Ground Control Image

Generally favorable reviews - based on 26 Critics What's this?

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Generally favorable reviews- based on 28 Ratings

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  • Summary: Two political factions have gone to war over a distant world and the secrets it holds in Ground Control, a visually stunning and frenetically paced action/real-time strategy game from Sierra Studios and Massive Entertainment. [Sierra Studios]
Score distribution:
  1. Positive: 25 out of 26
  2. Negative: 0 out of 26
  1. The best thing to come out of Sweden since meatballs and tall, big busted, long legged blondes wearing high heels.
  2. Currently the best real-time strategy title I have played since "Homeworld."
  3. All in all Ground Control is a very good 3D real-time strategy, one of the best in the genre, and it deserves a good ride.
  4. A fine game from most perspectives, it's also excellent in ways that will raise the bar a little higher for others making the attempt in this genre.
  5. Despite its few shortcomings and frustrating design issues, you'll find that "Ground Control" is not only one of the best-looking games to date but also one that's suitably challenging and rewarding.
  6. Whether you've never played an RTS before or if you're diehard fan of the genre, "Ground Control" will keep you sitting in your own filth for hours on end just to get to the next mission.
  7. A difficult game to control as you try and keep the camera and all your units going in the right directions with the mouse and keyboard.

See all 26 Critic Reviews

Score distribution:
  1. Positive: 6 out of 8
  2. Negative: 1 out of 8
  1. Feb 28, 2012
    Best graphics strategy series.
    Always in my memory. I don't think about gameplay because of its really stunning graphics (good optimised
    Graphic measure. Iconic.
    I regret this game series died.
  2. AdrianI.
    Jun 1, 2003
    It's a great game, it's my favourite games, its not just based on strategy but also in skill, that's what makes player play more and more, to imrpove their skills. Expand
  3. GeorgeD.
    Apr 7, 2002
    It's quite nice :)
  4. Mike
    Sep 27, 2003
    Great Game! The graphics are good, it is challenging, and yet it is easy to use. I only wish that the characters didn't use so much foul language. Expand
  5. Jul 5, 2013
    Talk about revolutionary... some half a year after the release of another "best selling" C&C clone we get this game. While the image quality is dated, this game is by no means revolting to play even 13 years later AND it beats many of the more modern genre options in the way it implements combat and accounts for relevant combat variables such as lighting, visibility and terrain elevation AND features plausibly looking aircraft (all the modeling work errs on the side of realism). Great game. Collapse
  6. CarcerC.
    May 10, 2007
    Fun, but only while it isn't being amazingly frustrating. The pathfinding AI is woefully incapable of dealing with obstacles in the form of other units, and there seems to be no pattern to which sections of near-vertical cliff infantry can or can't climb. Sometimes enemy units can be spotted and engaged from a long way off; other times my squads seemed completely unable to target the enemies who were just on a slope on front of them, making mincemeat of my units as I try to pull them back and they all get stuck on each other. That said, ruining someone's day with the artillery units is entertaining to say the least. Expand
  7. May 3, 2013
    Ground Control is a top-down squad-oriented real-time strategy game where you control a number of squads through a series of highly linear missions. Inbetween each mission is a briefing and during the missions there is some form of storyline with corny dialogue.

    I've played through a few missions and although the game was obviously very pretty back in the day, you're constantly zoomed out so everything becomes really small and you just watch a bunch of red triangles shooting at green circles while the game constantly harasses you with "SQUAD THREE IS UNDER FRIENDLY FIRE, SQUAD TWO IS UNDER FRIENDLY FIRE, SQUAD ONE IS UNDER FRIENDLY FIRE, SQUAD THREE IS UNDER FRIENDLY FIRE" or "YOUR APC IS TAKING DAMAGE, YOUR APC IS TAKING DAMAGE"

    You will literally hear these things for minutes at end. Maybe it's my strategic skills but the APC constantly moving in front of my units when told to follow them with the guard command was nothing short of annoying. Why is the very same vehicle that's meant to repair units also the vehicle that you're not allowed to lose? And what's with the friendly fire? Can't these bumbling fools figure it out among themselves that if someone is ordered to move in front of them that they stop firing until the friendlies have cleared?

    The designers expect you to change the behaviour of units on the fly but this means using the clunky, unresponsive interface with the clunky, 90's mouse pointer but since the interface isn't smooth enough, you end up not using it unless you absolutely have to.

    I'm not an RTS-gamer at all, there are only very few RTS games that I enjoy (Starcraft, Warcraft, Red Alert) and Ground Control isn't one of 'm. I was misled by all those praising the game, thinking it was as good as the aforementioned titles.

    If you want a game that does everything Ground Control does but better, go play Hostile Waters: Antaeus Rising. It gives you more close ups, better control and a storyline that's actually worth writing home about.

See all 8 User Reviews