• Publisher:
  • Release Date:
eXceed 2nd - Vampire REX Image
  1. First Review
  2. Second Review
  3. Third Review
  4. Fourth Review

No score yet - based on 0 Critics Awaiting 4 more reviews What's this?

User Score

Mixed or average reviews- based on 7 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Featuring an addictive dual-polarity gameplay system, this amazing vertical shmup is sure to please any shooter fan. The polarity and color of your character can be changed to absorb enemy bullets of the same polarity while charging the special weapon in the process and doing double damage to enemies of the opposite polarity. Every bullet absorbed charges your special weapon for total destruction. With awesome music, beautiful art, and challenging stages, this is the game that put the eXceed series on the map and has everything you would want from a shmup. Expand
Score distribution:
  1. Positive: 0 out of
  2. Mixed: 0 out of
  3. Negative: 0 out of
Score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Nov 6, 2013
    Take everything you know about SHMUPS, now throw ALL OF IT out the window. That's basically this game, but not necessarily in a good or verbose way.

    The game revolves around a rather interesting mechanic. When you start, your character will have a blueish white aura. In this mode your character will fill up their power bar by collecting blueish white bullets but will be injured by redish-black bullets. Then you can hit the "Switch" button on your controller (If you're using one, which there is no reason not to unless you're poor), your character's aura will turn redish-black, at which point redish-black bullets will increase your power bar and bluish-white bullets will hurt you.

    Sounds simple right? Try switching between Red and Blue constantly in quick succession. You'll be crashing into blue bullets while trying to pick them up a LOT. And just to add to the fun, the game gives you no access to a precision stance, and no way to visibly see your hit-box.

    The game's one saving grace is it's novelty value. The game tried to be different and this one sure as hell is different. SHMUP veterans might enjoy the added level of complexity (Or find the free ability to negate damage makes it too easy; I'm looking at you guy who beat Tetris' last level where the blocks turn invisible). But for everybody else who has trouble staying alive while dodging hundreds of bullets as it is, this might not be the best game for you unless you love pain and head-aches.

    I give the game a 7/10 for it's uniqueness but demands more from the player than the usual Japanese SHMUP which is already a very difficult genre as it is.