Godus is a fun simulation game. For a free download, it gives you a lot of value and is a very deep experience. Its slow pace and premium add-ons might turn some people off, but it is still a very solid title.
The game does the hard work of hooking you in, but is insistent on pushing you away straight after unless you cough up cash, which feels both insulting and desperate.
So two weeks into my Godus adventure I took stock of what I was doing and realised it was nothing more than checking into the game a couple of times a day to click on various things and collect my resources with a view to having enough currency - termed Belief - to knock down a mountain that was in my way. It turns out God can move mountains, but man is it expensive.
Godus gets off to a promising start that sadly falls flat after awhile leaving you not much to do, and not much incentive to keep coming back to the ever increasing wait times.
This is a game by Peter Molyneux who, for all his misfires in recent years, remains a guy who is fiercely intelligent and deeply committed to creative game development. The fact that he allowed this game to fall into such a cynical monetisation model shows just how enslaved developers and publishers have become to free-to-play games, and that makes Godus a symbol, but for reasons that Molyneux probably didn't anticipate; it's a symbol for just how infuriating free-to-play has become.