• Publisher: VU Games
  • Release Date: Sep 28, 2004
  • Summary: You're a malevolent mastermind bent on achieving global domination through the construction of the ultimate doomsday device. Build a secret base, gain notoriety by completing daring missions, repel the forces of justice in real-time combat, and develop evil super-weapons to complete your nefarious master plan. Evil Genius is a tongue-in-cheek take on the spy thrillers of the '60s, offering you the unique opportunity to play the villain as you control a secret island fortress complete with powerful henchmen, loyal minions, ice-cold beauty queens, and a host of hilarious gizmos. [Vivendi Universal] Expand
Score distribution:
  1. Positive: 29 out of 51
  2. Negative: 0 out of 51
  1. The excellent balancing of gameplay and humor make this game a worthy companion piece to VU Games' superlative "No One Lives Forever" franchise.
  2. If you love James Bond movies, or Austin Powers, or any of those great gadgets-girls-and-guns flicks, this game will put you right there in the mix. If you like games that have intellect rooming side-by-side with action, you'll think your fingers off here...This game could be described as "crack on a CD!"
  3. It has its enjoyable moments and trap design can be a lot of fun, but overall the game's pacing and interface issues can make world domination a test of patience.

See all 51 Critic Reviews

Score distribution:
  1. Positive: 21 out of 29
  2. Negative: 3 out of 29
  1. WilliamM
    10
    Evil Genius was a game that begged for a sequel and one was FINISHED, but the creators of Tropico shelved it when they acquired the rights.
    • 1 of 1 users said yes
  2. MarkH.
    6
    A user here rated the demo, not the game. Unfortunately the game does not quite work as well as the demo did because of one or two flaws that are apparant only after playing the full version over a longer period of time. The first and major flaw is the pacing of the game. Time and time again you will be forced to wait for your heat levels to go down, or wait to recruit lost minions, or wait to uncover evil deeds on the world map, or wait, or wait.....you get the idea. Especially at the beggining, the game is punctuated by short bursts of action followed by lengthy periods of waiting. It took me 15/20 minutes of real time recruit enough minions - only to have over half of them wiped out by some agents. QUE: waiting another 15-20 mins of not doing much while you recruit more staff, and this was while spending the maximum on staff recruitment. Spend less (as your often forced to unless you use the money cheat) and the waiting times can be multiplied by over 4 times that! So you spend more on staff recruting, which means you need to amass more money, which means MORE WAITING as your minions steal from around the world. No matter what you want to do in the game, it always seems to result in you being pointed towards the same situation. WAITING. Want more money for faster recruiting? - WAIT for your minions to steal. Want to commit more acts of evil on the world map? WAIT for your minions to discover them first. Completed som acts of evil? Then you will have generated some heat, too much heat and your base will be overrun with "good" agents. So you WAIT for your heat levels to drop again before you can do anything else. Also the minion AI is not all that good. By design they will stand around doing nothing while your overrun with enemy agents. You HAVE to tell them what to do to EACH and EVERY enemy that wonders into your base, by clicking infividually on the agent. Your minions are incapable of making any smart choices themselves, and sometimes seem incapable of doing what you instruct them to do anyway. Add all this together and the only people who will see the later (and ironically more interesting) game elements will be those with a LOT of patience!! Expand
    • 1 of 1 users said yes
  3. PN
    4
    The game is mind numbingly addicting, but detrimentally so. Everything takes forever. Want to go on a mission? Watch as the 10 guys you send out SLOWLY walk to the dispatch point, and then SLOWLY board the vehicle, before eventually arriving. Then, watch as half of them die right away, the mission is failed, and you have to wait for them to get trained back up again before another attempt at the mission. This can easily take 20 to 40 minutes. Nothing in the game happens quickly. Everything involves waiting on a minion to move into position and perform an animation. Once enemy agents show up prepare to be frustrated by their endless persistence. Every time you set up a defense they will, by design, be able to circumvent it, blow it up, or be ignored by it. I enjoyed the game for the first couple of hours. Then I got annoyed and started over, then I got annoyed and cheated, then I got annoyed and deleted that shit. Don't waste your time on this game. Expand
    • 1 of 1 users said yes

See all 29 User Reviews