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Generally favorable reviews - based on 56 Critics What's this?

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5.3

Mixed or average reviews- based on 1666 Ratings

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  • Summary: The eldest daughter of the Greenbriar family returns after a year abroad. She expects her parents and sister to greet her. Instead she finds only a deserted house, filled with secrets. Where is everyone? And what's happened here?

    Find out for yourself in Gone Home, a first-person game
    The eldest daughter of the Greenbriar family returns after a year abroad. She expects her parents and sister to greet her. Instead she finds only a deserted house, filled with secrets. Where is everyone? And what's happened here?

    Find out for yourself in Gone Home, a first-person game entirely about exploration, mystery and discovery.

    The house is yours to explore as you see fit. Open any drawer or door to investigate what's inside. Piece together the mysteries from notes and clues woven into the house itself. Discover the story of a year in the life of the Greenbriar family. Dig deeper. Go home again.
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Score distribution:
  1. Positive: 49 out of 56
  2. Negative: 0 out of 56
  1. Aug 30, 2013
    100
    Its unconventional, non-violent subject matter and gameplay also skilfully and confidently prove that not all games need an "attack" button to be enjoyable and interesting -- and given the growing sense of weariness a lot of us have been feeling with super-violent experiences, that's something that should be celebrated.
  2. Sep 1, 2013
    98
    In Gone Home, there are moments of fear, moments of joy, moments of sadness, and moments of peace. In the end, there is acceptance, the kind which comes from a tale naturally concluded and a chapter neatly closed.
  3. Oct 5, 2013
    91
    Gone Home is a first class adventure, very well written and quite charming. [Oct 2013]
  4. Aug 16, 2013
    90
    Gone Home does only one thing but does it superbly, telling a touching story solely through exploration that makes it well worth experiencing.
  5. Sep 15, 2013
    85
    Leans heavily on nostalgia and sentimentality, but Gone Home is an affecting game that challenges you like no other.
  6. Sep 16, 2013
    80
    Gone Home is a fascinating, surprising and indispensable experience.
  7. Aug 15, 2013
    60
    As a statement of intent, Gone Home is laudable; as a technical exercise in game narrative, it's compromised, but it definitely has its strengths and is worthy of study. But you can't escape the sense that Gaynor, Zimonja and Nordhagen started on this project with grand designs for games as a storytelling medium, yet without a story they desperately wanted to tell.

See all 56 Critic Reviews

Score distribution:
  1. Aug 16, 2013
    10
    I don't usually give games a 10. In fact, there are only 2 other games that I would consider to be perfect 10s: the original portal andI don't usually give games a 10. In fact, there are only 2 other games that I would consider to be perfect 10s: the original portal and pacman ce dx. Those aren't necessarily the best games I've played, but they are the most perfect, if that makes sense. And that is a word that I would use to describe Gone Home: perfect. It is a game purely comprised of exploration and discovery, with virtually no other gameplay components with the exception of some very simplistic puzzles. And yet, Gone Home manages to make seemingly mundane exploration into some of the most engaging and emotional storytelling I have ever seen. Gone Home will be remembered for its brilliant design and execution, but also as a game that bravely led the charge in addressing contemporary social issues that have not as of yet found much representation in the medium.
    This game is not for everyone. If all you play are shooters and fast paced action games, then Gone Home will bore you. However, if you like slower games or games with interesting ways of telling stories, such as Journey, Heavy Rain, Dear Esther, or even mods like The Stanley Parable, than Gone home is certain to grab you and not let go for its 3 hour duration.
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  2. Nov 3, 2014
    10
    this game is just perfect i cant understand this flame about this awesome game this story is really heartbreaking i think this is the bestthis game is just perfect i cant understand this flame about this awesome game this story is really heartbreaking i think this is the best video game in the past 10 years everyone who gives this game less then 8 points is a dumb **** and should die by aids Expand
  3. Dec 17, 2014
    9
    Gone Home is a first-person interactive adventure game from Fullbright. Gone Home puts you in the shoes of Caitlyn Greenbriar, after she comesGone Home is a first-person interactive adventure game from Fullbright. Gone Home puts you in the shoes of Caitlyn Greenbriar, after she comes home from a trip around the world. The Greenbriar family (Samantha, Terrence, Janice, and Caitlyn) recently moved into a new house, which Terrence inherited from his uncle Oscar. Given only a POV perspective and the ability to interact with almost every object in the house, you are free to discover the lives of each member of the family.

    Gone Home is known for its immersion, and it does a fantastic job of accomplishing complete immersion. Beginning with the scenery, the house is adorned with hardwood floors, antiquated wall covers and light fixtures, and a creaky floorboard sound heard every so often. The house is designed to make the player feel as though something is wrong with the house, and encourages the player to explore. There are sounds that come from the house and the environment outside of the house such as thunder from the storm outside, the floorboards creaking, and the rain storming down onto the house. With sounds on randomized timers, there is a possibility for picking up an object from the floor to be a much more special event, with the possibility for lightning and thunder to provide a jump scare.

    The game gives itself to be interpreted more as an interactive story than a game. The 3 possible paths of the family members in the story are hard to follow, unless you take your time to savor the game, and delve deep into their stories. The story is centered around Sam’s development as she moves into her new high school, and meets a new friend, but you can also look around the house to discover the past of Terrence and Janice. The game will give you what you give it, and if you spend time to discover what Fullbright has left, you will have a wonderful time experiencing the immersion of the story.

    I immensely enjoyed this game and would recommend it to everyone who enjoys discovering a world with a deep story. I would rate the game 9/10.
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  4. Aug 16, 2013
    5
    This review contains spoilers, click expand to view. I was very excited after reading the reviews to play this game, but equally disappointed after finishing it in 2 hours. You arrive back home after a year abroad in Europe learning in the first few minutes that your house is known throughout the small Oregon town setting as the "Psycho House," and that it might be haunted by your dead uncle. The house is big, the lights flicker, the noises are offsetting, and there are secret panels and passage ways. However, all of that is a big red herring. About 30 minutes into the game, you learn that you kid sister is probably a lesbian, and that's the big reveal at the end of the game you learn your sister ran off to be with her female lover, Lonnie, to the chagrin of your dysfunctional parents. Throughout the obvious but slow "coming out" of your sister through reading her diary entries and listening to her very Sleater-Kinney-esque mix tapes, you learn that your mom is probably having an affair with a park ranger and that your father is a failed aloof scifi writer who enjoys his whiskey. I did enjoy all the 90s indie music, x-files, twin peaks, videogame, and movie references, but really the whole game came off as an interactive version of Tracie Chapman's song, "Fast Car." Expand
  5. Sep 16, 2013
    3
    I bought into the hype and got the game. Now I want my money back. Even the 90's references, which was said in the reviews were one of theI bought into the hype and got the game. Now I want my money back. Even the 90's references, which was said in the reviews were one of the good bits of the game, were underwhelming. Expand
  6. Aug 22, 2013
    1
    While the concept of a story based game is all well and good, and a game without conflict is also well and good, Gone Home's narrative isWhile the concept of a story based game is all well and good, and a game without conflict is also well and good, Gone Home's narrative is trite and boring. There is no conflict, there is no mystery, nothing happens. You get some audio logs detailing the relatively boring and uninteresting lives of a family, learn where to go, go there, and the game is over. Perhaps, if this game was five dollars or less, it might be worth looking at merely to expose yourself to something which is experimental. But for 20? Gone Home is barely worth your time even if you want new experiences and certainly isn't worth your money. Expand
  7. Nov 18, 2014
    0
    This isn't really a game, it's an overly long Youtube video with next to no gameplay. For an "adventure game" this wouldn't stand up to KingsThis isn't really a game, it's an overly long Youtube video with next to no gameplay. For an "adventure game" this wouldn't stand up to Kings Quest or even the old Dizzy games on Commodore 64. The price tag is ludicrous for what you're getting.

    TL;DR - A poncy "art" experiment with an inflated price tag.
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