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Generally favorable reviews- based on 1141 Ratings

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  1. Aug 30, 2014
    FTL: Faster than light tasks the player with running a space ship as you travel through uncharted space. Along the way randomised events, usually battles against other ships, occur which can often be quite a challenge to survive. Like most rouge-likes death is quite literally the end and should your ship be destroyed or crew killed you have no other option but to start over (and trust me that will happen a lot!)

    What at first glance may seem to be quite a simple game soon reveals a fair amount of depth with all aspects of the ship from the crew, to the weapons to the shields needing to be managed and, when possible, upgraded. To be honest the random nature of events, combined with the perma-death, can be a little frustrating when you see hours of hard work quite literally going up in smoke but FTLs addictive gameplay will ensure most keep coming back for just one more try.
  2. Dec 3, 2013
    The random frantic evilness of FTL leads to a punishing and facepalm experience sometimes. Though this game is still a lot of fun. The crux of the game is in the crew management, upgrades, resources and having a streak of luck helps too.
  3. Dec 13, 2012
    Oregon Trail in space. Movement takes place over a turn based star system map while combat is real-time with cooldowns for weapons and power management to juggle. My biggest complaint is how ridiculously hard "Normal" difficulty is. Many times you will be doing better than expected and then one errant missile knocks out a key system and your ship loses half health (or worse) in one battle. Navigation is also frustrating with the rebel fleet pursuing you, narrowing down your exploring to a zig-zag through each sector. If you manage to the last boss you should be able to beat it no problem. Overall this is a good-looking space sim with solid tactical gameplay and if you can overlook the random luck-based difficulty then it's worth picking up. Expand
  4. Nov 13, 2013
    THE..... BEST.... ROGUELIKE.... EVER.... BAR.... NONE.... Amazingly well thought out game where you command a spaceship and given the way roguelikes work it doesn't appear to suffer from feeling horribly repetitive unlike the lions share of this genre.
  5. Sep 25, 2012
    Faster Than Light is a real-time rogue-like game where you command a spaceship. I was initially very enthousiastic about the game but after having played for nearly 13 hours it is starting to become obvious to me that the outcome of this game is far too random and no matter how skilled you might be at this game, you can never recover from the strings of bad hands this game tends to deal out. The random encounters also have such devastating outcomes that you will at some point simply play it safe and always choose the same answer. Most unlockable ships are far too difficult to unlock as the requirements for them may or may not be present during your game because of the randomisation. The player makes is on the run from the a hostile fleet and has to make it to his own fleet where by jumping from star beacon to star beacon. Most beacons offer an rpg-like text-choice with varying results and a lot of them make the player end up in combat where he is asked to distribute power, crew and firepower in order to defeat an enemy ship that will be doing the same. There are a variety of weapons available to the player in different forms and although it depends largely on what you will run into and what you can afford with the scrap you obtain from encounters, you will be developing different strategies depending on your load-out. For example; you could have a ship that focuses on releasing attack and boarding drones in order to incapacitate the ship without actually having any (or much) firepower on your ship. Or perhaps you will turn your ship into one that is highly agile and comes with a lot device-disabling weapons so that you can tear the enemy apart with slow-firing heavy lasers. The graphics are nothing to write home about but they're not bad either, the interface is very helpful and the music and sounds suit the atmosphere. I would recommend FTL but not at its current price with its current gameplay Expand
  6. Mar 22, 2013
    The randomness factor can prove frustrating, but it also adds to the re-playability Completion in the hardest difficulty is very satisfying. A simplel, solid game with very nice effects, sound design, and a cool soundtrack.
  7. Feb 4, 2013
    A game with a simple premise: survive long enough so you can get your little spaceship from one side of the galaxy to the other. Overcoming the many obstacles along the way is difficult and may be ultimately too frustrating for some gamers but if you acknowledge the fact you're meant to lose, it's easy to get yourself immersed in this retro-styled starship management game. To sweeten the pot, each time you play the map it's procedurally generated and the game is also super cheap. Expand
  8. Oct 19, 2012
    I admit that at first glance, I didn't really have much interest for the game. But, I noticed alot of people were praising its unique gameplay. I started to sort of want it after that. I got it as a gift and so I started playing. First of all, the graphics are beautiful and represent this kind of game quite nicely. After I learned how to use strategy to progress through the game, it was a real swell time after that. The game includes various intriguing situations such as enemy hostiles, helping civilians, trade, exploring, and all sorts of things you would expect if we lived in a Sci-Fi world where we travel the galaxy. If you are a big fan of simulators, and space exploration, then FTL is sure to delight. In the end, I give it a 9/10. Expand
  9. Aug 2, 2013
    Be warned right away this is a Rogue Type of Game, and you cannot load a save if you die! That said the game is pretty cool. Enjoyed it a lot: there is a development element you hook up you ship, but and sell weapons and augmentations, upgrade systems, etc., your crew also gets experience for performing tasks. There is also the Combat element you battle other ships, loot them, or run away screaming (since, like i mentioned there are loads!). Then, there is the exploring element you explore the galaxy, pressed by the hostile Rebels, who pursue you throughout sectors; random events spice up the game, and so no. One drawback is that the game is hard even on Easy setting it will take quite a few passes to complete. And the Normal Setting is absurd. I wish the difficulty would be better balanced. Yet again this is a rogue game Overall had a lot of fun with this one! Expand
  10. Jun 10, 2014
    Para mí la gran aventura espacial de los últimos años, las mecánicas son interesantes y te obliga a la rejugabilidad ya que castiga pero pica. Interesante aunque corto, una experiencia de juego recomendable.
  11. Aug 24, 2013
    While I agree with all the negative comments, I think the red score guys are giving up too fast rather than getting serious and trying harder. YES you will fail most play-through attempts, but it isn't futile. The whole point of the game is to find and unlock the various ship builds and to learn which weapons are useful in the endgame. You can't do this with 2-3 failed runs. You need to do MORE failed runs and keep learning. Then, when you understand what you need, you go for the win. And obviously it isn't so hard after all, once you have unlocks, once you understand. A single play-though takes about four hours. But of course you can quit before then or restart if you mess up. The game is fine. It is what it says it would be.

    THE GROT REVIEW CRITERIA: After a long time writing reviews like an anus, think its time to set a few bad habits straight: Stop insulting designers. Show some respect for the design process and getting games in circulation. Hence (1) No Red scores. (2) Game scores as follows: Bad Game 5/10. Poor Game 6/10. Mediocre Game: 7/10. Good Game 8/10. Great game 9/10. Stella Game 10/10. To get 10/10 it must be a game that can be (theoretically) play-able for 1000+ hours. Not only great but near endless fun. Games may be bad or poor but making them should earn respect. Thus even the worst POS will still be a 5/10. 0/10 no longer exists in my vocabulary. Yellow is the new red. For the sake of accountability: you can reply if needed: Orctowngrot: Tim Rawlins:
  12. Sep 18, 2013
    A decent fun game with an average game duration of about an hour, very addictive for a couple days. Also very hard, out of a over a dozen attempts I managed to win once using a stealth cruiser.
  13. Jul 13, 2013
    Take a bit of roguelike, mix in some sci-fi and a dash of completely unfair game mechanics and you have Faster then Light.

    The game's set up is completely randomized, so much so to the point that it's completely unfair. It's quite possible to start a brand new game and die in a matter of moves, not because you are being stupid, not because you are a bad gamer, but simply because that's
    how the game generated.

    I have already encountered completely decked out prison ships or bounty hunters and all over manner of enemies that I would never have a chance against.

    The game uses the term "roguelike" as an excuse for it's excessive amount of difficulty, but the reality is most roguelike games, allow you to build up in order to face new challenges. You won't encounter a God on the first floor, you won't encounter a level 20 Beholder on the first floor, because most roguelikes understand that you need to be given a little bit of time to breath and grow, unlike Faster then Light..

    If you want a completely unfair, unbalanced game, because the developers didn't have enough foresight to actually have some sort of checks and balances in place, then be my guest, for the rest of us, avoid at all costs.
  14. Dec 5, 2013
    This review contains spoilers, click expand to view. FTL is essentially a ship management game with a strong battle minigame and a weak set of non-combat encounters. All the non-combats are either "choice adventures" with 2 or 3 choices, or something simply happens automatically in some cases. Compared to the difficulty of writing a paragraph of text and putting it into a data file, there aren't too many non-combat encounters, and you'll start to see many of the same ones after playing through the game a few times (which you will, since this is a permadeath game). The combats are pretty well done, but the final boss requires such specific tactics to beat that you have to build your ship as you go towards just beating the final boss, so you end up drifting towards the same tactics even though the game claims to have several paths to victory.

    The real killer to this game is that the final boss just comes out of nowhere, has 3 super hard stages to it, and it kills you quickly unless you're specifically planning for it. Even then, you need a little luck to find the right setup, and to have gotten enough scrap to level up your ship enough. Perhaps the expansion will add enough to this game to bring it higher, but until then the game is just kinda average on the whole.
  15. Dec 16, 2012
    FTL is a very strategic spaceship simulator, where you must survive a harrowing trek across the galaxy with an army chasing you down. You have to decide how to configure your ship with what's available, and make tough mid-battle decisions that could mean life or death. And in this game, death is permanent.

    This is one of those indie games that gets everything right. The gameplay is lots
    of fun. It's not hard to learn the basics, but winning is incredibly hard, even on Easy. Luck plays a big part, but skill can offset bad luck. There are lots of ship configurations, and with each, a new way to play. The music is very good, and fitting. The pixel art is beautiful. Controls are fairly easy to use.

    I found myself playing this game over and over until finally getting my first win on easy on the 20th try. This game is definitely worth getting, and for strategy fans, it's a must-buy. The soundtrack is also worth the money.
  16. Sep 13, 2013
    FTL is proof that gameplay--not graphics--make a game fun. A reasonably-priced indie gem, FTL offers surprising depth in a little package. It is a "rogue-like" game, and that has some pros and cons (brutal difficulty at times due to randomness and permanent death, but a level of satisfaction upon winning that feels like an accomplishment). I eagerly look forward to an even deeper sequel (let us hope!). Expand
  17. Sep 17, 2012
    Brutally difficult. If you dislike game over screens, this is not the game for you. You will die, a lot. Sometimes it won't seem fair. Other times everything comes together just right and it's the greatest feeling in the world. The mechanics work really well here and if you like a challenge you owe it to yourself to pick this one up.
  18. Dec 23, 2012
    A very simple game with very simple graphics, yet very addictive! The strategy is extremely well balanced and the progress in succeeding in the game is constant. So, the pleasure is always renewed, the replay value is big and the potentials are vast. This is a magic game that is at the opposite of any gaming hypes but is tremendously well done. Bravo! Bravo! Bravo! One of the best games I've ever played in my 30 year gaming experience. Expand
  19. Aug 25, 2013
    a very enjoyable game. it isn't too difficult in the beginning and gradually gets harder... WAY harder. most rogue like games forget to use a easier beginning to draw you in before smashing you to pieces. his game however does a great job of tricking you into thinking "my ship is great i'll beat it this time!". i like the soundtrack. the images in the background are repeated a bit too often, but it's not that big of a deal. anyway one of the better rogue like games i have ever played. Expand
  20. May 17, 2014
    Simply excellent game. If you like beautiful indie, this game is for you! FTL combines music that sticks to the game with a beautiful décor, and all this with a most excellent gameplay. This game deserves its rating, its price, it is a very good quality, although a multiplayer mode is expected by the players!
  21. Feb 22, 2013
    After getting swarmed by all the hype of this game and playing it for myself, I can only call this title a mediocre experience and that's saying a lot considering how much I usually like these kind of games but at the end of the day, it had the same disappointing qualities as the latest XCOM minus the save-abuse which is replaced by mandatory "hardcore" mode frustrations instead where if you die, you die permanently and same goes if any of your crew also die. You begin by being thrown into a stringed-together series of space locations consisting of small "dots" as "locations" where random sh!t will happen, be it getting raped by some random enemy ship or just driving into some scrap (currency). And that's it. This is all that the game expands upon. A randomized stringed-together pile of event that gradually just gets harder and harder until you fail while having you abide by a timer (Invading rebel fleet "chasing" you). Looking at it now in retrospect, I guess a more fitting description for this game would be Tetris. But in space. So is it a good game? It's mediocre. Why? Because it's good enough to kill time, even if the fashion of killing this time is not very desirable which strives quite a stretch from what a GAME is supposed to be. FUN. Expand
  22. Jun 25, 2013
    I'm so surprised as to how awesome this game is. It has huge replay value, a deep element of strategy throughout and it really made you feel in control of your own spaceship. The art style is simple and the UI, after some getting used to, feels as if everything is where it should be. People seem to complain about the randomness and that the game is too based on luck, but I disagree. Most of the time, it is YOUR fault that you fail and though the randomness may end up screwing you over, I see it as learning to make do with what you are given and in fact, this is outweighed by how much good luck you get in the game (like just being given a weapon for no reason). Overall, this game is a ton of fun and though it is very challenging, should be at least tried by everyone. Expand
  23. May 31, 2014
    Great indie game, I played it for like 20+ hours and had a lot of fun with it.
    Crew and ship management which are the main parts of the game are very well designed and satisfying. The various encounters and quests are varied and well-written adding surprising level of immersion to the game.
    It's rouge-like nature can be a flaw sometimes. Sometimes even if you are a very good player you
    lose no matter what, for example you spec your ship into drones, and you find only 1 combat drone through entire campaign failing miserably. Sometimes it also can be too easy, it really depends more on luck than skill.
    The graphics are kinda cartoonish but this is okay in an indie game, though better graphics would make this game way more amazing.
    The music is epic, I listened to it outside of the game more than I played it I think, really immersive, you can find in on youtube and see if it suits your style.
    During the game you unlock new ships and new ships layouts which gives it a lot of replay ability. Single campaign will take you only a couple hours to complete, but it's not a problem thanks to it's rouge-like nature.
    What else...technically it's almost perfect as I did not encounter any major glitches or crashes.
    Also it's modable. There are a lot of good mods out there, mostly adding new ships but also total overhauls worth checking out.

    For it's very low price I can't give it any less than 8/10. It's one of the best indie games out there.
  24. Oct 26, 2014
    At first I really hated this game. It seems really straightforward (as far as tactics/strategy), and yet random and unfair. The tutorial is extremely basic and doesn't really prepare you for how to play.

    The biggest omission is that while the game happens in real-time, you can pause everything and coordinate multiple actions, and then un-pause to set them in motion. In fact, it's
    absolutely critical that you do. It's sort of a combination of real-time and turn-based.

    You can play the game real-time but eventually it will throw a situation with four or five things going on and you'll get rolled. You're meant to pause everything, figure out the best counter-moves and then set everything in motion. Once you "get it", the game isn't nearly so frustrating.
  25. Oct 4, 2013
    This was a huge surprise to me when I first played this game. Faster Tan Light was never boring, there were so many adventures I had that my friends didn't have. Each time you board your ship a whole new adventure is about to began. I was always nervous to go through the purple clouds that were almost always in my way, regardless of that this game was pretty challenging but in the best way. I never fought a death because they are always justified. If my ship blow up it was because I used to much power on my weapons and not enough on my shields. Maybe I was trying to save up for a cool weapon and I choice not to fix my ship and ran into a pirate ship. I always caused my own death and because of that I never raged over this game. FTL was so simple yet technical, the upgrades were very useful and none of them were money pits. The idea of having other alien species is really cool and I could never get all of them on my ship at once. In the end I couldn't ask for a better experience, the only issue I have is that there are the same quest and enemies no matter what, if there were more options It would be a nine out of ten but the squeal will get that score. This however is still pretty great and a solid eight out of ten is more than enough for one of the best game I played this year. Expand
  26. Jan 24, 2013
    I played rogue as a kid, and I really enjoy crawling my way through random dungeon after random dungeon, with no two playthroughs being quite the same. FTL brings back that same feeling, only in outer space, in really cool space ships. The game mechanics are top notch, with lots of depth, but also a fun and intuitive general approach. As a final point, I'll mention that the difficulty level found here is very high, which is a bit refreshing in today's gaming market, but unfortunately, a lot of the difficulty factor is simply luck based. I guess that's a bit unavoidable with randomized maps / encounters, but it does make the game a bit annoying at times. Expand
  27. Jan 11, 2013
    It seems people do not remember the old rogue like games of the past and are pretty quick to bomb this game because they got angry at their bad luck.... It is a shame really, because you can't win, with people complaining about games not being hard anymore and when one comes out, they can't handle it. Regardless, FTL is an awesome polished game with an amazing soundtrack, plenty of content and proves to be a fun, addicting and difficult video game for people who can handle it. Game mechanics are stressful, but well implemented and generally enjoyable. Ship unlocks provide a long-term and difficult challenge for people who are interested in unlockables and full completion. Like any rogue-like, it is difficult, unfair in some places and heavily dependent on luck once you learn how to play. But that's a good thing, it keeps the game varied and interesting. Getting lucky is not the whole story, success will come from making the right decisions with what your luck gives you. Expand
  28. Jul 21, 2014
    FTL is a Rogue-like Sci-Fi adventure places you in the Captains chair of a Star Ship managing both crew and ship systems while trying to survive the odds. FTL has substance & style with its 2D aesthetic style, various aliens races & ships and tactical depth makes FTL fun and addictive and a worthy purchase especially on the Steam sales, with the added bonus of benefiting from some decent mods.
  29. Oct 28, 2013
    Amazing game. Best space simulator I've played, and a ton of fun. Hours and hours of playtime to be had. It could use some more content and further expansion, because its a marvelous base. A warning, though, its a killer to people who don't like to think or who can't learn (as witnessed by the few negative comments saying "this is impossible").

    It might help to watch a YouTube Let's
    Play of it before you jump in. Expand
  30. Aug 7, 2013
    a very nice catch by steam here. This game is basically star trek as you have many different rooms and systems and at times I felt like saying to myself "move full power to the shields" and it is a lot of fun. It's somewhat a simple game, but it's done so well and in such a way that it's like playing your own little star trek game. You have a story where you have to run ahead of the rebellion to pass on the message to the guys in charge to give yourself a advantage. A lot of effort and fun in this game and well worth the price. Expand
  31. Dec 9, 2012
    I want to like this game, I really, really do. But it's so frustrating that I'm not willing to take any more time to play it.

    Yes, it's a rogue like- and yes, rogue likes- are heavily dependent on randomness but FTL takes it to the extreme. I lost and lost and lost (and losing sees a restart from scratch - only the hardcore need apply); it's not even that there isn't a component of
    skill. One does need to be skilled: managing your crew, sub-systems and power takes a lot of effort whilst also pinpointing attacks on the enemy.

    But chance and the increasing difficulty curve as you venture further across the universe outweigh the skill component solidly.

    Rather save money, get a dice, roll it till a six; then declare yourself a winner. It'll be far less aggravating all 'round.
  32. Oct 2, 2012
    FTL is often referred to as a roguelike, but it's more of a strategy/roguelike hybrid. You control a spaceship and its crew, attempting to outrun a rebel fleet and deliver vital information. On the way you'll face a series of random encounters you'll have to survive, while upgrading your ship and crew as best you can with your limited resources. At first, it all seems overwhelming, even on easy difficultly. It took me 12 tries before finally getting my first win, but I felt like I learned something I could use going forward with each loss. Each game only takes an hour or two, so even with permadeath, the losses aren't that punishing. There are also a number of unlockable ships and achievements to go for. Although it's not quite as deep as some other similar games, it's still a lot of fun. Expand
  33. Mar 14, 2013
    The most painful aspect of this game is that there is evidence of a game hidden deep inside FTL that I really want to play. The dominant part of the gaming mechanic interferes with my ability to play the game I want to play. There are numerous random elements which have overwhelmingly powerful consequences. This is not a game you can complete with sheer determination. It seems that the developer mourns the absence of games that make us lose more frequently. Desperately wanting to play the game which I saw with my mind's eye, I applied cheats and save game editors. No matter what I tried, I was not able to find a way to have fun playing this game, hence my score. Still, if you can get a free demo, I would encourage you to try it. Evidence suggests some people enjoy this kind of gameplay. Expand
  34. Sep 25, 2012
    I wouldn't say this beats out AAA games on length of play, but it's ridiculously fun for a few hours to start and then for random playthroughs here and there. I'm not a huge fan of the difficulty posed in the final boss where you might've not come across enough stuff to beat him thanks to the timer involved in each area, but that's roguelike territory for you. I wish there were more modes to where you could just explore or something, but for $9 I can understand that coming later or with mods. Expand
  35. Mar 23, 2014
    For those among us who enjoy pain and suffering, sci fi themed tactical games with a bit of RP elements thrown in, FTL is an ideal game. A constant barrage of bad luck and impossible situations means you`re likely to spend a lot of time restarting the game, cursing loudly to the annoyance of family members or even crying.
    This skillfully constructed tool for selling more nerve medication
    will include things like hitting your weapons 1 second after you enter stealth mode to reload your weapon in safety, forcing you to spend stealth putting out fires instead of reloading, which means you`ll be reloading later when the enemy is firing on you. Or killing off your crew with random events and not generating any way to shanghai more crew, leading to death by abandoned ship. Or it may refuse to provide you with a suitable weapon upgrade for level after level, until you can`t break the shields of any enemy and die. Once in a while it will even make dead ends for you, forcing you right back into the pursuing fleet which is what provides the time pressure in the game, preventing free exploration.
    And I could list about 20 similar conspiracies hatched by the makers of FTL without effort; all with the express purpose of driving me insane. Having said this you might think the game is no fun. But it is! Unlocking ships, finding rare events and quests and the interminable difficulty of getting your ship to the last zone in an appropriate condition to fight the last battle is irresistible to all roguelike fans and should not be missed. Although much of the game is random, practice does make things easier to a certain extent. Things like venting the ship into space to deal with boarders while putting all your crew in the medbay for example has apparently not occurred to many of the negative reviewers here. But this simple response makes it easy to deal with boarding parties, and fires from solar activity I might add, since the enemy cannot beam back to the other ship because there is a CD and are forced to fight in your medbay where they will die every time.
    Obviously the easily frustrated should perhaps look elsewhere. Unless you understand the genre concepts of randomness and perma death, and like them, you will not have much fun. For the rest of us though we can only hope that a sequel will appear at some point in the future. Until then, FTL will have to do:)
  36. Jun 18, 2013
    An amazingly addictive game. There is so much depth, so much variety, and so much risk. You really want to succeed as you continue playing, but the game ramps up difficulty to higher and higher levels. One act of hubris, or one moment of bad luck, and you'll find your ship exploding into pieces. The variety of mechanics all balance themselves out fantastically, and the game never feels like it's getting dull, especially with the constant onslaught of the Rebel Army, which prods you into keeping pace and jumping into the next solar system.

    I would probably write even more compliments, but my ship is in Mantis territory, and I don't want to let my crew of five down.
  37. Dec 6, 2012
    An impressive Indie game which is very surprising: With random sectors generated with each playing, combined with an array of weapons, equipment, encounters and crew which leads along a short storyline which can be completed in several different ways; this truly is a game travelling at Faster Than Light.
  38. Feb 1, 2013
    The thing about randomness in core gameplay mechanics is that you are essentially gambling, while there is always a luck factor in other games, here its everything. The events that you run into are random at each planet, the problem is so is the result. Theres no thinking things through because theres no way to predict what will happen. You can have the finest tactical mind on Earth who knows to fire a beam weapon across six different rooms in the split second after the last shield goes down, but lady luck provides the opportunity to get a beam, then you're stuck flicking ion pulses at 4-shielded ships. I've always had a problem with any game mechanic the player is powerless to influence. So you can't pretend to play as Captain Pickard who has to find ways to get around situations by diplomacy or other smart alternative ways.
    Even just the addition of a "luck" stat that can be influenced with upgrades or pickups would at least give a slight edge on which an informed decision can be made. So would hints as to what someone is planning when you speak to them. The addition of more diplomacy options or even a graphic representation of the person your talking to would do wonders for the "thinkers" out there.

    I had a similar problem with XCOM along these lines, but in that case I was being asked to make a much bigger investment. Playing through the campaign and gradually building up your capability is a far longer operation and while randomly UFOs appearing or not appearing does dictate what you do, but not your progress! You are always building, upgrading or researching new equipment... while a game of FTL might last about an hour due to a lack of depth, balance issues and progress thats way to fast or way to slow. Randomness I can tolerate better in the shorter Roguelike style of game, but in longer games it can't be the 100% determining factor.
  39. Sep 11, 2013
    One of the best hour/dollar ratios in gaming. This game is hard as balls though, not that there's anything wrong with that. As far as roguelikes go this is one of my favorites.

    I love this game.
  40. May 28, 2014
    I like it a lot. It could use a little more depth (I haven't tried to the expansion though), seems like mostly you just try to keep their weapons disabled and the AI is pretty basic.

    But I had a whole lot of fun with this.

    Though losing a crewman in your first encounter in the first zone is kind of completely ****
  41. Dec 22, 2012
    In a year full of original, old-school games, this is the most original, old-school game I
  42. Nov 30, 2012
    I read a lot of after-action story so I pre-ordered it. If you are a roguelike fan, this is the 10 out of 10 game for you. For others, you will find this game is about randomness and luck, yet shallow and repetitiveness. This is my first roguelike game and this game helped me firmly believe roguelike is not my cup of tea. If you are deciding whether you will enjoy roguelike, give this a try; it is cheaply price anyway. I gave it 10 out of 10 because this is a good experience that I will avoid roguelike games from now on. Expand
  43. Mar 7, 2013
    Very simple, yet original and addictive game. If you played games in early 90's, this one will remind you a lot of these times. Earlier, people did not necessarily have to spend tons of money to write a good game, so there was more room for experiment. This game is in that spirit. And still, it doesn't feel outdated, and it's not casual-browser-game simple. It actually has a lot of variety to offer. You basically just shoot ships, but you can do it in many ways. Not just with lasers and missiles, you can board and attack the crew, set them on fire, use attack drones, etc. Fair warning: there's no save/load, and you will die a lot. It's OK. This game is like Tetris: it's intended to be played for the process, not for the end result. Expand
  44. Nov 8, 2013
    If you get easily frustrated, do not play this game. You very well may punch your monitor.

    As other reviews have said, it's a RTS ship management rogue-like game. Chances are, you're going to die. You may even do everything perfectly and still die.

    The random elements get frustrating, but it's kinda like poker. You make the best of your hands whether it's good or bad. You play a good
    hand badly, you're gonna die. You play a bad hand good, well you still might die, but you'll give it a helluva fight before you do.

    It's challenging and unique, haven't played a game quite like this one which is always a plus when the market is so full of stale copies of one another.

    If you like challenges, like management, and can tolerate some WTF moments, you'll enjoy this game.
  45. Feb 6, 2014
    Is it a perfect game? No. Some things are buggy, some things are just troll-y. Is it very good? Yes. I can't really think of a reason not to like this game, all of its flaws are easily overcome by other pros for it.
  46. Sep 16, 2012
    I bought FTL on a whim when I saw that it involved space ship command with a tactical bent. My expectations were low - but when I got into it I was surprised to find myself really engaged and enjoying the experience. The visuals aren't that flash but the gameplay fires the imagination such that the visuals remain functional and incidental to the core experience. Different scenarios are presented to you as you warp into each new sector and you are required to make choices that influence where the game goes; a lot of these choices result in combat but it's refreshing to see that some do not. A lot of sci-fi games focus too much on combat but the whole star trek experience is just as much about managing crew and making decisions as it is firing the phasers. FTL is perhaps leaning toward too much combat, but it does make significant efforts to give you other things to do as well - and to good effect. The soundtrack is delightful and the sense that you are in command is palpable. On my last game it was me and Jean Luc (you can name crew members) and we made it alone to stage 4 (of 5) and had some amazing scraps and adventures along the way. We started we 3 crew members (you can recruit more along the way) but Beverly died after we were boarded and the oxygen levels in sick bay dropped to the point where she suffocated. We were really cut up about that but pressed on. It's a great little game - could perhaps have benefited from just a little more depth but as is it's heaps of fun and for the price... you can't lose. Highly recommended. Expand
  47. Vas
    Jun 29, 2014
    Well, it was a good game a few play throughs. I don't like how extremely difficult the end game boss is. Nearly impossible to defeat. It has so much randomness to it, yet it's almost always the same. You fly a ship multiple locations, buy things, get to the end game boss to have your arse kicked, cooked, handed to you, and forced down your throat, then you're blown up. A recent update added some new things which made the game more interesting for a while, but really, it's still pretty much the same old same old. It might be worth it though, if you like rogue like games with randomness to them. At least it wasn't terrible. I say I think it was worth getting, just isn't as fun as I had hoped it would be. Expand
  48. Jul 28, 2013
    I had to submit a new review because my first impression of the game was very wrong and I shouldn't have written a review so quickly. This game is actually very deep to the point of every item in the game having a strategic purpose. I originally thought it was very random and while it is very random there are routine strategies you can follow that can help turn the randomness in your favor.
  49. Apr 1, 2013
    It's a nice game with a beautiful soundtrack, that just happens to be surprisingly addictive. It's a difficult game, very difficult in fact I haven't been able to beat it on easy ONCE. I'm just not that persistent, and you can't save in the middle of your journey. It's pretty hardcore for a game that seems like such a peaceful quaint little game until you experience your first jump next to an active sun, or get boarded by a bunch of aliens that disable your oxygen and overpower any crewmembers you try to send in to fix it. It takes a few tries to get the hang of it, and even then you'll have a hard time just safely reaching the final sector.

    If you want an addictive and fun challenge, buy this.
  50. Jan 22, 2013
    This is a truly excellent game with lovely artwork and an easy pick up & play style. However, it is EXTREMELY difficult. I've been playing it non-stop for weeks since I bought and still haven't beaten it on easy. The randomisation of loot/encounters is done very well so the game never feels unfair but it's still bloody difficult.
  51. Aug 21, 2013
    How can anyone give this game anything less than a 10? I will be the first to admit that this is my very first experience with a rogue-like, let alone a rogue-like RTS space sim, but I am having more fun with this Indie game than I have had with AAA titles. This is such an amazing concept and the replayability is endless.

    I can't recommend this title enough. You have heard it said, "Buy
    this if you are a fan of *insert*, or a gamer in general". Well I say, "Buy this if you are a human being". That may sound silly, but it really is that good. Expand
  52. Sep 17, 2012
    Amazing game, deep gameplay, plenty of replay value. Game breaks a good bit of new ground in strategy games, well worth the time and attention. avoid the subreddit and wikis however, more fun to discover things yourself.
  53. Sep 20, 2012
    This is one of the best indie games I've ever played. It deserves every cent, I honestly can't wait to see what other games this company will make in the future.
  54. Mar 7, 2013
    Well I easily sunk in over 30 hours so far, for a simple premise its so addictive. Whats more is its proof that game don't have to have major budgets and high end graphics to be compelling, intuitive and enjoyable. The price is more then reasonable for this throw-back to the 90s in terms of game play and style.
  55. Jan 2, 2013
    Some people consider the luck-element in this game to be bad, but personally i believe it's great, without it a great deal of the re playability wouldn't exist. and of course this game gets boring after a while, but honestly, after you've spent so much hours into it it doesn't matter.
  56. Dec 27, 2012
    A great little game for it's price. Fun, challenging, and original. Luck plays too much of a role, and there's no real save system. Value wise, it's outstanding though.
  57. Dec 20, 2012
    One of my favorite indies so far. This game is such a blast and was well programmed and thought out. No bugs, a fluid experience and a fun challenge every time. You either love or hate rogue likes so know that before purchasing. Only way to improve would be to add more content but for the sale price on steam it is an incredible value. Ive put in 38 hours so far and still have yet to fully beat the game on normal. Trying to collect all the cruisers is a blast as well. Well done. Expand
  58. Jun 19, 2013
    FTL is a roguelike spaceship management game that puts you in control of the ship and it's crew. The game is graphically old-school with pixel art and the interface and controls both work well. Problem is that FTL's appeal didn't last too long. Soon you have seen all possible encounters that the game can throw at you (note: mostly text based) and after learning the ropes it get's boring. I got close to 10 hours gametime before this happening so moneywise FTL is a decent purchase. All and all FTL is a good coffee break roguelike but a bit over hyped in my books. Expand
  59. Dec 12, 2013
    Very mixed feelings about this game. On the one hand it's a great example of what indie games can achieve with just 2 developers. The general idea is good. GFX are "old school", but that's certainly not a problem in itself (I like retro gaming in general) and has zero bearing on my score.

    On the other, as others have said, the mechanics are more about luck or "dice throwing" than skill
    or strategy. It's not "hard" in the positive sense of "if you make a mistake you can learn from it and improve", it's hard in the tedious sense of "what a random number generator decides no matter how well you play". When you get "dealt a bad hand" something like 14 times in a row (happened to me) right from the start and there's no manual save, the game gets very tedious very quickly. And playing games should be about enjoying them, not killing off all enthusiasm during the first couple of hours.

    The game also crashed twice, which further underlies the need for a manual save/load, as after the second crash, I just couldn't be bothered to replay it all after losing all progress through no fault of my own. If the game had a better balance between skill & luck (say 75% skill, 25% luck) it would be really good, but right now it's almost 10% skill, 90% luck, which greatly detracts from the gameplay.
  60. Mar 9, 2013
    FTL: Faster Than Light was something I really didn't expect. It gave you your ship, your crew, and an objective to reach. Little did I know that the road to the objective was filled with sacrifice, close calls, and tough decisions.

    This might sound surprising, as this is a rogue-like game after all, but it encourages you to roleplay and to play the game multiple times, as you will die a
    lot. And when you die, your ship doesn't respawn, you, and your crew, are dead.

    So to survive all this, you need to explore, gather scrap to upgrade your ship, hire new crew, each race having it's own advantages and weaknesses. If there is one major complaint to note, is that is relies a bit too much on luck. You might find yourself fighting a hard enemy while being hit by solar flares, making your ship go down really easily. However, it doesn't stop it from being a great game, and one you cannot pass.
  61. Apr 7, 2013
    To give a short description, this game feels like Candyland IN SPAAAACE! Fundamentally, this game feels like it was only half-built, and all the parts that should have been actual gameplay that made the game fun were replaced with completely arbitrary dice rolls. Games are short to the point of feeling abrupt and unfulfilling when you complete them, but the reason why is obvious: Once you have any halfway-decent equipment, all challenge to the game is over. Basically, the game is won or lost in the first sector, and you'll be restarting the game 10 times for every 1 time you get past the second sector. It's a game you don't so much play as have happen to you. You can screw up the game, definitely, but you can't win it through any of your own power you just have to keep restarting until the game lets you get lucky and suddenly be handed powerful weapons that let you beat the game easily, and from then on, it's just a matter of not screwing up what you have. I just wish there were more actual GAME in this game to play. Expand
  62. Mar 16, 2013
    At long last, a game that doesnt underestimate people. In a time when pretty much every single game takes you by the hand until its very end, its refreshing to play something like this. Yes, you die a lot, and yes, sometimes it does get frustrating, but thats it. The gameplay seems simple yet its fun and addictive, loved the music and really liked the customization of your ship.
  63. Sep 17, 2012
    If you like maddeningly difficult old school games then this one is for you. The graphics are primitive, but I feel like that just adds to the old school feel of the game. The game play is simple enough to pick up quickly, yet complicated enough to keep you thinking and coming back for more.

    The basic mechanics of shields, weapon systems, drones, and boarding parties make me feel like
    I'm the captain of a Star Trek vessel in a way that previous Star Trek and other Sci-Fi games have failed to do so well.

    For an inexpensive indie game with such a small team the design is nearly perfect. Aside from having not quite enough different random encounters (expect to play through the same encounters over and over again) I don't think I have any complaints for this title. I hope a AAA studio decides to make something like FTL, or picks up these guys and makes FTL2.
  64. May 12, 2013
    The game starts off as fun, but once you peer past the curtain you quickly become annoyed/frustrated. Once you realize that every single action in the game is random, it quickly dawns on you that there's little point to playing the game. Its like solitaire, everything is pre-determined, you simply go through the actions and pray the RNG comes out in your favor. There's absolutely zero strategy involved, each turn you 'pull the level' and hope the slot machine rolls in your favor. Quite disappointing. Expand
  65. Sep 16, 2012
    This is a great roguelike, but not a fun game by any stretch. You win or lose by the flip of a coin you have no control over - you might run into a (literally) unbeatable enemy, you may or may not find the upgrades you need, etc. It is incredibly unfair and this is exactly what they were trying for - it's a great gambling sim and addictive as heck because of that. The music's nice and the graphics are decent. Once you get past the (again, intentional) unfairness, the biggest problem is that almost all combat is a tedious "click same keys over and over" thing. However, if you get boarded - and you will, a LOT if the coin flips go against you - it turns into intensive micromanagement with a UI that is not very responsive - not fun. Expand
  66. Oct 4, 2013
    The best rogue-like game I've played I'm not usually a fan of them( and stop playing after a couple of deaths), but FTL is an enjoyable and highly challenging blast. The difficulty is very random and I'm convinced the vast majority of seeds are not 'winnable', but hey, all part of the fun.
  67. Aug 19, 2014
    I'd like this to be formally renamed to FTL: **** than XCOM.
    Now that it's out of the way, let me explain why. The game is about 95% luck based. I think the only real skill is knowing when to restart because your luck ran out. I spent about 5 hours playing consecutively, and I only made it to the 8th sector once. Most of the time, it was because I would find a ship with 3 layer shields in
    the 1st sector, or all 3 of my crew would die in a single event, etc. Games like these need to understand that relying solely on luck make a game bad. You can have something like XCOM which incorporates luck into skill-based gameplay, but when your entire game is a living random number generator, you know you have a **** game. See: FTL. I wanted to like the game. Arguably, the most fun part is boarding. But, until you unlock ships that start with the capability of boarding enemy ships (Which can only be unlocked if you get LUCKY enough to find the sector the RANDOMLY placed event is in. Emphasis on the luck part. There is NO WAY that involves the slightest amount of skill or understanding of the game.), you have to be LUCKY enough to stumble across enough scrap, and then lucky enough to find a shopkeeper who will sell the teleporter bay, letting you board. Oh yeah, and you'll need to be lucky enough to find a suitable crew for boarding.
    If you couldn't tell my by obvious subtlety, let me give you a metaphor on how you win or lose. A computer rolls a 24 sided dice. If it lands on 20, you win. Anything else, you lose. If you try to roll the dice yourself for better odds, the computer burns your house down. If you're a person with a lot of luck, and you just won the lottery, go buy a car. Don't waste your time on this game. Even at 10 dollars, it was a pathetic waste of money.
    This is the constructive part of the review. The game has a nice way of telling you what happens, albeit a lazy one. You get a text box. But, the text box is charming, and less generic than the game is. So, 1/10. Other than that, dog **** Your entire experience is based around a random number generator. It's like if a game took the worst part of a strategy game, combined it with the worst part of an mmo (grinding), and then combined it with the worst part of Dungeons and Dragons (Random, uncontrollable outcomes), an then had it brained on the wall, you'd get FTL.
    Don't pick this game up. Ever. It's abysmal. And this is coming from someone who LOVED the luck-based part of XCOM. My only hope is that I'll be able to obtain a ship that lets me board from the beginning of the game (Because boarding yields more scrap, meaning more upgrades, meaning an easier time. It also triples the chance of recovering a ship augmentation, a potential crewmate, a weapon or a quest trigger), and until the unlocks are based less around throwing a dice at a speeding train, I'm not going to bother. Even the combat, the ONLY part that requires skill comes off as half-assed and generic. The starting ship has a gaping weakness to missiles, as enemy weapons charge 50% faster than yours, meaning they ALWAYS get off a first shot. If a missile hits your shields, it takes you 50% longer to repair it than the enemy ships, meaning that you might as well restart, because you're boned.
    TL:DR; A game that is only luck, with generic combat, and NO progressive rewards. So, nothing ever gets easier. There is no progression. There is no real plot. It's 3 words. "Run from rebels". There is no GAME. Just a number generator. And that is why FTL: Rapist's Delight is one of the worst "games" of the decade. It's definitely the worst strategy game.
  68. Nov 21, 2014
    I originally wrote a very negative review of this game here upon release, and I still feel today that the review was both accurate and well deserved. At release this game was a tease -- offering promise but not delivering on any of it. Maddeningly simple combat mechanics, limited RNG for everything especially encounters, narrow options for progression and unlocking, and little freedom of strategic gameplay if you wanted any measure of success in the late game made it a huge headache for a lot of old pc gamers like myself. We wanted to love it -- we simply could not.

    Time has addressed most of my complaints, and I definitely love FTL today. Or perhaps to be more precise: Patches, the Advanced Edition version of the game, the Captain's Edition mod, Captain's Edition's addons, and several other key mods have addressed most of my complaints, and this combination is now what I love today -- not the game "FTL - Advanced Edition", but the gestalt that the community has created through modification. Finally, FINALLY, the game is what it should have been at release.

    First of all, FTL+AE+CE+mods is just randomly, spontaneously fun now, even when you fail, and without removing the rogue-like level of difficulty. The game is still very difficult, even incredibly so, but largely through strategy and choices rather than arbitrary "haha you died" RNG events that took no account of what had been done in that particular game up to that point. You can still get crippled or killed in RNG events, but they're MUCH less arbitrary and annoying than they were in the original release, and as you get stronger you will actually feel the power increase and be able to handle situations that previously you thought were impossible (and in the original game, 999 times out of 1000, WERE impossible).

    FTL+AE+CE is also more refined everywhere you look, with mistakes fixed, crashes addressed, and details improved, even moreso when you start piling on the mods. There are many more mods that I haven't even mentioned in this review (such as Better Planets and Backgrounds) that improve FTL tremendously, and you can (largely) mix and match the ones you want to get the experience that you want.

    Another important point: with mods the game now has a much more expansive universe, with a lot more to see, do, and discover. Now each new new game genuinely feels much more random, spontaneous, and alive. It took me over 3 complete playthroughs (that ended in winning the game -- a death is not a playthrough, and I had many of those) to actually see all of the RNG events. This is well over 200 hours of playtime alone, and I still haven't seen all the possible outcomes/choices, just the actual events themselves. The choices and strategic options you have now, from crew composition all the way down to roleplaying the metagame in RNG events, are so much more expanded that comparisons with the original game are hardly even valid anymore.

    In summary, the original release of FTL was promising, and with a lot of great ideas (and trance loops), it just wasn't a good game. FTL Advanced Edition + Captain's Edition + CE addons + your choice of further modding is INDEED the great game that FTL should have been. It's a pity that the mod community had to make FTL into a properly fun computer game, but I'm just glad that the community did it. If I could, I'd pay them instead of the developer, because they took something lacking structure, polish, features, depth, and overall quality, and made it simply fantastic. Thanks guys! You are one of the many reasons that PC will always be the #1 gaming platform.

    One last thing: Buy this game on GOG and support the DRM-free Revolution. I did.
  69. Dec 12, 2012
    This is a difficult game. When I started, it took me five tries to get to the end on easy. Two hundred hours later, on normal I can finish nearly every time. The fighting looks simple, but if you stick with it you'll find amazing tactical depth.
  70. Jun 10, 2014
    This review contains spoilers, click expand to view. Great game! The graphics are simple and the fictional universe it's incredible rich, a little barely tapped, but still fun and interesting. The difficulty of the game it's very disappointing and exciting at the same time, if you are a impatient person may you be angry sometimes. Anyway, it's amazing! Expand
  71. Nov 4, 2013
    Space based rouge like with a bit of combat tactics. Music is incredible. Game can be very challenging at first. Start on easy and take your time to learn when to make what choices and what setups are the best. It sucks you in with your desire to get further each run and once beating the boss the pursuit of unlocking more ships provides many hours of entertainment.
  72. Oct 2, 2012
    Fun game, have logged ~20 hours into it and for $10 it's pretty solid.

    The graphics are simple and easy to understand, the UI is well laid out and lays all need to know information at your disposal, game's got some difficulty and the game's skill/luck system is pretty balanced.

    The problems are there's just a lack of content for random encounters. After a few replays you start to
    see patterns in encounters and know what path to pick even before you read the whole thing. Some encounters just seem predetermined for you to fail or lack any substantial rewards to risk your crew and ship over. It just gets a tad old.

    Another problem is un-lockable ships aren't the easiest to unlock and it'd be nice for the developers to include maybe an extra ship or two at the beginning to allow new people for more flexible game play initially. If you've got $10 and enjoy tactical game play with some luck involved, you won't be disappointed.
  73. Aug 15, 2014
    TL;DR: the "de facto" best Star Trek style spaceship commander simulator, in a "rogue-light", addictive and challenging gameplay, with undeniable charm, an impressive atmosphere, and absolutely stunning soundtrack. Multiple ships, ship systems, weapons, crew races, expanded upon with the FREE Advanced Edition, provide a variety of play styles and endless replayability.

    In FTL you
    control a medium-sized spaceship and its crew carrying vital data to the Federation fleet. You are being pursued by the Rebel fleet and must stay ahead of it by doing FTL jumps between beacons of each sector and from sector to sector until you finally reach your main fleet. Problem is, it's an hostile universe out there, and you'll never know what you'll encounter on the next beacon...

    In the beginning you can pick between multiple ship types (that you unlock as you play), each with different crew compliments and systems that will make for different play styles. The meat of the game plays as a strategy real-time (pausable) "rogue-light", where you control your ship and crew from a top-down view, managing which crew member mans which system (engines, shields, weapons, helm, etc) for a better performance, when and how to fire weapons and also the allocation of power to each system. Crew members of different races have different bonus: one repair systems quicker, one provide extra power to the room they're in, one are excellent fighters, one are immune to fire, etc. You won't have power for everything, and also depending what systems/weapons you have and your crew type, you have to adapt and optimize your strategy and approach to your encounters.

    And you'll encounter a lot: other ships, some hostile, some friendly; there's even mini-quests and mini optional "story arcs" that you can go on. Not only that but also dangerous asteroid fields, nebulas that interfere with your shields and sensors, suns that burst out flares and set your ship on fire. The real-time battles, despite being pausable, are usually pretty tense. You'll mostly be trying to damage or disable enemy shields and damaging their systems, such as shields and weapons, until you destroy their ship. Or you can beam up a boarding party, kill everyone and take control of the ship, or you can bypass their shields by hurling missiles or beaming up bombs (limited supply of these), etc. Or you can just run for it if things are too hot. And the best thing is, the enemies can do the exact same things! Battles will damage your systems, breach your hull, ignite fires, and that's where you'll need your best managing skills to keep things under control on the heat of battle. Sometimes things just happen too fast, you were not prepared, and you're blown into oblivion and have to start from the beginning. It's an unforgiving universe... After each battle you win, you can get random upgrades but you'll mostly accumulate scrap, which can be used to upgrade your ship's system and go to stores to buy consumables (like jump fuel and missiles) or weapons and systems; or even recruit more crew members. You'll need scrap badly, but how far is it reasonable to risk potentially lethal encounters on its pursuit?

    Between that and much more, like controlling blast doors and managing oxygen supply in case of a fire or breach, or also venting rooms in your ship to put out fires or choke intruders to death, FTL manages to be the most complete and realistic spaceship simulator, Star Trek style, that I've ever know, despite its 2D, top-down, pixel art style. You can only "save&quit", if you lose, you have to start from the beginning. Some "runs" will go better than others, it always depends on your ability to adapt and optimize your play style, but it also depends a bit on being fortunate enough on finding a really good upgrade or weapon after a battle or on a store. That can be a bit frustrating, but you'll learn a lot from your mistakes. And after finishing the game, you'll realize that you couldn't have done it if you hadn't learned so much. So it rewards you for your failures and efforts.

    The soundtrack is just absolutely brilliant, one of the best in my memory, being part charming old-school style 8-bit tunes, part dreamy sci-fi space sounds, it provides a unique atmosphere that immerses completely. The overall style oozes charms and tender care, despite being a very challenging and unforgiving game.

    With the addition of Advanced Edition, completely free, bringing more races, more ships, more weapons and systems, and also more encounters, the game has an impressive amount of content that can get you on it for dozens of hours. If you like space sci-fi strategy games, particularly commanding ships Star Trek style, this is for you. If you get frustrated easily with a challenge, maybe approach it carefully, but you'll be missing out.
  74. Dec 24, 2012
    There is a big difference between hard and unfair, this game is unfair and not hard because the outcome of the decisions you take ,your rewards and enemies are random. It doesnt take any skill to beat the game is just having a lot of luck, every time you die because of bad luck you will have to start all over again so the game becomes boring very fast. Pirate the game,play it on normal and if you like it buy it, that way you will understand what all the negative ratings mean when they say this game purely about luck. Expand
  75. Nov 16, 2013
    After reading so many unfavorable reviews being rated as most helpful, I actually find the game far beyond my expectation. I understand people's claim about the random difficulty, but otherwise the game is a near-perfect indie game, with a lot of story events and achievements quite attractive. Definitely worth many times of re-playingthrough, unlike some comments claim.(Don't know whether they actually added more elements in later versions, but as long as my experience goes it's really nice). If you really feel some issues about its difficulty, go and use a game editor, now that most of them are already really mature. Then you can enjoy the immersive game world without a gripe. Expand
  76. Sep 30, 2013
    I adore this game, enjoyed every minute of it, loved the originality, and loved that the gameplay was exactly what they said it was, there was no trickery. So to decide if you want to play this just read the description and watch the video, easy peasy no way to coq it up. Yes this is a Roguelike game which means yes once you die you die, it also means is random, so if you read that in the description, then saw it in the video, then bought the game and said WTF THIS IS RANDOM AND HARD, then got on here to talk trash about it, then its your fault and go die. Expand
  77. nop
    Mar 3, 2013
    Great game. Hard, unforgiving, maybe too dependent on luck, but extremely addictive and fun. Yes, it could be deeper, less repetitive but it is still a small unexpected masterpiece. P.S. Don't try Normal difficulty until you complete it on easy. On Normal some random encounters will kill you rather frequently unless you you have a lot of experience and skill already. On Easy you can usually survive most situations even if unprepared. Expand
  78. Jun 23, 2013
    Very difficult true but also very addictive! It does not forgive recklessness, you need to have some tactics. It also requires a great dose of sheer luck, being procedurally generated and all. Just remember to embrace the failure and make it fun. If you are having problems on normal, try easy don't be ashamed, easy in FTL is like hard in other games and normal is insane.
  79. Oct 17, 2012
    17OCT2012 - It's an alright game. I wasn't expecting much from this simple looking game but I really enjoyed it. Haven't beaten it yet but I'm still working on it. First impressions for me was that the game looks crappy and a cheap throwback to games from the 1990's. Still though, gameplay is fun and addictive. If the price remains low I would recommend this game.
  80. Feb 10, 2013
    I've read some reviews warning you about this game to be "random", "unfair" and "stupid" (to name a few). Yes this game is random: Each situation is not from a fixed story line, making you powergame after two playthroughs. Sometimes a situation may be unfair, i.e. you run into an enemy with the perfect counter setup for you ship, ripping you literally apart IF you try to win by any means necessary. And for the meaning of a game it serves no purpose....but to entertain and challenge you from time to time. It is like playing a card game, sometimes with a bad hand but encouraging you to try hard enough to win anyway. There is no Golden Path to the Holy Grail I beat the game in three totally different ways so far and each of them was fun. If you need to save and instantly load the game after getting hit even once (like in some round based shooter), this game is not for you! BUT: Each Sector you reach should be a checkpoint to retry from there.
    This game does not teach you how to beat it!? Learn vital upgrades, learn your weapons, learn how to use what you have!
    This game has no high replayability!?
    Does a "Call of Duty" with no choice at all have that!?
    Different Ships in this game offer you different play styles from the start you may try. A playthrough is about half to one hour, so ideal to get your mid of something.
    Is the game worth its money? If you see it for 2,49$/€, GET IT!
  81. Oct 10, 2012
    A glorified waste of time which punishes any poor sap the longer he sticks around. Poorly designed, with all the addictiveness of a flash game. Steer well clear, you'll be glad you did.
  82. Jan 12, 2013
    Man is this game fun! I got it for $4.99 during this week's (Week of 1/6/13) Steam Sale, but its usual price is $9.99. After playing it for a couple hours, I would gladly pay up to $20 for it. For a lightweight game, there is a lot to it and plenty of customization. The only thing so far that I dislike is the whole randomness (Luck) to the game. If you don't find cheap weapons or weapons from battles, you'll end up losing entirely. However, sometimes you can have it so easy and barely try! (At least until the last sector because, well, it's pretty hard). Without giving away too much, you pilot a ship, upgrade it, repair it, blow up other ships, save people (or not if you don't care), get a bigger crew, and unlock more ships on your travels. LOADS of customization with every playthrough, and every single choice you make will affect you later (such as buying X or using Y or saving Z). A last point I want to say is that running out of fuel, while bad, isn't a "game over" like most other games would be. You can send out a distress beacon in hopes of some nice passerbys will give/sell you fuel, or it may just be evil people instead coming to kill you (and killing/letting them go may give you fuel!). Really great game for the price, especially during this week's sale. The only reason I didn't give it a 10 is because of the absolute RNG. It's a little TOO brutal, but hey, that just means more game time overall til I beat it completely. Expand
  83. Jan 8, 2013
    There isn't really anything bad I can say about this, really. The difficulty is insane, and there isn't much of a story there, but everything else in FTL is just so damn good that you don't really care. Also, the soundtrack is freakin' awesome. Seriously, get this game.
  84. Jun 7, 2013
    FTL: Faster Than Light (because you know you are too stupid to figure out that that is what FTL stands for) is a game that WILL kill you. It will unexpectedly murder knife you repeatedly. 9 games out of 10 it will slaughter you dead. On "normal". It is the hardest game I played since Baldur's Gate 1. And guess what? Thats what makes this game so frigging fun! While I would liked to have had an "easy" mode in this game, and also the ability to save during a campaign. And I think that the "rebel" fleet should advance a little bit slower than it does.
    I genuinely think this game was probably my best purchase of last year.

    The game has its flaws certainly, but it is addictive, challenging, and fun.

    I wish the game did a better job of "explaining" itself. What you need to do, why you need to do it, and where you are going; better than it does. But if you have half a brain you will get the hang of it sooner or later.

    Worth buying.
  85. Dec 16, 2013
    I am not an indie gamer. I typically cannot stand games that have or 2d graphics because I grew up around xbox 360s and PS2 or PS3 systems. That however did not stop me from absolutely falling in love with FTL. FTL has great music, gameplay, and is strangely addicting. It is simple enough to be understood by most people and if you read the tips on the wiki page you will find easy mode of the game quite enjoyable. The normal mode is quite difficult and is often frustrating but I feel that the game is well balanced. Anyways, play the game on easy mode if your ego can handle it and you might actually become as addicted to it as I did. As a closing thought: Great value for a great game. I bought FTL for 10 bucks or less on steam and it was one of the best purchases I have ever made online. Support indie gamers! Expand
  86. Mar 9, 2014
    Simply put: The Star Trek game they never made. A great little indie title with so much character and heart, it's hard not to get lost in it. It's a real challenge, but not unfair. It encourages replay like no other game I've played, and truly caters to the hardcore sci-fi fan. Worth every penny.
  87. Feb 18, 2013
    I never imagined this game would give me this much fun. Really. The graphics will not impress you.
    But they get the job done. Soundtrack is amazing. Creates a nice atmosphere. The gameplay is really great. I love it. And yeah, this game is not easy You will probably die a lot. But that is part of this game.
    But the controls and everything are really easy to pick up and play.
  88. Jul 14, 2013
    One of the most addictive games I've played, just spent an entire weekend with this game and I loved it. Sure the luck factor plays a huge role and combined with general difficulty of the game can make it frustrating at times, but after all that's what makes me play over and over again. It's absolutely worth picking it up, it's 2.5€ on sale and it managed to keep me playing for way longer than most of the full priced 60€ titles (not that I'm done with it anytime soon though, still have ships to unlock!). Expand
  89. Sep 24, 2012
    When I heard that FTL had achieved it's kickstarter goals and been released I was actually thinking of another kickstarter project with a similar focus that I had donated to months earlier. I hadn't heard of FTL before this point, but I'm glad I bought it. The game is basically Nethack in space, although while I find nethack frustrating to the point of wanting to throw my computer out the window, FTL, while still being hard as nails doesn't frustrate in the same way. Yes it's going to take you a while to have a game where you make it to the final sector. Yes it's going to take you even longer to beat the game, but each and every journey you find yourself telling the stories of your crew, living through their little pixelated lives and it really tears at your heart to lose your captain to a pack of killer spiders, or that engi slave you freed to a pirate boarding party. Deep under all the repetitive scenarios and mechanics there is this tiny little random heart beating life into the game in a way that even big-name titles seem to fall short of, and if you're a perfectionist, or a completionist there are some difficult unlockables to catch but even though I've basically seen all the game has to offer I keep going back, because it's easy to get into and hard as hell to master. Expand
  90. Sep 18, 2012
    This is an indie game, made by two fellas like you and me, and because of that, I'll try to be as constructive as possible in this review. My rating is 2, and it's OBVIOUS that this game would deserve more. So, why do I give it only two? Well, there are a couple of reasons. A bit more actually. As someone else pointed out, this game is interesting and provides a strong "sci-fi experience". This is for the bright side. I've backed this game on Kickstarter, and I've had the chance to play it before its release. According to steam, more than 18 hours. To be honest, I must have spent the first 15 hours almost in a row, right after downloading it. The rest corresponds to a few tries I gave it from this moment until now; to see if the flaws were corrected yet. In fact, once a wave of enthusiasm has passed, the game becomes really boring : its main problem is re-playability. The experience which feels great at start becomes repetitive really rapidly. Each play-through is really not different. And the game is quite difficult, you find yourself dying all the time (this is relative to the genre, I think), which doesn't help at all about that. Indeed, the difficulty lacks a normal mode : the easy mode is damn easy, and the so called "normal" mode is kinda hard. The second complaint I have is : things are WAY too random. The fact that you flee before an entire fleet means that you don't have the leisure to explore your surroundings. As a consequence, you either are lucky enough to find some weapons, a new crew member or some good stuff; or you have bad luck and your only outcome is usually to start a new game. I could throw dice instead, I would have pretty much the same feeling. And because of the "balance" of the game, you often don't have the choice but to upgrade your shields ASAP, and pray to find good weapons soon enough. So the "freedom" upon upgrade choices isn't really there, at least if you want to survive. Your skills are very rarely involved, it's only gambling. To such extent, that after a hundred of games or so, the only new things you have are a bunch of unlocked ships which don't modify game experience that much. Same goes for the music : it's really entertaining at first, pleasing and so. And after some time, you find yourself muting it, and listening to Internet radio or so. So, even if this game is made from good ideas and obviously a lot of work, it lacks a lot of polish to reach the intended replayability. I was hoping something really different and way more satisfying. I really hope I will have to rewrite this review because the developers corrected these mistakes. Until then, that's not worth buying, really. Expand
  91. Dec 30, 2013
    Really refreshing and new.I look forward to the free expansion pack coming sometime in 2014. What can I say, it's cool and fun when you try different tactics. It was meant that it should have 8/10, but since the news about the free expansion pack, I give it 9/10

    I really like companies, that renew their products, especially when the game, gets older, then instead making a sequence

    GGWP Subset!
  92. Sep 25, 2012
    It's a very interesting concept but after about 30 hours Its pretty obvious that the game really is in need for a wider range of events as the "random encounters" soon become predicable and even the choices you make seem to return the same outcomes (e.g. a ship offers to sell you a "mystery weapon" saying yes means you get ripped off nearly EVERY time (as in they don't give you anything let alone just a bad gun) while it would be more interesting if they gave you just one of the weapons at random. or trying to free a trapped ship will nearly always result in damage to your ship which basically encourages you to say no to everything.

    It's a shame as it's a nice concept and it's written by a indie company of just 2 guys. I hope more content and patches comes soon.
  93. Sep 17, 2012
    I absolutely adore this game. It gives anybody the chance to nerd out so much and is a perfect example of a community creating a game and making it near perfect. The ONLY thing I can fight bad about this game is that It doesnt give you enough to manage. Just four or five rooms while any extra crew just stands arounds. An amazing rogue-like strategy science fiction game. Even if you don't like these kind of games, at least try it because it redifines the genre. Perfect 10 out of 10. Expand
  94. Oct 2, 2013
    Very fun. I love the different scenarios implemented to give it more of an "adventurous" feel as if you were actually on an adventure with this crew you created. The combat is just as amazing. Its exciting because while your fighting an enemy ship, you are also maintaining all of ships different functions and you're always doing something to the point where its almost exhausting. In a good way. The reason I did not give this game an 8 is because although it had a lot of situations implemented, I didn't feel there was enough to keep me interested for a super long time. But for a $10 price tag, it's definitely a steal. Expand
  95. Sep 22, 2013
    EPICLY AWESOME GAME! For 10€ I have had 100+ hours of fun. T
    The game is hard, very hard. Its unforgiving and brutal but that makes it awesome. You will have such an epic feeling when you beat the game. Replay value is high since the game has alot of randomness in it.

    The setting and music is also great. Will make you feel like you're truely flying trough space.
  96. May 20, 2013
    Once bought this game i letterally spent nights on it.
    Have you ever experienced a roguelike? Me myself had in the past, but i couldn't get fun out of 'em, ever.

    This game made me experience the fun behind losing. Because believe me: you are going to lose so many times, and still you'll need to try again. And not in the way "i have to beat this crap!", but instead more something "this
    one is going to be THE ONE!". And Evrytime in the end you think that you could have done better, so you try again. And you enjoy it, and stick to your tactics which will be proven good or bad only after many trials and errors.

    Oh, and the developer is ok with modding, and encourages it. So in the future, the basic game-play of the game (which is brilliant: the fights are really enjoyable and fresh) will experience a more opening to modalities many people felt the game was lacking (i'm quite sure in the future there will be tons of mods on the "privateer" style).

    Seriously, you want to buy this game. It's just tons of neverending fun. it's just like old arcades in which you kept on playing for the very sake of becoming better at them! Never felt this sensation since years!
  97. Jul 18, 2013
    If you loved the old 90's PC games, this game will be for you. I am spending every night, playing atleast one game. The game is very addictive and while the Steam sale is on, this game is a steal for $3.
  98. upi
    Sep 25, 2013
    It is my fault, really, for picking up this game. I guess the "running the spaceship" and "saving the galaxy" part got me confused. Or perhaps the "strategy" and "simulation" categories made me think that the actual gameplay would involve either of these. I must admit, that I missed the "rogue-like" part mentioned in passing on the steam store page. (BTW "saving the galaxy" part is the galaxy is never in peril throughout the game. It's there in all its randomness, and it's feeling just fine.)

    So please, if you do not have a deep love for the rogue-like genre, do NOT pick up this game. Being at the mercy of the random-number god for scraps (literally) will not be fun for you as it was not fun for me. The game goes out of its way to make running your starship feel static and lifeless. The scenery never changes: there's your ship on the left, there's a smaller enemy ship on the right. You wait for some bars to fill, and occasionally pause to ponder where to shoot next. The interface follows the "hover over icon if you want to understand this" principle. (Except when it doesn't, in case you want to know the systems or weapons of an enemy ship, you have to look for a similar icon on *your* ship. In case of weapons, just forget it.)

    The soundtrack starts feeling repetitive about 10 minutes in and is basically the same two tunes over and over. Ugh.

    Gameplay 2/10 (ymmv, more if you enjoy a Random Events Plot)
    Sound: 5/10 (decent quality, but very repetitive and gets boring quickly)
    Design: 3/10 (see above)
    Visuals: 3/20 (very 90's)
  99. Apr 29, 2013
    FTL is just one of those Unique games that you can't say anything bad about. It is so simple but allows the player to get engrossed and continue on their mission. Faster than light is a game you can go to any time and have a great time, never seeing the same ting twice is a bonus which is rare within games these days.

    I'll be honest I first downloaded this game illegally but after I
    played my first game I enjoyed it that much I went back and bought the game to support the developers in their great work. I have never played a game like this and you will never have the same play though of the game twice. I can't wait until more content comes out for this game. I would highly recommend this game. Expand
  100. Jun 13, 2013
    Crying for days after my crew was shot down by the rebels after being stranded without fuel no other game has doen that and the people dont even talk. Why are indie games so much better tah nmost triple A games these days. RIP crew of the SS ChildMurderer

Generally favorable reviews - based on 42 Critics

Critic score distribution:
  1. Positive: 41 out of 42
  2. Negative: 0 out of 42
  1. May 27, 2013
    Fulfill a sci-fi fantasy by becoming the Captain of your own starship! Don't expect great graphics, but do except to lose many hours to FTL and expect to lose your ship ... a lot.
  2. 85
    Kickstarter has accomplished its mission in this one, giving the opportunity to an original, non-mainstream title to go public and meet its well-deserved success. Especially for sci-fi fans, it’s a no-brainer; buy this game at once and live the life of a courageous pilot that only has one mission: survival. [November 2012]
  3. Nov 24, 2012
    Quotation forthcoming.