MikeE.Dec 20, 2006Disappointing from a single player perspective. I thought the first one was too short, this one is even worse. Monetarily it doesnt compute. Its potential is limited by the lack of imagination or effort of its authors. I am disappointed!
Apr 16, 2014F.E.A.R. is a first person "tactical shooter", which is to say that the AIs actually try to flank and kill you. Unfortunately, being from 2005, the graphics have aged poorly, and the expansion, Extraction Point, made in 2006, was not made by the team of the original game; it shows.
Story The game picks up where F.E.A.R. left off, with your character crashed in the city with his twoF.E.A.R. is a first person "tactical shooter", which is to say that the AIs actually try to flank and kill you. Unfortunately, being from 2005, the graphics have aged poorly, and the expansion, Extraction Point, made in 2006, was not made by the team of the original game; it shows.
The game picks up where F.E.A.R. left off, with your character crashed in the city with his two companions. Unfortunately, the story is incredibly minimal, vague, and pointless; your two companions die horribly without any ability for you to do anything to save them, but you don't care because they don't really do anything interesting with you the whole game, and the latter one disappears for most of the game until she dies towards the end. It is all quite pointless feeling, and the cleverness of the original game's hallucinations are gone, leaving the whole thing with the stink of nothingness; you're just fighting your way through the city, killing a bunch of samey enemies, for the purpose of escaping, without any characters of consequence being involved.
The AI in this game is actually okay; the bad guys try to flank you, use cover against you, throw grenades, and generally actually try to kill you. Unfortunately, that is about all that is good about the game. The enemies themselves are incredibly samey, and in the end, there are essentially "guys with guns", "invisible assassin dudes", "really tough guys with more powerful guns", "giant mechs with missiles", and "ghosts that fly straight at you and die in a couple shots and thus aren't a threat".
With this being all that there is, it rather rapidly becomes very samey, and while the assassins are a somewhat interesting change of pace, in reality they end up boring too simply because after you've fought them a few times you figure out how to beat them (back up against the wall, shoot them as they approach as they are barely visible) and you can do it every time, and almost never take damage from them to boot.
The fact that you can go into bullet time just makes the game easier; it would actually be pretty tough to make your way through the game with the limited amount of health packs it gives you without it, but with it, frequently you end up at full health and leaving health packs (and ammunition) behind.
You can only carry three guns at a time, but you're usually pretty good on ammo, and indeed you can frequently be carrying around a few special guns plus a normal gun at a time; it is actually only seldom worth ever even using a normal weapon after the early game, because the special weapons are so powerful and drop so frequently that dispatching enemies with the particle rifle and other weapons is just the right thing to do; in fact, it is a waste of them not to, as you can only carry three weapons at a time and you might as well spend the ammo on the good ones. Grenades, likewise, are extremely plentiful, and can solve all sorts of situations, and a variety of special grenade types (remote mines, remotely detonated mines, and automatic turrets) end up sitting in your inventory, likely doing nothing until you get into the actually dangerous fights with multiple powerful enemies, at which point you use a bunch of grenades, win the fight, and then restock on them.
Even on hard difficulty, the game is mostly easy, but the truth is that the difficulty is not what makes the game bad; it is the simple repetitiveness. The environments are never really interesting and more or less consist of darkened corridors for the entire length of the game; the base game was problematic in this respect, but this game was, if anything, worse.
Even the hallucination sequences in this game were thoroughly pointless; the idea behind them is to give jump scares, but the truth is that they aren't nearly as good at it as the first game's were, and the environmental cues, music, and sound effects were much more effective at making the game feel creepy; unfortunately, the game never really delivered on such, so you never really got anything out of all the creeping horror, and by the end of the game you mostly ignore them because nothing ever happens to you in said sequences - ironically, the most "horrifying" parts of the game are the SAFEST, and that ends up ruining the whole horror aspect thereof.
This game did not age well, and the graphics are drab and ugly. The environments are repetitive, and you get very sick of "running through dark passageways", which is what the entire game consists of. It is very samey and very boring, and the only good thing about the game is the music and sound effects, which do a good job with the creepy ambiance.
Unfortunately, nothing else really looks all that good, and all the environments just look uninteresting.
F.E.A.R.: Extraction Point is a product of 2006 and belongs in 2006; there is no reason to ever play it now, as the game is quite boring, not nice to look at, and doesn't deliver on anything. Skip it.… Expand