A perfect balance between an RPG and a strategy game, between turn based gameplay and lively action. Although it has some flaws, I was able to turn a blind eye to them, as it offers at least 20 hours of great, absorbing fun. [CD-Action 08/2013, p.70]
A very good game, with interesting narration, nice characters and some solid mechanics. It's got its limits and you can clearly see the small budget, but it's also got a big heart.
I really enjoy this game. I have not played any other game that I can think of that has the same subject matter. It also explore something most/all games shy away from, racism.
It plays out kind of like DnD. It is a turn based tactics game, and plays out in a more complex manner than you initially give it credit for. The 'dialogue' in it is also amazing. There are lots of side conversations, many of which affect how your followers view you.
My only real complaint with this game is that it is not voice acted, but this is only a small complaint, and this being an indie developer there is no way they could have done a great job with all the voice acting. (There is a lot of dialogue in this game). So they likely chose to not voice act it to keep the quality up.
This is a lovely game. It mixes perfectly strategy, roleplaying and exploration. The creators of this game did an original masterpiece with a small budget.
I like how exploration works, the variety of missions, the history, party management, and a big etcetera.
I hope developers do a new game in the same setting.
This exploration-based role-playing game is a lot more enjoyable and engrossing than it looks, thanks in part to some really great writing. Highly recommended for fans of role-playing, strategy and even history.
All in all, Conquistadors is a pretty solid game – the New World is full of wonder and danger, and there’s just enough RPG in the mix to make you feel like a real explorer, dealing with realistic problems.
Conqiustador's main problem is its small budget. You can't shake the feeling that lots of things weren't finished properly or were simply drafted. The developer's ambition was big, the end result is not that great. There are too few adventures, a too simple character development system, too schematic battles and the game lacks the option to act for yourself (instead, you always work for someone). All of this adds up to a sandbox game with an interesting universe and original story, that is boring and limited.
A "Turn based strategy RPG"; this game has a heroes/disciples style travel and tactical combat system, combined with rpg elements of a progressing party (a la X-com) and with a focus on story and choicemaking (a la fallout, etc). This ambitious combination, furthermore, is executed within a very accurate (well, mostly) historical setting and a very intriguing narrative. The immersion level of this game is simply amazing, and the fun factor of its gameplay parallels this quality. It has been a while since I've seen one from the "tactical RPG" genre this well executed, so I'm not kidding when I say this game deserves to be in the same shelves with the classics of the genre. (Yes, I've got the original fallout(s), and x-com in mind).
The soundtrack is addictive, the graphics are immersive, and the story is very interesting. From romance options to various decisions you make, choices have important effects on both your followers (the party) and the shaping of the story - which in turn increases the immersion further.
I really can't find much of a negative aspect to say. Bugs are near non-existent, replayabilty is there. The only thing I can think of for the moment, and that is only for the Steam version, is that the (Steam) achievement system is somewhat bugged, resulting in achivements sometimes not registering until you reboot the game. I'm pretty sure it will be fixed in an upcoming patch.
One last thing to mention (again, for the Steamers): while I was browsing the forums for this game, I saw that the developers are very active; they engage in discussions, provide help and are awesome people.
I find it surprising actually that this game is so underrated and under-heard of as the awesome game it is.
This game is rock solid. It has a high learning curve for map exploration and party management, and the turn-based battle strategy is fun and well-balanced. The battles were all fairly unique and didn't feel repetitive. The RPG aspect including dialogue, choices, consequences and party members' interactions are reminiscent of old school RPGs like Baldur's Gate. It's a good combination of strategy and RPG. However, every time your party runs out of movement points on the map, you have to manage your party as you put them to sleep (make sure someone hunts for food, make sure someone creates healing herbs, make sure someone guards the loot, make sure someone xxx). While this aspect of the game is captivating for the first 5-10 hours, it quickly becomes tedious. Other than this one drawback, however, the game is quite fun.
I liked it.
I really love the games general idea. Haven't seen anything like this before.
In the beginning hours I was a little overwhelmed by the necessary micromanagement of my expedition, but after some time it's really fun. I liked the turn-based battles and the exploration in general.
You won't get much eye-candythough, all events (except the battles) are presented in text form, leaving a lot to your imagination.
But I think there is a lot more potential in this game. For example there could be more events tailored to your companions, even something like personal quests, modifying the companions morale. The story isn't that interesting, quite predictable.
All in all, I enjoyed and would recommend it.
Silly fiction that can never decide between being hard-ass realistic and disney-nice. Silly dialogue. Map feels empty and contrastingly square, for lack of a better expression. Combat is a lot worse than the Heroes of Might and Magic formula, with an idiotic interpretation of ranged versus melee mechanics. Misc battlefield elements are pointless and boring.
I really wanted to like this game,but its just really bad.
Take the Pathfinder games, already boring, and take out the only thing that makes them fun - character building - and you have the Expeditions games.
Every battle is the exact same tactics, nothing changes. There are only 5 classes (Warrior, Rogue, Ranger, Cleric, Bard) and they can only level up 5 times, learning the same abilities every level. You can only bring 6 warriors to battle (the rest of your expedition just sits there jerking off). Enemy AI never poses a challenge, I played on hard and never lost a battle.
Every battle feels like one out of Age of Wonders 3 but with less options/abilities. And in that game what most players end up doing is autoskipping most of them.
SummaryExpeditions: Conquistador is a story-driven tactical roleplaying game with a touch of strategic resource management and a pinch of choose-your-own-adventure.