Metascore
80

Generally favorable reviews - based on 17 Critics

Critic score distribution:
  1. Positive: 15 out of 17
  2. Negative: 0 out of 17
  1. May 31, 2013
    84
    GRID 2 doesn’t insist on tuning, there is no setup hassle – just driving fun with a great sense of speed. Unfortunately some problems remain untouched, among them the very aggressive AI.
  2. Jun 17, 2013
    80
    Codemasters still brings that balance of simulation and arcade racing with great graphics, quality sound and solid gameplay, but what stops GRID 2 from being this generation’s swansong racing game is its sheer lack of any real new ideas that made the first GRID such a cutting-edge racer for its time.
  3. May 28, 2013
    83
    Grid 2's LiveRoutes system – where upcoming junctions are populated on the fly to avoid track repetition – helps alleviate the lack of drama, and is where this game shines.
  4. Jun 18, 2013
    70
    GRID 2 is an action-packed and intense experience, where the cars behave like in a Hollywood movie. It is an entertaining arcade racer, but there are a few flaws. The AI is weak, the number of tracks should be higher and the game is too simplified in a few areas.
  5. 80
    The more time you spend with Grid 2, the more you feel like its caught in a conflict of personality. However, there are no problems here that can’t be fixed with a patch or two, and racing fans will find plenty to enjoy. Here’s to hoping that Codemasters will support the game post-release.
  6. May 28, 2013
    80
    An entertaining, professionally produced mainstream racing game for a mainstream audience. 95% may rejoice. I am one of the other 5%. [Heiko Klinge]
  7. May 29, 2013
    80
    GRID 2 will undoubtedly please many fans of racing games, but it hasn't got the same level of magic its predecessor had. The game has a simple, arcade driving model and really pretty graphics that should appeal to casual gamers, and a really demanding and complex multiplayer mode for hardcore fans. What is more, the engine's optimization is flawless - GRID 2 looks and runs great even on older computers.
  8. Jun 7, 2013
    80
    This is a gorgeous, exciting game.
  9. Jun 4, 2013
    80
    Indeed, if you are a gamer that doesn’t spend much time in a single sitting, then GRID 2 will suit because of the short, speedy events. I was personally disappointed by the short length of the Endurance races, but can overlook my disappointment somewhat. The rest of the game plays really well.
  10. May 28, 2013
    80
    A well-curated car list, a great sense of speed, and a well-thought out career mode combine in a racer that is a lot of fun to play through.
  11. May 28, 2013
    80
    A top-notch racing game that artfully straddles the line between arcade and simulation, without being either too daunting or too simplistic.
  12. Jun 5, 2013
    85
    GRID 2 for PC is one of the best racing games around, thanks to an excellent AI and gorgeous graphics.
  13. May 28, 2013
    85
    The AI does a solid job of pushing you hard, and also makes its fair share of stuff-ups which, if you are unlucky, can leave your car ruined. It's this kind of dynamic racing that is fun and keeps us coming back for more.
  14. Jul 8, 2013
    82
    Grid 2 is an accomplished and visually strong racer let down only by a bafflingly lame Career mode narrative.
  15. Jul 2, 2013
    69
    Every situation in GRID 2 feels the same, and there is a reason. Having collected more than 50 cars in my virtual garage, I can’t point out my favorite ones – they all behave the same way, without any distinctive quirks of ‘character’. And locations that repeat ad nauseum only make this feeling worse.
  16. May 30, 2013
    85
    GRID 2 is a great arcade racing game. The crashes are insane, the races are intense, and it looks excellent on PC. Moreover it presents many interesting car classes and events, the AI is one of the best out there and races are fast and adrenalinic.
  17. May 28, 2013
    85
    Grid 2 is a racing game that rewards skill without punishing you for the tiniest mistakes, letting you master a simple system with a forgiving attitude. It may stray too close towards the easy side of the scale at times, and it'll be interesting to see how the game works online (which unfortunately wasn't tested in this review), but its career mode is well worth playing and you won't be satisfied until you've mastered every single corner.
User Score
5.6

Mixed or average reviews- based on 509 Ratings

User score distribution:
  1. Positive: 44 out of 135
  2. Negative: 72 out of 135
  1. May 30, 2013
    3
    Horribly disappointing arcade "racing" game dumbed down to the maximum possible level. Lowest common denominator gaming at its worst, and a real let-down from Codemasters.

    The main problem is the handling. I understand this is an arcade game, but this should have been labelled as a drifting game rather than a racing game. Cars handle exactly the same as one another, so there's little point selecting a different vehicle, and the fastest way around any corner is always a 4-wheel drift, defying physics and common sense at any opportunity.

    I have played a great deal of racing games, including arcade games like Blur, Mario Kart and the Need for Speed series, as well as more sim-based titles like the RACE series, Forza, Gran Turismo and iRacing. I am familiar with different handling models, from arcade through to simulation, and the different characteristics and properties of the various car configurations, power levels, and drivetrains. GRID spectacularly misses all of these and applies the exact same "drift" model to every car, with small tweaks to acceleration and top speed.

    All of the aforementioned games are a great deal of fun for a variety of reasons, but GRID 2 seems to deliberately attempt to suck the fun out of the game at every turn. The AI drivers are absolutely moronic (but that's nothing new for a racing game) and regularly take corners impossibly fast, or idiotically slowly. The rubber banding is woefully obvious, and promotes no-skill driving. You can race as hard as you like in second place and watch the car in front stay in front, then ease off, relax into a few corners, and not see the car pull away. Conversely, despite picking your way through the entire pack, you can make your way into first place, only to have the second place driver somehow find some extra speed and keep up with you.

    Collision physics is also way off. Cars regularly stick to one another like glue, and only become detached when colliding with the track edges. Damage appears all over the car regardless of the place that made contact with the obstacle.

    Infuriatingly (although the first GRID also had this problem), you always start near the back of the grid, meaning that on the tighter circuits, it is a mad scramble to bash people out of the way to get to the front, because if you attempt to race cleanly, the race is over before you can get there.

    Live routes, the system by which the course changes randomly each time you play it, is an absolute disaster and only contributes to the misery of playing the game. There is no minimap in this mode, and no possibility to learn the circuit, so you are just guessing going into every corner. The best racing drivers (in the real world) are consistent and precise and spend a great deal of time getting to know each and every corner. When it's impossible to know what the corner is going to be like, the parallels to the real world disappear, as does the immersion, and this, again, might as well be a drift simulator.

    The graphics are very pretty indeed and the game does run smoothly, although far too much time has been spent on the environments, since no driver is going to be looking at those while playing. Time could have been better spent on the damage modelling instead here. The environmental sounds and the engine noises are impressive, but the announcer is highly irritating. The first time I took to a particular track, I was told I needed to improve my sector 1 times, because I was slow, despite it being my first time ever in that sector and just come off the grid.

    Gone are the large fields of cars from the original GRID, as is the co-driver system, and any concept of money. Gone is the freedom to choose an event from a decent selection; instead the game forces you down prescribed choices in order to enhance the story, which should not be the game's focus, yet manages to dominate regardless.

    All of the above is replaced by the insipid, vile "dudebroism" that insists the most important things in the world are gaining fans, 4-wheel sliding into every corner, and "rad" performances. Almost every in-game sentence is followed by "man" or "bro", which is exactly the kind of thing I imagine might appeal to teenagers, but is a long shot from the Codemasters of old, who developed genuinely excellent games like TOCA Race Driver and Colin McRae Rally.

    So, GRID 2 has been relegated to the same tragic fate as the DIRT series, where the emphasis is on doing handbrake turns in a supermarket car park in a stolen Vauxhall Nova, rather than the precise, cool -headed and skill-based mechanics of the earlier years.

    Having read all of this, if you are after a simple arcade drift racing game that is easy to pick up and play and you're not bothered about having any depth or learning any actual racing skills, this title might just be perfect for you. For anybody on the simulation side of the racing fence, or anywhere near, this is a terrible buy, so wait for the Steam sale.
    Full Review »
  2. May 28, 2013
    3
    Great game if you love rubberbanding AI, unrealistic casual driving physics, social media, drifting around every corner in any car, permanent traction control+abs, no in-car camera, no team management, and zero challenge. Full Review »
  3. May 29, 2013
    1
    Sorry Codemasters, but you are now only the sade of what you where before. People who like arcade racing games have better choices, like Burnout, Flatout or (sigh...) Need for Speed series. People who like simulation racing games will be very disappointed with Grid 2 and will keep playing Rfactor, the SimBin variety, Toca 3 or even (sigh...) the first Grid.

    So, this game is for... nobody. Oh, no, I better say this: this game is just for those impatient people who pre-ordered it and won't admit they have wasted their money.
    Full Review »