Generally favorable reviews - based on 55 Critics What's this?

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Mixed or average reviews- based on 1450 Ratings

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  • Summary: The eldest daughter of the Greenbriar family returns after a year abroad. She expects her parents and sister to greet her. Instead she finds only a deserted house, filled with secrets. Where is everyone? And what's happened here?

    Find out for yourself in Gone Home, a first-person game
    entirely about exploration, mystery and discovery.

    The house is yours to explore as you see fit. Open any drawer or door to investigate what's inside. Piece together the mysteries from notes and clues woven into the house itself. Discover the story of a year in the life of the Greenbriar family. Dig deeper. Go home again.
Score distribution:
  1. Positive: 48 out of 55
  2. Negative: 0 out of 55
  1. Aug 30, 2013
    Its unconventional, non-violent subject matter and gameplay also skilfully and confidently prove that not all games need an "attack" button to be enjoyable and interesting -- and given the growing sense of weariness a lot of us have been feeling with super-violent experiences, that's something that should be celebrated.
  2. Aug 15, 2013
    Gone Home proves that a game focused on story and exploration, starring a decidedly non-traditional cast of characters can be utterly thrilling. With excellent writing and environments that made me want to explore every nook and cranny, Gone Home simply, effectively drew me in.
  3. Aug 15, 2013
    Gone Home is not only an important game in its own right, but is absolutely vital to the advancement of how we approach narrative in games, as well as the subjects we tackle.
  4. Aug 15, 2013
    Perhaps Gone Home’s greatest surprise lies in the apparent ease with which The Fullbright Company has joined the game’s subject and its medium: it’s a domestic tale of girl-to-womanhood told with the tools of an action game. As a statement that games can express emotionally resonant stories, Gone Home is a triumph. But that’s not why you should play it. Engrossing, touching and rewarding, it’s well worth the experience on its own terms, too.
  5. Aug 17, 2013
    By the end of this two-to-three-hour journey, it isn't just the house that'll seem lived-in, as the characters are equally realized and relatable.
  6. Nov 4, 2013
    As wonderful as Gone Home is, it mostly demonstrates that there's still a long way to go.
  7. Aug 15, 2013
    As a statement of intent, Gone Home is laudable; as a technical exercise in game narrative, it's compromised, but it definitely has its strengths and is worthy of study. But you can't escape the sense that Gaynor, Zimonja and Nordhagen started on this project with grand designs for games as a storytelling medium, yet without a story they desperately wanted to tell.

See all 55 Critic Reviews

Score distribution:
  1. Aug 16, 2013
    I don't usually give games a 10. In fact, there are only 2 other games that I would consider to be perfect 10s: the original portal and pacman ce dx. Those aren't necessarily the best games I've played, but they are the most perfect, if that makes sense. And that is a word that I would use to describe Gone Home: perfect. It is a game purely comprised of exploration and discovery, with virtually no other gameplay components with the exception of some very simplistic puzzles. And yet, Gone Home manages to make seemingly mundane exploration into some of the most engaging and emotional storytelling I have ever seen. Gone Home will be remembered for its brilliant design and execution, but also as a game that bravely led the charge in addressing contemporary social issues that have not as of yet found much representation in the medium.
    This game is not for everyone. If all you play are shooters and fast paced action games, then Gone Home will bore you. However, if you like slower games or games with interesting ways of telling stories, such as Journey, Heavy Rain, Dear Esther, or even mods like The Stanley Parable, than Gone home is certain to grab you and not let go for its 3 hour duration.
  2. Dec 28, 2013
    Ignore the intellectual dwarfs giving Gone Home negative reviews because their reaction time wasn't tested and Kate didn't have any skill trees. These degenerates would have the world violently masturbating to military shooters while games showing any interest in developing an emotional narrative are brushed aside and deemed unworthy of even being called a game. The price to play time ratio is quite high, but when the quality of the time in game is factored in, I would rate this near (if not at the top) of this years' games. A beautifully somber piece of art that deserves a second chance by those who wrote it off.
    The way the story is doled out through Kate's exploration of the house cannot be achieved in any other medium to the same effect, something ignored by the lobotomized swine who claim that this piece should have been a film or a short novella.
  3. Mar 12, 2014
    It may have taken me a long time to get around to finishing Gone Home but damn am I glad I did. I cannot recommend this game enough (If you can call it a game). The story is immerse and very powerful, the sense of everything clicking into place and revealing the truth as you explore the expansive house is the driving force. While the story may become predictable towards the end it's still gripping and beautiful, the voice acting is haunting yet warm at the same time and the ambient sounds of the storm outside caught me off guard more than once, the beautiful story works well in contrast to the creepy and empty feel of the environment. Gone home is proof that a different idea will work in the gaming world and is a strong shout from the indie scene. While there may be limited replay value I would strongly suggest you should play through it at least once. Expand
  4. Dec 18, 2013
    This review contains spoilers, click expand to view. I am an older game player (62). I think this game is average in just about every way: graphics, sound, story line. Perhaps the thing that bothers me most is the ending. I think the fact that our young friend decided to be a runaway is disconcerting. Kids that age have all sorts of strange ideas and drives. This game seems to laud very questionable behavior. Let's face it: she has no money, and no real education. She is taking off with her friend to a life that will almost certainly be a miserable one, once the initial thrill wears off. I just to heck that this games does not encourage anyone else to do this sort of thing. Expand
  5. Sep 11, 2013
    sorry i this is a short review but its really hard to give an in depth review without spoiling it

    Ok the game isn't a bad game, but can i
    really call it a game. it is really hard to talk about this game with spoiling it but in short words. this is an interactive story were you come home from a European holiday and no one is in the house and you try and find out were everyone is. that is pretty much it .

    It tries to do something new by giving you a well written story, and a very good voice actor, and a house to explore. it tries to but you in to the players shoes,but the bad point its how many houses have letters hanging around the house because I know in my house we have none, Locked doors in wired places which try and drag out the game. and hidden passages how many houses have hidden passages.

    i see what its trying to do and it is a ok story but its no enough to make me play it over and over again. I know it was made be a Indie company but they had experience in gaming companies, i expect this kind of game from a student or free to play game but not something you pay for.

    ok to talk about the graphics this game was made in the unity Engine, models were poorly sized and textured for a game that is asking for a money. models take time to make and the look of things this looks very rushed.

    I really wish i could score this game higher I really do but i have to put a price on this game and this game shockingly game priced of 14.99 GBP. I give it 2 GPB, as much as its a great story and the voice actor is very good but and its a big but, I'v played better free indie games and all it is really is, is a atmospheric story. and that is also why I had to score it a 3
  6. Aug 20, 2013
    Garbage. Too short for one I beat it in less than two hours. The story is boring and the writing on the notes were nearly impossible to decipher so I couldn't quite feel personally affected by the character. I wasn't sure if the story was supposed to reflect lesbianism or grunge music in the upper class (I'm not against lesbians for the record) in a decade that was less accepting or WHAT this was really supposed to be about. First-world problems? Major disappointment.!! Expand
  7. Aug 7, 2014
    This game is extremely tedious, predictable and the story, being the driving point of the game, was to basic and lacked creativity as it were to realistic and did not have any interesting twists or turns. This game definitely does not deserve the awards awarded to it but does have beautiful sounds and visuals which aid to create an eerie atmosphere. The story was revealed well (doesn't mean it has a good story). So if you like games that describe boring love lives this is for you! But otherwise don't purchase this game it is a waste of your time. I gave this game a 0 as felt only really the story mattered as it was the driving point in the game, which I would rate a 0. Expand

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