Designed by the legendary John Romero, Daikatana is a first person perspective action, which takes the 3D shoot'em up genre into a new dimension.
Players assume the role of Hiro, traveling through time with his two sidekicks, the beautiful, yet lethal Mikko and the powerful mercenaryDesigned by the legendary John Romero, Daikatana is a first person perspective action, which takes the 3D shoot'em up genre into a new dimension.
Players assume the role of Hiro, traveling through time with his two sidekicks, the beautiful, yet lethal Mikko and the powerful mercenary Superfly Johnson. The player must lead this team, interacting with them to guide them through perilous worlds, exploring vast levels that are filled with an array of intelligent enemies.
In their quest to save history, players will journey through four different time periods, traveling from mythical Greece to a post apocalyptic San Francisco 500 years in the future. Battling over 60 different monstrous enemies with more than 30 different weapon types, breaching obstacles and unearthing secret locations.… Expand
Positive: 0 out of
Mixed: 0 out of
Negative: 0 out of
Mar 2, 20169/10 but giving it 10 to balance out the blind 1 ratings.
I played this game in 2016 and was charmed by the game. On the hardest9/10 but giving it 10 to balance out the blind 1 ratings.
I played this game in 2016 and was charmed by the game. On the hardest difficulty, this game manages to entertain and challenge you, both on purpose and not. I loved the AI companions, which were buggy as hell but had overly simple dialogue lines that made you cringe. On couple of occasions they got stuck somewhere and I had to reload a save or do my best to push them out of their position. Yet most of the time I told them to stand and wait at the beginning of each level (there's a keybind for this).
The most enjoyable part of this game is that the content is so vast. Gameplay slightly changed from episode to episode (4 of them exist) and the environment changed with them. Different areas had different environmental dangers, different enemies, different weapons, and different power-ups/items. The mechanics of shooting were fun, with some guns with reflective projectiles to some that allow you to jump higher if you aim beneath your feet. The Daikatana sword itself had 5 different levels, making it stronger the more things you kill with it. There are character levels and choice of which stats you level up which influence your gameplay. You could end up with a fast character early in the game but one that has to shoot half of his arsenal before he kills anyone.
Graphics, though "outdated" are perfect for this game giving it its charm of a truly oldschool game.
If you’re looking for an oldschool shooter experience and know your way around with common game bugs, give this game a try. It’s really ambitious for its time but still manages to be somewhat fun, if you’re persistent.… Expand
Nov 30, 2014I actually like this game. It's challenging but fair. And while it has some minor technical problems like the V-Sync has to be disabled. IfI actually like this game. It's challenging but fair. And while it has some minor technical problems like the V-Sync has to be disabled. If you don't disable V-Sync certain things like e.g. loading screen breaks and will cause tick-tick-tick bug. You also should install community made patch 1.3 for wide screen resolution support.
Visually Daikatana is probably one of the better looking Quake 2 engine based games out there. It's water colour style looks nice. The single-player has issues mainly in the writing but after a slow start the game really becomes a fast game that requires some actual skill. Level design varies from bad to fantastic but mostly is just better than average.
Music and sound in Daikatana is pretty good but not exceptional. Music if fun to listen to and it's a very good mix of electro rock and classical music with some more heavy metal influences.
Gameplay in Daikatana is fun but the sidekicks are tricky to control at times but don't in-general cause huge issues after you've learned how to work together with them. If you ignore the sidekicks the game becomes very hideous and it's going against the flow of the game.
Daikatana as a game is not actually a one single FPS but four different smaller FPS games put together. It has astonishing amount of variety and content for a game of its time. It has four very different episodes, 64 different monsters, loads of funny gimmicky weapons, and fairly interesting theme.… Expand
Aug 7, 2014I never understood why all the world seems to hate Daikatana, because it's one of my favourite FPS experiences that I enjoyed back in the dayI never understood why all the world seems to hate Daikatana, because it's one of my favourite FPS experiences that I enjoyed back in the day as well as recently when I went through it again. It's much more variable than the most, it takes you on a journey through time and different locations, it gives you plenty of different weapons for each era and of course the fun sword play with Daikatana herself. Maybe too many people were put off by the first act, which is very dark and dirty cyber future with annoying robo-mosquitos and frogs, quite a good way how to scare away the impatient, but amazing way how to start things off in an unpleasant and challenging way to reward the player with true beauty later. But I really enjoyed even the first act, especially the wonderful music. Speaking of music, it's one of the highlight of the entire game, fantastic soundtrack. After electro-industrial of the first act comes great string epicness of the act 2 in Ancient Greece, supported by majestic level design resulting in just amazing, very memorable experience that was the highlight of the entire game. Pity that development of this game obviously went through hell, loosing the data and team members and it couldn't be even more fleshed out, I heard there were plans for the maze with Minotaur and other good stuff that unfortunately never came to life. The 3rd Act again fantastic dark ages in winter and locations infested by plague, another great experience, remembering the Commander Keen or whatever that fish was Easter egg underwater and the final act coming back to oldschool guns to end this epic story. I even enjoyed the multiplayer and I really don't see the reason for all the hate of this game. It's not perfect, but it was and still is an amazing FPS experience for me. 9/10… Expand
May 3, 2013Ah, hell how i'm tired of all that "Daikatana is bad" things. Let's see: it has beautiful and catchy music, that will find a place on yourAh, hell how i'm tired of all that "Daikatana is bad" things. Let's see: it has beautiful and catchy music, that will find a place on your player. Level design varies from "interesting" to "just really great" (Ancient Greece levels, for example). Overall epicness, different epochs different enemies and weapons, and funny ones also. And, while it was alive, multiplayer was really fun. I can critic Daikatana only for stupid AI of sidekicks and different bugs and glitches. Well, maybe also for colours of first episode. What am i doing wrong? Hm..maybe coz i played Daikatana first 6 years later than it came out...… Expand
Nov 5, 2013Daikatana is difficult. In that difficulty there is a fun and rewarding experience. The game was definitely over ambitious and was pushedDaikatana is difficult. In that difficulty there is a fun and rewarding experience. The game was definitely over ambitious and was pushed back/redesigned on new engines for long enough to make it fizzle out beneath better FPS games of the day. It has it's bugs and issues. Most notably with your companions. If you figure out how they work and when to tell them to stay put rather than attack, they're not a serious issue. I give this game a positive score because I believe that underneath the controversy it's still an interesting game that's a lot of fun to trudge your way through. If you're an expert FPS it's worth checking out.… Expand
Jan 23, 2015I don't even know where to begin with this excruciating excuse for a game; from the moment I began playing 'Daikatana', I knew I was standingI don't even know where to begin with this excruciating excuse for a game; from the moment I began playing 'Daikatana', I knew I was standing in it...loading...pretty deep. The game starts off with an incredibly long and outrageously boring cut-scene that could have been done in about ten seconds. Basically, some girl has been kidnapped, and it's up to us to save her so she can use a special sword to save the world or something. Yeah, it's a pretty stupid and dare I say, generic plot. Then the garbage begins and we're forced to fend for ourselves against some evil frogs and dangerous flies. Yeah, those are the first enemies that you will encounter in this game, and boy are they annoying, just like everything else about 'Daikatana'.
Why on earth do I remember this pile of trash as being anything other than...loading...garbage? Was I a silly little child, running around, playing terrible games, thinking they were anything other than junk? Oh that's right, I never owned this game when I was a stupid little kid, it was one of those demos I played over and over again, until I got sick of it and moved on to some other terrible demos. You know, demos, those shiny discs you specifically bought new PC game magazines month after month for; demos. Those were the days, weren't they?
It's a good thing this game only costs...loading...seven dollars?! Are you serious?! Oh please tell me I didn't spend seven dollars on this, oh good I got this game in a Humble Bundle. All is well in the world again. And you'll stay the heck away from this game if you know what's good for ya! Instead try a game like Quake, or Doom, or Unreal, or Half Life, or Duke Nukem, or Shadow Warrior, or FEAR, or Far Cry, or Half Life, or System Shock 2, or Red Faction. Play anything other than this game!… Expand
Oct 19, 2013What the ass. talk about sh%^ I would have more fun playing Mario's time machine then this. First off the AI who was responsible to programWhat the ass. talk about sh%^ I would have more fun playing Mario's time machine then this. First off the AI who was responsible to program the AI? You might think ok if they die I don't need them anymore right WRONG! Every time the AI dies you have to go back to the beginning of the stage. Second the graphics are a ugly mess like what year is this 1997? No its the year 2000 and your making a game with the dated quake 2 engine. I amving it a one because even though the game sucks because of the AI, at least its playable (YES I AM LOOKINGAT YOU BIG RIGS).… Expand
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