Jan 19, 2013Fans of the Giana Sisters likely Kickstarted this game, thus earning a copy of it in the process. However, for those who don't already own a copy, there's no way that I can recommend it without it weighing on my conscience. Giana Sisters: Twisted Dreams is simply not worth the time.
Generally favorable reviews- based on 144 Ratings
Oct 27, 2012So many indie platformers out there.. which ony to play first? This one! Giana Sisters: Twisted Dreams is an extremely challenging but also very forgiving platformer with a twist. Whenever you want it to, the game changes its music from a bright and sunny world into a dark place with demons for example instead of owls. It does not only affect the graphics and the soundtrack (which changes from retro-ish music by Chris Hülsbeck (the guy who created the music for the original Giana Sisters game in the 80s) to a faster (sometimes) metal-like soundtrack by Machinae Supremacy) but also it does affect the whole gameplay. Normal plants change into spikes or castle gates open to let you advance through the level. And sometimes even secrets are revealed by transforming the world. The level design is astonishingly good. Rich of detail (like really rich, most detailed game I have seen in a long time), cool puzzles, fast-paced (if you want to go for a speed run (or Time Attack mode), cool new game mechanics added every two levels or so... it just never gets boring and the levels get better and better and more varied as you progress but also harder and harder.
Your characters can jump on top of enemies to kill them (the classic way) or you simply dash into them by pressing a button. Another button let's you twirl which makes you stay in the air for a longer time so you can precisely land on enemies or overcome obstacles.
You will also collect gems throughout all the levels. After the first five levels there is a boss fight which is pretty tough but the checkpoint save system of the game is really fair. But after a level you will always get a rating. To unlock a boss level you will need an average of three stars per level.
You can get up to five stars in every level: Three for collecting gems, two for not dying a lot.
So even if you die 100 times in a level but collect around 85% of the gems you will still get three stars, pretty fair. But if you want 5 stars you must not die more than three (upcoming patch on 10/30/2012 changes this to five) times.
Why should you want more than three stars? Well, if want to unlock Hardcore mode (only one life per level) you will need four stars in the boss level(s). But other than that it's only for achievements I guess.
Other than that it only lacks a real story. There's around the same amount of story as in Super Meat Boy.. so .. not much. But the game really does not need it. Why 9 ouf of 10 and not 10 out of 10? Sometimes the game gets a little bit frustrating so it can happen that you die like 20 in the same level segment. But still, there are checkpoints and the devs promised more checkpoints and removing unfair placed enemies in a patch coming next week.
The customer support by Black Forest Games is amazing. So far they answered every single question I had, every tweet I made, and I have not seen a single suggestion thread on the forums that has not been commented by a developer. Fantastic work. Also I heard of a free DLC coming... okay, screw it, the game and the company just deseverd another 10/10 user review.… Full Review »
Oct 27, 2012A new star is born in the platformer genre with great gameplay,visuals and level design.The controls are great with a gamepad. The soundtrack is awesome, it took me some minutes to be comfortable with the music switch, but at the end it's so great. It's been a while I haven't seen a platformer of this quality on PC, and the price is very low.
The first levels are very easy, but the difficulty grows rapidly. I played the 2 first world so far with 2 awesome boss fights.
More you progress in the game better and longer the levels are.
The game has nothing to do anymore with the original mario clone I played when I was young on amiga, it's fresh and innovativ
I want more of those kind of games,really great job.… Full Review »
Oct 23, 2012This game isn't bad, but neither is it great. I was hoping for something a long the line's of a more bubbly American Mcgee's "Alice", but what i got was a very gimmicky platformer that focuses more on making you switch "stances" and jumping through hoops than it does on actual quality game design. The art is beautiful for a bubbly game, but by the time i was done with the first level i was already sick of the gimmick. I played 3 levels before quitting out out of boredom with the combat/gimmicks. The biggest problem with this game is that it's a straight up skinner box. There are no alternative routes(other than ignoring gems) or puzzles that i came across(in my short play). Everything was was hoops to jump and rejump through. I imagine anyone from 4-12 would really love this game. They wouldn't catch on or be annoyed by the gimmicks and would love the artwork(It's not too adult or offensive for that age). Otherwise, i think adults will tire of it's lack of innovation and only keep playing it for the well done art and because they want to get through it. This game had potential, and i really wanted to like it. Maybe it will get better later, but i would hold off until a 2.49 steam sale on this one.… Full Review »