Fallout 3: Broken Steel Image
Metascore

Generally favorable reviews - based on 18 Critics What's this?

User Score

Mixed or average reviews- based on 59 Ratings

  • Summary: (Downloadable Content) Continue your existing Fallout 3 game and finish the fight against the Enclave remnants alongside Liberty Prime. Broken Steel moves the level cap for your character from 20 to 30, allowing you to experience even more of the game, including new perks and achievements. Story: You may have dealt the Enclave a serious blow at Project Purity, but their forces are still out there, and still pose a grave threat to the people and security of the Capital Wasteland. In Broken Steel, you'll continue your current Fallout 3 character past the events of Project Purity, and work with the Brotherhood of Steel to eradicate the Enclave threat once and for all. Travel to new locations like the Olney Powerworks, wield destructive new weapons like the Tesla Cannon, and fight powerful new creatures like the Super Mutant Overlord. [Bethesda Softworks] Expand
Score distribution:
  1. Positive: 15 out of 18
  2. Negative: 0 out of 18
  1. Broken Steel certainly changes the game for the better and is a must buy for all Fallout 3 owners. Even the subtle changes to normal characters in the Wasteland are noticeable such as those slackers in Megaton who complain about the water. Bottom Line is that there is much to explore, must to experience and much to disintegrate in the game and this is why the final score is so high for the expansion.
  2. The level barrier is raised to level 30 with this DLC, which is a very cool aspect. Sadly the RPG parts of Broken Steel are not so well done.
  3. 85
    Lifting the level cap breathes new life into a great game, but shouldn't totally overshadow a new series of quests that is a lot of fun.
  4. Broken Steel is important in the sense that it continues the individual campaign of Fallout 3, however, its technical features and lack of novelty are a bit of a shame. The extension that we are discussing here offers a slightly longer duration than its preceding expansions, but it is less intense that the action in Operation Anchorage and less interesting than the captivating The Pitt.

See all 18 Critic Reviews

Score distribution:
  1. Positive: 5 out of 9
  2. Negative: 3 out of 9
  1. [Anonymous]
    10
    This DLC creates a whole new opening to fallout's ending. Which people wants to find out more about the capital wasteland and explore more. People who wants to find out items and do exciting side quests with a whole new variety of weapons and armors. Fallout is an RPG game. So let it be a RPG game. Expand
  2. I don't know where all the "It's too short" comments are coming from. It has more quests and content than any of the other expansions (with the possible exception of Point Lookout, which I found so drab and boring that I didn't finish any of the side quests). The added level cap is more than enough of a reason to get this DLC over any of the others, but on top of that it actually felt like a continuation of Fallout 3 rather than a crappy side mission. Operation Anchorage and Mothership Zeta were just quick combat missions that felt tacked on. Broken Steel actually added new content to the Capitol Wasteland and changed the world that I had come to know and enjoy. To me, the missions were the most exciting of any of the DLCs, and the Tesla Cannon is easily the greatest weapon in the game and reason enough to complete it.

    To all the people who are saying that Bethesda cut content from the main game and threw it in Broken Steel just so they could charge us more money for it just plain need to get over it. Fallout 3 was a HUGE game, and I doubt that any more than 1% of the people who played it ever completed all the quests. There was a ton of content that was cut from Half-Life 2 and used in the HL2: Episodes that was merely cut DUE TO TIME CONSTRAINTS. The situation is likely the same here. It doesn't mean it was an intentional ploy by Bethesda to get more money out of us.

    Broken Steel was awesome. It wasn't perfect, but it wasn't the money grab people keep making it out to be. Buy it.
    Expand
  3. AnonymousMC
    5
    1) What is this Broken Steel DLC about?
    -> It is about the level cap and freeroam-after-ending.
    -> I had a strong feeling that the last port
    ion of original game (such as ending, level cap) were removed so it can be repackaged into purchasable DLC pack. It's a very cheap marketing tactics I really have seeing dev practicing such things to the loyal fans.

    2) Does this DLC pack involve choice/decision making and its consequence,aka roleplaying?
    ->Barely, most of the content is focused on combating enclave remnant force. Only choice that you are making is either leave Citadel to be burned or not...which I dont think it qualifies to be an RPG thing.

    3) The Level-up perks for lvl 22-30, are they good?
    -> No, not at all.
    -> most of the perks they added should be for level 4-12.
    -> there is nothing special or unique in terms of high level actions or roleplaying.
    -> lvl 30 perk, Nuclear anomaly is suppposed to be the strongest perk in the entire game..but it is bugged and kills player at frequent occasion.

    4) Then, what is so good about this DLC?
    -> again, Level-caps and Freeroam after Ending were taken as hostage by the dev. Any player who enjoyed should buy it.
    Expand
  4. AnonymousMC
    4
    what is this garbage? sure the level cap and extended story is nice, but am I the only on who finds the broken steel campaign ridiculously hard? And also, what are with all of these 2 second quests? I got all of them in less than an hour!, Piece of crap, only good thing is raised level cap and being able to play forever, not that I would want to after this DLC did to it. Expand

See all 9 User Reviews