Metascore
71

Mixed or average reviews - based on 11 Critics

Critic score distribution:
  1. Positive: 5 out of 11
  2. Negative: 0 out of 11
  1. Fallen Earth has done its homework on post-apocalyptic worlds. It really captivates the player, assuming he isn't scared away by steep learning curve. The game has a lot of potential, let's hope the masses realize it too. [Jan 2010]
  2. Fallen Earth is truly a nice MMORPG. In spite of its mix of well-known and overused gameplay formulas and storyline ideas, some of which are very close to Fallout 3, the end product is really various and immersive, and its 5000 square kilometres map is simply astonishing.
  3. 81
    The game itself is like nothing else on the market. The steep initial learning curve will filter out all but a certain type of player. Those who give the game a chance and can handle being completely in control of their character's destiny will find a deeply nuanced and rewarding play experience that is unique among its competitors.
  4. This is why Fallen Earth isn’t really for everyone, but if you have the patience to discover its secrets, you will not be disappointed.
  5. This is a classic don't judge a book by it's cover, Fallen Earth has a lot of good content going for it, so get past the tutorial and don't make the choice just on that....things open up after the tutorial levels.
  6. For something so apocalyptic, it feels like it's got a bright future ahead of it.
  7. Fallen Earth has a great atmosphere and a very deep character skills and crafting system. The flip side of the coin is the poor visual and a not so good as It was supposed to be quests system.
  8. Fallen Earth doesn’t exude the polish witnessed in recent MMOs. It’s barely adequate in terms of visuals, excruciating stretches of nothing are common, and I have never encountered so many bugs in a launch-product. And yet, it’s crawled beneath my skin.
  9. Clumsy combat, a glut of bugs, and ancient production values tarnish this otherwise rich and complex online role-playing game.
  10. Fallen Earth suffers from the same problems most MMO's face. Billing it's self by not having "elves and wizards" just takes away the fantasy veneer and replaces it with fresh thin coat of post-apocalyptic paint.
  11. Overstretched on launch, Fallen Earth is broken in too many places. Wait a while and the ambitious world could be impressive. [Dec 2009, p.84]
User Score
6.8

Mixed or average reviews- based on 137 Ratings

User score distribution:
  1. Positive: 39 out of 67
  2. Negative: 19 out of 67
  1. Oct 15, 2011
    4
    The game is now new again, the setting is fantastic and the graphics are now at least enjoyable. The crafting ideas are fantastic but a bit nagging; your bags now fill even more horrifically full with random beast parts and foods well before you know what to do with it all. Easily the worst aspect of the game is combat; there seems to be no real 'moves' system, the AI is stupid and can see through walls, stone and the planet itself sometimes... and nothing kills the atmosphere worse than humanoids randomly appearing out of thin air, usually quite literally and with zero aggro wait table. Very bad combat (ranged, melee, so-called mutagen skills, pick any) is frustratingly clunky and poorly animated. Think Jeremiah meets helbreath and you will have a good idea of what this is. The ambiance is fantastic but devs still do not take clues from the playerbase; on any given night you can read 5-10 messages a minute regarding people losing their horses... yes the solution is simple but really, would a whistle be too much to ask for?

    Two years in and it is still very much a jagged unfinished work, one that has/had a sick amount of potential and will now go absolutely nowhere. A pure shame and an embarrassment of a game, even after they managed to fix almost all of the ridiculous glitches and lag that the game suffered from for.. two... years.

    Ugh. Just... ugh.
    Full Review »
  2. PaulA.
    Jan 30, 2010
    9
    You can not experience this game during the trial, I have been playing a total of 55 hours, and I still have yet to even scratch the surface of this game. It is an Indie MMORPG, so there are bugs, but the Dev team works very hard to give the player base what they want. The world is very big, the player customization system is very big, and the crafting system is very big. Some of the reviews of this game were not fair because playing the game for 45 minutes does not even come close to the full potential this game has... It is a lot like PRE-CU SWG, which if you played, was huge...but had it's faults. The combat system is hard to get used to, but you will like it if you take the time to get used to it. The crafting system is very big, if you see it, you can craft it. It might take a while to gather the resources and understand it, but you can do it. All in all, this is an MMORPG not for the weak, not for the people that just want to jump in and be good. It takes a lot of getting used to, and a lot of gameplay hours just trying to understand what you are suppose to do. It is a challenge, so if you are up for one, this MMORPG is for you. Full Review »
  3. Jan 20, 2013
    3
    Initially you will feel this game has a lot of potential, a lot of adventures to be had and a lot of content to be explored. The game world is truly massive, from the amount of quests you can do to the amount of items that can be crafted. Unfortunately, this is kind of an illusion to what the game is actually like. First off, the player base is one on par with Runescape. You expect a more mature, slightly more intelligent fan base in an mmo like this, much like the CoH or SWG fans. While you do get a few stragglers from those kinds of games, it seems the majority are completely clueless players who(this is not a joke)constantly ask about how to mount their horses or fire their guns. When I say constant I mean every 5 minutes. Every hour of every day.

    Now you would think this is because of a lacking tutorial(true to an extent)a lack of available info on a game that has been out for 3 years(incredibly true)or maybe it's because of the archaic chat system they chose to use. Not only can you expect nothing more from Game Masters than an all caps message every few minutes or(if you're lucky!) an answer for how to get onto a horse, but there is literally no legitimate way of getting assistance for in game issues, from your character being stuck, to quests being bugged, to your horse disappearing from under you and teleporting up to 10 minutes away from your location. If anything you are told to call support, and surprise surprise, you aren't allowed access to support as a F2P player! The fact that they ban or mute players for talking in the only global chat they are allowed to have(help channel)is more than a little telling of how the GMs and player mods actually view your contributions to the game. That is to say, they don't care. What it all comes down to is just the lack of effort in this community, from the wiki that hasn't been edited in a few years, to no character planners being easily accessible, to knowledge bases in general being completely lacking...for a game like this to suffer those faults, it's almost unheard of. I've never in my life seen such a lackluster attitude towards improving a community, and while I enjoy playing this game, mcTwex was right in his review, this game will never become what it easily could have been, an amazing mmo that took great game mechanics from the mmos that defined what it was to be a sandbox mmorpg.

    Perhaps when they realize that a better documented game leads to a more populated game, things will change. Unfortunately I don't see that happening any time soon, as the only reason I see for the giant gaping hole in available information for the game is the complete failure on the developers part to foster a community who actually cares about the longevity of the game. I mean, if the developers themselves barely give a crap, why should the average player?
    Full Review »