Hacker Evolution: Untold Image
Metascore
  1. First Review
  2. Second Review
  3. Third Review
  4. Fourth Review

No score yet - based on 0 Critics Awaiting 4 more reviews What's this?

User Score
4.6

Generally unfavorable reviews- based on 12 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: When the number of computers in existence and their processing capacity exceeds that of all mankind, a point of technological singularity is encountered.
    A massive economic and systematic crisis hits the entire world. Nobody knows the exact cause, and all solutions to fix it, are failing.
    When the number of computers in existence and their processing capacity exceeds that of all mankind, a point of technological singularity is encountered.
    A massive economic and systematic crisis hits the entire world. Nobody knows the exact cause, and all solutions to fix it, are failing. We are about to lose our position as a dominant specie on the planet, in favor of something we have created... computers.
    Collapse
Score distribution:
  1. Positive: 0 out of
  2. Mixed: 0 out of
  3. Negative: 0 out of
Score distribution:
  1. Positive: 0 out of 2
  2. Negative: 0 out of 2
  1. Aug 23, 2015
    6
    Having only barely known about "hacking" games, I decided to give it a shot, as this game was on sale for 2€. I found myself having mixedHaving only barely known about "hacking" games, I decided to give it a shot, as this game was on sale for 2€. I found myself having mixed feelings about it, and writing a lot, so bear it with me. (skip to the last paragraph, above the PS, if in a hurry)

    Right off, you notice that the game doesn't support 16:9 or 16:10 resolutions and the text is small and hard to see, and nothing can be done about that. Still, I was intrigued and started playing. The intro of the story lacks a bit of depth and background, but you get the idea. The game is mainly played in a command-line console, with some other monitor screens that are the same throughout the game. Although the atmosphere is right (the music, though not brilliant, helps) the presentation is limited and repetitive, there's not much to see. Essentially, the gameplay is that of a slow paced puzzler where in each "level" you have to figure out the best way to complete the objectives (gain access to computers/systems, steal files/money, upload viruses/trojans, etc etc) by taking down security measures (passwords, encryption) in various nodes/computers in that screen, and also finding "hidden" ones. Each action raises your trace level; if it gets to 100% you get traced and loose. You’ll have to delete “footprints” of your activities and pay your ISP to reset your IP, etc, to manage that and avoid getting traced. It is very non-linear, you can never be sure what the best way to proceed is, and there are non-essential things you can do, which may or may not be to your advantage: for instance, you may find a link to new servers that have money to steal, but they can also have nothing of interest and only serve to increase your trace level. Also, you'll have to figure out if you'll risk spending money to upgrade your rig or save it to decrease the trace level when needed, which is always a tough choice. That said, progressing through the level and finding out what to do is mostly interesting, and the "exploration" involved actually makes you feel like you are "unwrapping" what happened, and helps telling the story and getting the plot forward.

    In the first two missions you have lots of help, which is nice if you start off without any knowledge about the series and/or command lines in general. In the third mission you’re more on your own, and that’s interesting. Then, I realized that your trace level sometimes carries from mission to mission (which was not explained), and you may find yourself in a situation where you raised it too high or didn’t get enough money on previous levels to have “room to breathe” to complete the next one. If that’s the case, all you can do is start from the very beginning of the game (!) which is extremely frustrating. There is no multiple save game slots, just the one! And there is no saving in the middle of a mission either! The fourth mission I found VERY difficult because of this. Then, on the fifth one, EVEN MORE DIFFICULT, I finally managed to proceed, but disregarding some “instructions” that were provided which supposedly I should have followed to get to the next level, which was a little confusing!! But apparently, there's (always?) more than one way to get past the level(s?). So, one can safely say the game is challenging and difficult.

    All this would still be ok, but the ending, let's just say, is just very abrupt, anti-climatic and unsatisfying. It's really a pity, I mean it wouldn't hurt to write some more lines of text and close the story properly...

    In short, the game has some fun if you like the hacking/command-line thing, but it is very a challenging game. Maybe that's part of the point of the game, but with the poor presentation, being repetitive, having a very bad ending, and sometimes being extremely punishing by making you start from the very beginning, I fear that unless you are very passionate about IT/hacking and also like very hard puzzles, it will more likely frustrate you than provide you with fun.

    (PS: comparing with the original game (Hacker Evolution), though, this one is better. Not going much into it, the previous one is even more punishing with some game-breaking flaws in the mechanics, imo. After finishing this one and playing a little of the first one, I find myself surprisingly cheering for this one. So, all things considered, if you want to try one, I recommend trying this one rather than the original.)
    Expand
  2. Apr 23, 2012
    6
    Unfortunately, the excellent level design of Hacker Evolution and Hacker Evolution: Reinsertion are not to be found throughout this sequel.Unfortunately, the excellent level design of Hacker Evolution and Hacker Evolution: Reinsertion are not to be found throughout this sequel. The developer decided to make a couple of the levels overly convoluted and unnecessarily complicated for no good reason whatsoever. It is not a matter of these couple levels actually being challenging. On the contrary. They have proven to being the exact opposite of anything resembling of fun and intuitive. In Untold, it is as if one is put through a couple tedium and boredom filled levels as a form of punishment or through lack of design creativity. There is simply no enjoyment to be extracted from these two exercises. These two levels are not fun, interesting, nor rewarding. It feels more like taking irrelevant and needless tests for nothing. The music in Untold is not nearly as amusing and entertaining to listen to during play as in the original game. The songs selected are bland, uninspired, and repetitive in comparison. I could barely notice the difference between each song. Another bad change in comparison to the original is that the game does not make use of a wide screen view. Instead, it has placed black bars on each side. As far as I have noticed, only one new command ("deletelogs") has been added to the user's repertoire, and that only adds to the general feeling of doing errands in order to proceed. It is a shame that the badly designed levels are utterly unreasonable and joyless, since parts of the game offers truly fun levels that accompany a nice storyline, continuing the original's saga. Despite its level design problems, Untold still manages to be more developed and better executed than Uplink, but it remains a poor comparison to the original Hacker Evolution. Once you get past the two inferior levels, the rest of the game is enjoyable. As for the Flight Zero expansion, it is completely broken and cannot be played past the first level due to bugs. This can be confirmed through the official Steam forum for the game. As of this writing, there are no signs that the expansion will be patched into working condition. Sadly, Untold appears to have been rushed and is clearly uninspired, and Flight Zero is blatantly unfinished. This is almost disastrous, since the original game and original expansion were such wonderful examples of this rare genre. Perhaps Untold's biggest disappointment besides the level design flaws, is the weak ending. This is yet another poorly executed aspect of the game that showcases how overly uninspired Untold is in comparison to its predecessor from the same exact developer. The last level and ending are so pitiful and neglected, that it serves merely as a confirmation of the all-around lesser quality in comparison to the original. I hope the developer can pick up the pieces from this developmental stumble and improve upon the original for the sequel. It took me about 8 hours to complete the base game. The Flight Zero expansion could not be played due to game breaking bugs. Expand