If you like the general style of first person shooters but feel they need a bit of a fresh change… this will likely be just what you are looking for. A lot of fun and a beautiful spectacle to take in. Highly recommended!
Immortals of Aveum delivers high-octane magical action and a world we're fascinated by. While the narrative itself is predictable and the dialogue between characters can border on excruciating, the rock-solid gameplay is a magical foundation for EA to build on and develop into something special.
You can certainly have your fun with Immortals of Aveum – its world is unique and there simply aren’t enough magic shooters of this caliber out there. The bugs are annoying, and have hopefully been patched by the time you’re reading this, but if not, you’ll have to have a little patience with the game. It’s not a must-play shooter – better battles as the game progresses instead of a “more is better” philosophy towards enemies and more freedom to experiment with different spell combos rather than just matching colors would help, as well as more interesting and challenging puzzles.
Immortals of Aveum isn't a terrible game, but it is an incredibly forgettable one. Everything it does feels like a paint-by-numbers scenario, and it doesn't feel like it captures any sense of wonder. The annoying quipping dialogue drags you out of the world, and without that, you're left with a solid, if entirely unexceptional, magic-themed FPS. There's not much to recommend Immortals beyond giving you gun-themed magic instead of guns. I could see it perhaps finding an audience once its price point is lower, but most people will probably want to wait and see — or at least watch some videos of Jak's quips and see how tolerable they find it.
Less a case of biting off more than it can chew, Immortals of Aveum instead serves up a mixed bag of notable creativity, dragged down by issues both narrative and technical alike. While future patches may go some way to iron out the uneven frame-rate and inconsistent visual quality, the same can’t be said for a brand of writing that’s at best tolerable and at worst, potentially off-putting. Minus one or two secondary characters you’d be happy to see stick around for longer, yet are sadly ditched in service of a plot with brief but ultimately unfulfilled promise. If nothing else, Ascendant Studios could’ve done a lot worse given the tone and the design intentions placed here. What’s left is a game that while doesn’t always put its best foot forward, eventually finds a way to loop back round to feeling curious as to what it has tucked away out of shot. Though it may trip over itself one too many times, Immortals of Aveum‘s rewarding level design, puzzle-solving and potential for custom builds still offers a sufficient amount to carry this “magic-shooter” pitch through to credits’ end.
Mixing repetitive, imprecise combat with annoying characters and a landslide of nonsensical, proper noun-stuffed lore, Immortals of Aveum is almost so bad it's good. If only.
SummaryImmortals of Aveum is a groundbreaking new single-player, first-person magic shooter, created by Ascendant Studios and released by EA Originals, that delivers a visceral, cinematic campaign.
Made by the creators of Call of Duty and Dead Space, Immortals of Aveum is set in an original fantasy universe engulfed in magic, rife with confli...