- Publisher: Square Enix
- Release Date: Nov 18, 2009
- Also On: Xbox 360
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80Despite the re-hashed ideas, there are more than enough unique tweaks to the formula to warrant giving Gyromancer a spin.
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80After an hour or so of play this one is quite hard to put down. [Feb 2010, p.63]
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Gyromancer is not as complex or demanding as many of the big name titles on retail shelves, but high production values and polished gameplay carry it a long way.
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71A brave effort with interesting puzzles, but boring RPG elements really make you want to see how PopCap alone would have handled the same concept. [Mar 2010, p.84]
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It's easy to assume that Gyromancer is a clone of Puzzle Quest...The truth, perhaps, is that it's simply an improvement on the formula. [Jan 2010, p.98]
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69This is one for gem completionists, but it won't be raising any bars or breaking any moulds. [Feb 2010, p.84]
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Connect stones to harm your opponent – sounds familiar? There are many better games with similar concepts so try this one only if you've played them all... [Issue#187]
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50While the game has a lot of potential and is shiny on the surface, it lacks the depth and accessibility that prior puzzle-bending titles have offered and serves up a game that's ultimately a Bejeweled Twist variant done up pretty.