Metascore
71 out of 100

Mixed or average reviews - based on 11 Critics

Critic score distribution:
  1. Positive: 5 out of 11
  2. Negative: 0 out of 11
  1. Fallen Earth has done its homework on post-apocalyptic worlds. It really captivates the player, assuming he isn't scared away by steep learning curve. The game has a lot of potential, let's hope the masses realize it too. [Jan 2010]
  2. Fallen Earth is truly a nice MMORPG. In spite of its mix of well-known and overused gameplay formulas and storyline ideas, some of which are very close to Fallout 3, the end product is really various and immersive, and its 5000 square kilometres map is simply astonishing.
  3. 81
    The game itself is like nothing else on the market. The steep initial learning curve will filter out all but a certain type of player. Those who give the game a chance and can handle being completely in control of their character's destiny will find a deeply nuanced and rewarding play experience that is unique among its competitors.
  4. This is why Fallen Earth isn't really for everyone, but if you have the patience to discover its secrets, you will not be disappointed.
  5. This is a classic don't judge a book by it's cover, Fallen Earth has a lot of good content going for it, so get past the tutorial and don't make the choice just on that....things open up after the tutorial levels.
  6. For something so apocalyptic, it feels like it's got a bright future ahead of it.
  7. Fallen Earth has a great atmosphere and a very deep character skills and crafting system. The flip side of the coin is the poor visual and a not so good as It was supposed to be quests system.
  8. Fallen Earth doesn't exude the polish witnessed in recent MMOs. It's barely adequate in terms of visuals, excruciating stretches of nothing are common, and I have never encountered so many bugs in a launch-product. And yet, it's crawled beneath my skin.
  9. Clumsy combat, a glut of bugs, and ancient production values tarnish this otherwise rich and complex online role-playing game.
  10. Fallen Earth suffers from the same problems most MMO's face. Billing it's self by not having "elves and wizards" just takes away the fantasy veneer and replaces it with fresh thin coat of post-apocalyptic paint.
  11. Overstretched on launch, Fallen Earth is broken in too many places. Wait a while and the ambitious world could be impressive. [Dec 2009, p.84]

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    • Platform: PC
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User Score

Generally favorable reviews- based on 83 Ratings

User score distribution:
  1. Positive: 29 out of 39
  2. Negative: 7 out of 39
  1. One of my favorite MMOs. Bleak wasteland, crafting everything you need, eating contaminated stuff and using your mutant powers to stay alive. They have gone free to play so there is no reason not to check it out. Full Review »
  2. 4
    The game is now new again, the setting is fantastic and the graphics are now at least enjoyable. The crafting ideas are fantastic but a bit nagging; your bags now fill even more horrifically full with random beast parts and foods well before you know what to do with it all. Easily the worst aspect of the game is combat; there seems to be no real 'moves' system, the AI is stupid and can see through walls, stone and the planet itself sometimes... and nothing kills the atmosphere worse than humanoids randomly appearing out of thin air, usually quite literally and with zero aggro wait table. Very bad combat (ranged, melee, so-called mutagen skills, pick any) is frustratingly clunky and poorly animated. Think Jeremiah meets helbreath and you will have a good idea of what this is. The ambiance is fantastic but devs still do not take clues from the playerbase; on any given night you can read 5-10 messages a minute regarding people losing their horses... yes the solution is simple but really, would a whistle be too much to ask for? Two years in and it is still very much a jagged unfinished work, one that has/had a sick amount of potential and will now go absolutely nowhere. A pure shame and an embarrassment of a game, even after they managed to fix almost all of the ridiculous glitches and lag that the game suffered from for.. two... years. Ugh. Just... ugh. Full Review »
  3. I've been playing Fallen Earth for the last 3 months. This is my second trip to post-apocalyptic Arizona. I played the game near release because the idea of a 'Mad Max'-esque MMO appealed to me, plus the "No Elves!" ad campaign was hitting me right in the sweet-spot after years of WoW and WoW-clones. The game is set in 2156 in the Grand Canyon region of the former United States. The earth has been ravaged by wars and the Shiva virus, a killing and mutating force that has created mutants out of man and animal. In the Grand Canyon region, survivors are beginning to recreate some semblance of civilization by scraping together remnants of past technology and culture as well as forging a new society among several competing factions. The story brought me in, since, as I mentioned, I'm a fan of post-apoc fiction and movies. Settling into this world should have been an easy fit for me, and it was. The tutorial level is a great introduction to the game, it's setting, storyline, mechanics, and factions. Your goal is to escape Hoover Dam which is under the control of a mad scientist and his private army. After discovering you are a clone and can be resurrected in any of a series of cloning centers you 'volunteer' to blow up the dam in order to save the planet, or something. Out in the real world, freshly spawned with a new clone body you begin your real adventure into the world of Fallen Earth. http://www.mmofringe.com/content/fringe-articles/mmo-games/79-fallen-earth/190-mmofringecom-fallen-earth-review Full Review »