Jul 2, 2013A perfect balance between an RPG and a strategy game, between turn based gameplay and lively action. Although it has some flaws, I was able to turn a blind eye to them, as it offers at least 20 hours of great, absorbing fun. [CD-Action 08/2013, p.70]
Aug 6, 2013Despite a few flaws, it’s easy to recommend Expeditions: Conquistador for a number of reasons - the storyline, the strategic battles, the exploration and levelling. As an example of any one genre it’s hard to pin down, as it (generally) succeeds in trying lots of things and combining them into a fun and challenging experience. The result is a rewarding and nuanced game with few peers.
Jul 4, 2013A solid designed strategy-RPG-mixture in an unused historical setting. You’ll leading a spanish expedition on an Caribbean island. The gameplay is turn-based and reminds to Heroes of Might & Magic. Same for the combat-system. But it’s not that much complex and the technical presentation of the game is just average quality.
Jun 3, 2013Conqiustador's main problem is its small budget. You can't shake the feeling that lots of things weren't finished properly or were simply drafted. The developer's ambition was big, the end result is not that great. There are too few adventures, a too simple character development system, too schematic battles and the game lacks the option to act for yourself (instead, you always work for someone). All of this adds up to a sandbox game with an interesting universe and original story, that is boring and limited.
May 31, 2013I've played the game for (too many) hours now- and that's the kind of game it is: highly immersive, fun and challenging. You get to KNOW your party, they have personalities and you get to like them and agonize when you loose them(or in some cases hate them and consider loosing them!). It is not perfect, no game is, but it is well thought out and well executed. And the setting is brilliant. Can we have an expansionpack please? "Visit" the Mayans perhaps?… Expand
Jun 2, 2013This is an excellent heroes of might and magic style game putting you in the command of an expedition team adventuring in colonization times America. Complete with turn based tactical warfare and RPG elements. It is quite complex due to moral choices you make on game events which may effect party members morale inadvertently. are you pious, racist open minded all that take into account.… Expand
Jun 23, 2013First of all about this game: reading. If you don't like reading and using your imagination, don't even bother since those are the two pre requisites to playing this.
The story tells you that you're a captain and an explorer and you're off to the New World to discover everything you can, be famous and bring glory to Spain. But before any of that happens, you must choose the name, gender and some qualities for your conquistador (like tactics, leadership, diplomacy etc), then you must choose 10 from a lot of different characters to bring on your adventure with you. Each one of them have 3 different attributes varying from Racist to Altruistic and that affects how you play the game, since choosing, for example, all peaceful followers will make you lose morale (a very important factor in this game) each time you enter a battle you could choose not to. Low morale means the risk of mutiny and the loss of the game, making you start it all over again. So, you have to think how you'll want to play the game before you even do so when choosing your followers and their characteristics.
But that's not the end of that, each follower have a different class, from doctor to hunter, scholar, soldier and scout and they too play differently. Doctors are used manly for heal either inside or outside the battle. Soldiers will do the heavy work and guard your camp from thieves and raiders. Each class is unique and choosing the followers atributes along with their classes greatly changes the game, making for more a lot of replayability.
After you're through with all that you actually begin the game, but the reading and the choices never cease. Every dialogue have more than one option to play out and every choice has an impact that will last not only in your group, but how the NPCs treat you and what they talk.
Best part about that is: the writing in this game is done very nicely. You won't be tired of reading and reading because you'll actually care about what people are telling you and since the choices last for the whole game you'll really think about what you're going to do and how it'll affect you in the long term.
I've seem a lot of people complain about the map, since you can't zoom out enough, making it difficult to choose a good path. I agree with them, but only to an extent. I think you should be able to see more of the map, but not all of it, since it'd ruin your exploration (making it too easy) and this game is all about walking around exploring everything. Making the map easier would do this game no good.
The cons are, in my opinion, that the game starts way too hard and, at some point, it just gets way too easy. I had to restart the game 5 times until I've learned everything I was doing wrong but, when I learned, it was just a piece of cake and not challenging at all. I'd end up with so many rations, medicine, valuables, equipment and experience that I had no idea what to do with it but stock it up. That wasn't game breaking (far from it), but something felt missing. I'll still play it on a harder difficult to see if that makes it more challenging.
Another con is not having the option to fast forward the enemy turn. Sometimes they'd have 12 soldiers to move and I had to wait each and everyone of them before I could start playing my turn or just retreat (if I knew I wasn't going to win). It felt like a waste of time, but even that is only a minor problem that I had.
I've spent more than 30 hours in this game and I'm looking forward to going to my second playthrough with different followers and maknig different choices.
I recommend this game, it delivers a lot for a fair price. If this review interested you, play it.
If reading, choosing and not so good looking graphics turn you off, then you're better off not buying this.… Expand
Jun 3, 2013HoMM in a semi historical setting and better story, imo. Getting sloppy with tactics in battles can really slap you in the face though. My first attempt I let one of my doctors go on another expedition for a week. Well I got sloppy in a battle with the rebels and 3 guys sustained critical wounds. Wasn't enough doctors in the group to pull me back from that. Graphics are acceptable and I found the story somewhat interesting to begin with but after 8 hours I just started clicking through things. Easily worth the small price they're asking for. Btw, developer apparently gets more money from buying on GMG, don't worry Steam key no their awful capsule, than they do through Steam directly.… Expand
May 30, 2013To preface this review I have so-far only played ~5 hours. This game is a gem, in my opinion. It is a nice strategy/rpg game when we have a sore lack of good ones that aren't a decade old. The setting is fantastic and original and so far the story isn't disappointing. Being able to select who you want to bring and the customization is fantastic. Although I would like to see a bit more and have it a little deeper it is still good as is. The randomization is nice and makes you have to play dynamically and with ironman turned on it is a pleasure. I will have to re-rate when I finish but preliminary review says it is very good. I am a but worried about replayability, however. I was hoping it would be sort of like x-com replayability but the terrain looks like it will be the same each time you play.
Bottom-line: if this seems even remotely interesting to you you should definitely pick it up.… Expand
Jun 10, 2013Mixed feelings on the game. It basically plays like a HOMM-type "dungeon crawl," except you're a Spanish explorer, and there's more might than magic... HOM would be more appropriate a comparison, I guess.
The difficulty curve is absurd it starts excessively difficult, then becomes pointlessly easy. I screwed my first adventure up pretty severely. After that, I switched ironman-mode on and played through the whole game with very little in the way of challenge. Even the very few battles some others noted as difficult (the revolters at the city on the first map, for example) were already too easy, being able to wipe out the enemies before the ten-turn survival timer. The difficulty sliders don't seem to create much more challenge unless you let the enemy combat AI blatantly cheat, which is just silly and immersion-breaking.
The combat is very flavorless... I liked three soldiers, two scouts, and a highest-rank doctor. There's basically one enemy... tan man. Some walk a little faster, some are obnoxious and shoot, then run back behind combat lines, but they all die with a few clicks. Between the combat and the ease (excluding cheating for the AI), there's really no replay value in E:C except maybe to look at the different pieces of dialogue, and I can't imagine justifying the time investment for that.
The aesthetics are pretty, and background music decent (being an indie game, there apparently wasn't enough in funds to really expand on the music where it needed it lots of looping, but it was good). As many have mentioned, the lack of transparent foliage in the "world map" was a horrible decision, and the camera angles are far too zoomed in. Yes, the foliage looks good, yes I appreciate it.... now quit making me stare at it, I want to play the game! Traveling on the "world map" is actually pretty horrible. Clicking interactive objects frequently fails to work correctly, and I have to mention AGAIN how non-transparent foliage makes travel extremely tedious.
I actually liked a lot of the side dialogue (though I've already forgotten the overall story something about wanting to explore the Americas and getting stuck with a bunch of unhappy Spaniards, and then you get dumped into Aztec territory and you're helping the tribes there out because.... Idunno, you're there?). The way actions in-game shaped dialogue were occasionally not shallow and made a real, logical, satisfying impact on the way the game played out. Some of the events in the game are absurd and didn't match the overall tone of the game... some just seemed really slopped together and added just to make something interesting happen, which ended up not being very interesting at all.
The game managed to make skills relevant in dialogue without doing something silly like having a message pop up saying you need 8 more points in spelunking to swing from a rope, but also without being obtuse.
The game overall feels very solid. I can think of a few significant flaws, nothing too horrible to ruin it, but I can't think of anything spectacular. It was a great opening for a new dev team, and hopefully they'll expand on this.… Expand
Jul 29, 2013I really tried to like the game, but I just couldn't. The difficulty is completely off, the game actually has one of the worst cases of early game hell I've ever seen. Stay away unless you are prepared to get raped hard in the beginning and breeze through the rest of the game.… Expand
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