• Publisher: NCSOFT
  • Release Date: Aug 28, 2012
User Score
7.9

Generally favorable reviews- based on 2561 Ratings

User score distribution:

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  1. Aug 31, 2012
    9
    Easily the best MMORPG I've played since Pre-BC WoW. The only things missing are no FOV slider (which would really help to show off the beautiful world Arena Net made), no camera zoom out distance option, the zoom out distance is pretty low and it can cause headaches for some. Class balance issues are also a small problem which will for sure be balanced out in the next few months so it's not really a big deal. The good parts of the game is everything else. The combat is all skill based, where you have to swap between weapon sets, use your dodges at the appropriate times, and be careful of which skills you choose to use at certain times. The world is MASSIVE, the biggest i've ever seen in a game. There are also tons of incentives and rewards for exploring it which is amazing. There is no end game, as the end game is all throughout the game as events, which are incredible fun, especially if you have a group of friends to level together with. The zones all look gorgeous and highly detailed. Your personal story also has tons of choice with consequences based on your choices as well. The skill points and trait skills are all based on personal preference, and there is no cookie cutter build. You build your class however you want to build him. The cash shop is interesting, in the fact that it's all cosmetics or some minor bonuses. The minor bonuses can also be found in the world as well. You don't even have to pay money for the cash shop as you can actually convert gold you earned in game for the in game cash shop currency. Overall, the game is easily a solid 9 for me and it's for sure going to be my choice MMORPG for a longgggg time. If you are sick of WoW and your typical WoW style cookie cutter mmo's this will be a huge breath of fresh air for you. Expand
  2. Nov 10, 2012
    8
    I personally like the game, however I can see why some people don't. The game can get a little repetitive, especially with spells and abilities. There's a cash shop but it's not necessary as you already have full access to everything ingame. I never felt pressured to buy anything from the cash shop. The price for the game is a little steep as all new games are. It's not a $60 game. Not worth that price. Maybe for $40. Expand
  3. Apr 7, 2013
    0
    click the button which is not on cooldown combat is dumbed down its just stupid, the different skills are so bad designed at the beginning you will may enjoy the game but after 2-3 hours you will see how boring this game actually is i am not a fanboy of any mmo but this game was a big let down for me
  4. op8
    Aug 29, 2012
    10
    Absolutely fantastic!.....Give it a year, and this actually IS the MMO that will knock WoW off the top, and it deserves to......................................Dark Souls, GW2 and a even more fantastic looking games coming up... its a great time to be a gamer!
  5. Aug 30, 2012
    10
    I play mmos since WoW came out. I literally tried out everything since then. I know there are more HC gamers, who started before me. For me this game is the best MMO I ever played with yet, I really do not have anything to add. Easily a 10/10 for the time being.
  6. Sep 4, 2012
    10
    I am hooked. What an impressive MMO. You are fed the feeling of "raid" from other MMOs CONSTANTLY through simply doing tasks. Events happen nearby and everyone rushes there to get a huge amount of XP. You're left with HUGE battles that are extremely satisfying.

    I can't believe how imaginative this game is! Its graphics are top notch for an MMO. The controls feels very natural and I keep
    wondering how it could be any better. World vs World PVP?!? I mean come on, you can't beat that. Loads of fun to be had in this addictive game.

    Great job ArenaNet! I'm officially hooked.
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  7. Sep 4, 2012
    10
    One of those games where you can tell the artists just sat back and enjoyed themselves. They level of detail to areas shows that the designers put their hearts into each and every little thing. I couldn't really compare the level of detail with any other mmo. I think it looks more like Dark Souls and even has the combat moves influenced by it. Each move does something distinct. Most mmos have the problem with having too much clutter. In Guild wars, you have the option. You can switch between weapons at level 11 making your combat even more unique. Ultimately the game is 60 bucks with no monthly fee. They don't ask for a credit card to keep on hold. Why is it that when a company has your credit card information they are bound to take at least one payment? I don't remember guild wars that much but it doesn't matter, Guild Wars 2 doesn't want you to. It does everything new, it's a new game with great features and an easy to get into but difficult to master atmosphere. This is no baby mmo like Wow. It has it's fair share of challenges and some stages can require some tact. Still if you have a decent PC pick this up you won't regret it. Expand
  8. Sep 7, 2012
    10
    I played and enjoyed the first Guild Wars for years. When Guild Wars 2 came out I wasn't sure what to expect, I tried the beta and I loved it immediately. Everything that annoyed me in Guild Wars is fixed in Guild Wars 2. The only thing that worried me at first glance was the absence of the dual profession mechanic which I loved in the first Guild Wars; it offered so many possibilities! But the weapon swapping in GW2 is probably even more interesting simply because it gives you access to a larger bank of skills; skills are defined by the weapon you are holding. You can switch weapons dynamically during combat which is awesome and you can even change your skills any time during the game, no need to go to an outpost to reorganise your skill bar. Elementalists don't have the weapon swapping ability but they can switch between four attunements(air, fire, water and earth) anytime during combat... awesome! What sets GW2 apart from other games of the genre is the dynamic events which can occur anywhere, anytime in the world, and they require cooperation between players; downed allies can be revived eliminating the frustration of being teleported to a resurection shrine and having to walk all the way back. Areas are no longer instanced except for dungeons and story line missions. There is no tedious fetching quests anymore. Instead quests occur in specific locations on the map and you don't have to stray too far to complete them. You can now choose between five different races: Human, Charr, Asura and Silvari. They all have the same stats and abilities but they add a nice flavor to the game. Crafting disciplines were added which opens up a whole new dimension to Guild Wars. The trading post (the equivalent of the auction house in WoW or Diablo) is a nice addition. Item stats are more varied and make more sense than before. Graphics are amazing for MMO standards and the areas are breathtaking. I cannot comment on the PvP aspect of the game as I haven't tried it yet. The only annoying thing I can find is the constant pop-ups telling you that you are in an overflow because the instance is full but that will hopefully be fixed soon. So if you love MMOs or RPGs Guild Wars 2 is a must! Expand
  9. Sep 9, 2012
    7
    Its a good Casual Game, with great PvP. But it is NOT the best MMORP of the last Years. The story is lame and presents acts thrown together, Events seem to have nothing like quests ( kill XY 90% of the Events) still to often as a Hack & Slay ( more then 3 Players at a Event)
    There are many other examples where you realize that it's just standard, only the PvP is great! But it is Guild
    Wars, I expected this.
    My Score ist 8.5 /10
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  10. Sep 19, 2012
    10
    First, as a GW VETERAN there are some things I can say as negative. Problem (or not so much) is that GW2 works, and it works very well. Could it be better with henchman? with monks? With the old currency, without damn repair and pay for map travel?? sure. But it's still a FAT 10 out of 10 to me. It's beautiful and huge and a pleasure to play.
  11. Sep 27, 2012
    0
    Ok, time to finally let this drop. i tried to give them time and it was (fortunately for them) a busy month, but it wasnt enough.

    Guild Wars 2 is the latest in a growing line of mmorpgs (IT IS NOT AN ACTION GAME!) that are severely over hyped and under developed. Despite all their nonsense about not releasing it "until its done" what we have is bugs across every possible system in the
    game. Almost asif NC Soft said "finish it up or we are not paying you" and they did. From account security (always fun having 200+ emails fill your inbox to tell you that ip addys from china are attempting to log into your account) to quests in general (there is nothing "dynamic" about scripted events sorry kids) bugs bugs bugs. Perhaps if they had done a proper beta test instead of a bunch of B/S hype generating weekends they could have fixed them before launch... but no, the AH still goes down daily, the guilds bug daily... there is nothing that isnt broken on this game!

    Visually it falls short of the mark too, while they assured us it would "support dx10" LIES! the closest thing to this game is honestly AOC, both in the amount of hype concerning it, and the dismal product that got released.

    Gameplay... [tab]1-2-3-4 ever heard that one? well thats all you are getting here too.

    Sound- the sound is really good actually, too bad it is the LEAST important thing about a game! But hey, they atleast got something right... although its kind of stupid to be told you have been poisoned 3 min after it wears off... but again BUGS!

    Over all i would give it a solid 5, meaning that this game is average in EVERY POSSIBLE WAY. It is not above average on ANY level! But seeing all the BULLS HIT 10's i am going to do the right thing and drop it. if anyone actually reads this theyll know the truth, otherwise metacritic is kind of a crap metric since it LETS B/S scores through.. even on such a MASSIVE turd such as guild wars 2.

    i cant express enough what a totally disappointing turd this game is.
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  12. Oct 3, 2012
    8
    I'm not the biggest fan of MMO's. My time with WoW and SWTOR was expensive, time consuming and quickly uninteresting. Guild Wars 2 has changed that. I'm not paying every month for this and can play whenever I feel like it, instead of trying to cram in as much as possible to make the monthly payment worthwhile. There's a lot I could say about how this has raised the bar for MMO's, but this has already been said by thousands of people. Expand
  13. Oct 10, 2012
    10
    This game is awesome, got it as a gift (was going to buy it anyway but my birthday came first :P) I did not play GW1 but have played many other MMOs. Its true that it takes quite a bit from games like Warhammer online, but it takes the good and improves on it. It also introduces new ideas and concepts I haven't seen in other mmos. The game handles lag very well (I play from South Africa) compared to games like WOW or Diablo 3. My only real complaint is the lack of proper learning content, its either not there or too boring to do. Its way more fun to just jump in and play like an idiot while you figure things out. I must say that this game is growing on me. The more I play the more fun it seems to get! Graphics are good, quests are fun, events are amazing, sounds are cool and personal quests add a fun single player element to the game(can be done multi, I like to single it). For those skeptical about the RM gem system, it is a little annoying but can be worked around, gems can be bought off ah with gold. 1 suggestion to A-net is please add more attacking animations haha Expand
  14. Dec 15, 2012
    10
    This game worth to be in the collection of the best games ever made ( if there is one). High quality graphics and sound help the game to be wonderfull. The gameplay is solid and the action of the game id very good. RPG elements work great and the players are nice and kind. ArenaNet helps you get better by aid you with the quests and writing GW2 Wiki Guide. The game is not so hard like LOTRO ( not Pay2Win) and the character creation is fine. This should be the GOTY of 2012. Expand
  15. Dec 30, 2012
    3
    Story: 4 ---------------- The great overarching plot from GW1 is replaced by hundreds of meaningless (but fun) mini-events and some often contrived personal quests.

    Visuals: 10 ----------- It doesn't get a whole lot better for an MMO and the ANet art team is great at creating visual interest.

    Sound: 9 --------------- Jeremy Soul is a genius. The only reason this isn't a 10 is because
    of the headache-inducing noise of necromancer spells and deafeningly cacophonous boss fights.

    Combat: 7 ------------- It's good for an MMO but if you've ever played any action RPG you know exactly what you're missing. It's not as good as TERA's combat but it's good.

    Game Design: 8 ----- In all aspects the game is well-designed but it seems that ArenaNet is not immune to problems with class balance. Certain classes suffer from crippling class-specific design issues and poor skill synergy so much that the player must master every available skill and use them in every fight (engineer, elementalist). Others need do only know how to use a few skills to win most NPC encounters (guardian, thief, warrior). Basically, it's the same situation as with every other MMORPG.

    Fun Factor: 10 ------- Yeah, it's fun. It still gets repetitive, there isn't enough end game content yet and choosing one of the inferior classes can really be a downer but compared to any other MMORPG, it's the best there is. That means it deserves a 10 even if it isn't quite perfect.

    Overall: 8 -------------- A very good game with the potential for greatness. Here's hoping ArenaNet can tap that potential in future updates and class balance patches.
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  16. Apr 24, 2014
    4
    The graphics are nice and the quest system is nice. Sadly, a lack of interesting story lines makes the leveling process very boring. The lack of FoV slider makes the game unplayable for several people, and is inexcusable for a modern game.
  17. Jun 23, 2013
    3
    The idea of a new MMORPG was a normal idea but somehow something came after I played for 5 months leveling felt like a big chore it took way to long there was no raids, horrible gear' bad spells, each of the level requirements sucks badly it was a bad idea for Arena Net to release this game in such of a disappointment. I say the environments are so pretty and the idea of combat and magic in each class is quite astonishing. WVWVW is broken because of the very long queue times. I hated about this game it was a big chore for me I tried to level higher but SEREOUSLY IT SUCKS FOR EACH QUEST THERE SHOULD BE MORE QUEST. Expand
  18. Dec 18, 2013
    5
    Dynamic events? Epic quests? Evolving world? Revolutionary mechanics? A crafting system to die for? Exciting WvW? If all that sounds familiar, then you might've heard it once before as it was all part of the marketing hype for Guild Wars 2.

    Sadly it seems it was just that, hype, and nothing more. We are now close to entering 2013, and a reflective look upon GW2 shows that it has
    certainly not revolutionised the mmo market. At best it serves to provide the best F2P mmo on the market, but that isn't saying much since the F2P mmo competition is mostly subpar.

    Lets start with the quest system. How dynamic are they exactly? Well, if you consider repeating timed quests as dynamic then clearly a new definition for its meaning needs to be invented. But it isn't the lacking dynamic part that is the issue here, it's the content. GW quests and the writing involved has never been engaging. GW2 takes this to a whole new level. One can only imagine the content writers must all be hello kitty fans because thats exactly the direction in which GW2 takes the player.
    Got a mighty big burly warrior? Well, how mighty will he be helping some poor farmer feed her piglets? Or how about the mighty adventurer helping to build snowmen or throw snowballs at kids for some strange obscure reason about lack of parenting.

    Yes, boys and girls, the quests in GW2 are simply lame. Not much effort seems to have gone into even giving the player some sense of self-worth. It's as if the content writers made up half of the stuff as they went along. How about the personal storyline in general? Well, at first its not bad, but it ain't great. But the big letdown comes at the end which I can't say otherwise this becomes a spoiler. Lets just say its a bit of a cop-out for a final confrontation.

    If the goody heavenly mundane quests are not enough to deter you, perhaps the crafting system might. Every mmo has a crafting system of some kind, GW2 ain't no different. But expect no surprises here. The crafting system is absolutely pointless and only serves as an extra grind for players to commit to. Low-level crafting serves no purpose, while high level crafting involves a lot of grinding for gear with very slim profitable margins which leaves the entire crafting system solely geared towards end-game content. There is really nothing for the low-level, mid-level player here. The system has been designed to accommodate the end-game user which in itself is also lacking.

    The loot system is another issue since its flooded with useless gear that serves nothing but to bog the player down with endless inventory management that can take its toll trying to weed out whats useful and whats not. Granted this mostly only effects new players, a veteran will easily start learning to distinguish from whats worth and whats not but the whole system still remains what it is, an overbloated loot mechanic with worthless junk.

    When GW2 first came out, I was enjoying it. I was playing it along with my clan and we had a decent guild going. I was actually having fun, for a time, in an mmo. But it didn't take long for the rose-tinted glasses to disappear and reality to seep in. GW2 is lacking in almost every department and it shows with its current server population.

    If you enjoy epic adventures such as feeding piglets, helping children across the road, completing extremely mundane quests that you would rather just skip (but can't because the whole reward system/leveling up is based around doing them and not avoiding them) then you might just feel right at home here.

    But for me, I woke up to what GW2 is and I hope others do as well. We are still a long way away from a revolutionary MMO and sadly GW2 isn't it and its a safe bet that GW3 will not be it either.
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  19. Aug 28, 2012
    10
    incredible attention to detail, beautiful scenery, amazing graphics and run well on any decent computer, TONS of things to do in all zones, many different ways to level, good amount of class/profession combos, fun dynamic events that actually work, lots of different skills/weapon combos, spvp, wvw, and many more things that make this game awesome. Anyone giving it a bad rating are obviously WOW trolls and haven't played anything else. I've played MMO's and video games in general for 22 years now and have to say this is one of the top 5 ever. Arenanet puts blizzard and other companies to shame with this release. Game of the year in my opinion. Expand
  20. Jun 1, 2014
    9
    I initially doubted between a 9 and a 10, but since there are no perfect games it'll have to do with a 9. This is probably the best MMO I ever played. Graphics and Sound are really great but game-play and game mechanics really take the crown. Casual friendly, no real gear grind (except if you want a legendary weapon), the perfect MMO to just go and have fun with. It might not meet the expectations of some hardcore gamers that expect the on-line world to bow down to them because they have nothing better to do than play a game all day long. However the vast majority of people playing this game all agree on one thing: this game is one of best, if not the best, MMO ever. The Living Story has been a bit disappointing at times, but bringing out biweekly patches and content updates is no small feat, they should have gone for more permanent content from the beginning. Still, it's been out for almost two years now and nothing else even come close, that's saying something. Expand
  21. Oct 1, 2012
    3
    Got the game even at it's high cost because of the hype. Installed it levelled to 22 and still didn't like it. Graphically good yes but when I fight things, the moves you get just are not satisfying. I'm not sure why so many say WoW is graphically terrible, when I turn everything on Ultra with 4x AA and SSAO it's wonderful so clearly you either need to change the options or get a better card or LCD screen. The game still isn't a patch on WoW, I can see quests from explanation marks and not silly love heart icons. Joining PvP in wow is fun and easy, dungeons, raids, all because of integrated functions using the finder tool. This just doesn't have the edge at all and sorry but if your praising it just because it's free you need to open your eyes. Expand
  22. Oct 7, 2012
    6
    This game is basically an evolution to a higher standard of what has been done before. If you have played an MMO in the last 12 years you will see the similarities. The major areas of failure include open world player versus player and endgame progression. I guess I can summarize the game saying it is like RIFT without the raid element, and with massive unbalanced world PvP. DAOC and Warhammer Online had a better PvP system. If you enjoy a VERY casual game then this is your pick. I was hoping for a REVOLUTION in MMO gaming, but sadly this is more of a "been there done that" experience. Expand
  23. Jan 10, 2013
    9
    The game doesn't have that good graphics. But I'm not playing games because of graphics. When I first tried the game in it's beta state I was like a "donut" simply, is this real? Am I playing this MMO? Simply the best MMO to date. Age of Conan still has better graphics, but hey. They just took normal quests were you read paragraphs of paragraphs of text and just go over there talk to that guy and go all the way back by putting in hearts where you put out fires, kill monsters, gather this and that. It's variety! And not to forget the event system, event chains like something happens, and you fail to stop it and now you have to take it back.
    The personal story is also amazing except the last quest. You simply spam one button. You have so many different choices which means you can play it again and have a different experience. And with this personal story you can actually tell your friends and people you met online who your character is and what they've done in order to "save" the world. The gear system is just amazing. Every peace of gear in heavy-, light- and medium armor is equally good. Nothing is better than other gear just different stats. And the fact that you can change the looks of gear to what you like it to be is great. Now let's move over to the dungeon system. first of all it's ONLY 5-man. because the classes do everything like tank, heal and dps. The class is not what you are and what you do but how you do it. If it's mor than 5-man you need a specific tank class etc. More about classes later. But the dungeons consist of one story mode and explorable one. Story mode: Well it's story based, and actually not a bad one either! It's a extra story for your personal story. It's hard if no one in the group knows the tactics but when you learn them they are fairly easy, and you get good exp if you're leveling (lvling) up. Before I start on explorable I'm just telling you that they said they will remake everything we know of the dungeons to this day :) Explorable: Consists of 3 or more paths, much harder but still not that hard, more teamwork, more skill ofc. When you finish you get emblems to use for gear/legendary(ies). Classes/Races: 5 races and 10 classes. Each race can be every class, each races has they're own story. The customization is slick and has much to it. The fact that you can get dyes and color your armor the way you want is amuses me every day and every time I do it. I've tried every race and the only races I don't like that much is Azura just because they don't have as much detail to the armor as the others. But the classes. 2 soldier classes (heavy armor) which is Warrior and Guardian. 3 adventure classes (medium armor, which is ranger, thief and egnineer. 3 scholar classes (light armor) which is elementalist, necromancer and mesmer. Read more about the classes on http://www.guildwars2.com Fun stuff to do: Jumping puzzles. I've got to say, these are fantastic! It's ridicolus how much fun it's to see how much people can fail at these. Do them with your guild or friends. It's fun!

    One shout out to ArenaNet for this amazing MMORPG. They have invented the best MMORPG to date.
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  24. Apr 18, 2013
    9
    This review contains spoilers, click expand to view. This games is a modern MMO,it's fun to play there's 3 open world pvp servers(you fight Server vs Server vs Server)many structured PVP lobbies, the map is huge,the graphics are great.
    Guild Wars 2 has been since August 28(who pre order it)and i still love it.
    Your goal is to be strong to deafeat the Elder Dragon named "Zhitan" but there will be some events that you have to kill a dragon like in the human starting area you have a event to kill Shadow of Behemoth,when you kill the dragona you get treasure(i got Final Rest wich is a exotic staff weapon).The Monsters AI is good and the best part of this game is you dont have to do back tracking i.e you talked to a NPC wich wants you to kill monsters and then come back to him,theese things are boring stuff like Angryjoe said on his review,i will hightly recomend this game if you dislike Old School MMOS like WoW,EverQuest i dont recomend if you like Old School MMOS but give it a try when there will be a trial
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  25. May 26, 2013
    4
    The game is not great, that is for sure. Its not that bad if you are only looking for weeks worth of gaming. But as a lasting MMO it leaves much to be desired.

    First of all GW2 is nothing like GW1. The PVP in GW2 is very generic, and pretty much crap. They made it so you can get to max level in a very short amount of time.. You can probably do it in 2 3 days if you really try, but
    will take the average player about a week maybe two.

    The dungeons are all broken with all the players just exploiting their way to bosses that they kill for useless loot. For the amount of time this game has been out they should have fixed a lot of the exploits that allow players to complete dungeons in 5 10 minutes.

    You can obtain the best gear in the game in a very short amount of time, (less than a month of game time), and whats left to do is basically repeating the same mindless content every day so you can get loot that looks different. It wont improve your character or change your stats, but you can make yourself look different. You basically continue playing so you can earn different skins.

    The world bosses are very mindless. 10 50 players just chaotically attacking a giant mobs foot. No strategy is required, and no skill in using your generic weapon based skills.

    So after you do basically everything this game has to offer in 3 weeks of playing all you are left with is World vs World. WvW is the large server vs server PvP. Its ok, but not great, and definitely doesn't give a reason to continue playing. Its no Esport that's for sure.

    All in all, the game isnt horrible, but its not good either. Its a meh. Play it for a month, and you are pretty much done.
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  26. Oct 20, 2013
    0
    This game could have been good if it's creators had been more humble and sensible.

    Graphics are really beautiful and there are some nice ideas events instead of quests, bank accessible from any crafting location, send crafting material to the bank from anywhere, instanced mining nodes, etc.

    But the core of such a game, combat, is rotten because its creators wanted to "break the
    mold". Oh sure they've succeeded it's completely different. But it's also completely *awfull*

    It's neither target selection (wow) nor aiming (neverwinter) it's both. It's cumbersome, boring, impractical and uninteresting.
    Of course it doesn't help that the difficulty is completely off, with most encounters really easy and some randomly crazy difficult (and some other probably buggy too). Being ganked by an army of small crabs that keep repoping forever isn't really funny for example.
    You often can't help but wonder what the developers smoke when they made this game.

    So do yourself a favor and avoid this crappy game.
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  27. EMG
    Feb 25, 2014
    10
    By far the best MMO I have ever have the joy of playing, Guild Wars 2 never fails to impress whether your fighting a world boss, going on a raid with 50 or so other players, exploring the vast detailed polished world of Tyria or even the very well made and addicting WVW/PVP game play which adds the competitive play to GW2. All in all the game feels smooth and easy to get used to while also taking skill and patience in other areas of the game at later levels. The constant monthly living world updates also leave more to do after the end game or reaching the final level. 10/10 Expand
  28. Feb 25, 2014
    10
    Pretty amazing MMO to say the least. Beautiful world and very engaging. Leveling the character was enjoyable! As you level the game engages the player by telling a story and continues as you level. Along with the story, zones have "events" or aka quests that players can take part in and help out npc's earning xp and karma (form of currency). Plenty of dungeons to enjoy once at a certain level but once you are capped at 80 you can go back and try "explore" mode which provides a higher difficulty.

    PvP and WvW content plenty of action to take part in.

    Crafting professions were well done.
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  29. Aug 29, 2012
    10
    Playing this game feels like taking a aspirin, after the disappointing game releases of 2012. Unlike other games of this genera out on the market, this is the first one that encourages open world exploration, teamwork, and also encourages people into being friendly because they are rewarded for such a feat. If you see a other player in peril you are rewarded for helping him, The open world pvp is balanced, (believe it or not) with every class using their special trait in massively open world pvp. Guardians taking the vanguard, with warriors on the flanks, rangers, and engineers behind them ready to unleash a sea of arrows upon the enemy horde. And spell casters to protect the armies with barriers and enchantments. Expand
  30. Aug 30, 2012
    10
    Guild Wars 2 is amazing. There is no other word for it. The art style is minimalistic and charming. The combat is fun and fast paced. And there's no tedious, addictive gameplay with the $15 sub fee. Not to say its not addicting though. Guild wars 2 has great PvP, an engaging story, and fantastic crafting. MMO player or not, GW2 is a must buy.
  31. Sep 6, 2012
    9
    I picked this game up over the Labor Day weekend, and then my 3-day weekend ceased to exist. I haven't had a single evening since then either. It's been a long time since a game has made me utterly lose track of time. I've been having to set an alarm for myself otherwise I'd be up until 5:00 am every night. This game is what every MMO released in the last 8 years simply were not: Pure, unadulterated fun. To top it off ArenaNet doesn't take crap from all the exploiters, botters, and hackers that plague most other MMOs. They're perma-banned quickly and efficiently, and if this continues it might be the only recent MMO whose economy is not completely ruined within a month of its launch. The only reason I haven't given this game a perfect 10 is because of the rocky launch though, admittedly, even that has been better than most other recent MMOs. Expand
  32. Sep 19, 2012
    8
    In the longer portion of this review I'll try to address some of the common complaints I see leveled against the game, but, in short, my opinion thus far is that It is an enjoyable improvement over every other MMO I've ever played, though it has some weak points and takes some getting used to. The most common complaint I see is that the graphics aren't that great. I haven't played The Secret World or Tera so I can't make a real comparison, but I can say the graphics don't look bad and I'm even impressed every once in a while when I turn around or look up to see a view like a landscape painting and realize I just travelled over that. Besides that, I've been playing games since the SNES and Genesis and I have to say, I haven't seen any major graphical improvements in the past 5 or 6 years, so saying it looks like a game from 2006 really doesn't strike me as a big insult. Guild Wars: EotN came out about then though, and GW2 does look significantly better than that. Secondly, there is the zerg-rush style combat people have complained of. To be absolutely honest, yeah, combat in big groups does feel pretty disorganized and I haven't been in a party since I started the damn game. Despite never joining a party though, I have to say that I've fought alongside other players multiple times every single time I logged on to GW2, unlike the solo grindathons I encountered in other MMOs, and if most of that group combat was a glorified zerg-fest, I don't really see too much wrong with that. It's a side-efect of making each player able to fight independently because you are never able to count on having a group in any MMO without AI partners. In other MMO's I've played, I can't remember being in a party most of the time anyway. In Phantasy Star Universe, I believe I partied up with someone else exactly once in the 6 or 7 months I played. This is the first MMO I've played that really felt like a multi-player experience through and through, and if we had to turn it into a glorified zerg-fest to do it, it doesn't take away too much from the enjoyment. As to the content of the events, it is basically the same as quests in other MMOs. Renown Heart quests are generally a little more complex but most of the dynamic events either involve killing bosses, escorting NPCs, or defending locations. All I can say is that, while you're basically doing the same sot of things you might have done in other MMOs, at least dynamic events generally bring players together so you won't be working alone. If you're in a big group and you don't know how to fight in a group, your role can feel insignificant. You fight differently in a group, shifting between support capabilities and ranged attacks and if you try the same tactics as when you fight alone you'll be ineffective. I haven't played WvW yet so I can't say anything to defend it. My own criticism of GW2 would be that it does a horrendous job of explaining itself. It is very easy to start thinking of it in terms of other MMOs and get frustrated. It's not a revolution, but neither is it quite cookie-cutter enough that you can't just pick it up and play like any other MMO. The professions work differently, the events work differently, even the way you acquire items works differently. Not a ninety-degree turn, but still, enough to through you off, even if you come to the table expecting something different. Also, I think I liked GW1's solo-oriented play-style better, but that's only after having played it for like six or seven years before putting it down. I also have several other minor complaints like the insane respawn rate and that the settlements on the map generally are not labelled, the early human storyline was so boring I just decided to forget about it for a while and enjoy leveling my character and exploring foreign lands. Events tend to cycle in rapid succession meaning that the effects of your actions last about 20 seconds, but that's mostly due to the massive number of players constantly triggering new events. It would be unfair to them to make your achievements last twenty minutes and force them to wait around that long to play the event themselves. This will probable change over time as concurrency rates go down. There are also several bugs, but that's what it means to be an MMO at launch. I give it a 9/10 because so far I haven't found any glaring issues I can identify and I've really started enjoying the game now that I realized there's a lot more depth to the professions than I'd previously thought. There are, however, several improvements I see they could make in the future updates, and if they don't address these issues my opinion will likely drop to a 7or 8. Expand
  33. Sep 22, 2012
    5
    Very mixed in multiple respects... the first view of the game is that it is fantastic. At least a refreshing view on the MMO world, really well done and finished, with innovative quest system and fantastic innovative levelling mechanism.

    And after a while you're logging in and you don;t really know why you're accepting silly limitations like the stupidly think inventory system, the
    lacklustre crafting mechanism, the stupid "personnal story" system that for some quests is just so close to impossible that it is frustrating beyond relief (with no hope of overpowering the quest... my engineer has been stuck on a lvl 28 quest since the beginning...)

    It could have been fantastic but it is barely passable due to these limitations. It is not a hazard if blizzard has simplified the silly things in wow... guild wars should have thought about it too...

    WvW is very well thought but individual contributions are pretty much close to zero so the strategy is either zerg grouping or smaller "pro" groups which is boring after a while

    I see this game performing very well over time but will require a LOT of refining to keep players in. NC Soft does not care because there are no subscription.

    In some respect this game gave me the same feeling as TOR: an initial "Waouw" and then "but..... why did they... why didn't they....?"


    Sad...
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  34. Oct 19, 2012
    10
    I often wonder whether people who give this game a negative review really put the time in the appreciate the mechanics of GW2. One person says there is no end game content and is infuriated. The other says there is end game content...and he is infuriated. I myself along with my group am enjoying this game thoroughly. I find the waypoint mechanic essential to getting around since there are no mounts, but being able to stay in the field longer means more gameplay, which in turns means time not wasted.

    The combat is fluid enough for a MMORPG, the dodge mechanic especially useful for the larger bosses, and a sense of thrill as you feel the narrow escape of a lethal attack. The races and classes have fun diversities from other games of this setting and style. Fans of Skyrim may enjoy the Norn class, a Norse like people standing at 9 feet tall and following the ways of the mountain. In other parts of the world technology, nobility and nature may rule in place. It's steampunk at times without the self aware humor that sometimes comes along with it.

    Ascetically the game has plenty to offer. Being able to change color patterns on the fly means never being bored of feeling mixed match unless you want that. Even items can be found that will combine the look of one item with the stats of another. Making a friendly PVE world has opened up the potential for this game. Taking down a monster with dozens of people gives a thrill as a complete stranger will lend you a buff, or even pick you up if you're knocked over.

    PVP has great potential allowing anyone to dive in from the character screen, and leveling has been so much fun I'm working on three characters!
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  35. Feb 17, 2013
    7
    Overall, its not a bad game... However it does feel like it was rushed. The biggest issue may be that people feel a little confused with where to go. In a way I like the heart system, but then you don't have to talk to anyone and that alone can make the world feel kind of hollow. This can be solved by just going up to the Heart giver and asking him whats up, but you don't have to to activate the tasks and what not. Some people really hate the new weapon skill system, but I'm fine with it. I understand that balancing all those skills in GW1 must of been a nightmare but one part of me still misses all those build possibilities... ESPECIALLY with Mesmers. I feel the game kind of favors soloing a bit too much, but its not entirely a bad thing either.

    My main concern is with NCSoft however. I feel like its been rushed out by them, and apparently they have been involved in nearly eradicating all Asian related things (Tengus not included... kinda). Rumors about how they wanted Anet to remove the Canthan District and a possibility of never having a return trip to Cantha is... odd. I really hope NCSoft does not block Anet from doing this as a possible expansion set, and that Anet can start pumping more life into this game. It's not bad really, but it feels... Well, incomplete. My hope is that this goes the way of the old GW and that an expansion will breathe more life into it.
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  36. Jun 22, 2013
    5
    This review contains spoilers, click expand to view. Graphics are pretty, but that's all. Combat is rubbish, especially for classes that require close combat. Enemy targeting and camera positioning is such an excruciating pain to manage, and often gets your character killed, because you are either targeting the wrong NPC and aggroing something you didn't intend to, or because the NPCs kill you faster than you can turn your camera around to target them. Preset skills based on the weapon of choice really doesn't work at all. It limits your choices and force you to stick with skills you don't enjoy using and/or don't fit in with your playstyle. I like to pick up my own skills, than you very much. Scaling your character down to enemy/area level is also a very bad idea, because when you go to a lower level area you'll always have your posterior kicked hard, no matter what your level is. Now crafting is a chapter apart: unless you are multi-billionaire and can afford spending large amounts of in-game cash only in materials, then you better forget it. Why do MMO developers have to make crafting so difficult and unrewarding is beyond my comprehension. Overall, for nerds who just want something difficult for the sake of difficulty, either because they are bored with life and have got nothing else better to do with their time, this game is a feast. For people like me, who want to enjoy something challenging but at the same time rewarding, we are better off playing something else. After all, I play games to relieve stress, not to increase it. Expand
  37. Aug 28, 2012
    10
    Overall an amazing game, visuals, the world, pvp, the RPG of it is all better than gw1 except the the weapon skills. I have no idea why they did it but its **** awful. it completely eliminates the strategy part of gw1 in favor of a more hack and slash system where any monkey with a keyboard could win.
  38. Apr 14, 2013
    8
    A few weeks into Guild Wars 2's launch, I wrote a review and gave the game 9 stars for it's leveling experience. A few months later and I haven't touched the game in weeks. Once you hit max level, complete the entire world, run every instance, jump every puzzle, score big trading deals and attempt to make a legendary, you will have no urge to play the game. Zero. Yet, I have put 400 hours into the game and loved every second of it. Enjoy the time you have with it, it doesn't last forever. Expand
  39. Sep 13, 2012
    10
    Game is a breakthrough in MMOs. It respects my time and doesn't favor people with monster amounts of time over adults with families and jobs. Grinding is essentially eliminated and the world event quests are very fun. No pressure to get to max level. Extremely Casual Player Friendly. RvRvR is fun and you can participate early one once you've acquired a few skills (otherwise you don't have enough skills to do much).

    Lots to do. This game rivals any of the MMOs that have sub fees. The fact it has no sub fee is simply astonishing. The quality is second to none.
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  40. Nov 27, 2012
    10
    Guild Wars 2 progresses the MMO genre. There's no grind, there's collaboration galore, a wealth of PvP, and quite possibly the most scenic game I've ever laid eyes on. I'm constantly bewildered by its beauty, and fun. Buy this game. Get in a big guild. Play WvW, play sPvP, get in dungeons, play live events...etc, etc, etc,etc,etcet,cet,
  41. Nov 10, 2013
    2
    I will never understand why so many critics and people love this game both at the "good" beginning and now. I was never enthralled playing this game, the combat that was so widely heralded as amazing is just mashing five buttons. The only way to pvp is by queing for it which I find very odd in a game for in MMOs like SWTOR and WoW these races have reasons to fight, although here your servers just fight. All species work together in peace even though the beast characters are said to be savages. I was never into this game from the start of it, it just felt like another boring MMO with a bad combat system, and story which I could not care less about, just dragons invading cough cough Skyrim. This game is boring and offers nothing new to MMOs that others like WoW should copy or iterate. Do not buy into the hype of this game it is not worth it at all. Expand
  42. Jul 13, 2014
    8
    Not the groundbreaking, revolutionary game we were promised, but great nonetheless. This game combines the best features from other games, and adds its own flavour, making it even better. It's not as good as its claiming to be, but one of the best choices right now anyway. It does at times tend to feel like a singleplayer RPG though, so find a group to play with and you should be fine.
  43. Aug 28, 2012
    10
    just amazing in it own right, a fresh mechanic mmo with no tank or heal system, dynamic world quest, good graphics..

    very good not perfect class balance but time will sort that out :)
  44. Aug 28, 2012
    9
    OK, cant logon to servers, so I'm taking my time to write this :). Took pre-purchase. Played for some 35 hours already. Now, I did have 1 guild wars 1 game, but I didnt like it, so I didnt play it very long, hence I cant compare this game to guild wars 1. But I can tell you that this game has been huge fun for me for the past 3 days, and thats only start :). It seems that people in arenanet have done their research, looked for everything that players of MMO's didnt like, and found a way around that. Materials clogging your backpack? you can put them in a bank from anywhere in the world. Production made easy cause you can access the bank directly from that window. If an area is full of players, and the game would be laggy otherwise, you will be thrown into overflow (copy of that area) to wait your queue. Everything you do in overflow counts just as it would if youre on a main zone. I understand that some people find this a minus, but to me it's realistic solution to computer and networking limits we have today. World vs Word is everything I hoped Warhammer online would be (warhammer looks like a todlers game in comparison). Before I thought that 10 keys in total would be somewhat on a minus side, but trust me, combinations are endless and fun, and you will use that 10 keys, not like wow where you have ton of abilities of which you use what? 3 keys for pve and additional 2 for pvp?
    Graphic is nothing groundbraking, but looks very very nice. Caracter control are inferior to those of wow (again), but better than any other MMO I have tried, so close 2nd :). All in all, this is a game that knows the limits of todays technology, and deals with them in a right way. Programmers were not on drugs (hey, give us 300 million dollars, we will make you best game ever in the whole unknown and known universe, riight). And most importantly, this game is fun to play :).
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  45. Aug 28, 2012
    9
    It's hard for me to give a game a 10; perfection. With this game, yes I don't like doing some tasks like pick up stuff for 15 minutes, blah, blah, blah, so I can't give it a 10. But overall this game is addicting, more polished than GW1, fun to play, massive amount of content, smooth, nice to look out, great character builds, good weapons, good enemies, etc.... It's my favorite MMO.
  46. Aug 31, 2012
    10
    Awesome game, no subscriptions. This game is perfect for what you want in an mmo. Arena net set a standard here folks. Don't be shy come join in on the fun and no more subscription based games!
  47. Sep 13, 2012
    10
    Loving this game so far. You'll see Guild Wars 2 clones in the coming years. WARNING: You need a really good computer to run this. The minimum system specs aren't going to cut it. This game is more demanding on your comp than anything I've ever seen.
  48. Sep 23, 2012
    9
    Really funny game! I already spend 300 hs on it and don't regret buying it. Some times the non-story-quest get really boring(but it always happen in all MMOs). For me this game has four strong points: -It encourages you to explore the world
    -If people help you in a quest is really helpful and not annoying like in others MMO
    -No monthly fee, Play whenever you want without guiltiness

    -And the best it's the WvWvW and PvP, really really addictive
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  49. Sep 27, 2012
    0
    Yet another overhyped MMO that turned out mediocre. Basic gameplay feels really clunky here, perhaps even worse than Warhammer Online. It's missing that MMO feel of games like World of WarCraft and EvE and feels more like a kindergarden. Somewhere in the construction of this game ArenaNet missed many of the important things of the genre. Building your character, the feel of being in a world, and perhaps most importantly, HAVING FUN. Expand
  50. Oct 29, 2012
    0
    not an mmo revolution, but still as wow's getting older and older, this is it's best alternative (also sub free!). i don't care about pve in general but there's very of it little even to my liking. pvp-wise it's much better, still there's no incentive in the long run (i mean spvp, which lacks ranked teams, arena ladders), also pvp feels like just burning all your skills asap and waiting on cooldowns. WvWvW is too hectic with too may people that makes the frame rate drop to single digit number (4 core cpu, 560ti, 8gig ram). i would be really interested in statistics about the active players as a function of time, i have a feeling that its a small fraction of the peak value. graphics are great, story and crafting and pve are well below swtor. level grindig is horrible, despite of or partially because of this "everything is a dynamic event" craze Expand
  51. Oct 31, 2012
    10
    I've been playing since release and everything I have to say about this game is good - I recommend it to my friends and get lost and immersed in Tyria for hours at a time. In GW2 you are dropped into the world without much of a hint as to what you are supposed to be doing. That's because the point in the game is just to go explore and have fun. There is a massive and immersive world out there to enjoy and it's all breathtakingly beautiful. There are points of interest to visit, which when explored can often lead to secret jumping puzzles or hidden chests. There are breathtaking vistas to view and skill challenges to earn. All of these things can be challenging and puzzling at times. Levelling and gearing in this game almost seems secondary and you'll barely notice your levels flying up. There are two PvP modes, WvW and structured PvP (5v5 - 8v8 games). Both are very different things and I have found a lot of enjoyment in both. I recommend giving GW2 a chance because you just might LOVE it. Expand
  52. Nov 14, 2012
    10
    Why the hate, haters? I haven't played Guild Wars 1 before, but I've played Guild Wars 2! Gameplay is amazing and there is NO monthly fee! Money well spent!
  53. Nov 30, 2012
    7
    I'm going to try and make it as short as possible. I've had the game since beta but didn't get around to playing it until the start of November. PROS - dynamic events and quests. accepting and finishing these things happen automatically and its a beautiful thing. -Combat is solid. a good mix of auto attacking and action combat here. I wouldn't say the best of both but they did quite possibly the best job at bringing them together. - Graphics/Level design. you can tell they didn't intend the look of realism. Its more artsy. And they nailed it. Attention to detail is superb and the environments are captivating. CONS - There are very very few armor sets through 90% of your leveling up. You will literally wear the same thing for most if not all of those levels(appearance wise i mean of course). - The world feels like just 1 big single area because you can teleport to within 100 feet of anywhere. Because of this there is no mounts and that's why its a con. - Dungeons. There's about 8 in total. Sure you can repeat them in exploration mode for a bit more challenge. However you get caped down to the level of the dungeon and you need more then 3 people to even consider them making this part of the game useless if your a solo body or just wanna play with your game buddy. The scaling the designers talked about should have been put into dungeons. -Trinity system.. For the love of god this doesn't work at all. Certain jobs take naturally way less damage then other and other jobs deal brokenly high damage compared to others. it really needs an enmity system because of this. Most people enjoy certain job roles in a game -End game is really only World vs World and PvP. Too many games do this for all their end game now. The world vs world is great but the PvP is done better in other games. MMO's started out as PVE content rich games with very little in the way of PvP. You need a good mix of both don't just focus on one.- oh and mesmer is hyperly weak in PvE but way OP in PvP. A single Mesmer with just decent skill will wreck a entire group of 8-10 people of any other class. Doing that yourself is fun but its very unbalanced - LFG it needs a LFG system. You can go a few days (real life days) before you get a group to do a Story dungeon. Problem is mostly solved joining a large guild However you must remember that this game was advertised to cater to solo players alike.
    Conclusion - This really is a must play game. A single player or duo will get bored of this nearing level 80 probably in a few weeks for the average player. The real fun is had in a large group working together at everything and you can get months and months. Overall you getting a ton of quality game play here however you look at it only for 59.99
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  54. Jan 15, 2013
    8
    GW2 is great for casual players. It does feel like WoW at times... a lot of the time imo. Nothing new here, and really low difficulty. I would never pay a subscription for this game, but fortunately there isn't one. This is the key imo. Since it's a one time purchase, this game is well worth it. It's a huge rpg. That's the way i think of it. leveling is a solo-fest, and the community is so-so. But for a one time purchase fee, you will get far more content than any single player rpg out there, so you can't really complain. It seems real tactical teamwork, and cohesive communities (FFXI and EQ for example) are a thing of the past in the MMO world, which begs the question, why are we playing these games online. Sometimes i think games like this (GW2, WoW, SWTOR etc) could be easily be single player games with instanced co-op, like Demon's/Dark Souls. Like i said, at least this one is free. I give it an 8/10 Expand
  55. Feb 2, 2013
    9
    Im a fan of this title. After 5 years, they ve done an amazing work. The world is wonderfull and artistic. The gameplay is regular but still dynamic. You will take more than a month to do everything around. A great title so don't hesitate on it
  56. Jul 15, 2013
    4
    Don't be deceived. The game is grindy, has a terrible story, and ruined the Guild Wars name. The PvE is grindy and repetitive. The game has some serious balance issues with classes as well. The PVP is a joke and doesn't exist in my opinion. Most everything in the PvE and PvP is just done by zerging. It's like they buff the enemies so you have to zerg them then say "SEE? THIS GAME IS FOR THE PROS!". There is limited freedom in choosing a build which is something I loved about the original. Lastly, the community is godawful. Stay away. I regret wasting my time in this "sequel". Expand
  57. Jul 28, 2013
    10
    Absolutely excellent MMO. Great graphics, excellent story lines, variety of classes that are fun to play, constant influx of content, best events in the industry. PvP stands out with both completion based combat, and world conquest. No subscription fee, and micro transactions cannot effect competitive PVP.
  58. Oct 26, 2013
    4
    Guild Wars 2 is a bad game Let me spell it out for you.

    The whole game can be defined by one coin phrase that is used over and over by the GW2 community. The phrase I am reffering to is, "ZERG!" Yeah, you know The Zerg... zombi-esque space aliens that infest victims they overrun with their sheer numerical advantage. The ironic part of this is that the origin of the zerg comes from a
    game that's not a total steaming pile of dog crap. This must be why people can relate to the zerg so well, because most people know what game they are from. Even more ironically, the same people that developed the zerg... also developed another little fantastic game that goes by the name of World of Warcraft The single biggest and ruthless MMORPG out there that caters to PvE and PvP players alike.

    This one single term (ZEEEEEEEEEEEERG) pretty much sums up the entirety of PvP and PvE in GW2.

    For instance early level gameplay revolves around farming... Now if that doesn't sound boring already let me extrapolate on that even more. In the low level zones, people form a "zerg" (a large group of people who skip around the map without a care for zone content). The sole purpose of the group is to farm a few specific bosses on a spawn rotation over and over until they either get bored, give up, get trolled by other people farming the same bosses, or are satisfied to move on to other content.

    Further continuing on the explanation of PvE, are instances (dungeons). These group based zones consist of simply overwhelming enemies, running through them, or beating them by exploiting clearly broken mechanics that have not been fixed by ArenaNet since the games launch. Example being something along the lines of killing a group of enemies through a wall, while they cannot fight back and would normally be a challenge if the exploit did not exist.

    Now the game rewards high level players for playing low level content. I like this because it encourages group play, but when this aspect of the game BECOMES the endgame, it gets pretty boring pretty fast.

    So, what about PvP? The original Guild Wars had a fantastic PvP setup, so surely GW2 would expand upon that system right? No... Not at all. The game adopts an identical model to World of Warcraft.
    There are 2 different types of PvP.
    There are small arenas consisting of around 5 players. These PvP instances require you to obtain PvP specific gear. Before joining one of these instances you enter a lobby where you have access to vendors, all skills you would have at level 80, and all usable item types. Just another grind earn currency and spend it on PvP gear, which is only usable in the instanced pvp arenas.

    World vs World is pretty much the most disappointing thing I have seen in the game. This “crowning” development of PvP has been prasied by GW2 fans since pre-release. The sad fact is that it isn't anything we haven't already seen in World of Warcraft. Several realms (servers) compete over control of instanced zones for +benifits to things like crafting and experience gains. The zones have large keeps and trade routes making it seem very expansive. However, in order to get to these zones you have to queue for them through the interface. Yes they are instanced and yes their is a limit as to how many people can be in them. The only difference from WoW is that these zones are an ongoing conflict. In WoW a battleground lasts 30 minutes. In GW2 these WvW zones are essentially perpetual, resetting weekly to match the highest rated realms against one another. In WoW you can expect to wait about 30-40 seconds before your PvP queue pops and you can queue for ALL battlegrounds available to you. In GW2 you are limited to queuing for one WvW zone at a time and expect to wait anywhere from 30min to 4hours in queue. Once inside WvW we move back to that word again... A commander plays follow the leader by creating a zerg. People follow the commander and attempt to take out objectives along the way.

    However, TRUE WORLD PVP does exist in WoW, where it does not exist in GW2. In WoW a player can go to any zone (aside from the newbie zones) and slaughter people mercilessly. There are also world PvP objectives (that start around level 50) that players must take to secure PvE benefits for their faction.

    I am honestly surprised that no system like this was implemented into GW2. Why is that? Well the answer comes to us in the solo quest storyline. (I am level 68/80 and it’s fair to say that I gave an honest effort at attempting to enjoy this game.) The storyline pointed out that the races of Tyria (GW2) are banding together and setting aside their differences to play nicely together and live in harmony after they defeat the evil dragons. So, it's possible ArenaNet didn't want to make this type of hostile PvP enviorment simply due to the nature of the story.
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  59. Dec 11, 2013
    8
    Just a fantastic MMO,with all new features of the modern MMOs.
    Gameplay one of the best of that kind of games.
    Music, the OST binds with the scenes very well,and its adaptive too
  60. Apr 4, 2014
    5
    Although good, very overrated. If you're looking for the next big MMO, this wont be it. It's a simple distraction which will last you about 200 hours max, which aren't always that fun. It is good value per money if you only account for the play time, although it is quite boring sometimes and if you want good value for your money that you will actually enjoy, just buy a single-player RPG. It's overrated, since it's buy-to-play and doesn't require a 15 dollar-per-month subscription, although chances are, you're not going to play past that month anyways. Expand
  61. May 19, 2014
    8
    Guild Wars 2 is a fantastic Improvement from the first ''Guild Wars'', Its better then TOR, World of Warcraft and TERA, Lord of the rings online and more, they've made a brilliant decision on the games Gameplay and duel-wielding is personally my favorite thing to do, the duel-wielding feels brilliantly done, and the graphics are truly beautiful and stunningly detailed, but the bad thing about this game is the ''PVP'' - It normally takes hours just to get into a game which is a big problem, personally I don't go to play any ''PVP'', but that's mainly because I gave it up as waiting too long is annoyingly silly... Expand
  62. Aug 28, 2012
    10
    Definitely one of the least generic and most satisfying MMOs out there. For the first time in a MMO I couldn't care less about the XP bar filling up, was just so busy doing other stuff and exploring! Dynamic events and the beautiful world add even more to the experience....everything is so so polished, a must have if you are even slightly interested in MMOs. Not to mention that GW2 will get even better with updates and further expansions! Expand
  63. Aug 28, 2012
    10
    Guild Wars 2 is notable in the MMO genre, as it is the first big budget title in at least 5 years to attempt to innovate beyond the traditional hotkey 'holy trinity' (tank/dps/healer) model popularized with Everquest years ago and carried forward by WoW.

    This review comes at the time of the end of the 3 day head start. There are a handful of problems at the moment that I presume will be
    resolved in the near future and so my review will not penalize Arenanet for this troubles -- primarily around guild administrative functionality (lag) and the trading post.

    Graphics. Its the first game in years that has such a strongly realised art design; perhaps since the Mass Effect franchise, and its the first fantasy title in years that compares to Blizzard's in house design team. Running an ATI 7750 on a first gen i5 quad core, I can maintain ~50-60 fps for 1650x1080 at high settings. There are people with performance problems today, though, but both drivers are continually being updated and Arenanet is constantly tweaking and tuning performance. Tom's Hardware has a good review of GW2 performance, to give you a sense of what works well and what is still problematic. Gameplay. Innovative. Core mechanics are almost entirely unlocked by level 10, the game is very responsive (tight controls) and content is immediately challenging in the starting zone -- this is very refreshing after 'collect 10 boar hides' with rudimentary abilities in other MMOs. The world feels much more alive than other MMOs with static quests or staged events. Crafting is deep and nuanced. There's a personal storyline for your character, that behaves similarly to SW:TOR's core class stories. There is quite a large amount of voice acting too.

    The best thing about guild wars 2, is that its a one time purchase. You get a persistent world, with modern graphics and several innovations on traditional MMO mechanics... without a recurring subscription. GW2 looks to put new downward pressure on the cost of MMOs, while simultaneously raising the bar for group play and quality of execution (graphics, music, gameplay). Definitely a top 10 of the year title, and potentially a #1.
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  64. Aug 28, 2012
    10
    Definitely the next generation of MMOs and easily the MMO of the Year. World of Warcraft should learn something by Guild Wars 2. You don't alienate your fans just for the sake of the almighty bottom dollar. Guild Wars 2 is a lush, beautiful, vibrant game that takes you in and never lets you go. There is something for everyone here, whether you are a hardcore or casual player. The crafting is robust and fun and there is a reward lurking behind every little thing in this game which keeps you coming back time and time again. Herald in the new King of MMOs cause this bad boy is going no where anytime soon. Best of all its free to play! You have nothing to lose purchasing this game! Expand
  65. Aug 28, 2012
    10
    WOW... and not world of warcraft, this game is amazing. i cant belive this game is so good the way it is. i also have come to the conclusion that why the **** did i have to pay for wow when this game is better than it??? in a nutshell this game is GREAT dont think about it, just buy it. im happy that i actualy bought a game that is actualy fun.

    diablo 3 sucks so bad, im very thankful
    for this game to come as i felt we were doomed!! Expand
  66. Oct 2, 2012
    10
    No commitment fun. I'm not tied down by a subscription - which is great. But most importantly, the game is beautiful. I'm happy they worked on it an extra two years. Quality really shines through.
  67. Sep 3, 2012
    10
    GW2 is remarkable, not for bringing fresh ideas to the table, but taking fresh ideas and polishing them until they shine and shine. The finest MMO so far, and that includes WoW. If you're just into MMO's for raiding, it won't cater to you. If you're into them for a huge,explorable mountain of fresh content, artwork, amazing combat and previously unseen production quality in an MMO: get it, there's no MMO out or even on the horizon which can stand next to it. Expand
  68. Sep 3, 2012
    10
    The game is amazing. I've put about 40 hours into it already and I haven't had a moment of doubt. Buy this game. Do not listen to any of the complainers that gave the game below a 5 or 6, or even a zero, that's retarded because this game in no possible way deserves a score like that. It is the most fun you will ever have playing an mmo
  69. Sep 4, 2012
    10
    I said prior that other titles had been the evolution of the MMORPG Genre' I am now sure that Guild Wars 2 is the start of the "Next Generation MMORPG" - Luckily it does not try to be too nudered down, something MMORPG's suffered from ever since the release of the Genre shifting (for the worse) release of World of Warcraft putting titles like Everquest, Ultima Online and Asherons Call as relics of fond memory; any game attempting to be like them would fail - and any game attempting to be too much like WoW would fail.
    I Played the original Guild Wars at release like just about every other MMORPG looking for the next thing; and I "liked" it; but hated the use of instancing outside of city hubs; felt it to be over-all poor and figured the F2P design and lack of development funding in comparison to other companies may have been the cause and never touched it again - Thus I was not expecting much from Guild Wars 2.

    What I received was an MMORPG that had Story Quests in the Vein of SWTOR but barely consume the game and feel like a "distraction" from everything else you do; The games questing system is basically endless Warhammer Online "Public Event" style quests; endless people are aiding in them and great XP is awarded - You do not have to be grouped to split XP - another feature that is so welcoming is say ORE Vein or a Tree to cut down; if 6 people rush at the same tree; the first person doesn't steal it from you - you each get your own harvest from it :) This is very convienent.

    The combat system is near flawless in an MMORPG and the Graphics are Beautiful running on an SLI Geforce 680 GTX system with 16 gigs of ram and an 8 core AMD FX unlocked CPU - Everyone helps eachother out! you don't have to ask; you'll be revived; buffed; enemies killed with you as people run by (same XP) you gain XP for basically anything you do in the game which is also very very conveinent and refreshing.

    The most NOSTALGIC and "Leap of Danger" that Guild Wars took with the game is the main PVP system; It's World versus World (3 worlds battling over 4 HUGE terriotories which feature many camps; towers; keeps and a main castle to capture, defend, retake etc along with Orbs of Power - This instantly reminded me of DARK AGE OF CAMELOT but on a LARGER SCALE!!! It's mind blowingly well done. The fighting struggle for territory never ends; and everyone scales up to level 80 still gaining XP from NPC enemies around the huge battleground; and from player kills (who also drop great loot!)

    The other PVP option we also have around is "Mists" which are 5 different Server Based 16 player max, two team PVP Warzone/Battleground's in a "first to 500 point" style Capture objecctive warzone. No Level Up XP is gained through this mode and everyone has a preset level 80 template with all abilities unlocked (unlike regular world versus world which is level 80 with your gear scaling up along with the abilities you have unlocked thus far; but are able to continue to level up as it shows both your regular level then the scaled 80) --- In these warzones you get the PVP XP and level that up every level getting a treasure chest with PVP specific gear and it is a nice competetive breather; but takes the strategic world versus world PVP away.

    Nothing like building siege weapons- or aiding in building them and controlling them to help smash down the gates of a castle and slaughter all the players coming out; with a frontal assault then a flank after they retaliate!

    GW2 is the MMORPG TO GET!
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  70. Sep 21, 2012
    10
    with a decent machine you can play this game with almost max graphics and it looks amazing. small things make a big diffrence birds and small forest animals cover the forests you never feel alone even in big zones. the events and collecting are made so that you are not competeing with other people which is a plus can tell you how many times ive run for a tree or collection spot to have another person beet me only to realize that hey i get to collect to. when you die you get a grace period to bring your self back or others to raise you. and dont get me started on the fact that its FREE TO PLAY best mmo as of right now. Expand
  71. Sep 24, 2012
    5
    i bought this game because of the great review it had gotten, but i found the gameplay to be so slow and sluggish. I didn't feel compelled at all to play it, so now it is just collecting dust on my harddrive (so to speak). I regret buying it, since i feel Star Wars TOR is a better overall experience.
  72. Oct 3, 2012
    10
    Guild Wars 2 is a fun game. The no subscription fee method allows players to play the game at their own pace. That's another plus. Wouldn't be surprised if Guild Wars 2 won the 2012 Best PC Game Award.
  73. Oct 6, 2012
    9
    It's pretty exciting to have an MMORPG that doesn't kick you out of immersion in the fantasy on a regular basis. The story is nice, it isn't over the top epic quite yet, and while your personal stake in the story takes place in instanced zone, it still happens in the game world not some other place. A large portion of the story occurs in the open world as well, allowing for free participation and rewarding all who do participate.

    When you find a new area, rather than looking for a quest hub, you just explore and things will pop up on the side of the screen letting you know what's happening and how you can help. There are still quests out there that aren't like this, but for the most part you are adventuring to adventure.

    Loot is useful in some way, either by salvaging or actually using for long spreads of game play making any reward at least partially valuable.

    Even if you don't like the game play, or if you are a dedicated adherent to some other MMO, I recommend looking at GW2 and checking out the various tools for making playing with alts and crafting much less cumbersome. Crafting materials all go in to a shared character inventory with a limit I have yet to reach on how many of what can be stored. Banking is also shared. This allows a player to back up their main with crafting alts, allowing them to never leave the field, putting materials into their crafting inventory and then accessing their crafted goods from the bank later. This also gives your alts a way to levelup from crafting xp to help them along their way.

    Equipment looks amazing also. While some items do suffer from the floating pauldrons effect seen in other titles, you can turn these items off visually. The armor slots are also far more interesting than the skin tight armor textured pajamas from DDO, WoW and others. A coat looks like a coat, skirts can go anywhere from just covering your bum to knee length or the floor. Using the whole body to add multiple shapes makes the world look a lot more reasonable than most other item designs we see in MMOs.
    Without getting to endgame, I'm already very satisfied with this purchase. The only major short comings are the pay walls around keys to randomly dropped chests, you get way more chests than keys. and the pay wall around the amount of alts you can have (5 for free) and inventory space.
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  74. Jan 14, 2013
    3
    GW2...really? its not even close to gw1. The story is lame, the dungons are easy pvp is dying on the vine, wvw3 and des are a zerg fest , with the additional bonus of lagging out . The classes dont even feel diffrent from one another, and its entire no-trinity system hase made it a dps fest with no skill involved. Grats anet you took a great games title and @##$ all over it. Oh yea get ready to get dinged into the cash grab trading post, pfft ..and no farming, free to play is still to expensive, it feels like SWTOR all over again with all the problems they fail to adress. Expand
  75. Nov 3, 2012
    8
    • There is a long standing a gap between the action present in modern RPGs and MMORPGs, Guild Wars 2 is the next step in bridging that gap.
    • The dodge mechanic present in the game helps to add to that "action" feel, requiring the player to keep moving while concentrating on their positioning in the combat at all times.
    • Though the combat system is a great improvement
    over more traditional MMORPGs, the game still bears many of the trappings that are a given part of any MMORPG.
    • Containing both a traditional arena based PVP and more open area mass battle grounds offers a wide range of PVP options where though not always competing on equal grounds, even new players are given a chance by being boosted to max level.
    • Though grinding is not required, population levels in certain parts of the game may cause certain dynamic events to either not trigger or be impossible for an individual to complete thus throwing off the expected leveling path. Otherwise the quest system is great.
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  76. Nov 5, 2012
    8
    Good game. There is only 1 BIG BUT. Why there is now PvP over the land. I have played Lineage 2 where you could fight anyone anywhere. Guild Wars 2 is missing that point which makes it a little boring with time. Exploring new lands, tasks and all that is a great idea. Why not add free PvP, or at least duels where you can fight other players for extra points/experience or soever. Arena.net should think about that, otherwise they will start loosing players. Expand
  77. Feb 15, 2013
    10
    Great graphics, nice character customization (not as good as Tera in this aspect), gigantic worlds and plenty of quests to perform and mobs to fight.
    Swimming and diving are amazing adds to the game possibilities that cannot be seen that often on other mmo's.
    It may take a while until you grasp the inner works of the complex crafting system.
  78. Apr 30, 2013
    6
    I will keep this short and snappy for you guys. This game is good fast paced, beautiful environment, characters look amazing and so do weapons and armor, Dungeons amazing, PVP & PVE are my fav in a game absolutely amazing. However there is a couple of things for me which are important in a game which for me guild wars 2 ruined for me. First and most important the skills system is awful basically when you get a weapon you level it up and only 5 skills are available thats it thats your skill system right there basically kill 4 monsters and you hit max level for your weapon which for me sucks what happend to choosing skills. This is extremely important in this type of game and if it aint right it ruins gameplay. Also lastly the crafting system is not very good in my opinion but thats just me others do enjoy the crafting and others do enjoy the gameplay however the end game content sucks at the moment which I know everybody gets pissed off about so because of the skill system and crafting and end game only a 6 for me as they are really important in a MMO Expand
  79. May 28, 2013
    3
    Really a poor game and disappointing if you were expecting a game somewhat similar to the earlier Guild Wars installments. I was expecting a game that would at least somewhat resemble Guild Wars 1 but this game was entirely different, missing all the traits that made Guild Wars 1 such an addicting game. I missed the cooperative elements such as the co-op missions even more. This game is just another WOW clone, and the graphics are the same if not worse than the earlier Guild Wars games. Expand
  80. Dec 8, 2013
    9
    Fantastic visual look and music. A great atmosphere and feel as you are introduced to the game. Quests well done. The overall setup with the pvp and public events add a level of dynamics that are missing from some other MMOs today. I've been in the midst of trying many different games the past 6 months and this one was one of the best.
  81. Jun 9, 2014
    5
    This game should have two reviews, one pre-megaserver and one post it.
    The pre-megaserver game was great. It had servers with their own communities and faces that you will most likely recognize. It also bolster the World V World population by how easy it is for guilds to recruit.
    Each server/world has their own pride, much like a nation. And it was very easy to organize guild events.

    ---------------------------------
    With the advent of the megaserver, everything I mentioned above were destroyed.
    Everyone now pve in one server which feels very bad to me because it's like helping your enemies in WvW get items/gold which they will use against you in WvW. What a stupid concept. Before this patch you know at least that most of the people you're helping on events were your own server pop with a few guests, now it's just mostly strangers. It's like taking a road trip, but instead of going with friends you pickup unknown peeps.------------------------------

    Now, the only people that would like gw2 is newbies who didn't know about the pre-patch gw2. It's like Anet deliberately culled the veteran population of gw2 so they could appease the casual newbie players(newbies who will realize later on that there is now no meaningful endgame content). ------------------------

    I don't know what anet is thinking. Besides, vets are the ones most likely to spend real money in the gem store. The only money they'll get from casual/newbie players are the game initial purchase. If it is their plan to gain short term money instead of guaranteed long term then it's probably an indicator that gw2 won't last much longer, and they're trying to get as much money before bailing out.---------------------------

    This is why I'm leary of Wildstar too. The same publisher(NCSoft) in gw2 manages wildstar. It's easy for me to think that what changed the gw2 into a megaserver is a financial decision(so they would incur less bandwidth). And I have a nagging suspicion that NCsoft has a hand in that. If that's the case then what would NCsoft do in wildstar that changes game mechanics so much like the gw2 megablunder.
    ---------------------------------------
    I gave a 5(average) for the review because it is now just one of the one world generic mmo out there.
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  82. Aug 28, 2012
    10
    Absolutely stunning! Guild Wars 2 sets itself apart from all other MMO's by #1 polishing perfecting the genre. The seamless dynamic events let you jump in and help out fellow players anytime also letting you reap the XP rewards taking the normal "click and grind" questing out of the picture. The PVP is second to none!! MASSIVE siege battles and capture points in World VS World is something I've been looking for in MMO's for a VERY long time!! The environment and character graphics alone are gorgeous!!( Bearing in mind you have a system capable of running it maxed out). All in all Guild Wars 2 is an excellent game capable of keeping you hooked and it goes so far above and beyond the original it is literally no comparison. The game is also one of the most polished MMO releases to date! Absolutely worth every penny and a solid 10 in my book. Expand
  83. Aug 28, 2012
    7
    This game can definitely stand on its own against behemoths like World of Warcraft and Star Wars: The Old Republic (if that even counts anymore since it is going free to play). It's a good game that doesn't even need to go against its competitors simply because it has no momthly fee (a huge plus in my book) and doesn't really clone any games (think Rift and SWTOR cloning WoW). In that way it is truly innovative as it is its own game in its own right. Now, I do think this game is NOT the second coming of Jesus, nor does it live up to all the hype. Why? First of all, I think one of the most hyped up aspects of the game, World vs World (realm vs realm) is probably one of the more boring aspects of the game. You'll spend at least 5 minutes simply running around trying to find the action and when you die, and you will, you'll spend another 5-10 minutes running around looking for action. It's almost as if Anet designed it to be a time sink, but why they would I don't know, again there's no monthly fee. If you don't mind it the fights are really fun (always make sure to carry supplies around with you!!!) and the charm of it all is simply inescapable. My biggest pet peeve of the game, which is a good game mind you, is leveling in PvE. I'm a level 14 elementalist as I write this and I've had to grind on dynamic events several times just to catch up to my story quest, which can jump from level 10 to 15 easily. There aren't enough heart missions (area quests) and unique dynamic events to get you through, so you either have to repeat dynamic events or gain levels through World vs World. Not a favourable aspect of the game for me. I will end this review on one note though...the exploration in this game is simply amazing, fantastic, wonderful. If you like to explore you'll love this game. I didn't like exploring before but now I'm getting addicted to it. Anyways, it's a 7.5 to 8 game out of 10 in my humble opinion, I don't think this game deserves a 10 or anything less than 6. Expand
  84. Aug 28, 2012
    10
    Not sure what game the people who gave Zero's were playing. One person said "Mediocre graphics" lol what?!?! Get a better rig man, the graphics are amazing! A huge lush, detailed World to explore, I absolutely love the way this games looks. The game play is awesome. It
  85. Aug 28, 2012
    9
    After years of MMOs failing to capture the same magic I felt playing WoW, there's finally a game to tear me away from Blizzard's cash cow once and for all. Not everyone will agree and some of the reviews here on both sides are pretty silly, but this game is absolutely amazing. It's not perfect, but it streamlines MMO gameplay to be less weighty and inconsistent for veterans and more accessible for casual gamers, while still maintaining challenging combat and touting a three server duel (WvW) that is really a blast to play. I never expected much from this game since I didn't like Guild Wars much, but ANet has crafted something very solid; not above average but excellent. Hopefully other companies will take note and put the same love and respect for their gamers into their products in the future and not simply try to mimic the champion, hoping to luck out. The B2P system with its unobtrusive cash shop really impressed me too, you don't need to pay money to stay competitive, but the store offers neat cosmetic items and other goodies and the money helps fund future expansions. If there's anything I didn't enjoy, it's the portal system between zones, leading to a less "full world" feel, but only in the rare times you even hit those barriers. The zones themselves are enormous with plenty to do, and due to the level scaling system, you never have to worry about keeping up with your friends in order to play with them. Simply put, this is the best MMO experience I've had since The Burning Crusade. Expand
  86. Aug 28, 2012
    9
    I've played to 30 twice now, once in the beta and now once at launch, I enjoyed beta because it was less chaotic. Here are my opinions.

    I'll start with PvP because that'll be shortest, I don't PvP much in MMOs. I did find it enjoyable though, it's more than just spam your keys, but 8v8 can and will turn into a **** Anyone who takes PvP seriously should try 5v5, the maps are DESIGNED for
    5v5. WvWvW is fun too, but can become a zerg, even if you don't want to zerg you'll find yourself following it, I know that actually splitting up is better and I hope people actually start to split up.

    I've played PvE a lot more though.
    I really like the DE system, makes the world feel alive and is MUCH MUCH more fun than going to X, killing Y and returning, damn even if babies think "Well you still gotta kill things, it's the same!", it really isn't, you have to look at the big picture. My only issue is some of them respawn too quickly.
    Exploration is rewarding, while there's POIs and vistas, some you actually gotta look for, and I actually want to look for them, it's fun, sometimes you get carried away and get lost, more games need to do this.
    Some people are upset about the skill system, but I disagree, I enjoy having all my abilities at once. (By the way, there are builds still, people don't realize this because they probably haven't unlocked traits and most skills". Eventually you start to learn how to play your weapon, it makes a lot of classes play different, a sword mesmer and a greatsword mesmer plays very different. My real only issue was how slow EXP can come in, people can rush, and some people can go really slow, it's all based on time, if there's dynamic events going on, etc.
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  87. Aug 28, 2012
    9
    This game is a good step in the right direction for the MMO genre. The graphics are decent: while the engine is a little dated, the art style and concept art that forms the loading screens and "cutscene" backgrounds are absolutely stunning. While the writing and voice acting isn't on the level that we saw in The Old Republic, it is still more engaging than most MMO's. The gameplay isn't as freah as I would have liked, but it still feels more interesting than games such as WoW. The combat is fasted paced, amd the ability to dodge attacks adds a little skill to the game, rather than being purely based on number crunching. The dynamic events get a little repetitive after a while, but they are still much more interesting than tour standard "kill 5 bandits" MMO fare. The game encourages and rewards participation in these events, and everyone gets their own XP and loot. The PVP is an interesting concept, amd once everyone gets the hang of it, I can see some truly epic experiences going in there. It's also cool how you get bonuses based on how well your server is doing. The only downsides to the game are minor grievances: trading post unavailable at launch, so no economy; you're limited to only one server, and the guesting feature is not functional yet; servers are extremely crowded and you are often stuck in an overflow instance, separate from your party members and guildies; some guild functions are down. Keep in mind that this games endgame is meant to be PVP. Overall, a good game that a lot of time and planning went into. I look fkrward to seeing where they go with it. And the best part is, of course, there's no subscription! Expand
  88. Aug 29, 2012
    9
    I played just WoW the last. seven years and whenever another MMO came out, I always said, that all people leaving WoW will soon rejoin. I thought this (and often was right) because of the strategy, all the other MMOs had: they copied WoW. Now I play Guild Wars 2 the fifth day and I can say: playing GW2 30 Level I have seen more and had more fun, than in WoW with 6 lvl 85 the last years. The dynamic world and quests, the changing goals, even with failing an event, make GW2 so much fun and sort of unpredictable. For me, RPGs always were MMOs and not MMOs. MMOs always had a worse story and less of that 'I am the hero'-feeling. Not MMOs indeed had the perfect storyline and the feeling of being a hero - but no other gamers. GW2 for me is the perfect symbiosis of both, even decisions are included. Awesome game. Expand
  89. Aug 29, 2012
    10
    So far, so great! it's a solid game, and a very solid MMO. I normally get burned out on MMOs fairly quickly, so it's up in the air whether the feeling will last, but all of the other MMO releases the past couple of years have just felt stagnant compared to this. It's not your typical MMO and I can understand why some people wouldn't like it because it doesn't have the traditional instanced raiding, but the game pretty much delivers on everything that it says it does, so if you like what you read, give it a shot! You'll get your money's worth. Expand
  90. Aug 30, 2012
    10
    The game is tremendous. Obviously it's early days, and there have been some issues here and there, but the playing experience is top of the line in every way. A vast world to explore. A good range of interesting classes and races. Excellent pvp, which can handle many players. (My only small gripe is that I would have enjoyed pvp in the main game world, but the game has large pvp zones which work very well). The world is alive with action and sounds. The draw distance is impressive. I have high hopes for this one - long may it prosper. Expand
  91. Aug 31, 2012
    10
    This game made me think that Arenanet might be the new Blizzard at least for me. The quality and quantity, effort put in, and fun you expected from Blizzard but couldn't get recently, this game has them all. The game looks amazing especially for an mmo The music, voice acting, and sound effects are top notch The gameplay is very fun and challenging. The game's longevity also seems very optimistic. Firstly there's no subscription fee! So you could come back anytime you want. Also there are many different stories, professions to play through in a variety of ways. Lastly the game's endgame focuses on horizontal scale rather than vertical scale. Vertical scale is your typical WoW raid or D3 tier system in which you get higher and higher gears as you play. In vertical scale, once the contents are gone, there's not much to do. Since GW2 is a Horizontally scaling game it focuses more on customization and PvP where your skill, choice, and play rather than your gear, gold, and playtime matter. High-end dungeons only reward cosmetic items and don't really give you a gameplay edge over others. This is generally much better for replayability unless you add contents faster than gamers consume. Anyways, this game really can't go wrong with its great quality and huge amount of contents. I urge you to go buy this game if you want a very decent mmo with both good PvE and PvP. Expand
  92. Aug 31, 2012
    10
    10/10 damn it! This game is amazing. Not by any means, a average mmo. In fact it blows all others out of the park. There is absolutely no grinding for levels, (unless you of course wan't to get to lvl 80 fast) no annoying unresponsive combat, and is a beautiful game graphically. Separate pvp is a seamless addition to the game and is fun when you want to take a break. Best part no subscription fee. Expand
  93. Sep 2, 2012
    9
    I've now played the game for a couple days and have to say it's really good. The character creation is top notch, the game mechanics are smooth and the graphics look great. The game seems to run really nice but did have to put it in windowed mode to clear up a pixalation issue. I also like how you don't have to reset key binds every time you make a new toon. The quests was confusing at first but now I get it. I also like how a quest automatically will add people to it, kind of like rift. This have is well worth $60, especially when you don't have any monthly fee's. Expand
  94. Sep 1, 2012
    10
    Guild Wars 2 set a new standard for MMOGs. It's a polished game with everything you could want in a massive game. A very well balanced and fun PvP experience and some amazing PvE moments. But GW2 shines when it gives the player to option to play as he likes. You will be rewarded for exploring, killing or crafting. You might play the game the way you want and not the way the devs want you to do it. The story is well written and the world is alive with events. You might arrive in a small town and see it under siege by hordes of centaurs and when you save it you see the soldiers regrouping to counter-attack and you join them. It's highly polished and really well done. It's not a revolution, but an evolution of the genre. A must have for MMO gamers. Technically the graphics are amazing and the sound effects are well done. Music ? Well, Jeremy Soule, that's all i have to say. The game have flaws ? Of course it does, but they don't make it less fun and all of them will be fixed in due time. Without a doubt this game has everything to be the new king of the genre. Expand
  95. Sep 1, 2012
    7
    Short version: Nice, but nothing(literally nothing) special. Sound fx are hit and miss, at the worst annoying as hell. Some of them forced me to turn off sound. Too much particle effects kill any enjoyment from combat. Graphics go from good characters to bad textures. World is pleasant too look at only from a distance. Did I mention overblown particle effects? The world is big but the size feels like forced. Story can described in one word: filler. It has good parts, mind you. But too far apart to call it good as a whole. Whole dynamic event thing is glorified filler. Only thing that makes this game is combat. It is too "spam the same button" for my taste but still good. In summary: It is worth the box price but doesn't ask for a sub fee because it isn't worth a sub fee. Expand
  96. Sep 2, 2012
    10
    First off, this game is nothing like the first. Each have their own qualities and differences. The world is beautiful and there are decently sized zones which I wish were less rectangular and maybe a bit larger, but no game is perfect. Then there are the classes. As someone who loves combat and strategy in a combination, the engineer is dominant in both categories. And the best part is that the engineer neither feels underpowered or static in its abilities. It takes factors from games like TERA such as real time dodging and weapon size making a factor on how much is required to back up to dodge. Also there is nothing more badass then being a mesmer with a floating two handed sword that shoots magic. There are tons of ways to mix up your class depending on what you can use, like an engineer can use a unique pistol and shield combination, hunters using guns and throwing weapons at the same time, and so on. As stated by others, this game has a strange dynamic questing system, as in there are no quests, but rather areas for completing various tasks for a final quest-like reward. This makes the game not a back and forth rinse and repeat game, but lets you explore the world without constantly checking the quest log where to go. If there was any way to describe this game shortly I would say it's a game that takes the good qualities out of other MMO's and combines them in a new and interesting way, as well as adding new elements on top. It's the correct way an MMO should be made. Expand
  97. Sep 2, 2012
    10
    Best game I've played in 5 years, great gameplay mechanics, decent story line, great art and the best part? no subscription fees, the Auction House system is amazing, its like actually trading stocks. I can't count all the innovative features, including the skill system, everything felt easy, like I was never grinding, quest are easy and the majority are autojoin, no more looking for groups. the fighting mechanics are amazing with lots of action fighting mechanics, much better than tera.

    Guildwars2 thanks for restoring my faith that mmos can be great again.
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  98. Sep 4, 2012
    9
    I've played a good amount of MMORPGs, starting way back with Everquest and Ultima Online, and this is the first MMO since then to make me so excited to take it slow and enjoy the content.

    Graphics/Art style: 10

    Beautiful landscapes and tremendous cities make this game's environment the single greatest in any MMO to date. There is no doubt that a lot of heart and soul went into the
    development of this game and it shows nowhere better than in the art.

    Music: 8

    The music is well composed and doesn't intrude on your play, but it isn't anything especially heart pumping or iconic, like some of the game's competitors.

    Gameplay: 10

    Though the combat can get repetitive, just as in any MMO, this game makes up for it with plenty of other things to do. Exploration is fun and rewarding, with many jumping puzzles and other landscape games. Crafting is rich and exciting, allowing the players to make great leaps in crafting skill with some careful planning and experimentation, rather than grinding out the same recipes until new ones become available. Mini-games are a great break from normal game-play. PvP is fantastic, fast paced at the small scale, and deep and strategic in the large scope.

    Replayability: 10

    With each race and class having a very unique playstyle and personal story, this game will easily give you hundreds of hours of new and fun content, at a bargain of a one time price.


    Ultimately Guild Wars 2 has raised the bar on what it is to be a current generation MMO. While WoW will still retain it's loyal player base with it's tried and true style, Blizzard will have to make some groundbreaking changes to pull players away from this game. A great pickup for any fan of MMOs or RPGs
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  99. Sep 4, 2012
    10
    GW2 is a groundbreaking, genre busting MMO. It introduces so many new gameplay concepts in the areas of combat, questing, crafting, travel, and more. The gameplay in GW2 emphasises minimal downtime and maximises fun activities. No grouping is required and there is no such thing as kill stealing. It naturally funnels players together to cooperate to complete quests, explore, and take down world bosses. The combat system is active and direction based. There is no holy trinity and any player can fulfill many roles.

    GW2 has a high level of polish and the artwork and music are sublime. The achievement system is extensive and there is also a guild achievement system. Everything you do in the game will earn you achievements, money, and experience. If you are tired of the same old MMO gameplay then you must try GW2. Leave what you know about "traditional" MMO's at the door and embrace the new gameplay concepts GW2 offers. This is the best MMO I have played in almost 8 years and has rejuvenated my interest in the genre. You won't be disappointed!
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  100. Sep 6, 2012
    9
    My experience with Guild Wars 2 has been exceptional. There are some minor flaws but the good qualities far outweigh the bad in Guild Wars 2. I'll start with the flaws: 1. I have come across one or two skill challenges and events are broken. 2. The way in which quests and events are presented does encourage players to work together towards something but I feel like it almost discourages social player interaction because in many cases, nothing needs to be said to accomplish a goal. 3. Many of the utility skills seem useless to me for PVP or PVE. However, this could just be due to my lack of experience with my profession or the game in general. 4. Lack of tutorial. This is actually a plus for me because I like figuring things out, but I can see how this would frustrate some people.

    The good points in Guild Wars 2 result in a much longer list for me, so I will just stick to the major points: 1. Doing arbitrary redundant tasks (such as traveling back to a city to free up inventory space) are nearly eliminated. 2. With the character creation options, armor dyes, utility skills, trait points, transmutation, and weapon selection - character customization is on par, if not better, than any MMO out there. I have yet to see another Charr Necromancer that looks like me, so finding one that does look like me and has the same weapons/traits/skills seems highly unlikely. 3. Questing/exploration structure is very well thought out and dynamic events prevent the boredom from setting in. 4. Compared to other MMOs and similar games, the launch of GW2 went VERY smooth. There are minimal bugs and plenty of content at launch 5. Doing lower level content is still challenging and rewarding. To my knowledge, this is the first MMO to accomplish this and it opens up a staggering amount of additional content to play through. 6. Any race/profession combo is allowed 7. Players are encouraged to work together. You get good rewards for participating in an event, you get exp for reviving another player, exp and rewards are given to all players that participate, and resource nodes cannot be "stolen" by another player. 8. Graphics are really good. I have a very nice gaming computer and I still can get 95-100% use out of both my GPUs on high settings. Not many games on PC do that for me. 9. PVP is well balanced at launch! Making everybody level 80 for PvP is a brilliant idea too.
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Metascore
90

Universal acclaim - based on 69 Critics

Critic score distribution:
  1. Positive: 68 out of 69
  2. Negative: 0 out of 69
  1. 90
    GW2 has made a powerful impact on the MMO scene, confirming years of expectations. Stunning presentation and revolutionary design guarantee a thoroughly enjoyable experience. However, it’s not flawless, nor complete. The beautiful vistas, the massive PvP element, the rich leveling experience- those can offer hours of gameplay, but the endgame is desperately seeking for enrichment. [November 2012]
  2. Jan 2, 2013
    95
    Guild Wars 2 surpasses the original in every aspect, from its massive and atmospheric world to its addictive and engrossing gameplay.
  3. Nov 28, 2012
    80
    After spending fifty hours with GW2, I have a lot of praise for ArenaNet's work and the way it changes up some of the typical trappings of the MMO. And yet, I find myself thinking less and less about it each day. It's not a declaration against the product, mind you, but simply a fact that this game still is very much an MMO, and your enjoyment will directly relate to how much you enjoy the genre. For many who were hoping for a clean break from MMO design philosophy, Guild Wars 2 will probably come across as a slight disappointment. It pushes the genre slightly forward, however, and could lead to even further development in the future.