- Summary: The year is 2027. The world has suffered a decade-long energy crisis, and economies have crumbled. Reduced to a mere shadow of the super power it once was, the United States became the target of a North Korean takeover. American malls, suburbs and city streets are now battlegrounds as theThe year is 2027. The world has suffered a decade-long energy crisis, and economies have crumbled. Reduced to a mere shadow of the super power it once was, the United States became the target of a North Korean takeover. American malls, suburbs and city streets are now battlegrounds as the civilian resistance fights for freedom. Featuring a compelling single player story crafted by John Milius (Apocalypse Now, Red Dawn), Homefront immerses gamers in an interactive and cinematic FPS experience where they assume an infantry role or take command of a wide variety of aerial and ground vehicles. In a land stripped of freedom, the brave will fight for their home. [THQ]… Expand
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Mar 23, 2011I love this game, and despite a few forgivable flaws Homefront is easily one of the most immersive and emotional campaigns that come to mind in my 30 years of gaming. Sure, the campaign is short. Deal with it. With that ending there is either going to be a sequel or some killer DLC. Meanwhile, you can reap the rewards and satisfaction of some of the best multiplayer combat we've seen so far in 2011.
Mar 16, 2011Taken by itself, Homefront's campaign is just plain disappointing. A promising concept ultimately falls flat in the fast-paced, "I don't have time for reading" first-person shooter genre. Once you've accomplished all of the objectives in single-player, the game just "ends". Someone obviously wanted to leave room for a sequel. That person is saved by Homefront's well-designed multiplayer.
PC PowerPlayMar 31, 2011If you're going to buy Homefront, do so for the multiplayer. The campaign is six hours you'll never get back. [Apr 2011, p.52]
PC FormatApr 23, 2011A damp squib, really. The single player is far too short and the multiplayer only occasionally rises above the average. [May 2011, p.90]
Mar 16, 2011Scenario and atmosphere are here. The rest is just missing or undermined by flaws, from its dramatically brief campaign to the numerous technical limitations. What came as a challenger for Call of Duty doesn't even end up close to a good FPS. So much for the promises, Kaos Studios.
Mar 15, 2011So much better than the PC ports we usually get. The single-player is short but very memorable. The multiplayer is extremely fun. BattleSo much better than the PC ports we usually get. The single-player is short but very memorable. The multiplayer is extremely fun. Battle Commander and battle-points are really unique and give some rejuvenation to an old FPS formula. I will definitely be playing this for a while, and this game will be up there with Battlefield 3 and Red Orchestra 2 as the best FPS PC releases for this year.… Expand
Mar 15, 2011So I DL'd it on steam, 9GB and it took around 2 hours. Within minutes I was playing. I played about 5 MP matches first, then the entire firstSo I DL'd it on steam, 9GB and it took around 2 hours. Within minutes I was playing. I played about 5 MP matches first, then the entire first SP level.
In MP I went 34-16 in those matches and ranked up to lvl. 6.
SP was engaging and fun.
MP was a blast. Played 4 on 4 for a bit then 16 on 16. Only tried assault kit. But used perks like BMP, HUMVEE and my favorite, Hellfire missiles. Once you save up 1100 Battle points you get 2 shots with the Hellfire. I only missed twice and say I'm about 8/10 with it.
There is a comma rose for spotting and stuff, there are squads but I couldn't see how to spawn on the squad. Maps are a mix of big and small, most cool thing about them is tons of cover, in and outside of buildings and tons of ladders to climb and get elevated positions.
Graphics look great, I'm running all on medium at 1440x900 10:9 aspect.
Set up my controls exactly like BC2. Prone and crouch sprint and knife are all the same.
I was typically in the top 2-5 on the server. I saw many clans already turning up their servers. But most were like KAOS #101 etc.
What else? There's no destruction, but considering how softly and thoughtfully you want to move around in this game, that is cool. Most of my kills came from finding a good cover spot with my back protected and just killing idiots who ran runnin' and gunnin' like they were playing COD.
I really liked the fact that in TDM and BattleGround you never had to worry about a guy spawning behind you, it kept the maps separated by troop concentration for safe spawning.
I never got spawn camped, and almost always knew what and who killed me and why.
First 3 hours impression.... I want to play more, but gotta get to work soon.
I found nothing too odd or glitchey. At one point in MP my controls went screwy, like my crosshairs kept wanting to point in the air on their own, so I restarted the game and it was fine. At another point in one map i couldn't jump up a little one foot step like it was a map error or something.
Overall I'd find it hard to comparing it to BC2, BF2 or COD. It's kinda it's own thing, a little bit of all of them. Collecting those points and spending them on cool **** is easy, just watch the little meter on the right and when you get 1100 press 4 for Hellfire, or if you want to spend 250 you get 3 AT rockets. They suck vs. infantry though, or I don't know how to shoot them. Of course all that is cutomizable, I unlocked other things like flack jackets and UAV drones that I didn't even load out with yet. I'd say at 4am there was about 600 to 1000 people playing online. I am ranked 1256th on the leader board.
Anyway ramble complete. If U get the game, you'll likely enjoy it. At least the first 3 hours. Who knows where it goes from here.… Expand
Mar 24, 2011A great game marred by performance and optimization issues since release. Hold off until a couple of patches iron things out is my adviceA great game marred by performance and optimization issues since release. Hold off until a couple of patches iron things out is my advice unless you're willing to do a lot of .ini editing and searching around online for various solutions/tweaks. As others have said the multiplayer is a very nice mix of battlefield and call of duty, and really brings some great new concepts to the table. Personally I love just flying around in the UAV over a match and marking targets for my team =). If you're up to the challenge, go for it and pick the game up now. Once you get it running, it really is a great title that deserves a higher score than those it has been given so far.… Expand
Mar 15, 2011I've been excited about this game for quite a while, I found the premise to be interesting and the game play looked like a decent crossI've been excited about this game for quite a while, I found the premise to be interesting and the game play looked like a decent cross between the Call of Duty franchise and the Battlefield franchise. Unfortunately what I got was a mediocre game at absolute best.
The single player puts you in the roles of an American citizen during the Korean occupation of America. The opening scene was actually fairly well done. However, everything after that was nothing more than random gun battles with no real storyline. You meet characters and they die before you even get a chance to start to bond with them. There was no emotional attachment to the story whatsoever. Everything they did has been done before in books, films, and even video games but Homefront lacks all sense of pacing and storytelling making these elements pointless. If there is a silver lining to the storyline it's that it's painfully short. I completed it in just over three and a half hours. There's honestly not much else I can say about this because it was so short.
The multiplayer is rough around the edges to put it lightly. Again they borrowed a lot of unnecessary things from other games even though there was no compelling reason to do so. I had hoped that this was a good cross between the face paced action of Call of Duty and the slower, vehicular team based combat of Battlefield. Well it is to an extent. This game leans more heavily towards the Call of Duty style of FPS games. It even has a similar oblivious spawning system and poor map design which will get you spawn killed time after time.
Most of the maps are quite open which is actually a problem. Most people will opt to use the sniper class killing people on the other side of the map as they spawn. I'm not sure whether or not this was ever play tested, and I'm leaning towards no, but some of the mechanics make absolutely no sense. For instance the AQ-11 Buzzard is a drone which fires two rockets before having to reload. Inexplicably if you directly hit a person with both of these they will not die. Further their blast radius is somewhere in the range of 10cm. However, a person will usually die in one hit from a sniper rifle making the AQ-11 Buzzard seem like a terrible thing to buy. Similarly the Humvee can take a direct hit from an RPG without being destroyed. In fact if a Humvee takes a hit from an RPG the driver will likely switch to the gunner position and kill you before you even have a chance to fire a second rocket. So apparently bullets are better than explosives in this game.
Balancing in multiplayer seems to be non-existent as alluded before. However, what's even worse than the atrocious balancing are the bugs. I've come onto the battlefield with a helicopter only to be permanently marked out of bounds and destroyed. I've even accidentally clipped the out of bounds area and returned only to find that I was still somehow out of bounds when clearly I was not. Server disconnects are also quite frequently, and of course whatever XP you've earned is lost when this happens. One more point of contention is the sheer size of the hit boxes for objects in the world. I know hit boxes can't be exact, but there are plenty of instances where it's amazing just how large the hit boxes are relative to the actual object, generally with trees, rocks, and vehicles. Prepare for an invisible hit box to take the bullet rather than your opponent many times.
Their much touted Ground Control game type is a cross between the Rush, Domination/Conquest/Sector Control, and push-pull. I was hoping this would lead to large, epic battles. Unfortunately it's incredibly limited. Whereas in Bad Company 2 you have multiple stages within each Rush map, in Homefront you have two stages. Coupled with the bugs and balancing issues this makes the game type fairly uninteresting. The only other real game type is team deathmatch, which is just what you'd expect. There are a total of six maps, so prepare to get bored quickly.
In summary I think this game could have been much better. I won't say this game is horrible since it's at least playable, but I won't say it's good either. It's wholly mediocre. If you're only interesting in the single player then I suggest renting it. If you're more interested in the multiplayer then I'd advise you wait until there's been a good deal of post launch support, or until it's in the bargain bin. Whichever comes first. Kaos Studios should have spent more time working on the game than promoting it.… Expand
Apr 17, 2011A complete waste of money, I became so bored and annoyed that I never even finished the single player and found the multi-player to be prettyA complete waste of money, I became so bored and annoyed that I never even finished the single player and found the multi-player to be pretty lame. I thought the premise might be interesting, but it turned out to be totally ridiculous. The game is totally scripted, you cant even open a door on your own. The dialogue is terrible, I found myself constantly yelling at the characters to shut up. If i ever get stuck in behind enemy lines with these Conner and the rest I will be turning myself in. The game looks good at times, but that is little consolation. This game feels like it is ten years old and it plays like it too.… Expand
May 13, 2011There are no redeeming features to this game. DO NOT BUY IT.
Homefront was the worst FPS I have ever played, you'd have to go back to goldenThere are no redeeming features to this game. DO NOT BUY IT.
Homefront was the worst FPS I have ever played, you'd have to go back to golden eye before you saw gameplay mechanics so slipshod. Aiming a weapon in this game is like trying to pick up a nickle with the claw machine. The plot was hackneyed and utterly stupid. I've played FPS's for 12 years and this was the worst experience I've ever had with them.… Expand
Published: October 4, 2012Mediocre reviews for a high-profile videogame? It does happen from time to time, as the new release "Resident Evil 6" demonstrates. Inside, we look at 40 games from the past decade that earned disappointing reviews despite major anticipation.