Generally favorable reviews - based on 21 Critics What's this?

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Generally favorable reviews- based on 138 Ratings

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  • Summary: Project Giana is a platformer with a twist that derives its name from the protagonist, a little girl stuck in a dream world.
Score distribution:
  1. Positive: 15 out of 21
  2. Negative: 1 out of 21
  1. Nov 15, 2012
    Twisted Dreams is the ultimate mash up between modern game design and old school platformer. The common usage of power-ups is left behind when everything is unlocked from the very beginning. Instead it's your way of playing that has to evolve in sync with the gradually higher difficulty on later levels.
  2. Dec 12, 2012
    Giana Sisters may seem to be an ordinary brightly coloured platformer, but behind the beautiful surroundings there is a devilishly difficult old-school game, that takes nothing for granted. [Dec 2012]
  3. Nov 4, 2012
    It might not satisfy the needs of action gamers, but for those who appreciate a classic style platformer with plenty of challenge and responsive controls in the vein of Donkey Kong Country and Genesis-era Sonic the Hedgehog, it's an essential purchase, with plenty of history attached and an ironic twist of fate by breaking new ground with Steam Greenlight and Kickstarter.
  4. Oct 25, 2012
    Giana stopped copying Mario and found its own, charming, and successful identity, all the while remaining in the old-school platforming genre. Caution: the game is hard and unforgiving.
  5. Oct 29, 2012
    Pure old school. Giana Sisters it is a great platforming game with all the charm of the classics 2D adventures.
  6. Dec 3, 2012
    So there you have it: a sequel 25 years in the making that was crowd funded and released digitally for $15. Well played, Black Forest (no pun intended).
  7. Jan 19, 2013
    Fans of the Giana Sisters likely Kickstarted this game, thus earning a copy of it in the process. However, for those who don't already own a copy, there's no way that I can recommend it without it weighing on my conscience. Giana Sisters: Twisted Dreams is simply not worth the time.

See all 21 Critic Reviews

Score distribution:
  1. Positive: 30 out of 38
  2. Negative: 3 out of 38
  1. Oct 27, 2012
    Really happy to see the final result of the game. From all the games I backed on kickstarter,it's the first one I recieve, and I'm really surprised by the quality of the game which is much higher than what I was expecting.
    All aspects are good. There's really nothing to complain about. Price is low for what you get.
    We need more games like that on Pc.
  2. Oct 27, 2012
    So many indie platformers out there.. which ony to play first? This one! Giana Sisters: Twisted Dreams is an extremely challenging but also very forgiving platformer with a twist. Whenever you want it to, the game changes its music from a bright and sunny world into a dark place with demons for example instead of owls. It does not only affect the graphics and the soundtrack (which changes from retro-ish music by Chris Hülsbeck (the guy who created the music for the original Giana Sisters game in the 80s) to a faster (sometimes) metal-like soundtrack by Machinae Supremacy) but also it does affect the whole gameplay. Normal plants change into spikes or castle gates open to let you advance through the level. And sometimes even secrets are revealed by transforming the world. The level design is astonishingly good. Rich of detail (like really rich, most detailed game I have seen in a long time), cool puzzles, fast-paced (if you want to go for a speed run (or Time Attack mode), cool new game mechanics added every two levels or so... it just never gets boring and the levels get better and better and more varied as you progress but also harder and harder.

    Your characters can jump on top of enemies to kill them (the classic way) or you simply dash into them by pressing a button. Another button let's you twirl which makes you stay in the air for a longer time so you can precisely land on enemies or overcome obstacles.

    You will also collect gems throughout all the levels. After the first five levels there is a boss fight which is pretty tough but the checkpoint save system of the game is really fair. But after a level you will always get a rating. To unlock a boss level you will need an average of three stars per level.
    You can get up to five stars in every level: Three for collecting gems, two for not dying a lot.
    So even if you die 100 times in a level but collect around 85% of the gems you will still get three stars, pretty fair. But if you want 5 stars you must not die more than three (upcoming patch on 10/30/2012 changes this to five) times.

    Why should you want more than three stars? Well, if want to unlock Hardcore mode (only one life per level) you will need four stars in the boss level(s). But other than that it's only for achievements I guess.

    Other than that it only lacks a real story. There's around the same amount of story as in Super Meat Boy.. so .. not much. But the game really does not need it. Why 9 ouf of 10 and not 10 out of 10? Sometimes the game gets a little bit frustrating so it can happen that you die like 20 in the same level segment. But still, there are checkpoints and the devs promised more checkpoints and removing unfair placed enemies in a patch coming next week.

    The customer support by Black Forest Games is amazing. So far they answered every single question I had, every tweet I made, and I have not seen a single suggestion thread on the forums that has not been commented by a developer. Fantastic work. Also I heard of a free DLC coming... okay, screw it, the game and the company just deseverd another 10/10 user review.
  3. Jan 10, 2014
    A score of 9 for a platformer seems too much, but, in the end, it gives you what it promised: 40+ hours of fun jumping, changing worlds and... dying. The visuals are very good, not for an indie game, for a platform game of any kind. Music is awesome. Graphics and sound transitions are lovely. One of the things I appreciate more is the difficulty, going from hard to extremely hard in Normal mode. Is like a gold era 2D game but now we have checkpoints and save files, so you can go frustrated, let it for a while, and return when you are ready to the battle. This is a flawless game in its genre, and if you like challenges, you must try this. Expand
  4. Oct 27, 2012
    A new star is born in the platformer genre with great gameplay,visuals and level design.The controls are great with a gamepad. The soundtrack is awesome, it took me some minutes to be comfortable with the music switch, but at the end it's so great. It's been a while I haven't seen a platformer of this quality on PC, and the price is very low.
    The first levels are very easy, but the difficulty grows rapidly. I played the 2 first world so far with 2 awesome boss fights.
    More you progress in the game better and longer the levels are.
    The game has nothing to do anymore with the original mario clone I played when I was young on amiga, it's fresh and innovativ
    I want more of those kind of games,really great job.
  5. Aug 7, 2013
    A very fun and inventive adventure game. I love how the mechanics work together makeing this game not only entertaining to play, but also difficult in places. Also when you switch between each girl you have different background music which matches the surrounding and the transformation between the two is so seemless too. Expand
  6. Nov 17, 2013
    Giana Sisters: Twisted Dreams is a very well done remake, with some modern gameplay dynamics that will appeal the player. It's frenetic, it's hard, it's indie: it's a very good platform game! VIRTUALINN.IT Expand
  7. Feb 2, 2013
    A confusing amalgam of cotton candy fairy tale visuals and "8-bit hard" gameplay. I purchased this game based on the intriguing visuals and interesting mechanic (ability switching) showcased in the trailer. I was surprised to discover that plot had been completely thrown out (magic portal sucks sisters into fantasy land...and GO!). I had expected something more from a game that seemed to be trying so hard to create a stylistic visual world. At its best, it worked for the first 5 levels. The controls weren't ideal, they felt a bit 'loose'. Hit zones felt off, I had trouble determining exactly how close I could brush against enemies, this issue was compounded by the fact that each enemy has 2 forms. Then level 1-6 happens. You realize that the developers now fancy this game as a tight, die-until-you-get-it-right, ninja-fingers test of controller mastery. The only problems are the controls AREN'T tight, the visuals provide so much interference with the tasks and the completion of segments provide no satisfaction. This game has no "easy" mode. If you can't hack it, you'd better just uninstall it. Expand

See all 38 User Reviews