- Summary: Previously referenced as "version 2.0," this title has been rebuilt from the ground up, and centers on the core concept of rebirth, featuring a new world to explore and storyline to experience.
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Sep 5, 2013Square Enix has pulled off the seemingly impossible: rescuing a disastrous flop of an online game without going free-to-play, and creating an incredibly addictive, satisfying experience for both MMO and Final Fantasy veterans in the process. A Realm Reborn is a triumph for Naoki Yoshida and his team.
Sep 9, 2013Square Enix did it. They took a mediocre game called Final Fantasy XIV and turned in a fun MMO with a stunning character's progression system that cuddle the player far beyond the level cap. Eorzea is a vibrant and vivid world in which is way too easy get lost, and for this we have to thanks Yoshida and his team, that gave to use a game that is both modern and linked to a glorious past.
Games Master UKOct 20, 2013A quality MMO, whichever machine you're using and filled with gorgeous scenes to drink in. [Dec 2013, p.70]
Oct 8, 2013The main conquer of A Realm Reborn is the fact that it feels like a Final Fantasy Game so it´s possible to enjoy it without remembering that we are playing a MMO. I don’t know if this alone justifies a monthly fee, what I know is that it will require a lot of quality updates to keep both publics interested.
Sep 9, 2013i played xi for 6 years then i took a break tried out few MMOs, then started 1.0 3 months before it was taken down and i was disappointed buti played xi for 6 years then i took a break tried out few MMOs, then started 1.0 3 months before it was taken down and i was disappointed but i kept believing they must change it to something better.
tried beta phase 4 and i was honestly shocked with the improvements, the game felt new compared to 1.0. it is amazing now, everyone i know is so addicted. when players got angry because of capacity and log in issues it was because the game was so good everyone wanted to play.
the game feels like a FF game, it has that feeling that you can't find in other games. I even started reading all the dialogues (i never done that in any game before).
I can see myself playing this one for years!… Expand
Sep 4, 2013Server and login issues seem to have been fixed and I can now say this game is a solid 10. I love the gameplay. Leveling up is a lot of funServer and login issues seem to have been fixed and I can now say this game is a solid 10. I love the gameplay. Leveling up is a lot of fun compared to WoW. Grouping is quite painless compared to most MMO's I have played. Beautiful game overall.… Expand
Aug 27, 2013This game has come a long way from the fiasco that was version 1.0. Overall, Square Enix has done a great job completely remaking the game andThis game has come a long way from the fiasco that was version 1.0. Overall, Square Enix has done a great job completely remaking the game and optimizing everything that failed in the first. And aside from the server issues during Early Access and the 1017 errors as of launch this game couldn't be any better.
You can call me a fanboy or just not agree with what I'm saying, that's fine. Everyone is entitled to their own opinion and this happens to be mine. I've been playing since 1.0 but didn't play it for long because it did suck big time. When I heard about FFXIV:ARR I was excited and hoped they would do a better job this time around. They have.
The game is better in almost every way. The graphics are almost as good and don't kill your system like 1.0 did. Most people couldn't run the old game. The optimizations have worked out wonderfully. I can safely say that it's one of the besting looking MMORPG's out. People seem to mistake that for best looking game but that's not the case. This is right up there with TERA in terms of beautiful MMO graphics. By the way, I am running on maximum settings with 60+ fps. Perks of building your own extreme gaming PC.
The quest system is much improved and everything just feels more fluid. There is a lot of text to read but that's pretty standard. They do a pretty good job of defining what you need to do and it all isn't just fetch or kill quests. I think the most a quest has ever had me kill is 5 of a particular monster. I'm currently a 26 Marauder. My only gripe is I wish all the dialogue was all voice acted but as it stands only select in game cutscenes are voice acted. The ones that are are pretty well done too, some of the voices fit the characters while there are others that don't.
Things to do are plentiful in this game. Want to quest, sure, go ahead. Want to craft? You can do it all on one character. FATE's are frequent and award nice experience and GC seals when you get that far. Leves are a fun diversion though I wish you weren't restricted to the allowance you're given. And you only gain 3 every 12 hours real life time. The story missions have been great too. Lot's of lore and character development to discover. Another great diversion are the Logs you have access to. Hunting Logs have you kill monsters for super bonus experience. It's all a nice way to help you level up.
The only real issue I've had with the game so far is just the server issues which are doing much better than they were at the start of Early Access. Despite those issues I have given this game a 10/10 because it is everything I wanted and more. And the beauty is that it can only get better from here! They have so many wonderful plans for the future and even near future! So stick with it guys, I will, and I guarantee it will be a blast!… Expand
Sep 2, 2013Amazing game *when you can play*. I would wait a month before buying it for them to fix their servers. Gameplay, engine, graphics, and musicAmazing game *when you can play*. I would wait a month before buying it for them to fix their servers. Gameplay, engine, graphics, and music are amazing. Community is a little teenage angry for me, but a lot of MMOs are.
Wait a month, get the game, then get a good FC, you won't regret it.… Expand
Jan 11, 2014FFXIV: ARR is currently the best MMO on the market today. It is an MMO however, so it will have time-sinks and a certain amount of grind. TheFFXIV: ARR is currently the best MMO on the market today. It is an MMO however, so it will have time-sinks and a certain amount of grind. The classes are great fun, the performance is great, animations are smooth and the gameplay can be really challenging. The writing for questlines and npc interaction is superb - without a doubt the best in any MMO I've played. If you like the genre, give it a go - I'd recommend it.… Expand
Jan 29, 2015It's a good MMO overall, but it falls short of being great by any means.
To put things into perspective: I didn't play FFXIV 1.0 and IIt's a good MMO overall, but it falls short of being great by any means.
To put things into perspective: I didn't play FFXIV 1.0 and I haven't played an FF game in years before this. I have, however, played my share of MMOs, both sandbox and themepark: ArcheAge, WoW, Guild Wars 1 and 2, SWtoR. I'm not an FF fanboy by any means, but I would call myself somewhat jaded by the MMO industry of late.
After putting in about 40 hours I have to say, plain and simple, I got bored. I didn't even reach the endgame, but already I was yearning for... more. More exploration maybe would have helped. More variety surely would have. FFXIV ARR has good content, enjoyable classes, fun crafting minigames, and I liked the FATE system even when it was repetitive. The idea of hunting down monsters for rewards is a nice twist, too.
Really though, that's where the game ends and should have begun. There's no difference in this class system compared to any of the other games I mentioned above (with ArcheAge being the only possible exception). It could just be me, but I'm perfectly okay with making a new character to try out a different class, and that's essentially what you are doing whether you admit it or not - when you take a new job, your level goes back to 1 and you start over, accomplishing the same end through slightly different means. There's certainly nothing new about the questing, other than that the quests were honestly a whole lot easier than I expected, which partially led to the boredom I've experienced and ultimately in putting the game down for good.
I like to think that this game is the same skeleton of the traditional themepark MMO (quest hub system, group and raid finder for parties, the good ol' leveling and crafting grind we know and hate) with the pretty colors of Square's AMAZING Final Fantasy universe painted all over it. So if you like that, this is a game worth looking at because at it's core, everything is present and shown off very well.
The bottom line is that the MMO gamer picks up an MMO, as he or she has done time and time again, and plays it looking for something that improves on that design while still presenting the traditional elements in a way that is... well... palatable is a good word. If the amount of people still playing SWtoR is any indication, we will put up with any amount of bugs and terrible graphical quality as long as the GAME is fun. A lot of people will happily take that same formula in stride when it looks and feels this much better. However, the MMO gamer who's looking for the next new hit, the next fun, innovative game, will not settle for the skeleton model any more. We'll play it to see if we can tolerate it and when we can't find anything new and exciting in it, we'll move on and never look at it again.
Sadly, that's what I'm going to have to do with this title - move on and never look at it again.… Expand
Jul 23, 2014This review contains spoilers, click expand to view. Combat is slow and dull and only gets mildly better as you level up. Story is bland and unremarkable in any way as the time in between any parts that are ok is broken up by tons of typical bland fetch/ups quests. Quests often have you go from point A to point B back to point A then on to point C etc etc... The FATE events almost all fall into one of two categories, either kill a small zerg of normal mobs or kill one mini boss type monster. This is mostly the same as other games that feature this style of event, how ever it feels worse here.
Endgame fights rely mostly on extreme gimmick mechanics combined with the long global cool down to force difficulty into the fights. In most cases just reacting to a fight mechanic will not be enough you have to memorize the pattern of the boss so that you can move pre emptively, part of this is due to the horrid net coding used and the awful latency/updating the server does. Itemization on gear is horrible. Secondary stats provide so little benefit that they shouldn't even be on gear, spell/skill speed being the biggest culprit. It provides so little benefit so as not to break the long GCD system they designed that it should have never been created.
This comes from a pre 2.2 player that cleared turn 4 and just stopped caring about the game due to all the above issues.
P.S. Crystal tower loot system is the worst thing ever.… Expand