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Mixed or average reviews- based on 1521 Ratings

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  1. Sep 16, 2014
    Gone Home is a game that touches on "sensitive" issues and has a political agenda which is the only reason why this game has been praised by "critics." For $20 you'll get 1-2 hours worth of gameplay. You'll walk around your house searching for what happened to your sister and parents. You'll open doors, search drawers, and shuffle through socks to find notes and other items that will lead your on your journey. It's actually fairly linear since you're basically set to "Find X key to open X" And then you find the key, move to the next area and repeat until the game is over. The twist is that the story deals with a (spoiler!) oppressed lesbian. Honestly, the story itself sucked. I was never given a reason to care about this girl and she never seemed interesting in the first place. Yet, I enjoyed my time with the game. It was fun to roam through the house learning new things and I never got annoyed trying to find a specific item so it was quite casual. However there really wasn't anything great about it. The only possible reason i can see people giving this such a high score is because for some reason if you don't agree with a feminist or LGBT you'll be deemed intolerant or some other crap. This game only seeks to put fuel to the fire which is quite disappointing. Expand
  2. Jan 1, 2014
    This is one of those few "believe the hype" games. A unique and interesting way to tell a story but... As the mixed reviews on here show, if you're not willing to immerse yourself in a gentle story of discovery then this isn't for you. I found it touching, satisfying and bold. A turning point for what games can be.
  3. Mar 1, 2014
    Gone Home is more of an experience than a game. Much like titles such as The Stanley Parable & Dear Esther, there is no real gameplay as such, but instead you are a participant in an interactive story.
    You play as Katie, a young woman who has just retuned home after a year long trip to Europe. When she arrives in the middle of a thunderstorm she finds her family's home both extremely
    untidy & empty. As you explore the house you find notes left by your younger sister Sam, explaining what she has done in your absence, as the seemingly unconnected notes begin to link together following a story of growing up as a teenager that nobody seems to care for or understand, you are left with one question. What is in the attic?
    Gone Home first appears to be a horror game, however you will never encounter any enemies, nor should you be scared. However due to the ominous mystery of what is lurking at the top of the house and the excellent atmosphere being alone in a big house in the middle of a storm, you will regularly feel uncomfortable.
    Exploring themes such as bullying, homosexuality, the paranormal and domestic family life, Gone Home is a story we can all relate to in some way and despite being one of the less gameplay intensive items on the market, it is something that is worthy of your time.
  4. Aug 18, 2013
    Be prepared for what you're getting into here. This is not a game. It's an interactive story and a very good one at that. I very much enjoyed the subject matter and the direction the game went. I won't spoil anything here but know that there will be quite a few people who won't agree with where this game went. That's just human nature. But you'll know going into, if you have a faint idea of what the game is about, if you'll like this game or not. I do feel like this "game" is a bit overpriced at 20 bucks as it's literally just a story and nothing else, especially for the length (barely an hour and a half long). But it's a very nice, thought provoking story. It's truly a nice surprise to see how far media has gone in the last few years when dealing with certain kinds of subject matter and this is no different. However, this is still being billed as a "game" when it should have been more of a book than anything else. I can't give anything about a 7 to something that pretends to be a game and isn't one. Expand
  5. Sep 13, 2013
    the most overrated game of all time i tried this game due to critics but i wish i didn't this game is not good at all it is the most boring thing i've ever played
  6. Feb 3, 2014
    Probably the best "non-game" I've played yet with a comprehensible plot, fitting music and decent graphics. Just make sure you don't go in expecting any puzzles as this is another of those games where discovering the narrative is the sole focus.
  7. Jan 2, 2014
    Although it's very short I found this game to be fun to play and very touching in the end. It's also a great reminder that a fun and rewarding game doesn't have to involve killing stuff
  8. Jan 1, 2014
    Well, what to say? This is probably 1st game I'll give score 0. It's first extremely bad graphics, but that's not crucial because lately we have few indie efforts with bad graphics but extremely fun games!!!
    In other side, Gone Home have nothing. It's just walking through house and read some letters. It would probably be more fun as textual adventure from 80's.
  9. Aug 17, 2013
    A very short lived, exploratory, quasi adventure game for PC. Take on the role of a character that has just come home, wander around a house, rummage through people's belongings and uncover some very minor story details along the way.

    Game play length is roughly 90 minutes long, that includes finding everything. No game play mechanics besides walking around a house and digging through
    stuff, it's less entertaining then a "search and find" adventure game and costs twice as much.

    The developers would have been better off writing a 'choose your own adventure' book then programming a game. Avoid at all costs.
  10. Aug 11, 2014
    I disagree. 9 or 10 is too much. Gone home is just a good game nothing more. It feels real, but I think it still lacks many things to be that perfect.
  11. Nov 6, 2013
    Gone Home is an adventure game where you play as someone coming home to a new house after spending time in Europe, only to find that nobody's home to greet you. The dark house with creaky floorboards and faulty electrical wiring makes it pretty spooky, and sets a dark tone that makes you wonder: was everyone just busy that night, or is there something happening in the shadows? As you explore the house, checking out objects and reading letters, you start to catch up on what happened in the year the protagonist missed, leading up to the secret behind the empty house.

    Maybe I'm overselling it. I certainly enjoyed exploring the house and piecing together the puzzle, but this is definitely an artsy sort of game, and it's definitely not for everyone. The game is slow, and you do little besides explore and read. But, the story is itriguing and the house is pretty realistic, so if you do enjoy exploring and reading, you may really enjoy this game.

    The controls are done well. There's generally no music, though you can listen to a few casettes you find along the way. The sound is pretty creepy between the thunderstorm and the house's noises. The entire experience is really short; I finished it in 2.5 hours.

    For such a short game, I don't think I could recommned it at all for $20, but this would be a great game to pick up on a Steam sale. I enjoyed it, and fans of exploration-based games will enjoy it, but Gone Home won't be worth it to you if you are impatient or have a short attention span.
  12. Sep 29, 2013
    Its got alot of hidden secrets but not as many as i expected.. I expected it to be the game itself to be a whole lot longer and with more storyline to it but i guess this is it! It's a nice game, dont get me wrong but i could'nt have hurt to put in more to make the story go deeper and the game be alot longer.

    When i started playing it.. I could already tell within just an hour of play
    that the game could be ran through but i don't run through things. I go back and pick up the peaces like the stuff that i have'nt yet discovered or had a glance at yet. The creators were aiming towards a good direction, should'v kept going.. Still good however and with some interest. 7/10 since my experience in gameplay and the fun i had exploring was pleased. Expand
  13. Jul 20, 2014
    ~Please note, that I have only seen a Let's Play of Gone Home, and have not actually played it~

    STORY -
    Gone Home's story is nothing out of the ordinary, and consists of a girl called Katie coming home to see her parents after travelling the world. When she returns, they are missing, and she has to try and find out what happened to them. It sounds a bit like a plot from NCIS, even
    though it's a setup for something truly different, yet sadly becomes easy to predict what happened to Sam Greenbriar very early into the game. It's not particularly unique, but it portrays what it's trying to get through beautifully.

    Much like a lot of "Walking Simulations" (Adventure games, as we used to call them), the gameplay is extremely basic and slow-paced. It involves you finding a series on letters from your sister, as well as side-clues to help you figure out what's going on. The gameplay isn't the core focus, but it's still functional. No issues here.

    Graphically Gone Home is quite nice. It looks fairly cartoony for the most part, and has a nice amount of detail on everything. The lighting effects are basic, but atmospheric, and it all looks very clean and well done, with a couple of badly textured areas.

    Gone home isn't for everyone, but if you like Adventure games, you'll be right at home here. Don't be fooled by thinking it's a horror game (Which may have been why some were disappointed, looking through Metacritic), it's actually a very heartfelt and beautiful game, that I strongly recommend, however, I understand that this game isn't for everyone.

    -Functional Gameplay
    -Nice graphical style
    -Great story
    -Fairly good detail
    -Voice acting is really good

    -Some poorly textured areas
    -A little too short.
  14. May 17, 2014
    This is a good little interactive story. The graphics are good and the single voice actor gives her character some soul. In my opinion interactive stories are a genre of gaming like RTS or RPG to first person shooters. But it is very niche. Only buy this game at under $10 because of the length per dollar you get.
  15. Jul 11, 2014
    This review contains spoilers, click expand to view. Plain and simple, it's an interactive story. I'm not knockin' it for that. It's just that.....
    ....that ending was absolutely ridiculous! I cracked up so hard. To summarize, the main character's little sister has a lesbian love affair, and their Ouija board tells them to run off together, and the parents are gone looking for them. That's why you come home to an empty house, lol!
  16. Nov 1, 2013
    Let’s begin by confirming what others have been saying that there is no way this game is a 87. Paying $20 for a few hours of gameplay inherenently made me feel cheated. There is really no replay value.
    When you first get dropped off and realize that something is not quite right. You get the sense that you’re in for a treat and the game will be every bit as good as the critic scores
    suggest. Unfortunately, the “twist” comes somewhat early, which really kills the mystery to the game. That feeling of unknowing mystery from the beginning quickly dissipates. There are a few times where you think that the game could reintroduce a sense of mystery, but those themes lead to nothing and feel like immensely missed opportunities. Luckily, The atmosphere at has a twinge of creepiness that just goes along with being in a mansion by yourself. It never really amounts to anything. Additionally, the gameplay isn’t too varied. Pretty much all clues are in the form of scattered documents. I found it too often that pages 1, 2, 3, 4 of one document are at completely different corners of the house. It really does feel like a contrived bread crumb for you to follow. The game is a great concept that I hope will be expounded (to a much greater extent) into the future. While there are a few surprises, this game could have been so much more and it is the first feeling I got when I had completed the game. Expand
  17. Jan 28, 2014
    There are many games in our time that are story-driven and offer perfect emotional journeys and payoffs. Take The Walking Dead, The Last Of Us, Bioshock Infinite. Those games have something in common, besides being fricking awesome: They have pitch-perfect narration, and Gone Home does not only has some of the best pacing in video games, but is a completely revolutionary tool to tell a story.
    Never thought I would play this game, as I thought it was a horror game. But the praise started coming and I said to myself "This must be a very good horror game, in fact, one of the best of this generation" and I had to play it as I am totally hooked when reviewers said "The Story is absolutely amazing".
    So I went into Gone Home, half-scared, half-having-high-expectations. The result was surprising. This is not a horror game, in fact, it is barely a video game. You arrive at your house and find it alone, with your family missing. You start collecting cards, audio logs and diaries to get to know what happened.
    You probably expect everything to be video game clichés: Someone died probably, and everything gone to hell, and you will find a body, blah blah blah. But Gone Home's story isn't a Video Game Story. It's a human story, something completely normal, familiar and devastating. The Love for a family or for our lover. Once you discover the secret behind the disappearance of your family, you will not be astonishingly shocked Bioshock-style, but begin to think how what happened was what had to happened. Don't want to get into spoilers, but let's say there is barely a "twist" here. It's just a family story, from beginning to end.
    The 2 hour campaign finishes, and the game is immediately a decoration. A book. You can read it again, although it will never be as good as the first time. Gone Home is meant to be played once, stress-free and with little knowledge as possible. It is one of the most interesting games of this generation.
  18. Aug 19, 2013
    10 minutes. That's what will take you to finish this "game".
    Not even worth a pirate, don't waste your time with this garbage.
    You can find much better stories in books, and if you're playing games for the story I really suggest you get the out of gaming altogether.
  19. Aug 17, 2013
    The story is good, the exploration is exciting, but at the end, it just ends. It reminds me of Dear Eshter, but with more paths and more things to interact with. With so much stuff laying around, this could have been a first person adventure game with puzzles and secrets. Anyway, it feels like a good experience and a bit overpriced.
  20. Oct 17, 2013
    There's a group of people like me who have been yammering for years about the untapped narrative potential of games. These people will be delighted with Gone Home. Admittedly, it's more of a proof of concept than an actual game, and it's ugly, clunky, and overpriced. But it's very well-written, the voice acting is excellent, and if you're wired the right way, this small, ordinary story can be incredibly affecting. It lingered with me long after I finished playing. And, perhaps most importantly, Gone Home does prove something: that you can use games to deliver a narrative that would not work in any other medium. Watching a film about someone rummaging through an empty house would be a dreadful experience but doing it yourself makes all the difference. I sincerely hope that Gone Home will be an inspiration for other developers to pursue and expand this genre. Expand
  21. Oct 28, 2013
    I picked up Gone Home cheap after seeing rave reviews of the game and despite such a respectable price; it is apparent that such write-ups are inflated. The game is incredibly bland despite an intriguing and engrossing story. The atmosphere is tense and the setting superb but the overlay gameplay is extremely linear and most exploration is meaningless or pointless. The lack of depth really shows as you steadily progress to the finish in just a couple of hours. The latter part of the game feels extremely rushed as the intrigue declines and the narrative speeds up to a mediocre conclusion.

    It's a real shame as the potential here could've lead to a very broad and gripping story but many gamers will be disappointed that the final product is lacklustre at best. It's still a cheap indie game at best but I think the critics have been extremely generous in their scoring as Gone Home lacks in so many areas which could've been developed more in-depth to give a longer and more absorbing game. It's worth a fiver for a rainy weekend but don't expect too much in longevity or drama. A wasted opportunity of what was a promising concept.
  22. Aug 18, 2013
    No one can write a proper review of Gone Home without spoiling everything, but I'll try. Every review you read should tell you that the narrative in this game is incredible and moving. But this is an example of a story that couldn't be told as well using any other medium. The year is 1995. The player plays as Katie, who comes home from a trip across Europe to discover that no one else is home. As Katie, you search your house in an attempt to discover where your sister Sam went. Sam left clues for you, scattered throughout the house. As I played, I really felt as if I had come home to my (creepy) house and was trying to solve a mystery that my sister had left for me. And as time went on, I got more comfortable with the house. As the story picked up, I found myself unable to stop playing. I'm so impressed that this was made by only a few people. I'll definitely pick up whatever they release next.

    P.S. Many people are complaining, "It's only a few hours long and it costs $20!" But the length is exactly what it needs to be. There's no useless padding like there is in most games. If you value your time, you will appreciate the length.
  23. Feb 15, 2014
    This review contains spoilers, click expand to view. I cant believe the thoughts of the negative scores of this game. You should be all ashamed of yourself to criticizes a girl being different as a child and growing up finding herself. The game is really well made even if it was like 3 hours its the experience that got to me. Expand
  24. Sep 8, 2013
    A fantastic narrative with great exploration and detail in every corner. A great indie title any exploration fan needs to play. Great graphics, atmospheric setting to the point of being unnerving exploring the house alone. Accompanied with the great voice acting make this game a winner.
  25. Aug 22, 2013
    This review contains spoilers, click expand to view. Why even try to make it scary?
    I didn't pay for this game and it sounds like I was better off, as it is less than 2 hours long. It tries to be scary and atmospheric and then at the end you are left thinking, "is this it?" It's ground breaking in the slightest, point and click interaction isn't new, it's a favorite genre of mine but I was expecting more. To try to scare you with bad scare tactics and then have such an uplifting ending is bizarre to say the least. You know what would have been a better ending? A suicide pact and the mom leaving with the ranger. You could have been finding their bodies. So her father was distant, the mother would be running off, and she'd be loosing the girl. That would have kept the horror feel, the sadness of forbidden love. Although come on, it's the 21st century no-one is shocked by lesbians anymore, it's par for course. They exist, they're nice people, we're over it. Stop milking it just to get reviewed by people who think if they say the game is bad they are somehow bigots. Political correctness at it's best is what you can see from the reviewers. One thing that made me laugh about the game is all those bathrooms and no mirrors. Not a single mirror in the house, strange that. Kind of a cop out. Almost like they didn't have the budget but perhaps with the high price of this game they can show you looking in the mirror in a sequel. You can't do a scary atmosphere game without taking advantage of mirrors. I'd recommend you experience the game, it had some cool points, but don't pay full price for less than 2 hours.
  26. Aug 17, 2013
    Not much of a "Game" but rather an interactive story. Could have been an interesting experience if the story wasn't so obvious, I knew the entire plot within the first 15 minutes of the game, and the ending was so stereotypical which left me closing the game in major disappointment after finishing it. Also with only 2 hours of gameplay and literally zero replayability it is quite a steep price.
  27. Dec 27, 2013
    A remarkable experience. This is one of the most intimate stories I've ever seen in any game. The atypical style of delivery, letting you wander freely through the house as you choose and uncover the story at your own pace offers a unique way to experience the story. Differentiating itself from similar games like Dear Esther which take you on a guided tour through a pretty landscape, Gone Home is able to drop you into a strange environment and unravel the story out of it like a tangled ball of yarn.

    It's certainly not a game for everyone. It's very quiet, and the narrative is very discreet. But beyond the people enthusing about it being a 90s time-capsule, or whining that it's not "scary," you have a stark, gorgeous, and solemn game that offers a touching, conflicted coming-of-age story that is worth appreciating for its subtlety and honesty in a way that few other games are able to capture.
  28. Oct 8, 2013
    I tried. I genuinely tried to find meaning in this game but it just isn't there. A girl at home with a dot on her forehead...or her eyes? bad graphics, they should have at least shown her body. In a gaming world where everyone is trying something new it isn't unheard of to make a game like this. but the graphics and the boring aura of the game made it BAD
  29. Aug 19, 2013
    Ok. I will try to be fair with this game. It is a very good experiment. And I enjoyed while it lasted. But on the other hand. It is very difficult to call this even a game (note reading simulator maybe?). And mainly it takes to complete like 2,5 hours if you are checking everything. Plus there is basically no replay value. And the price is not adequate to this. My suggestion wait for price drop or some humble bundle, then get it really cheap and enjoy this experience for the price that corresponds the amount of gameplay. Expand
  30. Nov 17, 2013
    When I played this I was scared. I know there, well I don't think there is any ghosts but I was scared. Like really really scared. The games gameplay is scary/creepy and the graphics look cartoony. I only got to the boy or girls bedroom I was confused on who sleeps there but does it matter?

    -Seems scary
    -Bit too dark
    -Cartoony graphics
    Score: 78/100
  31. Dec 17, 2013
    Again with the walking simulators. Indie developers, take a note; WHEN MAKING A GAME, DO NOT FORGET TO IMPLEMENT GAMEPLAY. It's that simple.
    This game IS better than Dear Esther, though. At least this game has SOME form of interactivity.
  32. Aug 17, 2013
    It just wasn't for me. For a game that is $20, its far to short (2 hours); the design/architecture of the house is oddly in-normal and amateur, and the story just didn't do anything for me. I guess this one just fly's over my head as I cannot understand the critics answers for a 100%. I give it a 3 for its creepy atmosphere.
  33. Sep 3, 2013
    This IS a game and it's fantastic. Probably the best of 2013 about as good as "The Last of Us" in completely different ways (although both use environmental storytelling). We learn so much about these characters without necessarily interacting with them directly and the way it uses subversion is masterful. Easily worth $20.
  34. Oct 3, 2013
    Decent voice acting doesn't save this game. I'm fine with exploring a house and discovering a story by piecing together scraps of info, but even that task was too challenging for the developers, who had to also use a voice-over of some sort of diary which you haven't found yet, which makes no sense in the context of the game. You had to piece together things in games like Myst too, but at least you weren't interrupted by a voice from the sky spouting drama and exposition and trying to fill in wholes in the story, what the hell? This is a game made by elitist idiots who think themselves "above" making an actual game, their only end goal is to tell a story that might have been provocative and ground-breaking if this was the 1950's, but it's 2013, nobody is shocked that you are homosexual and it doesn't make your life any harder or easier or anything other than anyone else's, you are not special and nobody cares about your overinflated drama. Avoid this at all costs, it's just a waste of time. Expand
  35. Aug 17, 2013
    So... yeah, it was good.

    Got trough in good one hour and a half but there's probably double the length if you really digg into it. It wasnt bad since it made me go trough several emotions. Is it worth 20$? Well, i dunno. Think 10$ would be more appropiate but on the other hand the game actually is pretty unique.

    Short, if you liked Dear Esther you will probably love this one. If
    you're expect a real adventure, think it over twice. Expand
  36. Koo
    Nov 3, 2013
    Like Dear Esther before it, Gone Home is a gaming experience more than it is a mere game. Gone Home lacks objectives, NPCs, enemies, and weapons. But what it does have is a beautifully realized world I felt a part of while I played the game. As you can tell from the other reviews, Gone Home is either a game you will love or one you won't. If you are looking for a relaxing gaming experience you can complete at your own pace (I completed the game in 2 hours) try Gone Home. If you are a curious type of person who enjoys a good story and likes to discover new things, try Gone Home. Gone Home isn't your typical adventure game. Like Dear Esther it is a journey and an experience. And also like Dear Esther, I enjoyed playing it immensely and will remember it. Expand
  37. Aug 25, 2013
    At 2 hours odd there is certainly the question of whether you get your moneys worth out of this game, and I really understand the negative criticism leveled at Gone Home on this issue. For this review however I am going to put that to one side in the scoring. If you don't want to waste the price of the game on a couple of hours, don't buy it.
    Gone Home is a short story told bloody
    brilliantly. The story develops as Katie, the returning daughter/sister finds written notes around the abandoned house. This has always been a problematic device for furthering a plot line, and is used extensively on a lot of AAA games. If I wanted to read a book I wouldn't grab for my console and controller right? However in Gone Home the place and time is set by the visual surroundings:the books, video and cassette tapes found around the house along with the posters on the walls and decor evoke a wonderful sense of the '90's. Apart from the main story, there are written and visual clues to a number of other characters and side stories that draw you in and deepen the mystery.
    Where the game does fall down in my opinion, is the developers overriding wish to subvert the deserted mansion tropes that are so carefully set up. 7 outta 10 may be a little harsh, but this really left a bad taste in my mouth at games end.
    If its action, rpg,puzzle solving, strategy or platforming you want, this game is going to disappoint.
    But as far as story telling goes this is a nice example of what video gaming can do
  38. Sep 13, 2013
    This is the worst "game" I have ever played. I bought into the hype and purchased Gone Home a day or two after release. Late-night Lifetime Network-tier story, Bad graphics, bad aesthetic, boring environment, poor sound quality, 90 minutes long, and $20. This is the first time I have ever had buyer's remorse toward a game. The meta score shows just how out of touch journalists are with what a majority of gamers want out of a video game. Expand
  39. Jun 9, 2014
    This review contains spoilers, click expand to view. Thanks, Fullbright... Thank you for relegating LGBT issues to being the punch-line of a terribly dreary, repetitive and rather pretentious interactive story and having the gall to charge $20 for the experience.

    ... End sarcasm mode.
  40. Dec 29, 2013
    Is there one true definition of a video game? For me, it's an entertainment piece whose medium of experiencing it is through player interaction, as opposed to experiencing a piece by listening, or reading, or viewing. Can we not go any further than that? Can we not exclude and isolate perfectly serviceable games simply because they don't fit a bracket? That way, we miss out on a lot of great games that otherwise wouldn't exist.

    In that regard, Gone Home is actually more of a game than GTA5 or The Last of Us or COD: Ghosts. It doesn't have cinematic cutscenes which feel more like a movie than a game, it doesn't have high-end motion capture with professional actors. It doesn't have elaborate set pieces with Frostbite 3 engine. It tells its story through playing; through the basic tenant of video games: interactivity. You experience the story, not by cutscenes, but by playing it. Just because it doesn't have combat or violence doesn't mean it's not a game. In fact, it's even more of a game than most triple-A games we play today; it utilises the potential of the medium. It shows what we can do with minimalistic gameplay meaning a lot. It's up to the player to decide how deep they want to dive in to Gone Home.

    With all that said, it's capable of delivering a story so powerful and unique that you can't help but be impressed with its sheer bravery. It shows what we can do with gaming, and it shows the power of gaming over other media, like film or literature. Therefore, Gone Home is as true a game as you can hope for.
  41. Aug 18, 2013
    This review contains spoilers, click expand to view. Words can almost not describe what this emotionally gripping story of a misunderstood teenage girl makes you feel. It gives you a feeling of happiness, sadness, fear, and even humor at points, but in the end it chooses a route that you at first believe you will dread that actually gives you a sense of hope and happiness that shows that love is a powerful force that can drive people to do things that some would call foolish, but I believe it to be extraordinary. Not since The Last of Us has a video game made me shed tears, but instead of tears of sadness I shed tears of happiness and joy for an ending that denied usual trend of dark, gloomy, or even uncertain endings and gave us the fantastic narrative that is Gone Home.

    Absolute 10 out of 10
  42. Dec 25, 2013
    I've never played anything like Gone Home. Every second seems like something terrible is going to happen, but that moment is postponed until the end of the game. The game is about exploration, and while we explore a deserted house in a scary scenario we discover what is really happening. We found the house littered, and the player can interact with what he finds throughout the game, allowing the player to put the story together. Which brings us to a heartbreaking conclusion, in a game that tells a better story in just two hours than most games in 20. Expand
  43. Dec 8, 2013
    Gone home has a very short story but it doesn't mean that the it isn't good, in the game you just have to go through the story without trouble there isn't guns or something like that, Gone Home is boring sometimes it hasn't amazing graphics, just some persons will like this game, but if story is just what you are looking for in a game you will enjoy it.
  44. Aug 22, 2013
    This is not a game. To be considered a game there needs to be some way to lose, but that's not the case here. All you do is walk and look at stuff and it can be beaten in less that 50 seconds. Why does this cost $20 again? To give you an idea of how bad this is, FEZ was more of a game and Dear Esther was more engaging. It really is that bad. Only buy this if you get off to burning money.
  45. Dec 28, 2013
    Some games are about winning, most about killing. Ever so often one arrives that is about being a human and that is what Gone Home is at its core. I went in not knowing what to expect. I didn’t read the description; I just thought the game looked intriguing enough to give it a try. I am so very glad I did. In just over an hour I experienced the equivalent of a good book or a touching movie but in a fully interactive and nostalgic trip back to the 90's. This is a story about love, relationships and growing up. If you want an experience like no other game out there, Gone Home is worthwhile.

    A "Thank You" to the team that put this together, I appreciate what you did and look forward to your next effort. I wholeheartedly recommend this game.
  46. Aug 21, 2013
    Quite possibly the worst game of all time. Bad story/writing, no gameplay whatsoever, lasts 1 hour if you're generous, 1 minute if you do a speed run. No atmosphere to pull you in, no nothing. And they have the audacity of charging 20 bucks for this. A joke. A complete joke.
  47. Dec 24, 2013
    Code-wise, it's poorly optimized, and the physics are poorly done. Not a game-breaker, nor is it unexpected, since it's an indie game.

    Nostalgia-wise, it got some things wrong, like the model of the old SNES cartridges. Again, not a deal breaker, but notable, since a key to triggering nostalgia is getting the details right.

    The big disappointment is the poorly thought out storylines.
    There are three (excluding the player) family members, each seemingly with their own stories, but only one of the three stories is properly fleshed out, since it's the focus of the vast majority of the game. The other two are ambiguous at best, and since most of the clues deal exclusively with the largest of the three storylines, the other two seem neglected. Furthermore, the "main" story plays out like a Hallmark movie, or one of those "very special episodes" of the old 90's sitcoms. It may speak to some, but to others, it's a bland, over-taught moral lesson that doesn't provide the motivation necessary to keep listening, let alone finish a game.

    I'm not surprised that most critics, with their collective emphasis on maintaining good PR and requirement for pandering to the lowest common denominator, have simultaneously jumped on this shallow vehicle of a game. I am surprised by how far they've taken it, however. This game is, at best, decent. A 60 if you're feeling optimistic, a 40 if you're not. It certainly isn't worth a GOTY award. But regardless, the world of video game journalism seems to have let down their followers in this respect. Perhaps out of fear for their own careers, they have given this game praise it does not deserve and misled their followers into expecting more from this hollow shell of a game.

    If there was ever any doubt in my mind that the integrity of the average video game journalist was next to non-existent, seeing it sold here for the price of a flimsy, political plot-device removed it.
  48. Dec 28, 2013
    Gone Home falls too short in terms of length and depth. The main story is allright but far from original. The sidestories will give you a nice view on who you are and who you live with, but it's all very simplistic and without many storylayers to peel. I guess I expected more depth in this game, there could be so much more going on. Questions remain unanswered, persons remain outlined but not much filled in (especially you yourself, as Katie).
    The exploring way of finding missing pieces of information has been done well and the voice acting is great. The house is big, there's a lot to see if you can stand the unnecessary messy state it's in. I liked rummaging through all that nostalgic 80's90's accessories and listening to the appropriately cringeworthy chickrock cassettes. And the main music is very nice as well come to think of it. There are many details in terms of design and stuff to be find, even though most of it is not of much practical use.

    All the pros and cons outweighing I would not recommend this game, unless you can get it very cheap. You might get disappointed if you're expecting as much as there has been said about it.
  49. Sep 18, 2013
    Uh oh people there is no one to blow up or kill game must be horrible! And there aren't npc's to interact with? oh my god that's unbelievable?!?! Just reading most of the terrible reviews paints a picture of how pathetic most gamers are that can't see outside of their tunnel vision of what a game has to have in it to be enjoyable. This game is like a work of art, and it extremely engaging and interesting. The story is very unique and it tells a few other stories along with the main one. Very good game and I highly recommend Expand
  50. Aug 18, 2013
    Gone Home is not a traditional game. Much like Dear Esther, it is a story experience. You return home after a trip abroad to find your parent’s house empty. Only by rummaging through items and letters will you reveal more about the Greenbriar family. Flickering lights and scratching behind walls produces an unsettling atmosphere. Gone Home allows your imagination to run wild with theories, but the revelations are far less memorable. The experience takes 2-3 hours and there is little reason to revisit it. It is an intriguing premise, but one that does not reach excellence. Expand
  51. Aug 26, 2013
    Gone Home tells the stories of a troubled family by slowly feeding you little tidbits of information that are found throughout the house. You, the older sister who has just come home from a European adventure, are surprised to find no one home upon your arrival and you search for clues around the house as you attempt to find out more about your family's whereabouts. That pretty much sums up the game play there are some locked doors to get through but there isn't any real puzzle solving to speak of. The game is purely based on exploration and any hindrance that you encounter can be overcome simply by looking around more. But that's not the point of this title. The point here is to tell an endearing and emotional tale about a troubled family that often leads you down strange and unexpected paths. The game does an excellent job of building a creepy atmosphere but then ultimately delivers in a way that is totally unexpected but somehow still satisfying.

    I really did enjoy this experience but I wouldn't recommend it to every gamer. This game isn't so much a game as it is an experience. With the short length and $19.99 launch price tag, it's a little bit difficult to defend the value of this game if you don't end up enjoying the story. That's the tricky part here, it's a very polarizing experience. Some people will love it and some people will be left wanting more. If you are more interested in gameplay than storytelling then this title probably isn't for you.
  52. Sep 28, 2013
    It's a neat little game with a cute story, and a cool way of delivering it. There's no monsters that jump out at you, no scary parts, not even any puzzles just pure exploration and story-telling. I don't think it deserves all the praise it's getting from critics, but it definitely doesn't deserve all the negative user-votes, either. I think most people just take issue with the price which, I agree, is hefty ($20) for a 90-minute game. I think this game would be worth the price at $5, though. Expand
  53. Nov 26, 2013
    Metacritic, please remove this from the video games section because it's not a game. It's hard to describe this.... whatever the hell it is. All I know is that it promotes statutory rape and can be "beaten" in 2 minutes. Don't "play" it under any circumstances. Don't even pirate it.
  54. Sep 17, 2013
    I am not totally against story based games as the walking dead was excellent but gone home is horrible bad graphics which is important for atmosphere in these types of games all you do is collect notes with a forgettable story and all the blind thick skulled critics gave it a 10/10 $20.00 is $20.00 too much.
  55. Sep 3, 2013
    i got this game because of all the hype made out there. but honestly.. this kind of game isnt for me, i played 15 minutes and bored the out of my mind, and couldnt finish it. i would rather read a book. good job on the marketing dough.
  56. Aug 26, 2013
    "Oh boy, a main character's a lesbian, OBVIOUSLY we should give this an 11/10!" HELL NO. The whole lesbian thing is the worst plot twist I've ever seen. This doesn't even qualify as a visual novel, much less a game. Abysmally repetitive gameplay (you pretty much just walk and pick things up) and terrible graphics (they aren't everything, but you can't have giant eyesores everywhere) make this not even worth $5. I can buy VVVVVV for $5 and that'd give me more entertainment than this $20 pile of vomit. In fact, spend those $20 on La-Mulana. You'll get at least 13 times the length and there's actual gameplay. And then... I guess you can spend those other $5 on Mann Co. Supply Crate Keys. Expand
  57. Dec 28, 2013
    This is less of a game than it is an interactive story, but it is a very compelling and intriguing one and very well constructed.
    I'm not sure where all of the hate is coming from. Perhaps from gamers that have been conditioned to have a very narrow view of what games are, or can be. Perhaps from religious fundamentalists that can't deal with the context of the story, or perhaps just
    people that are so unused to character empathy and well constructed story in a video game medium that they simply can't comprehend it.

    As someone that grew up and reached adulthood in the time period where the story is set (1995), I found all of the references very nostalgic. I went in not knowing what to expect, just that it was highly recommended, and I don't regret spending the money on it.

    If you are a more mature gamer in your late 20s or 30s, you will likely really enjoy this experience. If you have no attention span, imagination, or ability to empathise or be thoughtful and take things in, this will most likely not be the game for you.
  58. Sep 13, 2013
    Story-telling games are met with hesitation by many, personally I found it a tad contrived. As a game it should be judged in the usual video-game manner; things like game-play, re-playablitly and difficulty are non-existent.

    It has some good thoughts put into it, yet the over hyped media leap really misses the point of video-games as a storytelling medium.

    Testing the waters with the
    avant-garde is always a difficult task, sadly, Gone Home misses the mark and becomes quickly unmemorable. Many points could have been rethought and delivered to the audience in another manner, rather than shoving it down their throats. Video-games give the creators the option to make wonder and subtle story telling. Where what is told is only a small part, and only upon digging deeper into the world, characters, protagonists is is told.

    Gome Home just reads you a story, and whether you like it or not, it's going to tell it AT you.

    4/10 -
    +Something new
    o Focus on writing
    - Contrived
    - Lack of re-playability
    - Lack of game-play
  59. Jan 12, 2014
    It tells a story and it tells it good.
    Reminded me a lot of the early 00's pc games.
    It's not a game for the xxx420noscope_progaimur1337 kind of gamer.
  60. Oct 30, 2013
    Well, the negative scores seem to be inching ahead of the positive ones, so I feel like I need to support the greens and redress the balance!
    Regardless of what others may say on here, Gone Home IS a game, and a beautiful one at that. Similar criticism was leveled at Dear Esther regarding its definition as a 'game', where it was certainly more applicable, but if you define a game as
    having to perform some kind of skilled actions to gain rewards, then Gone Home is certainly a game.
    You use your skills to find the clues around the house and piece together the events leading up to your arrival, and the reward is a skillfully told story that will either bounce right off you, or break your heart, depending on who you are. You can be any age or gender to enjoy the story, but if you only play games for action or excitement, then this game is not for you.
    It beggars belief that there are people who bought this game without doing at least a little bit of research first. Do people really just buy games without reading their description? Baffling.
    Is it worth £14.99? Will I ever play it again? I'm not sure I can answer either of those questions, but I certainly didn't feel short changed, and it was an experience I'll always treasure (besides, I bought in it the Steam sale!).
    Developers who harp on about how important stories are in games should play Gone Home to experience how good stories can be told and that they don't required feature film levels of action, special effects and dialogue to achieve it. You just need talent, and that's what the Fulbright team have in spades.
  61. Oct 23, 2013
    Gone Home is a difficult experience to describe, especially when it comes to recommending it to someone else. It's an interactive short story, and I do mean short. The script for the written notes and spoken dialog probably wouldn't amount to more than 10 pages. The characters are very broadly sketched with only the smallest hints of depth and complexity. The focus of the narrative is a really pretty mundane love story which presents little in the way of surprise.

    What Gone Home does well though is provide a powerful injection of 100% pure, high grade nostalgia directly into the bloodstream. Nostalgia both for childhood and adolescence in general and the 1990s in particular. A story for the ages this is not. A story for people who were teenagers in 1995? Yes. Maybe.

    The writing is good and the voice actor who played Sam did an excellent job. That, coupled with the introspective and tender mood, is enough to carry you through at least one playthrough (80 minutes for me). That said, there's certainly no reason to play again. In fact, when you start looking back over the experience you begin to resent the numerous red herrings whose sole purpose seemed to be to obscure the real focus of the story for as long as possible.

    In the end I found Gone Home to be atmospheric and touching in a simplistic way, but also fundamentally shallow. The asking price of $19.99 on Steam is way, way too high. I'd recommend purchasing only when a big sale comes along, and then only if you're a fan of this genre of entertainment.
  62. Sep 9, 2013
    Don't understand why they gave this game 89 out of 100. I couldn't understand the whole story. The graphics are sluggish. It doesn't feel like a first person adventure game. Instead, its like from some part to some part. Worst game maybe. This game doesn't deserve this high amount of rating. The characters are interesting. The gameplay's too simple. Don't feel like playing a game.
  63. Aug 20, 2013
    I've played visual novels with more gameplay than this. Forced story elements and bland interaction leave a pretty empty experience. The fact that this can be completed in a mere few minutes makes any price over 1.00 a joke. If your interested in this, then you probably would be interested in the thousands of VNs already out there. They are much more worth your time, with prices starting at FREE.
  64. Sep 14, 2013
    Gone Home is a game created by The Fullbright Company which consists of some great developers which used to work for many interesting projects including Bioshock Infinite, XCOM and also Minerva’s Den. When I read about who is making this game, I knew the story telling is going to be amazing.

    You start off as a young girl named Kaitlin Greenbriar who comes back from the journey across
    the world. You also have a younger sister called Sam and of course parents. Personally, I didn’t know what to expect from this game, after seeing the trailer I was expecting a mix of Amnesia and Dear Esther.

    When I opened the door for the first time I felt scared, terrified I was presuming that something horrible have happened in this house and believe me, you will experience the same felling, trust me.

    Throughout the game you collect the pieces of the information(audio logs) to find out what happened in this house, you are trying to answer these questions, what happened, where is your family and why did they leave without letting you know. Personally, I love what developers did. The idea of collecting the information(audio logs) to find out what happened is just genius. When I was collecting these audio logs I felt attached to the family, I was feeling bad about my younger sister and her problems. This feeling kept me interested in the story as well as in trying to collect every single audio log. I also felt the need to explore every single bit of the room, trying to not miss anything.

    One of the biggest advantages that this game has to offer is its atmosphere, right after you enter the house you feel uncomfortable, scared and unsure of what is going on. I personally thing that this is the biggest strength of the game. Walking across the rooms, finding out the secret entrances and being scared because you don’t know what is in the house, is it a ghost, is the murderer still in the house, did someone got murdered? You simply don’t know. Even though there is no ghosts in this game I was still scared because the game created the developers have created this excellent atmosphere which are supported by great sound effects. There is no scripted events in this game…well maybe except for one, very good one I might add.

    I have completed this game in 3 hours, but then I have started playing it again. When you start the game you can either go right, left or upstairs, it’s your choice, there is no specific order of how you have to collect the information which is cool. The other thing that I liked about this game is that there was no arrows telling me about where I have to go or something like that, this is completely user driven experience, If you know what I mean.

    Lastly, Gone Home is a great game, personally one of the best games I have ever played. If you are a gamer you have to go through this experience. Believe me, You will not be disappointed. That’s why I love indie games, creative people that aren’t limited by the publishers. I would love to see this types of experiences more often.

    I give Gone Home: 10/10



    -Great story

    -Excellent atmosphere

    -Undoubtedly, perfect voice acting.


    - This is an exploration game which can turn off some casual gamers. (but I would still recommend it)

    - Length of the game I really understand that the developers wanted to keep this game short and to the point, but I loved this game so much that I want more… and more) I wouldn’t consider the length of the game a disadvantage though, I didn’t had a problem with the length of the game but again, It might be disappointing for the casual gamers who picked up this game.
  65. Dec 27, 2013
    There isn't much to a game with edgy storytelling if there isn't much of a story to tell. Gone Home excels in pushing the boundaries of storytelling but suffers as the story it's trying to tell is bland and banal.
  66. Aug 22, 2013
    9/10 for a game that is not a game in first place. Sure you can move around and click on things, I guess the developers thought my morning routine deserves a 20 dollar price tag on it, for it takes me an hour, feels completely rushed and there is not a real story to it.

    See, here is the real twist, were I a lesbian, my morning routine would be deemed as "IMPRESSIVE", "OUTSTANDING",
    "GRANDIOSE", or any other adjective truly devoid of meaning when it comes to modern gaming.

    Almost no game-play, a so-so story which is only viewed in high regards for the feminist inquisition takes no prisoners and we would hate to be labelled as a chauvinistic people, and a length that makes angry birds seem as long as a first play-through of Skyrim.

    I would suggest avoiding this one, or waiting for a Steam sale of under a buck; 20 dollars for a movie ticket is excessive, then why is it not for a game which provides with little more?
  67. May 23, 2014
    A little worse than Soda Drinker Pro. A little better than Baise-Moi. A lot less detailed than the girl-on-girl stuff you can find on Pornolab. All in all a revolutionary, groundbreaking experience.
  68. Dec 31, 2013
    I'm not sure how to rate this game because I think the way it tells a story is really good, however, I don't think it's 20$ good. There's about 3 hours of gameplay, maybe less, and literally 0 replay value to the game. It's very hard to miss notes because you pretty much have to get them all to complete the game. The story is good, but once again, the game is so short its frustrating. If the game had some sort of expansion pack or something like that, then I think the game MIGHT get it's value out of it. If this was a 1 dollar game or even a free game, then the score would be a different story. But the fact that the game is so short, and so pricey, I cannot give this game a good score. Expand
  69. Nov 12, 2013
    Another game that excels in it's own narrative stands out, although Gone Home presents itself at first sight as a game with no direct focus or much entertaining gameplay it's core is completely centered at the script, and how any player would follow it, since it's in general very consuming. From the moment you begin the game you are as clueless as the character, you feel what she feels, you're scared, curious, and thus starting the game experience itself.

    It flows greatly despite it's 2 hour gameplay, and although it's not very wide or abroad, or uniquely fun to play, it is made so artistically that really stands out a potential that many companies fail to see in games, it is wonderfully made in it's own way and should be recognized as a step forward for game creators to look up to,not by making a story a must have in every game, but to show how well you can tell a story or involve a player.
  70. Dec 27, 2013
    This game deserves a much higher score! Its has a simple gameplay, but man the atmosphere and story is fantastic! Buy this game if you love at good story!
  71. Oct 25, 2013
    Again I have to say in a game review that people by default try to rate a game as if it was made by the big game companies that produce big series. However, The Fullbright Company is a team that tries to bring their fresh view onto gaming from a virtually unknown reputation.
    The comments about it being a slightly repetitive, short game with little action are definitely true and if you
    really need to have this in a game you better can skip this one.
    However, I personally found the narrative to be of such a quality that I kept on looking for new rooms and items, all the way until the end.
    Granted... it is not the best game by far and to say that it is good is already a heavy statement, but for the 10 euros I paid for it, it was well well worth the spending and I'll be keeping a sharp eye onto this fledgling company!
  72. Jan 1, 2014
    Essentially a book with a boring old Seventh Heaven story and a clumsy interface for turning the pages. The "game" can literally be beaten in 1 minute.
  73. Feb 14, 2014
    "What is so great about it? Why'd you give it a 10, AVODESKORM."

    Believe me, I wasn't approaching this with an open mind. With websites such as Destructoid praising this game. I wasn't impressed with all the good words people had to say about it. Hell even on a article previewing the game I commented that this game looks like absolute crap, if what I'm doing is just looking around at
    least give me graphics that impress the hell out of me.

    How different do I feel now! This is a great-ass game, and I stand by it as one of the greatest games to come out in recent years. Spouting expostition is one thing that many games have too much up their asses. This game is going mostly show don't tell.

    Remember when you were a child and you didn't know what was lurking around the next dark corner. I do. And this game brought back that feeling. And when all everything is lit and every door is wide open. You are no longer confused. I found myself intrigued all the way through and I think I might revisit this little adventure at a later date.

    Probably the one of the best things to come out of gaming for years. All that is out today is EARLY ACCESS TRASH and your GTA'S. So when you have your decision to spend your money on the next DLC that's coming out. Skip it and Buy Gone Home. (Your games are probably all trash compared to this game anyways.)
  74. Aug 27, 2013
    Gone Home is a great game. Full stop. Yes, it is a game. It's not a shooter, it's not an action game, it's not a survival horror game. But it IS a game. Saying it's not a game is like saying that a movie isn't a movie because it doesn't have explosions or car chases. It may not be your kind of game, or a game you are comfortable with... but it IS a game. And it does the things it is trying to do with grace and assurance.

    I am amazed at how negative the player response to the game has been... I think there are three reasons.

    1. The price. The game is going for $20 and it's a short game... between 90 minutes and 3 hours. That makes it shorter than most movies and for the first time we are being asked to pay more per hour for a game than a movie! Oh man the gall! How dare they! ...well they do dare and I think in this case it's on purpose. It's an ok thing to make an indie game that is revolutionary and then give it away because 'you know it's not a 'real' game... but to make a indie game that refuses to meet player expectations, to do it well with polish style and impact... and then to DEMAND that players acknowledge it's worth by asking them to pay a premium for it... it seems that that is not ok with a lot of players. I guess it's fair to want a longer game for your money. For me, well I say rock on, I got what I paid for.

    2. Presentation. The game presents like it's going to be a survival horror game. It plays with that expectation. Even new video game players feel it and say things like 'This is creepy, I think something is going to jump out at me!' The game wants you to feel that, but the game is not 'about' that, it's about atmosphere not monsters. Getting upset at that is like getting mad because your psychological drama didn't turn out to be a horror movie. I guess being upset at this is fair enough, if you don't like the games actual genera then I can see feeling tricked by it's atmosphere. That does not make it a bad game, it just means you don't like that kind of game.

    3. Subject matter. I won't spoil but a lot of the user reviews have a layer or discomfort or fear surrounding the subject matter of the game. I love it, and I love that it has gotten under these gamer's skins even if they would deny that. The gentle honest subtle presentation of the subject matter is the first time it has been addressed that way in games, and really one or the few times we see it addressed that way in media at all. You may not like the story, fair enough. Perhaps you should ask yourself why you don't like it. Despite what you may be telling yourself it's not because it's shallow, poorly told, or because (and one reviewing player actually said this) because 'the textures are bad'.

    In any case I hope you take the time to decide for yourself. I think in 20 years people will be looking back at this game as one of if not the moment games grew up.
  75. Aug 25, 2013
    Gone Home tells its story in a unique way, and that alongside the fact that it's willing to tackle a subject that often either gets shied away from or treated fairly awkwardly (I'm looking at you, Dragon Age 2) should be commended. However, there's barely anything to do, and the game was made in Unity and REALLY reflects it in a lot of areas. With more polish or a different engine, and maybe some more significant interaction here and there, the game has potential to be pretty fantastic. Expand
  76. Aug 20, 2014
    Unconventional is the word; its not a game but rather a display of an interactive short story. There are no game mechanics, no puzzles, nothing, just progression through unlocking sections of the house, and a beautiful story, with great music and voice acting. But it would not be fair to give it a higher score, yes its artistic, but I was expecting some kind of involvement through play, puzzles would have been nice.

    I wish this level of writing could be achieved by real games, but in the meantime, you've got "Gone Home".
  77. Jan 30, 2014
    You either love it or hate it . For me , the game contains a beautiful story ... the price is unreasonable though ... just buy it on sale , like i did . Its about 45 minutes long , and you explore a house uncovering the life of your smaller sister ... Just this...and its sooo beautiful... .
  78. egn
    Dec 20, 2013
    This isn't really a game. The developers are great visual artists; but game developers? No. Most of the 10 reviews here are probably given because of "political correctness". This also explains the developer reviews.

    You walk around a house. You hear about this white family's first world problems. The daughter is a pretty badly stereotyped man-hating radical feminist.

    developers are more interested in political statements and scoring cheap points with empty politically-based criticisms of other developers.

    They also censor criticism of the game on the Steam forums, which is basically to be expected I suppose.

    Anyway, not worth the price, the game has about 10 minutes of playtime, an hour tops.
  79. Aug 22, 2013
    Gone Home is the latest Indie effort to be bound and gagged on the plaudit train. And, while Indie efforts are usually worthy of praise because they strain to do something different, Gone Home is clearly a case in point that stresses different is not always a driving point for a game. While it's true there genuinely isn't an experience like this 'out there', most gamers out there will probably suggest there is a reason for that.

    The critical acclaim is quite baffling, but I doubt it's worth trying to figure out. Just as critics felt like they had to give room for post modern art, it seems game reviewers here are doing the same thing. They see something unusual, something that tells a story a different way, they say it has emotion and involves the player.

    Here's the thing, though, Gone Home doesn't succeed on any of those points. There have been games this year that have evoked emotional storylines, and still given you something to physically do. Gone Home's only hook is that you allegedly have to piece the story together, from aeons of crumpled up notes and journals. The rest of the two, yes, count it, two hour experience is spent picking up items which either have no use, or make vague nods to what's going on in the house, or to pop-culture of the 1990s. Know how games put the odd easter egg in here and there? That's Gone Home's idea of a fully interactive experience. And the less said about the overall tone and theme/message of the story, the better. It's as if the writers decided on this subject to make a point, a point they had obviously done little research of.

    Thing is, regardless of how unique GH is, there really isn't a need for it. This is a once in a lifetime game that will hopefully fall off the radar, or find a niche of gamers that would be happy doing this. I can't imagine anyone wanting to go through such an experience again, unless the same gimmick was improved vastly beyond the non-game GH is.

    And, the final point, as people have mentioned, is the price. 20 bucks for a 2 hour game is laughable.

    There are plenty of better interactive story games. I point you to 999 and Virtues Last Reward. A story that surpasses anything told in GH here, and one that truly makes the player think far beyond when the credits roll, so much so, a replay is almost a guarantee. These games are 40 hours long, and barely cost much more than what the guys who made GH are asking for.
  80. Dec 27, 2013
    I don't often write reviews, but this game asks for one due to the huge discrepency in scores between users and reviewers and I do not see one review so far that gives this game justice while being on the side of the consumers. First, to give you an idea of the kind of gamer I am, I will always applaud ingenuity, immersion and accessibility. Hence why my favourite games are the Batman and Bioshock games which blend a great story with dynamic gameplay while I feel games like The Last of Us and Witcher 2 have major gameplay issues that take away the enjoyment of the story creating dissonance. The Last of Us mixes in very frustrating combat and stealth sections with odd autosave points that hindered my experience and enjoyment of the story which is clear the dev team really cared for.

    So knowing my taste and point of view, I hope you understand how I found Gone Home to be a geat game. You see, like the Last of Us, the developers were definitely more story focused, but where the Last of Us will throw a frustrating fighting or stealth sequence, there is none of that in Gone Home. There is no fighting, or running, or any kind of action in Gone Home, where all that happens is you uncovering what just happened in a house by rummaging around. Some people don't call that a game but in a world where The Walking Dead, The Stanley Parable and Journey exist as games, I find it safe to say that it is still very much a game, fitting in a similar category as those other ones. Very light on gameplay, but story focused.

    Like all games, you are still the star of the show, you still control the character, and you still take part of a story. And this story is that of a woman returning to her family in a new house they settled into while you were away.

    Now, as I said before, I like ingenuity in storytelling and when developers try to have as little dissonance between gameplay and story. The story is about exploring your family's house searching for the whereabouts of your sister when no one is home. BUT the game has a linear story which ends and must last at least an hour. I love how the developers solved any dissonance.
    It's an old house, known for it's mysterious past, which your family recently moved into and which you have never seen before. This gives the reason for why both the character and the player would search all over the place and not know the layout right away. This also explains hidden compartments or pasageways you may find. Locked doors help the progression and the order the story is presented to you. And uncovering why you are all alone in this house is one of your main objectives.

    So as a point and click game about exploring a house, and using this mechanic to tell a good story, it's perfectly fine. It even manages to be poingnant and I admit I was very very worried of what I would find up in the attic (I had not felt this kind of worry in a game in a while). You can also add the great sound design and atmosphere showing just how scary it may be to be alone in a house you have never been to. It's also a game both men and women would enjoy just as much. However, it being such a short game with litle gameplay, a 20$ price is asking a lot. And this is where the discrepancy between critic and user scores comes from. Critics did not have to spend this money, so all they see is the positive stuff I wrote above, if they did, you can bet this would not get the same scores. The reason it costs so much is because by having this be a PC game and not a downloadable title on XBLA, the developers where looking at Steam for distribution and were looking at how much it would sell for on a steam sale which is when most units are sold. Thus, the actual sale price is between 4.99-9.99 which makes far more sense. This is simply a business decision and knowing this, I would encourage you to do as the developers foresaw and buy this game only when it falls between that price point. Or you can wait for it to go on the humble bundle in a year, its up to you. Whatever you choose though, I encourage you to play this game. Especially if you grew up in the 90s.
  81. Aug 23, 2013
    It's a nice thought, but it wasn't worth $20. It wasn't that great a story. It seemed like something a sexually confused high school girl would write in her diary. Roger Ebert is laughing in his grave.

    If you want to play an interactive visual novel that has a truly gripping emotional story, check out Katawa Shoujo or Analogue: A Hate Story. And Katawa Shoujo is freeware!
  82. Aug 21, 2013
    It's a good idea that does not pan out. They could have done so much more with this story and blew it on a sappy plot that still leaves a bunch of guess work. You can analyze every 3d detail of every 3d object in the game but you will end up pretty disappointed.
  83. Aug 17, 2013
    This review contains spoilers, click expand to view. Negatives points: extremely slow paced (give sprint for revisiting rooms!). Unneeded/useless crouch function. Unneeded right-click and object rotate function. Besides Sam's notes, all other notes added nothing but bore. No puzzle solving or anything, game is about reading paper notes. Denying access to the most interesting (dirty) note was NOT a good idea. 99% of objects were useless and did not need a pickup function, they were not even interesting (pens, magazines, toilet papers). Game was promising a twisted ending but delivered nothing at all (yes... you are so smart and unique!). 2 hours later, conclusion was my sis has gone gay and has fled, but not a single foke was given by me, at least if it was Terry I could have laughed about it.

    Positive points: Game keeps you interested from start to finish, because it promises you with lies! Sam's story unfolds well and her voice journals are good, pretty shame it's rather basic. The bit in the first secret room, I picked up the cross and as i was reading it, and the light bulb went out, that bit sh!t me up real good, if only there was a lot more of that in the game.

    /Overhyped, basic game at best...
  84. Sep 17, 2013
    I always wanted a game with realistic environment for me to explore without having to gun down a monster at the next corner, so I've been waiting for a game like this for a long time, this game is not about shooting or high scores or winning, it's about a experience and to tell a good story.

    Many people argue this is not a game, or say something like "just read a novel or watch a
    movie", I disagree, the experience of finding out the story behind each object is very different from a novels or films, because as a game it makes you feel like you are really there, in that big house trying to find out what happened (which is a bit of creepy at times, another good point of this game.) as a video game developer can convey many things that other medium can't express, like the little touch to the 90's style in the game, it resonates with a lot of people, but it doesn't feel the same if you see in a movie, it's a totally different experience.

    This game alone proves that video game CAN and IS an art form, it can tell a good narrative story, but also offers the feeling of involvement as a video game, it's the perfect combination in my opinion.
  85. Aug 17, 2013
    Walkin' around a house, lookin' at scraps of papers. Openin' drawers, turnin' lights on, the end. Not quite my cup of tea for a video game. Sure, it's an interesting way to deliver a story, but that's all it is, I didn't find it to be the masterpiece the critic's seem to be praising, perhaps they're just far too jaded by conventional games.

    I found the story itself and ending really
    underwhelming considering that was the focal point of the game; it just felt like a playable, albeit forgettable and predictable, Lifetime movie. So I just can't get on board this hype train. By the end of it, I felt like having no gameplay was more a gimmick than anything else. What happens when more "games" likes this with similarly decent stories come out? Are we still praising it with perfect 10's? It's different, I get it, but that doesn't make it a good game. Expand
  86. Aug 30, 2013
    What's $20 worth, these days? I find that people have a weird evaluation of worth, in that if something uses operant conditioning trickery as opposed to being fun and engaging, and then sets before you a game of endless padding and grind with repetitious content, then that's going to be worth more than a good story. What is the worth of a good story? You can pay upwards of $20 for an audio book, with one author. That's actually a common price, these days. Just to have someone read one of your favourite stories to you, because you might have poor sight. So it'd be fair to say that a good story is worth at least $20, wouldn't it? The question is: Are you willing to pay $20 for a good story?

    People are going to go into this with expectations. Jump scares aplenty, they'll expect, and find none. One might find cheap, schlocky horror in the vein of Slenderman, yet one would find none. One might expect puzzles to be forced in there, akin to Myst, just so that it can uphold a degree of gameness, and they'd find none. So, could one appreciate a good story contained not within a book, but presented as an interactive medium? Or would they just see the empty casing of where a game could be and complain?

    Sadly, many have done the latter, and it is a pity that the experience was lost on them. This isn't a Dear Esther style game, either. You don't merely hold W so that you may watch and listen. No, this game invites you to explore, learn, and unravel. You enter into a dark house, with an eerily cloying atmosphere, you progress through chapters of the story with each room you light up, with hints and clues dropped into your lap as the tale comes together in your head. No Slendermen jump out at you, no kitsch puzzles are jury-rigged into the experience either.

    It is what it is. It's a good story. And perhaps more suited for those who read, to experience a good story told in a different medium, rather than those who only game.

    Is a good story worth $20? I think so. I really think so. You can grind through a game that lasts 60 hours, cringing through cutscenes with some dialogue which varies between awkwardly written and just plain bad. Gone Home doesn't represent a good game, but it is a fantastic interactive experience, one that will linger in your mind for years to come. You won't be playing stabby-stabby with guards, you won't be trying to figure out what this peculiar jigsaw piece is for, you'll simply be experiencing. Living a story through the eyes of others. And it is a sublime experience.

    You've paid $60 for a bad story before. I know you have, because I know I have.

    Is a genuinely good story that you won't forget worth a portion of that?

    Everyone's going to have a different answer. Sometimes though it's nice to have an experience which sits apart from those same experiences you have every day. If you can keep an open mind and approach this as an interactive book, if you can put your intellect before your fear of the unfamiliar, if you can do that? Then I promise you, you'll have a good time.

    If anything, a good story is the measure of the quality of a person, as a good story will stay with you for the longest time. A good story will leave you pondering the unspoken but implied truths, it will have you read between the lines, and it will make you live in the Universe it's weaved for you.

    Some people just want stabby-stabby or shooty-shooty. This game isn't for them in the same way that Pan's Labyrinth wasn't meant for Michael Bay fans. It's not for raging homophobes either who see everything containing homosexuality as some kind of gay agenda, out to gayify their friends and children, which accounts for the vast majority of the negative reviewers.

    I've spent a lot of time picking apart the opinions of those who have such a passionate hatred for Gone Home and it ultimately comes down to 'this should have been a game about a straight romance.' It's all sexual insecurities, because a nontrivial amount of gaming men feel frightened, even terrified, by empowered women. I'm very much reminded of the "But I'm a nice guy!" video. (Google it if you haven't seen it.) Consider just how worryingly desperate some are to down-vote reviews pointing this out, it should tell you everything you need to know.

    I don't think a person's sexual insecurities should be used to score a game, and they should be able to recognise their own biases based upon them. If a game plays on their sexual insecurities, that means they need counselling. It's not a negative statement about the game. (To the contrary, honestly.) So it's not for them.

    Ultimately, I see Gone Home as a metric for the quality of a person as a whole, and it can be used as such. Gone Home will show whether a person is able to enjoy a good, emotionally mature story or not. And it will also tell you whether someone has sexual security issues. Some people won't measure up, some will. As such, maybe this game is for you, or maybe it isn't. It was definitely for me.
  87. Nov 9, 2013
    I'm so happy I bought this at a steam sale with 50 percent off because this was quite frankly, very boring. A video game should always focus on what sets video games apart from other mediums, which is solid gameplay. This is the strong foundation of a good game, so it doesn't matter how good the story is or how many spot on 90's references there are if the game is not engrossing to play. It is NOT engrossing to go around and read notes for two hours. Expand
  88. Aug 20, 2013
    I gave it a 10, my actual score would be 9.6 but i guess I cannot do that.
    If the game was a littlebit longer with some unexpected plot twists, it would be an instant classic. But still its a great game with an unique style and story, godlike voice acting (best I've ever seen since the Last of Us) and amazing atmosphere. Definitely better than garbages like mass effect or dragonage with
    their long but repetitive unimaginative dumbed down gameplays. Expand
  89. Oct 5, 2013
    Gone Home is primarily an exploration/discover game that features more interactivity than Dear Esther, and is shorter than To The Moon. Most of the puzzles relate to following the content to make sure locked areas of the map can be opened. The game is narrated through audio and visual clues, and pays a great deal of attention to small details which must be examined to understand the full story. I can guess that many negative reviews are due to players expecting something more of a "game" you must be advised that this is more of a story but a very well executed one. Expand
  90. Sep 22, 2013
    This "game" is hard to rate. Because although it fits the definition of a game, it isnt really. Its more of an interactive book played out through a house. Its only 2 hours but its meant to immerse you and learn the family only through look around the house. The problem is, it doesnt even do that very well. I like the story and the ending but it presence itself in a weird way. It reads you journal entries from absolutely nowhere, serious where did it come from? There a notes scattered which are pretty interesting but there just isnt enough of them and they are so easy to find. Not to mention they are place in very stupid locations. Such as Sam's private diary being in Kat's room on a bedside table. The story about the haunted house is totally underdeveloped and leads to nothing.

    The house is very interesting and well designed for most of the time. I actually really enjoyed myself and the ending warmed my heart, but it was afterwards I realised the faults. Its fun just unfinished and underdone. Add more notes and make it longer and this would be with the absolutely ridiculous price. This game should not have been worth more than $5.
  91. Feb 16, 2014
    There will be a lot of people that complain that there isn't much to this game, it's just a 1st person, interactive story and that is where it, like Beyond: Two Souls, beats a lot of games and divides a lot opinions, it's story is so deep and compelling it doesn't need to do anything but be told, it is so simplistic that it is almost perfect there are no enemies to defeat, no puzzles to solve you just play through and discover the story is an incredibly emotional and real you can't help but to become near obsessed with putting all the little pieces together to figure out the stories behind the characters Expand
  92. Nov 6, 2013
    Originally I played mostly adventure games...I have found them to be more attractive due to the fact they are story driven...And a good story is always has been a winning factor while considering to play game... With that in mind I picked this game looking for a story that would drive me into the the ending without stopping for coffee...But reality kicked in and I wasn't able to finish more than one room exploring each day...Exploring the house was quite a tedious job not different from any real job you need to do on a daily basis... The game offered me one more tedious job to do...Well,finally after a month or so I made it into the final conclusion of the game & all I had to say was good less tedious job to do....And with that I turned Gone Home to Gone forever with the wind... One of the weakest stories I have ever encountered... Expand
  93. Oct 28, 2013
    I love indie games, I love games that allow me to explore, I love good stories. What I don't love is wasting my money on a "exploration/story" game that I figure out all the interesting stuff about the family in like the first 30 mins of exploring. I was so excited to play this because it had my interests all sparked, how the hell this game got such good reviews I don't know, like I said any good information I found while exploring was found so fast that it made the game seem pointless. I could make a damn game about a troubled family, hide in a house and play some decent hipster music too... LOL but for real everyone, if you're super interested fine buy it but atleast wait for a big steam sale and for the love of god don't expect much. Havent been this disappointed in a game in a long time Expand
  94. Sep 2, 2013
    This review contains spoilers, click expand to view. I just watched someone else play this game on youtube, I'm so GLAD (get it? Gay lesbian, whatever whatever) I didnt pay $20 for this. It's basically propaganada against dont ask dont tell rapped in a 1 hr "game". By game i mean no puzzles, no nothing. It's like a bad M Knight Shamalan movie hiding behind gay rights. If you criticize it, you are a homophobe. OK, I'd rather be a homophobe and have $20 than give this a good rating. Expand
  95. Oct 20, 2013
    i dunno what the bad reviews are for. I had a lot of fun with this game. Granted its short you can do it in a couple of hours. But if you've ever been home in a bigish home all by your self... you'll understand real fast.

    every things well polished and setup nicely lots to interact with, some parts of the game and objects require you to use your brain, please don't rush online and waste
    it. remember your home alone theres no one there but you... or is there??? dun dun duhh!

    You have to explore and find things to get more of the story, the setting reminded me of being a kid snes cartridges ect..

    Give it a shot its different.
  96. Oct 28, 2013
    This review contains spoilers, click expand to view. Wow

    Its been a good two months since I first played this game the day it was released, and let me just tell you I was surprised the community was so divisive over it. I decided to wait for the hype to wear off before I wrote anything.
    I paid 18 dollars for this game. I did not get my money worth. Do not get me wrong, the actual game (if you still want to call it that) is incredible. Engaging story, well-rounded characters, and a sense of discovery that rarely comes in games anymore. However, this whole "adventure" took me only 90 minutes. That's it. 18 bucks for 90 minutes. I don't care what I am playing, that is an absurd asking price. My advice to potential consumers? Wait for the price to drop. Or even better, wait for a steam sale. I just saw it go for 5 bucks last weekend and that my friend is a steal.
    I think everyone should try out this fresh take on storytelling from the people behind Bioshock 2: Minerva's Den. Just wait for the right price.
  97. Sep 3, 2013
    First of all, this is a "reactive" review, and i'll explain what I mean shortly. After seeing so high praise for this game, I decided it was time to play it myself. Is 1 out of 10 justified..? No but giving this a 10 out of 10 is just as bad.

    This game is very interesting and I think a lot of people hating it, are not admitting they actually liked playing it, because arguably this is a
    very enjoyable game if you like story-focused games. The problem however, is that when everything in Gone Home is said and done, you'll leave house of the Greenbriar family with a feeling of emptiness. It offers what ends up being a very cut and dry, completely ordinary and nowhere near thought-provoking story.

    If someone spoiled the story for you, you've already heard what there is to experience in this game. It offers nothing more and for a 1-3 hour game I don't think the price-point it launched with was justified.

    Don't let this game fool you. It's not deeper than it seems. There is nothing to learn from this game aside from observing the way it tells its story. That's the true meal of Gone Home. It has a lot of great ideas to tell its story, because it uses red herrings as a means to distract the player from the main story and in the middle of the game the player might be unsure of whether it's actually a tragic tale or just an ordinary day for the protagonist.

    I think all the 2s out of 10s this game is getting by the user base is a reaction on all the praise it gets from the bigger video-game reviewers. There's nothing particularly special about the story in this game, and in the end it feels like you've been cheated.

    I'm letting Fullbright off the hook with my review. It was interesting to play Gone Home, and I enjoyed it a lot. But when I finally pieced everything together I realised I might actually have been wasting my time. This is a definitive "hipster-game"
  98. Oct 19, 2013
    F*** this game....and f*** the critics. I think the creators knew that critics would just get on the bandwagon like the sheep they are; thus causing us poor gamers to buy it. Unbeknownst to us, the critics gave it good reviews on the most superficial of basis' possible. I felt like this game was similar to a film which wins an Oscar. In this case, it is similar to a film that clearly doesn't deserve it, but won simply because of its "groundbreaking" message or some gay crap like that. Expand
  99. Jun 27, 2014
    I really loved this game. It was a unique and personal experience and also a kind of sentimental / retro feeling to it for me because it is set in the 90s and remembered me of my childhood a lot. Play it while you are alone at home! It was intriguing and tense for me.

    I found this truly to be a masterpiece.

    If you are interested in life and intellect, you will love it. If not, go and
    masturbate to your favourite Call of Duty game. Expand
  100. Dec 22, 2013
    Story is not that bad and the (only) voice is good, but it's hard to even consider this as a "game". You do nothing else apart from picking up letters and books, and hear what happened. No puzzles, an empty house full of useless stuff that you can pick up for no reason. That's it. It lasts 1,5-2 hours max, so no-one should pay it more than $2-3.

    The only reason this game is getting
    awarded is because of the "politically correct" theme of the story (that I won't spoil, but will be clear pretty soon), so the entire game it's just a slimy operation to gain easy consensus, thing proven by the fact that developers themselves tend to delete any thread on the Steam forum and ban users that dares to move even the slightiest complaint about their perfect game and don't treat it like a GOTY. Expand

Generally favorable reviews - based on 55 Critics

Critic score distribution:
  1. Positive: 48 out of 55
  2. Negative: 0 out of 55
  1. Jan 5, 2014
    A beautiful, emotionally engaging, artfully crafted game, completely centered around exploration and telling a mature story through interaction.
  2. Dec 2, 2013
    A story that will move some and alienate others.
  3. Nov 10, 2013
    Gone home is a beautiful story told with talent. The total immersion and storytelling brings a sense of renewal in the world of video games. Unfortunately, lifespan is too short: 2 hours are enough to see the end.