This is thoroughly entertaining, surprisingly well conceived fantasy tactics with a focus on depth. This is a breath of fresh air that doesn’t rely on the typical rock-paper-scissors mechanics.
Everything that's good in strategy games in one game. Very worthy successor, totally exceeded my expectations. Huge fan of the original fantasy general, I came in a little sceptical but was surprised to see such a great strategy game. New features improve the game in every possible way, great inventory system, skill trees, just awesome!
Did you play Fantasy General 1? If so, this game plays, looks, and feels exactly how you remember Fantasy Genera 1. Not how it actually was, but how it exists in your memory, ever green, but here for you to enjoy in the modern day.
A very pleasant turn-based strategy set in a strange world, full of tactical possibilities beyond the traditional “rock, paper, scissors” model. What’s more, there are even RPG elements and dialogue choices!
When it comes to reimagining decades old games, there are only two options: change the graphics and release it as is, dated gameplay and all, or keep the general idea and build everything from scratch. Not surprisingly, both of them lead to an uphill battle. [Issue#241, p.46]
Despite having a lengthy campaign and sound gameplay mechanics, a number of technical hiccups, randomized rewards, and egregious repetitiveness hold back Fantasy General 2. It tries to combine a unique fantasy RPG experience with wargaming strategy, but it falls just a little bit short on both counts.
Fantasy General no es un juego perfecto ni de lejos, pero entretiene. La campaña evoluciona lentamente, ofreciendo nuevas opciones y unidades a medida que avanzas, lo cual hace que se mantenga razonablemente fresca a lo largo del tiempo. Y, al final, de hecho hay bastante variedad en cantidad de unidades a tu disposición, aunque muchas de ellas son muy similares entre si. La dinámica de las misiones también es muy similar ya que, en general, siempre estás en la ofensiva, lo cual te da un buen control del frente de batalla pero poca utilidad para las unidades más lentas y defensivas, especialmente porque acabar cuanto antes las misiones da más recompensa. Las unidades tienen mejoras que están bien, aunque muchos de los objetos que las puedes equipar acaban siendo más superfluos mientras otros son muy poderosos. Y hay que reconocer que hay una buena variedad de terrenos de batalla, llevando a distintos tipos de enfrentamiento.
El apartado gráfico es muy discreto, nada llamativo ni especialmente interesante. El apartado sonoro es igualmente discreto aunque he de reconocer que la BSO me ha gustado bastante. Y, al menos en mi experiencia, no he encontrado casi ningun bug.
Por todo ello, a nadie le va a cambiar la vida Fantasy General 2 pero es un juego entretenido.
Played about half way through 15 or so hours of Fantasy General II's campaign before it got too repetitive. I did enjoy my time the game just didn't evolve.
Game(s) like: Fantasy General, Panzer Corps
Pros:
- Cool setting
- Solid UI - enjoyed the look and feel of the maps. Though the overview screens were blah.
- The upgrade trees were cool
Cons:
- You upgrade based on loot you find, but sadly that loot is random
- After several missions the strategy of attacking/repeating/heal and using either your whole or flanking two armies became repetitive
- Frankly I like strategy game where each mission is basically atomic - by carrying over troops/experience the game gets either really easy or hard
A poor successor the fantastic original. I return to the 1996 game frequently and was disgusted how inferior Fantasy General II is; like a dumbed down rpg lite game with pretty graphics and agonizing pacing.
SummaryArmies once again draw battle-lines on the war-torn land of Keldonia, and a new generation of commanders will test their bravery and tactics against each other.