Minor issues aside, if you don’t mind a short play time and you enjoyed the first, the expansion should subdue your craving until a true sequel is released.
Great game from start to finish. Isn't as much of a jumpy/thriller FPS as it is a psychological one. It's somewhat fast paced, but also builds up a sense of tension and horror.. as if a little dead girl is following you're every move. A must play of horror/fps fans.
Even on the highest difficulty setting, Extraction Point is going to take around five hours to beat. Considering only four of the six intervals turn out to be full-featured stages, that's pretty bare bones in terms of price versus gameplay time.
F.E.A.R.: Extraction Point has great action scenes, but none of them feel any different from what was seen in the original F.E.A.R. What really ruins the expansion is the lacklustre storyline, which basically gives you no answers. [Dec 2006]
We can grouse about the same-ness of the textures and design, but in motion F.E.A.R. continues to impress. It sounds even better, with most of the shocks this time delivered through an excellent sound design.
At thirty dollars, Extraction Point feels more like an overpriced mod than a full-fledged expansion. Unless you’ve really got to prove you can make it through the same haunt twice, you should buy a ticket for a new ride.
Basically, more F.E.A.R. The quality from the original title remain.
Pros:
+new locations
+new enemys
+new weapons
+continue story from the end of the original game
Cons:
-not so diverse as I expected
-storyplot a little bit disappointing
A must play for those who enjoyed original F.E.A.R
9/10
A good addition in which we get more answers about the plot. Yes, the game has become shorter, but this is even a plus. Open spaces appeared in the game, and excellent shootings in them. Overall a good addition to the first part of the game.
This game is a complete garbage.
Pros.:
- Characters.
- Some development of the story.
Cons.:
- Glitches.
- They just dumped the characters. The story is awful.
- Level design, locations, overall design - it's all lazyass piece of crap.
- Music. Omg. It is not that better than the original. But still, it is even duller. I though it couldn't be worse than in F.E.A.R.
F.E.A.R. is a first person "tactical shooter", which is to say that the AIs actually try to flank and kill you. Unfortunately, being from 2005, the graphics have aged poorly, and the expansion, Extraction Point, made in 2006, was not made by the team of the original game; it shows.
Story
The game picks up where F.E.A.R. left off, with your character crashed in the city with his two companions. Unfortunately, the story is incredibly minimal, vague, and pointless; your two companions die horribly without any ability for you to do anything to save them, but you don't care because they don't really do anything interesting with you the whole game, and the latter one disappears for most of the game until she dies towards the end. It is all quite pointless feeling, and the cleverness of the original game's hallucinations are gone, leaving the whole thing with the stink of nothingness; you're just fighting your way through the city, killing a bunch of samey enemies, for the purpose of escaping, without any characters of consequence being involved.
Gameplay
The AI in this game is actually okay; the bad guys try to flank you, use cover against you, throw grenades, and generally actually try to kill you. Unfortunately, that is about all that is good about the game. The enemies themselves are incredibly samey, and in the end, there are essentially "guys with guns", "invisible assassin dudes", "really tough guys with more powerful guns", "giant mechs with missiles", and "ghosts that fly straight at you and die in a couple shots and thus aren't a threat".
With this being all that there is, it rather rapidly becomes very samey, and while the assassins are a somewhat interesting change of pace, in reality they end up boring too simply because after you've fought them a few times you figure out how to beat them (back up against the wall, shoot them as they approach as they are barely visible) and you can do it every time, and almost never take damage from them to boot.
The fact that you can go into bullet time just makes the game easier; it would actually be pretty tough to make your way through the game with the limited amount of health packs it gives you without it, but with it, frequently you end up at full health and leaving health packs (and ammunition) behind.
You can only carry three guns at a time, but you're usually pretty good on ammo, and indeed you can frequently be carrying around a few special guns plus a normal gun at a time; it is actually only seldom worth ever even using a normal weapon after the early game, because the special weapons are so powerful and drop so frequently that dispatching enemies with the particle rifle and other weapons is just the right thing to do; in fact, it is a waste of them not to, as you can only carry three weapons at a time and you might as well spend the ammo on the good ones. Grenades, likewise, are extremely plentiful, and can solve all sorts of situations, and a variety of special grenade types (remote mines, remotely detonated mines, and automatic turrets) end up sitting in your inventory, likely doing nothing until you get into the actually dangerous fights with multiple powerful enemies, at which point you use a bunch of grenades, win the fight, and then restock on them.
Even on hard difficulty, the game is mostly easy, but the truth is that the difficulty is not what makes the game bad; it is the simple repetitiveness. The environments are never really interesting and more or less consist of darkened corridors for the entire length of the game; the base game was problematic in this respect, but this game was, if anything, worse.
Even the hallucination sequences in this game were thoroughly pointless; the idea behind them is to give jump scares, but the truth is that they aren't nearly as good at it as the first game's were, and the environmental cues, music, and sound effects were much more effective at making the game feel creepy; unfortunately, the game never really delivered on such, so you never really got anything out of all the creeping horror, and by the end of the game you mostly ignore them because nothing ever happens to you in said sequences - ironically, the most "horrifying" parts of the game are the SAFEST, and that ends up ruining the whole horror aspect thereof.
Graphics
This game did not age well, and the graphics are drab and ugly. The environments are repetitive, and you get very sick of "running through dark passageways", which is what the entire game consists of. It is very samey and very boring, and the only good thing about the game is the music and sound effects, which do a good job with the creepy ambiance.
Unfortunately, nothing else really looks all that good, and all the environments just look uninteresting.
Final Summary
F.E.A.R.: Extraction Point is a product of 2006 and belongs in 2006; there is no reason to ever play it now, as the game is quite boring, not nice to look at, and doesn't deliver on anything. Skip it.
SummaryDefeating the forces of Armacham was only the beginning. The F.E.A.R. - Extraction Point Expansion Pack takes you to the next chapter - now Alma is looking for retribution. The game kicks off where the original game ended – with a bang. The First Encounter Assault Recon Team (F.E.A.R.) returns to battle the now free Alma and her paranorm...