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63

Mixed or average reviews - based on 40 Critics What's this?

User Score
7.2

Mixed or average reviews- based on 9 Ratings

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  • Summary: GANGLAND is a fast pace arcade style action game that combines the RTT, RPG & SIM genres into a whole new breed. All wannabe mobster bosses can look forward to a unique experience that'll blow your brains out! SINGLEPLAYER STORY: There were five brothers Romano, Angelo, Sonny, Chico andGANGLAND is a fast pace arcade style action game that combines the RTT, RPG & SIM genres into a whole new breed. All wannabe mobster bosses can look forward to a unique experience that'll blow your brains out! SINGLEPLAYER STORY: There were five brothers Romano, Angelo, Sonny, Chico and Mario. As kids they were inseparable as they grew up on Sicily with their grandparents. As they grew older three of the brothers became more and more unsatisfied with the quiet life in the Mediterranean and one day they killed their own brother Chico in a fight whereafter they fled to the land of opportunity where they began each their own criminal career. That made grandpa very upset? He sent his fourth grandchild to America to track down and kill his malicious brothers and avenge the murder. First thing Mario should do when he arrives is to look up his uncle Vincente... MULTIPLAYER STORY: You take on the role of one of the four Italian brothers, Mario, Angelo, Romano or Sonny. Born into Sicilian mafia, you must work your way up within the family and compete with other mobs and gangsters for supremacy in Paradise City. [Whiptail Interactive] Expand
Score distribution:
  1. Positive: 10 out of 40
  2. Negative: 5 out of 40
  1. The characters aren’t great but are satisfactory and animate rather way. Not much in the way of visuals, but the art style definitely serves the game.
  2. But this isn’t just car bombs and cement shoes; characters can marry into families, sire their own shifty progeny, and watch them assume seats of power. It ain’t pretty, but it’s business.
  3. A good game that probably could have used some refinement in the way combat was handled and could have used a lot more common NPC interaction.
  4. Combat feels more like a slugfest than an intense tactical experience; not once was I able to recover from bad odds through strategic expertise. [May 2004, p.107]
  5. I think the ideas are there, and they are great. Unfortunately, the gameplay brought it down a few notches.
  6. Releasing a game without a save mode is a brave move; releasing a game without a save mode because you forgot is just worrying. For those of you hoping to play Gangland and complete it, my advice is to wait until a save patch becomes available, supposedly in the next month or so.
  7. Never has contract killing, extortion, and prostitution seemed so pointless. [June 2004, p.78]

See all 40 Critic Reviews

Score distribution:
  1. Positive: 1 out of 3
  2. Mixed: 0 out of 3
  3. Negative: 2 out of 3
  1. FreddyB.
    Feb 22, 2004
    8
    This game seems to be heading in the correct direction, though i think it should have taken a more gta or true crimes feel, where there is This game seems to be heading in the correct direction, though i think it should have taken a more gta or true crimes feel, where there is just one HUGE map and you do all the gameplay from there. The fact that it is so arcade like takes away from the large city feel. The store owners and people on the streets using the same dialouge over and over also cast a rather shallow gameplay experience. But all in all it really is fun, and i am intrested in seeing how the event engine works in the final version. Expand
  2. FfelfurtHare
    Mar 2, 2004
    4
    Gangland goes on about how it's a mixture of gaming styles, but ultimately it's not much more than a modern version of the old Gangland goes on about how it's a mixture of gaming styles, but ultimately it's not much more than a modern version of the old classic syndicate wars given a 'mob' look just with the lack of mission objective variables. Building up a family is hailed as a huge part of the game, but really the only missions you ever get given to complete are to kill 'so & so' & that does become very repetitive with no business or strategy side to it as is also promised on the box. The developers also hailed the action in the game to be based on strategy, strategy being whoever has the numbers of men it would seem. The AI of the computer aggressors always has them running right upto you rather than strategically taking cover so you can easily take 4 or 5 henchmen and clean up anything in your way with them. The games ideas themselves could have been great, except rather than being a great example of all the ideas within it instead feels like a poor attempt at trying to invent a reason into doing the same thing over and over again. Graphically for the system req. it needs it isn't all that spectacular looking and you'll often be cursing what you can't do in the game more than what you can do. The control system is also not what it should be for a game of this type. If you like Mob games then chances are you'll get some enjoyment out of this, otherwise don't expect anything groundbreaking as it tries to sell itself as. Expand
  3. MartR.
    May 8, 2004
    4
    Gangland tries to be a gangster-style RTS/RPG hybrid, but unfortunately ends up as a wasted attempt at catering too many different audiences.