Mixed or average reviews- based on 31 Ratings
Sep 20, 2013The best way I can describe the game play would be like.... Plants vs Zombies, if both sides played Zombies.
It took me around 6-7 hours to beat. It was fairly challenging and decently rewarding. It's by the guys who made Space Chem (Space Chem was on of the few puzzle games I couldn't finish, and this game is definitely not as difficult).
Unfortunately, like many other puzzle/strategy games this has very little replay value. I was unable to find anyone else on the web to try a PvP match with, but I'm not sure this is the type of game I would want to play against other players. Still, I think $15 is a reasonable price for 6 hours of entertainment from an indie game.
Lastly, the story was somewhat lacking, BUT it did have a great ending … Full Review »
Oct 14, 2013Wonderful real-time/turn-based hybrid strategy game where you have to get units carrying a certain amount of victory points to the other side in order to win. Some missions require you to use these units to complete tasks other than just getting to the other side such as defeating bosses.
Finishing objectives on a map will earn the player more cards, these cards are randomly picked for the player during the game and can be played if the player has earned enough action points. Action Points are accumulated over time or through special events while playing. There are many different cards but the most important ones focus on putting into play "Ironclads" which are gigantic robots that often carry victory points and can be equipped with a variety of weapons and gadgets. These gadgets and weapons come in the form of cards!
Although the cards are picked at random during the game, the player is required to set up a deck of twenty cards before each game (multiple decks can be created and stored for later use) that will contain the cards that are selected during the game. There is no way to influence the card drop, sometimes a bad streak of not being handed any weaponcards will end your game prematurely.
The campaign can be played co-operatively, with a few bonus objectives in missions requiring two friends to battle each other and there is a random 1-versus-1 option where you will be matched against an opponent over the web. Unfortunately, there is no 2-versus-2 or way to play the campaign with a stranger.
The game is over in a relatively short time and once you've finished the game, there is little point in revisiting the bonus missions to get extra cards and it doesn't have a lot replay value once you know how to tackle the missions. There are no difficulty levels other than the one promised on the roadmap but as of this writing, it has not yet been introduced.
Although I really enjoyed Ironclad Tactics, I find 14 to be too steep and had expected more game-time and options for the price it goes at.… Full Review »
Sep 25, 2013With its grid-based interface, this game is easily comparable to titles such as Plants vs Zombies.Whereas both players have the same objective to gain 5 points worth of your units crossing into enemy borders. As a strategy game is does keep you thinking on what is your next move, but eventually the games too repetitive. However, true to its design, the game keeps its steam punk-ish style and the story is engaging enough to keep you playing for awhile. Multiplayer, however, is slightly broken as few players play it and this makes the game lack replay-ability value.
In conclusion, for its relatively low cost of $15+ it may be worth supporting this indie game, but I wouldn't really recommend it unless you are fine playing strategy-intensive turn based games.Using comics to tell the story is relatively a bonus as well.… Full Review »