Sanctum of Slime presents us the new ghostbusters as they must defeat an old demon. A fun arcade game, full of action and many interesting moments, that feels kind of repetitive and falls flat in many areas, but a fun experience overall. Highly recommended if you play with three friends.
Beyond the general lack of Ghostbustiness, the repetitive design work, poor humor, and the irritating weapon-swapping forced upon me made me feel like I had just been slimed.
Too few varieties of enemy are included, sporting little variance of attack approach, to entertain anything other than your base reflexes. [Issue#71, p.102]
Ghostbusters: Sanctum of Slime doesn't deserve the name 'Ghostbusters'. It's simply a terrible product that drops everything that makes Ghostbusters such an iconic franchise: the humour, characters and the ghosts. Even Ecto-1 has been replaced. What remains is an empty shell that doesn't contain a single drop of fun.
You'll find Ghostbusters: SoS to be more of a matter of endurance than enjoyment, even if you and the three biggest fans of Ghostbusters sat down to play while drunk. It's a huge fumble and an exercise in lazy game development in almost every facet of the game, with heavy repetition, very little content, and a not anything else to do after you've played through it once...Listen to the advertising: Ghostbusters: Sanctum of Slime sucks.