The interface is a cumbersome mess, as if Cyanide Montreal, the game’s developer, had never played a real-time strategy game before. The offensive and defensive components of the missions don’t complement each other; they just get in each other’s way and disrupt each other. It takes a half hour or more to build up your dungeon so you can go on the offensive, but this part of the game is nearly identical for each mission, which is tedious.
When i have read couple of reviews here i had to comment. This game is NOT a dungeon keeper clone. It actually has nothing similar to dungeon keeper. If you want a dungeon keeper clone, play Dwarfs which is amazing. This game is different, basically. It's a RTS game with some interesting features. Campaign is fun, humor is amazing. It is especially compelling to the people with good knowledge of metal bands, movies and music in general. For me it was hilarious! I see that people are having a problem with enemies showing everywhere which is not true. They announce themselves via ladders that are present in your dungeon (which you can destroy). If you are not quick they will mess you up!Here is an interesting micromanagement of units which is always fun. When ladders start coming down, you have no other choice but build a nice passageways with a lot of traps. So expanding your dungeon is based on DEFENSE because you can teleport your troops through your dungeon. You have to wait with raiding because you don't know when enemy wave is coming and this is only in first few missions! And i gave 10/10 to compensate for rage on the game by other reviewers. Also i saw no bugs, or anything. Game runs smoothly. It is 19e game, so it is fair to try it. I find it fun. Generaly i would give it 8/10 because of the hud which is too small IMHO and unpractical. I believe that using the kitchen to feed your armies will be improved in future patches. It is a minor thing.
This is a good game... Yes it need improvement but all the people who's whine about the fact this is not DK are just haters and should make a game by them self just to have exactly what they are waiting for! I'm giving a 10 just to be fair with them, against all those 0 or 1. They shouldn't trash someone else work like this, this is impressive how the devs remains calm. I'll be glad to see them react to a customer like them at their job.
Impire is not the Dungeon Keeper clone you might have come to expect. It's a micro-management squad based game, kind of clunky and repetitive, but still well-written and funny. If you have time to enjoy the solo campaign, why not, but waiting for a Steam promotion wouldn't be ill-advised.
It's repetitive, disposable and artificially inflated. Most of all it's frustrating: frustrating because of the poor execution of a promising concept and because it's nowhere near the game that it could have been.
Inspired by dungeon keeper but has his own unique genre and style. Don't expect Impire to be a dungeon keeper clone, If you like the mixes of Strategy, RPG and dungeon management game, you should play it! Yeah, the game is not perfect but if you take time to learn how to play this game, this could be a lot of fun. My score should be 8/10, but I put a 10/10 only to compensate a little to all ridiculous troll and too absurd low score. Again, it's not a dungeon keeper clone, don't hope for it, you should try it totally in mind to be a different kind ****. For an Indie dev, and 20$ buck, it's a good game.
A fun strategy game, neat idea, nice graphics.
Controls and micromanagement are pretty annoying.
WADS controls the camera nicely but mouse movement in menues to manage squads and such is awkward and laggy.
The icons on the map are too large and won't always hide when put on hide. When trying to select single items on the map while zoomed out and you get a magnifying screen of whats happening on mouse over, its annoying and sometimes in the way.
the concept is great, I think with a few control and management tweeks this could be a great game
The general flavor and theme of this game is a nice continuation of the Dungeon Keeper games of old, and at 20 dollars on release it's not a bad price, but it does suffer from a clunky interface (a inexplicable time delay on mouse scrolling, reseting your camera view if you open menus, and generally awkward in game menus).
If you want an interesting RTS-DK hybrid this game is for you. If you were looking for a modern reboot of DK then you may want to pass or wait for this to drop to something more like 5 dollars.
Dungeon Keeper knock off number 411, this one made a great effort on the presentation. For naught. What seems like a sophisticated UI at first rapidly shows it cracks and inadequacies. Most jarring is the whimsical responsiveness of the mouse. Most mysterious the way you fail to send units anywhere you want.
Huge disappointment. I was so looking to another DK spinoff, liked the graphic-style and thought I'd try it out. The game itself is one of the least fun experiences I have ever had. They literally managed to exclude completely everything that would be fun about a dungeon manager. There is no managment at all. You can not design your dungeon properly, as enemies will spawn randomly anyway, sizes and shapes of rooms are entirely predetermined. The dungeon always feels empty and dead. There is literally no AI, you'd think your minions and units would do stuff say eat, sleep, wander around, visit various rooms or anything like that: no. They are braindead standing waiting for you to port them onto enemies so you can watch them autoattack a bunch of units until they wait some more until you send them to a kitchen to feast. That's it. Oh there is an overworld map where you can gather resources. This has been done in the most boring event I could possible think off. You can't see where they are raiding, they just despawn and come back after 2 or so minutes and that's it. There is absolutely zero management in this game. The micromanagement in this game is dumb and tedious. The total lack of AI ruins it. The campaign is boring, long and tedious. Multiplayer and Coop is still in beta and doesn't function properly. I hade several bugs where I would get error messages having to alttab to cancel them. The UI and controls are simply annoying, everything has a delay. Unit responses aren't instant but rather take a second as well as even opening the wheely menu or scrolling with your mouse has a default delay. Why? Don't ask me. The game contains literally not a single aspect of what a dungeon manager should have, other than it's looks. It's not fun, it's tedious, it's unfinished and it's simply boring.
SummaryDeveloped by Cyanide in Montreal, Impire tells the sordid tale of Baal-Abaddon, a once-mighty horror from the Bottomless Pit, who finds himself summoned by the incompetent sorcerer, Oscar van Fairweather, and trapped in the form of a laughable imp. Using their cunning and an array of devious tricks, players will help the demon lord break...