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Mixed or average reviews- based on 1554 Ratings

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  1. Sep 13, 2013
    the most overrated game of all time i tried this game due to critics but i wish i didn't this game is not good at all it is the most boring thing i've ever played
  2. Jan 1, 2014
    Well, what to say? This is probably 1st game I'll give score 0. It's first extremely bad graphics, but that's not crucial because lately we have few indie efforts with bad graphics but extremely fun games!!!
    In other side, Gone Home have nothing. It's just walking through house and read some letters. It would probably be more fun as textual adventure from 80's.
  3. Aug 17, 2013
    A very short lived, exploratory, quasi adventure game for PC. Take on the role of a character that has just come home, wander around a house, rummage through people's belongings and uncover some very minor story details along the way.

    Game play length is roughly 90 minutes long, that includes finding everything. No game play mechanics besides walking around a house and digging through
    stuff, it's less entertaining then a "search and find" adventure game and costs twice as much.

    The developers would have been better off writing a 'choose your own adventure' book then programming a game. Avoid at all costs.
  4. Oct 28, 2013
    I picked up Gone Home cheap after seeing rave reviews of the game and despite such a respectable price; it is apparent that such write-ups are inflated. The game is incredibly bland despite an intriguing and engrossing story. The atmosphere is tense and the setting superb but the overlay gameplay is extremely linear and most exploration is meaningless or pointless. The lack of depth really shows as you steadily progress to the finish in just a couple of hours. The latter part of the game feels extremely rushed as the intrigue declines and the narrative speeds up to a mediocre conclusion.

    It's a real shame as the potential here could've lead to a very broad and gripping story but many gamers will be disappointed that the final product is lacklustre at best. It's still a cheap indie game at best but I think the critics have been extremely generous in their scoring as Gone Home lacks in so many areas which could've been developed more in-depth to give a longer and more absorbing game. It's worth a fiver for a rainy weekend but don't expect too much in longevity or drama. A wasted opportunity of what was a promising concept.
  5. Aug 19, 2013
    10 minutes. That's what will take you to finish this "game".
    Not even worth a pirate, don't waste your time with this garbage.
    You can find much better stories in books, and if you're playing games for the story I really suggest you get the out of gaming altogether.
  6. Aug 22, 2013
    This review contains spoilers, click expand to view. Why even try to make it scary?
    I didn't pay for this game and it sounds like I was better off, as it is less than 2 hours long. It tries to be scary and atmospheric and then at the end you are left thinking, "is this it?" It's ground breaking in the slightest, point and click interaction isn't new, it's a favorite genre of mine but I was expecting more. To try to scare you with bad scare tactics and then have such an uplifting ending is bizarre to say the least. You know what would have been a better ending? A suicide pact and the mom leaving with the ranger. You could have been finding their bodies. So her father was distant, the mother would be running off, and she'd be loosing the girl. That would have kept the horror feel, the sadness of forbidden love. Although come on, it's the 21st century no-one is shocked by lesbians anymore, it's par for course. They exist, they're nice people, we're over it. Stop milking it just to get reviewed by people who think if they say the game is bad they are somehow bigots. Political correctness at it's best is what you can see from the reviewers. One thing that made me laugh about the game is all those bathrooms and no mirrors. Not a single mirror in the house, strange that. Kind of a cop out. Almost like they didn't have the budget but perhaps with the high price of this game they can show you looking in the mirror in a sequel. You can't do a scary atmosphere game without taking advantage of mirrors. I'd recommend you experience the game, it had some cool points, but don't pay full price for less than 2 hours.
  7. Oct 3, 2013
    Decent voice acting doesn't save this game. I'm fine with exploring a house and discovering a story by piecing together scraps of info, but even that task was too challenging for the developers, who had to also use a voice-over of some sort of diary which you haven't found yet, which makes no sense in the context of the game. You had to piece together things in games like Myst too, but at least you weren't interrupted by a voice from the sky spouting drama and exposition and trying to fill in wholes in the story, what the hell? This is a game made by elitist idiots who think themselves "above" making an actual game, their only end goal is to tell a story that might have been provocative and ground-breaking if this was the 1950's, but it's 2013, nobody is shocked that you are homosexual and it doesn't make your life any harder or easier or anything other than anyone else's, you are not special and nobody cares about your overinflated drama. Avoid this at all costs, it's just a waste of time. Expand
  8. Oct 8, 2013
    I tried. I genuinely tried to find meaning in this game but it just isn't there. A girl at home with a dot on her forehead...or her eyes? bad graphics, they should have at least shown her body. In a gaming world where everyone is trying something new it isn't unheard of to make a game like this. but the graphics and the boring aura of the game made it BAD
  9. Aug 17, 2013
    It just wasn't for me. For a game that is $20, its far to short (2 hours); the design/architecture of the house is oddly in-normal and amateur, and the story just didn't do anything for me. I guess this one just fly's over my head as I cannot understand the critics answers for a 100%. I give it a 3 for its creepy atmosphere.
  10. Dec 17, 2013
    Again with the walking simulators. Indie developers, take a note; WHEN MAKING A GAME, DO NOT FORGET TO IMPLEMENT GAMEPLAY. It's that simple.
    This game IS better than Dear Esther, though. At least this game has SOME form of interactivity.
  11. Jun 9, 2014
    This review contains spoilers, click expand to view. Thanks, Fullbright... Thank you for relegating LGBT issues to being the punch-line of a terribly dreary, repetitive and rather pretentious interactive story and having the gall to charge $20 for the experience.

    ... End sarcasm mode.
  12. Aug 21, 2013
    Quite possibly the worst game of all time. Bad story/writing, no gameplay whatsoever, lasts 1 hour if you're generous, 1 minute if you do a speed run. No atmosphere to pull you in, no nothing. And they have the audacity of charging 20 bucks for this. A joke. A complete joke.
  13. Sep 13, 2013
    This is the worst "game" I have ever played. I bought into the hype and purchased Gone Home a day or two after release. Late-night Lifetime Network-tier story, Bad graphics, bad aesthetic, boring environment, poor sound quality, 90 minutes long, and $20. This is the first time I have ever had buyer's remorse toward a game. The meta score shows just how out of touch journalists are with what a majority of gamers want out of a video game. Expand
  14. Aug 22, 2013
    This is not a game. To be considered a game there needs to be some way to lose, but that's not the case here. All you do is walk and look at stuff and it can be beaten in less that 50 seconds. Why does this cost $20 again? To give you an idea of how bad this is, FEZ was more of a game and Dear Esther was more engaging. It really is that bad. Only buy this if you get off to burning money.
  15. Dec 24, 2013
    Code-wise, it's poorly optimized, and the physics are poorly done. Not a game-breaker, nor is it unexpected, since it's an indie game.

    Nostalgia-wise, it got some things wrong, like the model of the old SNES cartridges. Again, not a deal breaker, but notable, since a key to triggering nostalgia is getting the details right.

    The big disappointment is the poorly thought out storylines.
    There are three (excluding the player) family members, each seemingly with their own stories, but only one of the three stories is properly fleshed out, since it's the focus of the vast majority of the game. The other two are ambiguous at best, and since most of the clues deal exclusively with the largest of the three storylines, the other two seem neglected. Furthermore, the "main" story plays out like a Hallmark movie, or one of those "very special episodes" of the old 90's sitcoms. It may speak to some, but to others, it's a bland, over-taught moral lesson that doesn't provide the motivation necessary to keep listening, let alone finish a game.

    I'm not surprised that most critics, with their collective emphasis on maintaining good PR and requirement for pandering to the lowest common denominator, have simultaneously jumped on this shallow vehicle of a game. I am surprised by how far they've taken it, however. This game is, at best, decent. A 60 if you're feeling optimistic, a 40 if you're not. It certainly isn't worth a GOTY award. But regardless, the world of video game journalism seems to have let down their followers in this respect. Perhaps out of fear for their own careers, they have given this game praise it does not deserve and misled their followers into expecting more from this hollow shell of a game.

    If there was ever any doubt in my mind that the integrity of the average video game journalist was next to non-existent, seeing it sold here for the price of a flimsy, political plot-device removed it.
  16. Nov 26, 2013
    Metacritic, please remove this from the video games section because it's not a game. It's hard to describe this.... whatever the hell it is. All I know is that it promotes statutory rape and can be "beaten" in 2 minutes. Don't "play" it under any circumstances. Don't even pirate it.
  17. Sep 3, 2013
    i got this game because of all the hype made out there. but honestly.. this kind of game isnt for me, i played 15 minutes and bored the out of my mind, and couldnt finish it. i would rather read a book. good job on the marketing dough.
  18. Sep 13, 2013
    Story-telling games are met with hesitation by many, personally I found it a tad contrived. As a game it should be judged in the usual video-game manner; things like game-play, re-playablitly and difficulty are non-existent.

    It has some good thoughts put into it, yet the over hyped media leap really misses the point of video-games as a storytelling medium.

    Testing the waters with the
    avant-garde is always a difficult task, sadly, Gone Home misses the mark and becomes quickly unmemorable. Many points could have been rethought and delivered to the audience in another manner, rather than shoving it down their throats. Video-games give the creators the option to make wonder and subtle story telling. Where what is told is only a small part, and only upon digging deeper into the world, characters, protagonists is is told.

    Gome Home just reads you a story, and whether you like it or not, it's going to tell it AT you.

    4/10 -
    +Something new
    o Focus on writing
    - Contrived
    - Lack of re-playability
    - Lack of game-play
  19. Aug 26, 2013
    "Oh boy, a main character's a lesbian, OBVIOUSLY we should give this an 11/10!" HELL NO. The whole lesbian thing is the worst plot twist I've ever seen. This doesn't even qualify as a visual novel, much less a game. Abysmally repetitive gameplay (you pretty much just walk and pick things up) and terrible graphics (they aren't everything, but you can't have giant eyesores everywhere) make this not even worth $5. I can buy VVVVVV for $5 and that'd give me more entertainment than this $20 pile of vomit. In fact, spend those $20 on La-Mulana. You'll get at least 13 times the length and there's actual gameplay. And then... I guess you can spend those other $5 on Mann Co. Supply Crate Keys. Expand
  20. Sep 9, 2013
    Don't understand why they gave this game 89 out of 100. I couldn't understand the whole story. The graphics are sluggish. It doesn't feel like a first person adventure game. Instead, its like from some part to some part. Worst game maybe. This game doesn't deserve this high amount of rating. The characters are interesting. The gameplay's too simple. Don't feel like playing a game.
  21. Aug 20, 2013
    I've played visual novels with more gameplay than this. Forced story elements and bland interaction leave a pretty empty experience. The fact that this can be completed in a mere few minutes makes any price over 1.00 a joke. If your interested in this, then you probably would be interested in the thousands of VNs already out there. They are much more worth your time, with prices starting at FREE.
  22. Aug 22, 2013
    9/10 for a game that is not a game in first place. Sure you can move around and click on things, I guess the developers thought my morning routine deserves a 20 dollar price tag on it, for it takes me an hour, feels completely rushed and there is not a real story to it.

    See, here is the real twist, were I a lesbian, my morning routine would be deemed as "IMPRESSIVE", "OUTSTANDING",
    "GRANDIOSE", or any other adjective truly devoid of meaning when it comes to modern gaming.

    Almost no game-play, a so-so story which is only viewed in high regards for the feminist inquisition takes no prisoners and we would hate to be labelled as a chauvinistic people, and a length that makes angry birds seem as long as a first play-through of Skyrim.

    I would suggest avoiding this one, or waiting for a Steam sale of under a buck; 20 dollars for a movie ticket is excessive, then why is it not for a game which provides with little more?
  23. Jan 1, 2014
    Essentially a book with a boring old Seventh Heaven story and a clumsy interface for turning the pages. The "game" can literally be beaten in 1 minute.
  24. May 23, 2014
    A little worse than Soda Drinker Pro. A little better than Baise-Moi. A lot less detailed than the girl-on-girl stuff you can find on Pornolab. All in all a revolutionary, groundbreaking experience.
  25. Aug 17, 2013
    This review contains spoilers, click expand to view. Negatives points: extremely slow paced (give sprint for revisiting rooms!). Unneeded/useless crouch function. Unneeded right-click and object rotate function. Besides Sam's notes, all other notes added nothing but bore. No puzzle solving or anything, game is about reading paper notes. Denying access to the most interesting (dirty) note was NOT a good idea. 99% of objects were useless and did not need a pickup function, they were not even interesting (pens, magazines, toilet papers). Game was promising a twisted ending but delivered nothing at all (yes... you are so smart and unique!). 2 hours later, conclusion was my sis has gone gay and has fled, but not a single foke was given by me, at least if it was Terry I could have laughed about it.

    Positive points: Game keeps you interested from start to finish, because it promises you with lies! Sam's story unfolds well and her voice journals are good, pretty shame it's rather basic. The bit in the first secret room, I picked up the cross and as i was reading it, and the light bulb went out, that bit sh!t me up real good, if only there was a lot more of that in the game.

    /Overhyped, basic game at best...
  26. Aug 21, 2013
    It's a good idea that does not pan out. They could have done so much more with this story and blew it on a sappy plot that still leaves a bunch of guess work. You can analyze every 3d detail of every 3d object in the game but you will end up pretty disappointed.
  27. egn
    Dec 20, 2013
    This isn't really a game. The developers are great visual artists; but game developers? No. Most of the 10 reviews here are probably given because of "political correctness". This also explains the developer reviews.

    You walk around a house. You hear about this white family's first world problems. The daughter is a pretty badly stereotyped man-hating radical feminist.

    developers are more interested in political statements and scoring cheap points with empty politically-based criticisms of other developers.

    They also censor criticism of the game on the Steam forums, which is basically to be expected I suppose.

    Anyway, not worth the price, the game has about 10 minutes of playtime, an hour tops.
  28. Aug 22, 2013
    Gone Home is the latest Indie effort to be bound and gagged on the plaudit train. And, while Indie efforts are usually worthy of praise because they strain to do something different, Gone Home is clearly a case in point that stresses different is not always a driving point for a game. While it's true there genuinely isn't an experience like this 'out there', most gamers out there will probably suggest there is a reason for that.

    The critical acclaim is quite baffling, but I doubt it's worth trying to figure out. Just as critics felt like they had to give room for post modern art, it seems game reviewers here are doing the same thing. They see something unusual, something that tells a story a different way, they say it has emotion and involves the player.

    Here's the thing, though, Gone Home doesn't succeed on any of those points. There have been games this year that have evoked emotional storylines, and still given you something to physically do. Gone Home's only hook is that you allegedly have to piece the story together, from aeons of crumpled up notes and journals. The rest of the two, yes, count it, two hour experience is spent picking up items which either have no use, or make vague nods to what's going on in the house, or to pop-culture of the 1990s. Know how games put the odd easter egg in here and there? That's Gone Home's idea of a fully interactive experience. And the less said about the overall tone and theme/message of the story, the better. It's as if the writers decided on this subject to make a point, a point they had obviously done little research of.

    Thing is, regardless of how unique GH is, there really isn't a need for it. This is a once in a lifetime game that will hopefully fall off the radar, or find a niche of gamers that would be happy doing this. I can't imagine anyone wanting to go through such an experience again, unless the same gimmick was improved vastly beyond the non-game GH is.

    And, the final point, as people have mentioned, is the price. 20 bucks for a 2 hour game is laughable.

    There are plenty of better interactive story games. I point you to 999 and Virtues Last Reward. A story that surpasses anything told in GH here, and one that truly makes the player think far beyond when the credits roll, so much so, a replay is almost a guarantee. These games are 40 hours long, and barely cost much more than what the guys who made GH are asking for.
  29. Aug 23, 2013
    It's a nice thought, but it wasn't worth $20. It wasn't that great a story. It seemed like something a sexually confused high school girl would write in her diary. Roger Ebert is laughing in his grave.

    If you want to play an interactive visual novel that has a truly gripping emotional story, check out Katawa Shoujo or Analogue: A Hate Story. And Katawa Shoujo is freeware!
  30. Aug 17, 2013
    Walkin' around a house, lookin' at scraps of papers. Openin' drawers, turnin' lights on, the end. Not quite my cup of tea for a video game. Sure, it's an interesting way to deliver a story, but that's all it is, I didn't find it to be the masterpiece the critic's seem to be praising, perhaps they're just far too jaded by conventional games.

    I found the story itself and ending really
    underwhelming considering that was the focal point of the game; it just felt like a playable, albeit forgettable and predictable, Lifetime movie. So I just can't get on board this hype train. By the end of it, I felt like having no gameplay was more a gimmick than anything else. What happens when more "games" likes this with similarly decent stories come out? Are we still praising it with perfect 10's? It's different, I get it, but that doesn't make it a good game. Expand
  31. Nov 9, 2013
    I'm so happy I bought this at a steam sale with 50 percent off because this was quite frankly, very boring. A video game should always focus on what sets video games apart from other mediums, which is solid gameplay. This is the strong foundation of a good game, so it doesn't matter how good the story is or how many spot on 90's references there are if the game is not engrossing to play. It is NOT engrossing to go around and read notes for two hours. Expand
  32. Nov 6, 2013
    Originally I played mostly adventure games...I have found them to be more attractive due to the fact they are story driven...And a good story is always has been a winning factor while considering to play game... With that in mind I picked this game looking for a story that would drive me into the the ending without stopping for coffee...But reality kicked in and I wasn't able to finish more than one room exploring each day...Exploring the house was quite a tedious job not different from any real job you need to do on a daily basis... The game offered me one more tedious job to do...Well,finally after a month or so I made it into the final conclusion of the game & all I had to say was good less tedious job to do....And with that I turned Gone Home to Gone forever with the wind... One of the weakest stories I have ever encountered... Expand
  33. Oct 28, 2013
    I love indie games, I love games that allow me to explore, I love good stories. What I don't love is wasting my money on a "exploration/story" game that I figure out all the interesting stuff about the family in like the first 30 mins of exploring. I was so excited to play this because it had my interests all sparked, how the hell this game got such good reviews I don't know, like I said any good information I found while exploring was found so fast that it made the game seem pointless. I could make a damn game about a troubled family, hide in a house and play some decent hipster music too... LOL but for real everyone, if you're super interested fine buy it but atleast wait for a big steam sale and for the love of god don't expect much. Havent been this disappointed in a game in a long time Expand
  34. Sep 2, 2013
    This review contains spoilers, click expand to view. I just watched someone else play this game on youtube, I'm so GLAD (get it? Gay lesbian, whatever whatever) I didnt pay $20 for this. It's basically propaganada against dont ask dont tell rapped in a 1 hr "game". By game i mean no puzzles, no nothing. It's like a bad M Knight Shamalan movie hiding behind gay rights. If you criticize it, you are a homophobe. OK, I'd rather be a homophobe and have $20 than give this a good rating. Expand
  35. Oct 19, 2013
    F*** this game....and f*** the critics. I think the creators knew that critics would just get on the bandwagon like the sheep they are; thus causing us poor gamers to buy it. Unbeknownst to us, the critics gave it good reviews on the most superficial of basis' possible. I felt like this game was similar to a film which wins an Oscar. In this case, it is similar to a film that clearly doesn't deserve it, but won simply because of its "groundbreaking" message or some gay crap like that. Expand
  36. Dec 22, 2013
    Story is not that bad and the (only) voice is good, but it's hard to even consider this as a "game". You do nothing else apart from picking up letters and books, and hear what happened. No puzzles, an empty house full of useless stuff that you can pick up for no reason. That's it. It lasts 1,5-2 hours max, so no-one should pay it more than $2-3.

    The only reason this game is getting
    awarded is because of the "politically correct" theme of the story (that I won't spoil, but will be clear pretty soon), so the entire game it's just a slimy operation to gain easy consensus, thing proven by the fact that developers themselves tend to delete any thread on the Steam forum and ban users that dares to move even the slightiest complaint about their perfect game and don't treat it like a GOTY. Expand
  37. Oct 20, 2013
    Prior to playing this I had heard so many praising it as one of the greatest stories in any video game. Upon finishing I questioned whether those people had any idea what a good story actually is, because Gone Home; despite it's reputation as a great story-focused game; is executed so poorly that it barely qualifies as a game or even a story.

    There is nothing of interest to discover
    here but a teenage girl's struggle with her friend. It's different sure, but in the end it's a conflict that has already been resolved and means there is nothing to become involved with or witness here. After 30 minutes to 2 hours of nothing but wandering this empty house, your reward is minimal emotional payoff, and then you're greeted with the credits as trashy 90s punk rips through your ears.

    I'm upset to see this proclaimed as a good story when the only reason to care for it is if it resonates with your life in some way. There are no events to behold or become hooked by, or even a narrative to experience. It's the artistic equivalent of a poetry piece posted to tumblr. No craft has been put into making this something genuinely great or interesting. It feels like a self-serving vanity project that possesses no substance as story or game. The only merit I found in Gone Home is that it is a display of how terrible something in this medium can be without being broken or offensive.
  38. Aug 25, 2013
    I simply cannot believe how low games have fallen for something like this to be considered one. A fact that is not helped by the quite frankly pathetic and desperate pandering of the ''professional'' reviewers by giving it such high scores just to seem ''progressive'' and ''mature'' when all it really does is lower their credibility.
    It's depressing to even say this but the game itself is
    not what got it those high scores since it is barely a game to begin with but rather it's push by non gaming tumblr feminists who get high on the ''I'm progressive thus I'm better than you'' mentality.
    Nothing else to say about it really it's just a incredibly short and shallow attempt of the ''interactive movie experience'' with it's only real selling point being that it's ''PROGRESSIVE''.
  39. Aug 19, 2013
    This is, to put it bluntly, not a video game. I don't mean that in a snarky way. You have people who go "Metal Gear Solid is a movie because it has too many cutscenes" or "Planescape Torment is a novel because it has too much text", but Gone Home is, even in the very loosest sense of the word, not a video game. Arguably, a book has more interactivity and skill involved, since you need to possess the motor skills necessary to turn the pages. Expand
  40. Nov 24, 2013
    Filled with nonsensical ideological plugs, it's basically just a cardboard cutout screaming about grrrrrl power and the unpleasantness of coming out as gay to your parents. Would have been more interesting with less repetitive and flat gameplay. It's a poor general narrative, and largely unsurprising. More of a Feminist Theory 101 course than an actual game. Almost as terrible as Dear Esther.

    Tl;dr, next time; make a movie.
  41. Dec 21, 2013
    So i've heard great things about this game from reviews and dcided to try it. Trash, thats it. You arrive to an empty house and have to walk around and find hidden rooms and letters, it's boring, no puzzles or gameplay at all. The first 5 minutes i was neutral, it wasn't boring but not fun, then after 7 minutes i had to endure to complete the game, waste of time, the only reason someone would buy this is if level 1 tetris is to hard for them Expand
  42. Aug 21, 2013
    WARNING Not for consumption by males! This is not a game, but an interactive chick story.

    No action, no enemies, no threats, no obstacles, no puzzles, no excitement, no fun but don't worry because there's... reading! Lots and lots of reading! Explore a house, read a whole bunch of notes (most of which have nothing to do with anything) and... well that's it.

    I won't post the ending
    because everyone knows how it ends already. We all agree that it was really, really stupid. Save your $20 for something else anything else! The critics really dropped the ball on this one (or were paid off, maybe). Expand
  43. Oct 17, 2013
    Where do you start with this game or so called game.
    It's nice enough looking I suppose but I can't help feeling it's riding on a PC wave because of it's subject matter which is fair enough but the critics have gone way way overboard on this work because of that.
    The truth is it's a poor example of digital media that is so over hyped that you feel like the little boy who screams the
    emperor has no clothes. This game will be important to some and that's fair enough but not to point out the games many flaws and indeed it's price for it's length as legitimate criticisms for the fear of being singled out as a bigot shows me where culturally we are at the present moment unfortunately. For the majority of people this game will grate and make you feel ripped off.
    Game critics should be ashamed of themselves but unfortunately political correctness makes them bold and arrogant and thus not given an honest review which I was under the impression that was their primary function.
    I would advise people to buy Dear Esther intead of this game unless the subject matter is relevant to you.
  44. Aug 30, 2013
    This is a short game firstly. At most 3 hours of gameplay. Its barely a game considiring it has no mechanics. Its simply a story that you have to navigate through and that is not a game to me. It looks good though and introductary its interesting. The story is ok but that is all. 18 bucks is a very steep price for this "arty tale". BUT! As a shortfilm/interactive book whatever it is quite good. Its just not a game. Expand
  45. Jun 26, 2014
    Hello there childrens, join me today for the most boring, akward, not-interesting journey about Sam, some girl with no personality whatsoever!

    As first, let's get this through: this is a first person adventure, so I wasn't expecting much action or big stuff goin on since it's all based on the plot.
    But why do you even make a game like this if your plot it's usless? We'll focus more on
    this later.

    The map it's surprisingly good looking, and there are lot of stuff you can interact with, and most of them will bring you back the 90s feel (such as VHS, cassette tapes etc). Most of the models looks very good, and the graphic is fine.

    I don't really know what to say about the soundtrack. Sometimes it's really really good and it work well with the moment, sometimes well.. it's just silly. A sad song pops up almost out of nowhere, or you find a cassette tape with a song that will make your ear bleed and grow a mouth that will ask you to stop playing the game.

    The voice acting it's good, but in the end, there is just 1 actress, the main protagonist talking. She's good, but doesen't help the story to look interesting. Also, her laugh makes me unconfortable.

    And now, the main thing about the game. The story. Short, predictable and pointless. ****

    You have this setting: you're Sam, a girl that it's coming back home after a while to find out that no one it's home. But why? We'll see that later on.
    You have to explore the home to find out more about your past and to what happened to everyone. Turns out you're "not attracted to men" and you had a long complicated story with your partner. A love story that for most of the time it's **** akward to listen and really made me unconfortable BUT NOT because of the sexual iterest into someone of the same gender, don't get me wrong, it was akward BECAUSE IT GET REALLY **** RIDICULOUS FOR MOST OF THE EVENTS SHE'S NARRATING. And most of this event ends up with her crying. What a surprise.
    In the end, to be honest, the story could have been interesting or a little more enjoyable if something big whould happen, like some trama plot. But nope, in the end they tear apart, they never saw each other, teh edn. Boo-hoo ending I guess. Not working at all.
    Oh and what happened to the family, why they leave the house? I dunno. Why, do you care? Should we care? I think the story it's already good without some explanation. Effin-great.

    Also, this game looks easy as it can gets. There are almost no puzzles, just a bunch of combination or paper that tells you where to find hidden spots (just 2 or 3 in the whole game) and it's super short. I've beat this game in 77 minutes. And what's the best part? If you like to mess around, you could easly find the main hidden spot, get the key, go to the attic and beat the game in 3 minutes! Who designed this **** Aha!

    Final rating: 2/10

    You probably need to be some Tumblr feminist girl to enjoy this story. Probably even them find this game offensive.

    Oh, almost forgot, this won "Best PC game" over "Paper, please" and "Stanley Parable". Good.
  46. Dec 26, 2013
    Can we stop with the obsession with this game? Gone Home has an interesting setup and completely falls flat after that. Sure the atmosphere is spooky but the game does nothing with it. I don't mind a game with minimal to no gameplay, such as The Walking Dead (which is amazing by the way), but Gone Home's story is very cut and dry, goes from point A to point B and then the game ends... IN UNDER 90 MINUTES!! Save your money and do not buy this "game" Expand
  47. May 5, 2014
    After all the rave reviews praising the story, voice acting, etc, I was hoping for something special. Gone Home turned out to be a big disappointment. I'm a big supporter of the LGBT community, and I'm glad someone tried to make a story that incorporates that, but this game feels like it was hastily written to placate Anita Sarkeesian so she'll shut up for a few minutes.

    I was hoping
    for some big mystery--a story that keeps you guessing what happened to your younger sister, with a big reveal at the end--but the story lacks any real depth. I figured out how the story was going to end about 10 minutes in: nothing more than the melodramatic actions of an angsty teenage girl. The quasi-creepy atmosphere was meant to instill a sense of unease and mystery (old creaky house, flickering lights, a nice thunderstorm outside), but with such a predictable story it was just silly. The ancillary family members are given almost no development and are completely irrelevant to the story, making the game horribly one-dimensional. They might as well have handed you Samantha's diary and told you to read it.

    I gave the game points for a little 90's nostalgia and a few tracks from some riot-grrrl indie bands. Other than that the game is just a 90-minute Lifetime movie.
  48. Dec 27, 2013
    I wish I could give a lower review than a zero, this "game" would deserve it.

    In short, this is NOT a game. This is not worth 20 bucks, this is not even worth 2 bucks. It's an interactive walk and pick up simulator, on a backdrop of 3deep5me nonsense. Just another case of how big time reviewers don't give a about the quality of the game at all, just the bull**** they can get out of it.
  49. Jan 23, 2014
    This is the worst attempt of a game I have ever played in 25+ years of gaming. Critics want to give the creators a medal for the agenda in this game which is homosexuality, like these game developers discovered it exists or something. It is nothing close to a game, it contributes nothing new to any genre and most importantly, it is not worth the value for your hard earned money. Stay away at all costs, or wait until it costs 99 cents. What a forgettable and pretentious experience. Expand
  50. Sep 19, 2013
    While this game is lauded by mainstream gaming review sites I can't help but feel this praise is wildly unjustified and given mostly as a way to push how politically correct these gaming sites purport to be. If you take anything from this wildly overpriced 'game' other than 'gay people exist' then you must have been living under a rock.
  51. Aug 25, 2013
    You go around a house to read and check things out and unfold a poorly written story. Like a shallow interactive book, 95% of stuff you explore will add up to NOTHING. That load of stuff you just learned about the family? It means nothing, the game never puts it to a test or challenge. There is not even a challenge to this game. That whole time you wasted reading useless information about useless characters WILL BE IRREVOCABLY THROWN INTO THE VOID.

    You'd expect like a more serious back story as to "why the hell is nobody home after I arrive from a long ass trip to another continent" other than a bunch of sweet love stories and meaninglessness. Don't listen to people blindly praising this for "being different" (which is not an excuse to be crap). You'll even notice that some people are praising this for homosexual relationships. Truly the end of times this is.
  52. Feb 14, 2014
    Over rated game that has a surprisingly boring plot.

    The only reason this even got decent scores from other ratings is because of political correct yuppies that think one relationship in the game should deserve it a 10/10 score.
  53. Aug 28, 2013
    honestly one of the worst games ever made, a crime to the industry.
    firstly it has no gameplay whatsoever, it's just walking around, looking at things, walk around some more.
    the story is also ridiculous and has many loopholes.
    do not trust anyone who rated this game good. they played it because they are social justice morons who read about it on their transgender rights blog and rated
    it highly for the simple reason it has a lesbian in it.
    terrible, awful, a crime to humanity. whoever thinks this is art, or a game, or even a good concept in the first place should be locked in a cell for their crimes.
  54. Aug 20, 2013
    A craptastic story hidden under the veil of love and relationship which is in reality nothing but a lesbian teenager's senseless decision about life. It is not entertaining, emotional or epic in any way, it is just infuriating. I hate teens going through puberty and their stupid useless lives with useless decisions and i want to spit in the face of the guy who thought this would be sensational in any way. Technically the game is an unoptimised piece of toot. It has reused models, mspaint textures (especially in small areas they are obvious) and what not. All in all, avoid buying or even pirating this at all costs. Expand
  55. Oct 30, 2014
    Less of a game than The Vanishing of Ethan Carter, and also worse. Basically a short film with no plot to speak of and no game play other than walking around, makes you wonder how this is even a game.
    10/10 - Polygon
  56. Jun 28, 2014
    Beautiful story and nice references, but it fails on what is the most important in games: Being fun to play. Gone Home is boring, it could have puzzles or something to make it fun, but it doesn't.
  57. Jan 15, 2014
    This review contains spoilers, click expand to view. I'm usually VERY forgiving and interested in new game experiences. Reviews mention two key points: the interesting story, and the "freakiness" of exploring the house.

    First, the story. Over half of the things you'll find or read are totally extraneous and do nothing to further any sort of interesting plot (or sub-plot). I don't want to spoil anything in case you get this on sale (DO NOT PAY FULL PRICE), but the story is a massive letdown with each plot thread that it opens up.

    As for the the empty house situation, it could have been extremely freaky. Instead, they throw in some really obtuse references to some of the "creepy" things that happened and give you just the SLIGHTEST glimpse of problems in the house. A few diaries from the mom, or perhaps some really depressed letters from the dad would have made the experience A LOT freakier. I'd constantly have been worried that someone had gone nuts and done something horrible around the next corner.

    I can not believe this game got so many 8s, 9s, and 10s. Had the story of any of these characters been told in a traditional format (movie, book, even someone speaking over a campfire) you would be bored to tears.

    P.S. The contents of those locked containers were so bland. If I'm hunting for secrets, you better make it worth it.
  58. Mar 13, 2014
    I walked in expecting a psychological horror and what I got was a 3-hour lesbian love story. I'm pro-gay rights, but this was advertised as a horror game. The highlight of the game was steggy.
  59. Aug 25, 2013
    This review contains spoilers, click expand to view. The only thing they did right was, ummmmm, ummmmm, nope cant think of anything. You play 2 hours to find out your sister is gay, and your family is on vacation. Seriously who comes home from vacation and does this? Expand
  60. Feb 7, 2014
    This review contains spoilers, click expand to view. This game i pure crap, sorry is only crap without a game. Nowadays web hype lets sell very well also the pure crap. The story is ridiculous, thunders and bolts and a raining night are there only to allude something is wrong. Yes everything is wrong this "game" or better this interactive romance is boring, and short. Where the **** is the good story? Knowing your sister is lesbian and go away with her gf the day you come back at home after years from Europe? Is this a good ****ing story? If you like to read old book covers, tickets and 3 pages max notes with boring stuff this is your game.

    I hope people saying this is a good game are paid from the producer of this game otherwise they are totally dumb.
  61. Jul 7, 2014
    This review contains spoilers, click expand to view. -TL;DR- Spoiler Free
    Rating: 2/10
    It is barely a game, and there are better stories out there more worthy of your time and money.
    It is about two hours long.
    -TL;DR- Spoiler Free

    Actual Review
    -Objective- Spoiler Free
    In Gone Home you come home from a journey to Europe to find your family home empty. You then wander around the house picking up things trying to find those that trigger auditory journal entries from your younger sister or give clues to where other entry triggering items may be. There are also subplots about your mother and father which do not have auditory journal entries. After one to two (realtime) hours of searching the house you discover why your family is not present, the screen fades to black, music plays, and credits roll.
    -Objective- Spoiler Free

    -Subjective- Spoilers
    The stories told in Gone Home are generic. They may seem unique to people who only play video games, but such stories have been told before, with superior presentation, and superior depth in other artistic mediums. The main story is focused on the player character's younger sister. PC's younger sister has a hard time making friends and gets in trouble with authority figures because of teenage angst. It is then revealed that the younger sister is a homosexual, and the rest of the story is about her romantic involvement with another teenage girl. PC's parents deny their daughter's homosexuality and ground her for a month and disallow her girlfriend being alone with her with closed doors afterwards. Naturally the younger sister dislikes this because she is unable to see her girlfriend for a month and afterwards they would not be able to have sex. Then younger sister and her girlfriend will have to break up because of reasons, but then because of feelings they decide to stay together and drive away together, which is why neither of them are at home.
    The dad is a struggling author.
    The mom works in the forest.
    They have relationship problems and head to a couples retreat, which is why neither of them are home.
    Little sister's former male friend took his SNES back after finding out she is a lesbian, leaving PC with no games at all in the house. Thanks a lot, you jerk.
    -Subjective- Spoilers
  62. Sep 23, 2013
    This review contains spoilers, click expand to view. Let me tell you my experience from start to finish, and why I gave the score I did.

    I bought this for $20, expecting an ambient psychological horror story, as the game presented itself in the trailers as eerie but not filled with jump-scares, so I obviously expected creepy rather than scary. The moment I went in, I got chills down my spine at the sound design. Every little sound and movement sounded fantastic.

    Ten minutes in, and I'm enjoying the references, I feel the build-up coming towards me and I wonder if I'll walk into a room of a ghost, maybe a hastily closed door. But as I drag on, I realize the new initiative of the game: a girl who, as she ages, begins to show sexual confusion and melodrama. It's become a girl's cryfest. Fun.

    An hour in, and the only thing roping me in now is the detail they put in everything and the side stories, hoping they will lead to new tunnels. Nope, it's like introducing side characters that get used once and are never talked about ever again. At this point I'm pretty sure I know what's going to happen.

    Two hours in, I'm staring at my screen, thinking, "That's it?" There was no twist, no increased conflict, no actual ending. The girl just up and went with her lover, there is no chase, there is no panic enunciating from HER OWN SISTER, who would rather keep rummaging through her missing sister's junk. Then I think, "Come to think, what the hell about her sister?" The sister doesn't do anything, other than being a reason to walk around the house. No input from her was disappointing, definitely a letdown.

    Three hours in, and I'm uninstalling the game. Uninteresting, scatterbrained story and the budget was put into all the wrong things. I don't care about the price of this pen, or how your lesbian lover is in the army.

    Verdict: The game had an interesting idea, top-notch voice acting and sound design, but these points are null when you poorly execute a story. It's like trying to immerse yourself in a multi-million roller coaster ride that goes 3 miles an hour. The way to pick up stuff and move them is interesting, but certainly nothing innovative. The only way you'll enjoy and relate to this story is if you are a teenage adolescent, have never picked up a book in 3 years, and enjoy generic, predictable outcome melodrama. I do not recommend thisgame.
  63. Oct 31, 2013
    Absolutely the WORST game I have ever had the misfortune to play! This was billed as a "mystery" and had rave reviews from the critics so I plopped down the $20 and was regretting it an hour later.

    The game is so badly designed that it is literally possible to finish it in 45 seconds and all it entails is walking around listening to tedious teenage drama and THAT'S IT! No murder to
    solve, no ghosts to lay to rest no secrets to uncover, just a sappy love story that we are somehow supposed to take seriously.

    Since lesbians are involved it seems that the professional critics are jumping all over themselves to give it a perfect score notice how NONE of them gave it a bad review while MOST user reviews were negative! That right there should tell you something!

    If your idea of fun is to listen to a teenage lesbian croon about her badly written 90210-style romance (something the game ironically makes fun of) for an hour then this is the game for you! If however you want an actual mystery game and like your writing to be on a level beyond age 13 then avoid this money trap at all costs!
  64. Dec 27, 2013
    This review contains spoilers, click expand to view. This is one of the worst games I've every played. I even created a Metacritic account to write a review. This game presents itself as a suspense/mystery/thriller. Even the trailers indicated such. My boyfriend got me this game for Christmas, because I had been interested in trying it out.

    It starts out with a creepy feeling, what with the music and the storm. The house looks like it was ransacked. The lights flicker. The house creaks. No one is home, and you don't know where anyone is. You find out your father had a psychopath for an uncle, and it might possibly run in the family. Your mother is on the verge of having an affair. The house might even be haunted! All of these are the ingredients for a perfect casual mystery thriller. But no, this ends up being a young lesbian love story, and a pretty stupid one at that. The house isn't haunted, your father is completely sane, your parents are in couples therapy, and your teenage sister just ran off with her lover.

    It was a complete waste of two hours, in my opinion. I only gave it a "1" because I finished it. Silly me, I thought the story would develop further than it did.
  65. Jun 1, 2014
    A game with very little gameplay. Interaction is minimal and the length does not justify the 20 dollar price tag. The story was good but nothing deserving of a Pulitzer or any other award. If I want a good story I will always find better writing in literature.
  66. Jun 9, 2014
    "Mildly interactive fiction" might be a more appropriate term for this software, rather than calling it a game. Honestly, I've seen Japanese visual novels with more actual gameplay than this. Even then, it's not very good at what it actually does. It has no real skill-based elements, no replay value and the narrative isn't even very interesting.

    I cannot recommend this at any price,
    really. If you want a game with story, you're probably better off playing an old Sierra point-and-click adventure. At least, those are more entertaining. Expand
  67. Dec 28, 2013
    Luckily I got this "game" on a Steam special. I normally believe the story to be the most important part of a game, but there's no game here. Added to that the story is lame and I've read Sweet Valley High books with better plots. The writers were smart though cause this ~10 page story (didn't really keep track) woulf never have got anywhere as any other medium.

    If I could score it less
    than 0, I would. Expand
  68. Sep 5, 2013
    This game was EXTREMELY disappointing, the story is just dumb, and this type of game is all about story. I don't care for gameplay, i don't care for enemies or puzzles, i LOVE a good -story only- game (To the Moon being one of my favorite games of all time) But the story of "Gone Home" is flat, the ending is terrible and inconsequential. You don't care what happens to this stupid sister of yours, I was expecting a great shocking revelation or something and what we got at the end is just DUMB. DON'T BUY THIS. Expand
  69. Oct 21, 2014
    If your idea of fun is going through an empty house and looking at the same simple 3D objects over and over again and the occasional note or drawing, this game isn't for you.

    The narrative gets a lot of praise. But what narrative? finding a book or a letter can hardly be called a good narrative. You get some journal entries and that's where the whole of the story lies every now and
    then. But when you finally get them all, and listen to every entry one after the other. You will see this game exposed for what it is.

    This is one of the most vile, putrid, disgusting and sorry ass excuse of a "video game" I have ever played. It's all about hating males, female SJW crap and lesbian "love story" that is so smearing and plastered all over your face over and over until you want to boil yourself alive.
    Bonus! It's anti-christian, anti-God and anti family + it has occultism too complete with satanic altar and everything!
  70. Aug 22, 2013
    Twenty dollars for a poorly narrated coming out story? Is this some sorta joke?
    Credit where it's due, the gameplay concept is intriguing but the execution is far off the mark, it would have been a far more compelling game if the player wasn't put on such a linear path and when the narration and writing is so lacking it really detracts from the experience. It's borderline offensive how
    badly this game is made, to handle delicate subjects such as someone coming to terms with their homosexuality in such a hamfisted manner as this game does is plain tasteless. Expand
  71. Aug 16, 2013
    Gone Home is the perfect example of a game that shouldn't be game. It has a really good story and some interesting characters but that alone won't make a good game.
    Normally I would appreciate a game with a good narrative, I believe that the industry needs this kind of game, but a game is not a mere narrative it has to be the combination of sounds, images, story and interaction and Gone
    Home manages to fail in every aspect except for the story.
    Poor graphics combined with very bad textures and a terrible light effect makes the environment a lousy place to navigate through and that is a pretty important thing here since walking around the scenario 50% the game mechanic.
    The sound is average there really isn't much to complain but there is nothing to praise either.
    The gameplay, if you can call it that way, consists basically on walking around reading messages and notes.
    Gone Home is a pretty good narrative born in the wrong medium it would be a much better choice to release it as short film.
  72. Dec 20, 2013
    This is more a warning than a Review. Bought the Steam version (Windows) in October 2013. By then the game was out for some time but still in kind of alpha state.
    The controls are poorly programmed. In my case I have a joystick and rudder pedals. Searched in the forums and found that you have to disable the drivers of them to activate the keyboard and the mouse. Yes, not to just unplug
    them but to disable their drivers. Next problem was a black screen, so I stopped the installation and requested a refund from Steam. Steam just played dumb and asked me to read the forums.

    So, this is a warning not to buy a game which is clearly not bug-free enough to be sold...
  73. Aug 19, 2013
    This game is by far the worst point and click adventure game I have ever played. Extremely pretentious, no real puzzles or need to think at all, and it can be beaten in under a minute. The premise of the game sounded neat when I read it on Steam but this game is a ripoff for 20$, hell knowing what I know now I wouldn't even consider playing this game if it were free.

    To this game's
    credit, the way you explore the game, pick up items, rotate them, open chests, and cabinets is really neat. But that's the best part of this game, playing with items in the house. Expand
  74. Aug 17, 2013
    It has extremely simplistic gameplay and a narrative that is entirely forgettable because of the lack of any people to interact with. Who ever thought trying to experience someone else's memories by rummaging through their stuff would be a good idea clearly doesn't understand simple psychology, let alone what makes a good video game.
  75. Aug 18, 2013
    I'll tell what good in this game. Sound designs along with nice house makes the game very atmospheric. Unfolding the story by reading hand-written notes and letters is a nice feature, and many objects in the house is detailed.
    But this "game" doesn't have anything else than walking through a house, listening to your sister and finding your way to the end of the house. This takes maybe 1-2
    hours and in the end story is nothing special. $20 for a short walking simulator is too much. I don't recommend this to anyone. Expand
  76. Aug 18, 2013
    This review contains spoilers, click expand to view. Warning: This review also spoils Iron Man 3 if you haven't seen it. This review is also long.

    I am feeling mixed emotions at the moment. I literally just finished the game about twenty minutes ago. I downloaded it about five hours ago, but my Steam in-game timer says I have only played it for three hours.

    First things first: I barely read any reviews at all. I think I skimmed either Joystiq's or IGN's or something, I cannot recall. I saw some of the screenshots, and then I checked the game out on Steam.

    Missing family members? Check.
    Resident Evil-like mansion? Check.
    1995 spooky period setting? Check.
    Detective emphasis where you pick up items and look for clues? Check.

    So this game is obviously about either a murder, a haunted house, or some sort of missing family detective game, judging by the screen shots and Steam profile, right?

    I boot the game up. Title screen is pretty spooky and ominous. I bet my family's bodies are in that second floor left window because it's illuminated on the title screen!

    The game opens with a "Hey don't mind me, I'll find my own way home" phone call. I have an inventory system and a map. I'm digging it. It's dark, stormy, the lightning and creaking noises are scary and ominous. This giant Resident Evil house is deserted and abandoned. I decide that I'm going to hug the left wall the entire game, and check every nook and cranny. And I do.

    I learn about my "father's" failed book sales, I learn about the creepy voice message on the phone, read about my great uncle's will. I enjoyed the X-Files references, and the Street Fighter stuff was great. All right, every thing is pretty cool for now. I bet my family is dead upstairs or something. The atmosphere is awesome. I get genuinely creeped out the dark hallways and the thundering and lightning. I keep thinking there is going to be a dead body or a zombie or something every time I enter a new room.

    After a great first hour or two of scary lightning and ominous noises, things start to get a little weird once you get to the second floor. The first girl punk rock cassette was okay I guess, but now these other ones are annoying me. Oh, here's a story about a pirate captain uh cool? I'm not really feeling it, though.

    And then "it" happens. The moment that makes me say "Uh what just happened?" Remember the trailers for Iron Man 3? Remember how it seemed so dark and ominous? How Tony was all alone? How the Mandarin was such a powerful and evil guy? And you see it and like it at first, but then the Mandarin reveal happens? And following that scene, the movie just loses all appeal. You are no longer invested. What you thought and expected is completely replaced with confusion. That moment happened to me in this game.

    "Dear diary I like Lonnie." Uh okay. That's cool, I guess? Seems a little unrelated to the dark and ominous feel of the game. My family is still totally dead and murdered, right?

    Nope, all the ominous darkness and set-up is basically for naught. After that reveal, it turns into a high schooler's interactive "Dear Diary, me and Lonnie let's be pirate punks blah blah blah." The game attempts to return to the "dark and ominous" setting with cryptic clues about your deceased great uncle and stuff.

    A little further, I get a little more hope when I find out there's a pagan ritual going on and some Ouija board talk. I thought to myself, "Awesome. She's totally killed herself in the attic, right?"

    Nope. Your parents are away at a couple's retreat because your mom is probably cheating on your dad, and your sister at the ripe age of 17 with all of her wisdom runs off with a now AWOL Lonnie and the game ends.

    I'm terribly confused as to why they marketed it the way they did if the main story line (your sister is gay and ran off) has nothing to do with the dark and ominous setting.

    Did I enjoy it? That first hour or so going about the house was great. Scouring corners for clues, attempting to find out what happened to my family, old creaky noises, Resident Evil flashbacks, etc. But then after the "Dear diary" event, I just stop caring. It got to the point where the game mentions a Kate/Kaitlin, and I honestly forgot that it was my character's name. Other than a few postcards, I am just a boring uninteresting protagonist going on a easter egg hunt for my sister who is apparently a master at setting up cryptic notes and secret passages.

    Does it matter if Sam was gay or not? Not at all. Even if Lonnie became Lenny, I don't care for a high school girl's 3 hour version of Dear Diary.

    The game is misleading in its tone and advertising. Do I regret my purchase? I don't know. $18 is a bit much for a 3 hour game I will never play again. All the hype and great reviews are a little misleading. This game could have been a great spooky detective murder mystery. You could have been a protagonist that mattered. But nope. You are just a boring older sister that no one cares about it seems.
  77. Aug 19, 2013
    This review contains spoilers, click expand to view. This 'game' isn't even a game. There is hardly any interactivity at all. I mean, sure, you can flip a switch and lights will come on, and when you pick things up and they'll move, but that's hardly anything to write home (no pun intended) about.
    This, uh, thing, has been given great reviews because of it's supposedly 'deep' and 'insightful', but it's not. It's about a teenage lesbian running away with her girlfriend while her parents are on vacation. Whoop de doo.
    To top off this dinner of garbage, the game is 20 USD. 20 dollars for a game you can literally beat in less than 2 minutes.
    To summarize, Gone Home is an overpriced, pretentious, and sad excuse for a game.
  78. Aug 23, 2013
    As a storytelling experimentation, Gone Home hits the spot and hits it hard. The game feels interesting enough to drive you to go forward and learn what's been going on in your new house while you left. And every piece fits right into place. The 90's atmosphere is incredibly well rendered, and anybody who grew up in these times will smile at the VHS, audio tapes, old TVs, and overall looks of the house. The attention to detail is there, and is part of what compels the player to hear the whole story.

    But let's face it As a game in the strict sense of the term... Well, Gone Home is simply not a game. It's a VERY SHORT interactive story, that might be of interest to 15 years old girls.

    Video games are at a turning point, the indie market has grown, huge and mature, and I am the first one to rejoice at that fact. But Gone Home falls flat on his face when it comes to telling an interesting story. The ending is nothing more than pure disappointment, leaving me behind my screen, thinking "What That is all Am I supposed to feel something right now I had absolutely no sense of accomplishment when I got to the end of the story. No last minute twist, nothing sad, nothing happy. Just a big nothing.

    This game represents everything that is both good and bad about experimental storytelling. Its puzzle-driven narrative and great atmosphere makes you want to go deeper into the story... But it's shortcomings and lack of interactivity makes you wonder why is this a game and not an audio book. As part of a bigger game, it would have been incredible. Imagine that instead of having a cutscene that just unfoils the story to you, you would have to explore, read, listen, solve (easy) puzzles and just be attentive to what's going on around you.

    What I don't understand is how can a serious reviewer give this "game" a 9/10 or 10/10 The 7th Guest, the 11th Hour, Beneath a Steel Sky, Day of the Tentacle, Sam & Max... There are so many great adventure/puzzle games that manage to deliver a good story, and that actually make you feel like you accomplished something at the end, that I don't understand why Gone Home is apparently deserving of such high scores from the "professional" critics. Ironically, all these games are from... The 90's.

    Gone Home is simply an experiment in storytelling. Like many games are trying to do nowadays: Convincing people that the video game can be a great media to tell a good story. But Gone Home is very far from being the most interesting one.
  79. Aug 23, 2013
    While critics seem to adore the "progressiveness" of Gone Home, the reality is that it's one of the lowest quality games you're going to find. The story is dull and corny, and most of the pieces are told through paper scraps and notes that are months old yet somehow seem to still be sitting on top of tables or in waste bins that one can only assume never gets emptied. Even better is that you'll encounter moments such as finding a recent note about a boy that wants his Nintendo game back only to find another note from further back that says he's already gotten it back. There's really not much good to say about Gone Home. Especially when the level design makes it so you can accidentally stumble upon the ending. Not that it really changes much, because you already know how Sam ended up in the first few seconds when you find her runaway note on the door.

    Gone Home is extremely uneventful, and focuses on a poorly thought out character that really doesn't do much more than irritate the player with how little she cares about other people.
  80. Aug 27, 2013
    Short stories aren't games, especially when they have no game play. If the story didn't take advantage of lesbians, no one would care about the story.
  81. Jun 8, 2014
    I went into this game expecting it to be horror. Dark, stormy night, you're home alone and no one is to be found. Once I realized it wasn't, I was like, "well, okay, it's not what I thought, but hopefully it picks up soon.". Nope. It just gets more and more boring. This is not a game. You walk and click, without having any real impact on anything. I felt like a ghost floating around the house getting more and more pissed at my dumb little sister. So you're a teen lesbian in love, that's FINE, there is absolutely nothing wrong with that. But you expect me to be okay with her running away with someone who is now AWOL? That is a serious damn crime. It's nice the people writing positive reviews liked the story, but this is supposed to be a game. Something you participate in, help move along. Waste of money, seriously just bad. Expand
  82. QOO
    Nov 16, 2013
    I'm sorry, but Walking Simulator 2014 (Gone Home) should not be sold. What you get for 20 bucks is a 2 hour game at the most, with a boring story.. The gameplay is non-existent, so if you wanted a game, you'll be disappointed. There really is no appeal to this game, and no one should be buying this. There are adventure games out there that give more story and interactivity. Play them.
  83. Oct 27, 2014
    What is this.. I don't even...

    This is it, indie games need a damn reorganization if it should be taken seriously. If you want to tell a story make a YouTube video ir a movie.. Especially if you're charging a 20 for it. Jerk.
  84. Aug 19, 2013
    Unbelievable. If only games journalism was a licensed field of work, then we could strip it from everyone who rated this game higher than a 3 out of 10. This is not a game, and is an "interactive story" in only the loosest sense of both words. Yet another high watermark in a long-standing tradition of prominent games journalists broadly failing to do their jobs properly.
  85. Dec 1, 2013
    What a mystery! I don't mean the story, I mean why some reviewers have given this game a high score.

    It's too basic, lacking action, not scary at all, very short, and the story will likely only strike a chord with teenage girls going through sexual identity issues. Perhaps this is the reason why some reviewers have been kind, because it gives you a kind of "creepy house game" with some
    "notes on young lesbian lovers". It's a strange mix, seemingly forced together, but is awkward as a result.

    There's some enjoyment to be had with exploring, but soon it becomes apparent that there's nothing much happening with this "game" and that it's basically just a boring story told via a simple "pick up this key"... "walk upstairs"...."open door"... the end.

    Anyone who describes this game as "art", either doesn't get out enough, or doesn't know what games are capable of, or has an agenda to push this game for whatever reason. This game could have been a lot more. It feels like level one. Now, where's the rest?
  86. Aug 20, 2013
    Bland and insipid, are the word I'd pick to describe Gone Home. It's seems to be another game from people who apparently have no interest in making games, there are no puzzles or enemies just exploring a deserted house, it is the bare minimum of interactivity to technically be called a game. The story, what there is of it, is presented in the most circuitous way possible and it's not all that interesting or compelling. I really do not understand what the critics love about this "game". This should be called suburban exploration simulator cause it really does seem the creators stumbled on an urban exploration blog somewhere and though it would make a good game. Expand
  87. Aug 21, 2013
    A “video game” about walking around an abandoned house, reading letters and whatnot, while a narration explains everything to you, doesn't sound all that remarkable. The plot seems to be getting a lot of praise, but I found it utterly vapid and a complete waste when compared to the game's atmosphere. It astounds me as to how this “game” is receiving perfect scores. I think a lot of the approbation being dumped on Gone Home is merely because of the homosexual subject matter. Expand
  88. Sep 1, 2013
    Overpriced, way too short, and not much of a game. It is being pushed on the merits of it's story, which isn't all that great. This game has a bunch of positive reviews from people trying to push the politically correct agenda and rate it highly because it features social issues they support, but they are completely ignoring it's lack of merit as an actual game.
  89. Aug 25, 2013
    This visual novel gets this score from me because of 2 things: the price and the length (also probably because they don't state its a visual novel, which it is.) $20 for 20 minutes of audio clips and the screaming female punk music of the 90's scattered across an hour of walking around a house. The story is probably the only thing that gives this any points in my book, and you can see why there are some very positive and very negative reviews. But even with what the story is about, the length to price is unforgivable. Expand
  90. Aug 17, 2013
    This game is more akin to an interactive movie. That could be okay, but the point is, this game is short. Too short. One hour short. And it's not good.
  91. Aug 25, 2013
    This review contains spoilers, click expand to view. Gone Home is one of those game that tries to be different. Instead of focusing on gameplay, one of the main pillars of video games, it focuses on story. There is nothing wrong with that and many games did this successfully. Gone Home however, doesn't. You find yourself returning from a road trip and arrive at your home. Nobody is there, but a note on the door explains your sister Sam has left and cant welcome you back home. The gameplay consists of a maximum of 2 hours of you picking up and examining your family's private possessions. Maybe the story has peaked your interest somehow up until this point, but prepare to be disapoint. Your sister has left home because she found out she was a lesbian and your parents didn't approve. Why she was unable to write this on the note on the door is completely left out. Also, the reason your parents aren't home is because they are on an anniversary trip. Incredible anti-climax. The rest of the story seems to contain loose fragments of information.

    My recommendation? Either buy a game that has actual gameplay value with or without a good story. Otherwise, read a book. If you actually want to play a video game that acts more as an interactive book, maybe try "Dear Esther". Gone Home however, fails to produce an interesting or good story.
  92. Aug 24, 2013
    This "game" has no gameplay; it's basically a $20 movie, and even the biggest blockbusters don't cost that much for me to go see. $20 for a boring, cliched movie trying to pretend that it is a video game. Yeah, nah, off.
  93. Aug 24, 2013
    This review contains spoilers, click expand to view. Wow. Game.

    Your sister is a lesbian and your mother is cheating on your father...whoopdeedoo.

    I do like how it played with my expectations but besides that it was very bland. I think people are really getting onboard with this game because of the sister-is-a-lesbian-who-runs-off-with-her-military-lover story-arc. This may be enlightening, endearing, or perhaps even shocking to some people. However as a person who is already comfortable with same-sex relationships this game loses its impetus. It merely becomes a rather ordinary (and ultimately boring) experience.

    I do believe that there is a need for games like this to be played, especially by the ignorant. But for someone that lives in a place like, oh, PORTLAND OREGON, this game is a hideous waste of time. I felt like it was trying to teach me something that I already knew, to impart some piece of its marvelous 'wisdom' upon me and help me be a better person. Too late. That's ultimately what this game is, it's late to the party. Not just hours late, but decades.
  94. Aug 25, 2013
    "It's a two hour game, almost devoid of challenge, and without replay incentives"
    This is a quote from a review that game this game a 10/10. I fail to see how you can give a "game" without any gameplay characteristics a 10/10. This thing would be no different if it were a movie or visual novel. You may or may not enjoy the story, but a good story isnt a game, it's a book. If you want to
    play a great story centric game, play Planetscape Torment, The Longest Journey, Myst, even Penumbra.
    It's a crime that this game is being fawned over, I hope capable developers don't try and emulate the success that this thing has received instead of developing real games because at that point Gone Home actually begins to have a negative impact on gaming.
  95. Aug 22, 2013
    While the concept of a story based game is all well and good, and a game without conflict is also well and good, Gone Home's narrative is trite and boring. There is no conflict, there is no mystery, nothing happens. You get some audio logs detailing the relatively boring and uninteresting lives of a family, learn where to go, go there, and the game is over. Perhaps, if this game was five dollars or less, it might be worth looking at merely to expose yourself to something which is experimental. But for 20? Gone Home is barely worth your time even if you want new experiences and certainly isn't worth your money. Expand
  96. Aug 19, 2013
    I'm someone who defends The Last of Us as a "game." I'm someone who defends "Little Inferno, The Walking Dead, and Thirty Flights of Lovin." There is no defending "Gone Home." There is no gameplay. There is no game.
    The much lauded story (the ONLY thing this game is dependent upon) is nothing more than someone's Live Journal or probably a Fictionpress short-story that I read 10-15 years
    ago. Story has nothing to do with the gameplay. You aren't even part of the story that's being told. You are told someone else's linear and melodramatic story while you pick up a random object and spin it around just so you can trigger the next voice over.
    Voice Acting is good and I did like the creepy ambiance (even though its a complete lie), but nothing in this "game" is worth the $20 price tag. I bought "The Graveyard" and I didn't feel as ripped off about it than I am right now.
  97. Oct 4, 2013
    This is one of the good sample of "ridiculously overrated short story types" which shouldn't be released to cruel and very elective PC platform. Especially for 20 dollars. Really?! You can buy bundles by that money. PC gamers expect much more than this however just because of it's an emotional story-even though it's a bad and very very histrionic one, so that i would almost puke- players want to experience it.
    Actually producers of this game can tell us what they want to in 2 paragraphs instead of making 1 hour game. Besides it is short, it is so boring, overly histrionic, average graphics but nothing.
  98. Aug 17, 2013
    Gone Home is, well, not a game. It's a $20 "experience" that puts you in a house and tells you to rummage through your sister's things. Not much happens. In fact, nothing happens. It's on the level of other "interactive stories" such as Dear Esther. If you were into that kind of stuff, then by all means purchase this... thing. If you were looking for a game then you're in the wrong place, brother.

    Probably the worst part is that, for all its emphasis on story, Gone Home doesn't say much. It provides limited commentary on a social issue, but nothing that hasn't been said before.
  99. Dec 26, 2013
    I'm not going to say this "isn't a game" like lots of other people here. Art/mood/atmospheric stories are just as worthy as "games" as the shooter kill-em-all games they churn out near endlessly. In fact, most of my favourite gaming experiences are games with a similar emotional and atmospheric tone to them. But this game in particular, in my opinion, was poorly executed.

    Let me
    explain. The game begins in a foreboding way, entering an empty old house in the middle of a storm, one of the first clues involving a young girl crying over an answering machine. As you go on, the mood continues its intriguing pull, taking you through a father obsessed with conspiracy theories, the brief story of the "ghost" of the house, and other dark family secrets that could really go anywhere. As you follow the clues you gradually discover the sister's lesbian relationship and the trials they go through until you reach the very end, an attic surrounded by red lights with a note saying "Do not enter when lights are on". What horrible thing awaits you here? With all the buildup it's bound to be something intriguing.

    Nope. All that you find in the attic is a saccharine "twist" ending where the sister's girlfriend realizes she wants to be together more than any of her other life aspirations and they run away together. None of the foreboding atmosphere, the unsettling clues, any of it, pays off whatsoever. All of the families problems are resolved in a sugary sweet success and everyone goes home (yuk yuk) happy.

    Now, I feel I should clarify that I am very much pro-gay relationships. But basically, I felt betrayed by this game. It's like following an engaging abduction mystery only to find out that the victim wasn't kidnapped at all and was simply off visiting her mum in the next town. You shouldn't have to hijack another genre and pretend your game is one thing and then shift towards something else at the last minute in order to make it seem more compelling a story than it actually is. All of the red herrings just really made the ending feel cheap and essentially made all of the buildup and excitement I'd been feeling disappear in a disappointing huff. The story was not deep or profound. It relied on faking an atmosphere in order to get a point across that, these days, I don't really think needs to be snuck in under the radar anymore.

    The disappointment alone means I cannot in good faith recommend this to anyone else.
  100. Aug 22, 2013
    This game is a big disappointment, it starts out mysteriously and gets exciting and creepy sometimes and gets your hope up for a mindblowing ending but it's just not what you expect. I only give 3 score because the voice acting is good, but this story, i can't tell how disappointed i am.

Generally favorable reviews - based on 55 Critics

Critic score distribution:
  1. Positive: 48 out of 55
  2. Negative: 0 out of 55
  1. Jan 5, 2014
    A beautiful, emotionally engaging, artfully crafted game, completely centered around exploration and telling a mature story through interaction.
  2. Dec 2, 2013
    A story that will move some and alienate others.
  3. Nov 10, 2013
    Gone home is a beautiful story told with talent. The total immersion and storytelling brings a sense of renewal in the world of video games. Unfortunately, lifespan is too short: 2 hours are enough to see the end.