- Summary: Telltale Games, the studio behind Tales of Monkey Island and the Sam & Max episodes, turns Spielberg's classic dinosaur movie Jurassic Park into an episodic adventure.
Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
Autoplay On Off
Nov 29, 2011While it may not be the deepest entry out there-its mid-range budget and development schedule means that it lacks the branching plot and multiple endings that encourage replayability-it is unmatched in its ability to draw players into the story, and carry them along right through to the thrilling end.
Nov 28, 2011It's hard to rate Jurassic Park: The Game as an actual game. While it's a terrific movie, when it's sold for PC at $30 for an experience only slightly more interactive than watching the original movie on DVD, it's a pretty terrible game. It'd be worth chipping in together with friends and gathering around to play it together, since it's a genuinely wonderful experience, but alone, it's incredibly hard to justify.
Games Master UKJan 12, 2012A missed opportunity. Our advice is simple: stand very still and let this one pass. [Feb 2012, p.86]
Dec 27, 2011I am a huge fan of the classic graphic adventure gaming genre and a big fan of the Jurassic Park franchise (read both books, loved the firstI am a huge fan of the classic graphic adventure gaming genre and a big fan of the Jurassic Park franchise (read both books, loved the first movie, hated the second one, and didn't bother to watch the third one yet). Let me start out by saying that The Jurassic Park: The Game is a GREAT game. It's actually one of the best games that I have played in recent years.
I had been putting off buying this game because of the negative press that Telltale was getting (i.e., the "Jeep" incident and the metacritic allegation), but finally made the purchase on Steam along with Batman: Arkham City at 50% discount. Guess which one of these games I found myself coming back to again and again? Yes, I enjoyed playing JPTG even more so than Arkham City, which I felt was basically a rehash of the excellent first game.
Now to the game itself. First off, to me this game is the epitome of cinematic storytelling done right in a video game. I can't say enough about how immersive the gaming experience was. I haven't played Heavy Rain or Uncharted series since I don't own a PS3 (although I did play Fahrenheit), so I can't compare the game to those established franchises known for superb storytelling, but as far as I am concerned, the plot, cinematography, music, and dialogue were all excellent. This was no doubt possible only through JPTG's heavy reliance on the "quicktime" game play, which I understand has a lot of detractors. However, after playing through the game, I think this type of gameplay was the best (and possibly only) way to tell this story effectively since the JP franchise is so synonymous with thrills and actions. I admit that some of these action sequences were quite challenging and I died a whole lot. But even some of the death sequences (i.e., getting eaten by dinos) were satisfying to watch. The interface also allows "narrating" the story from different perspectives at the same time, which was quite interesting and ingenious in my opinion. Some adventure purists may feel that the inability to move the characters directly restricting, but I personally didn't mind this at all. I played JPTG with my XBox 360 controller and I do highly recommend playing with one. I'd imagine doing those quick time sequences with a mouse/keyboard would be significantly less enjoyable somehow.
The puzzles are extremely well designed. They are logical and realistic, and are seamlessly integrated into the plot. As such, the puzzles don't require cartoonish logic (No "apply molasses to cat hair to make a fake mustache" type of nonsensical puzzles) and often objects that behave realistically like their real-life counterparts.
One of JPTG's strongest suits is its dialogue. The game overall is very well scripted. Although you won't mistake it for a Sorkin flick, the quality of writing is far better than some of the drabs you find in today's Hollywood blockbusters. The characters are both varied and interesting. Each character has a back story, which gets developed slowly throughout the game, and plays an important role to advance the overall plot. The story is face-paced and thrilling at some points and emotional and thought-provoking at others. The scientific tidbits that are introduced throughout the game are both interesting and consistent with the JP lore. One interesting thing that Telltale attempts to do in JPTG is to correct some of the scientific inaccuracies that were introduced in the original movie by explaining that the frog DNAs that were spliced into the dinos by Dr. Wu had introduced these "anomalies" in JP's dinosaurs.
Now for the bad parts, which aren't that many. The most obvious one is its graphics, which is the biggest gripe that I have had with virtually all of Telltales' titles. It's definitely not top-of-the-line. But, then again, it is certainly "serviceable." The animation is quite fantastic in many areas actually. I don't know if they used motion-capturing technology, but the animations in a lot of the action sequences are top notch and the facial expressions are certainly good enough to covey the emotional depths. But the character models themselves lack the details and look "plasticky" under certain lighting conditions. The jungle, which is pretty much everywhere in this game, looks quite cheap if you look closely. The swaying grass and bushes are simply 2D textures moving side to side. That said, this is certainly the most graphically advanced game that Telltale has created so far. (I don't know if that's supposed to be a commendation or an indictment, but hey.) For those of you who are fans of adventure games, scientific fictions, or just dinosaurs in general, I highly recommend this game. For the Jurassic Park aficionados, JPTG is truly a worthy (and might I say "essential") addition to the beloved but aging franchise that is in sore need of its own "resurrecting."… Collapse
Nov 19, 2011A remarkable Jurassic Park experience. Almost two decades dreaming of coming back to Isla Nublar, a bit tired of Sorna at one point. LovedA remarkable Jurassic Park experience. Almost two decades dreaming of coming back to Isla Nublar, a bit tired of Sorna at one point. Loved Laura Sorkin and her quarrel with InGen.… Expand
Nov 20, 2011I will be straight, right off the bat. I really liked this game. It certainly had issues, but I enjoyed it. Let's break it down into theI will be straight, right off the bat. I really liked this game. It certainly had issues, but I enjoyed it. Let's break it down into the various aspects of the game.
I loved the story in the game. It was my favorite part, and what kept me playing the game until I beat it. I wanted to see what would happen, I wanted to see how things worked, and I wanted to see how things ended, when all was said and done.
This was my favorite part of the game, and what kept me going after dying ten times during a level (discussed in the Gameplay part of my review). I don't wish to discuss many details, because it would spoil the game, and I'm sure there's plenty of resources out there to get the game spoiled if you want to know everything about it.
The only real downside is that I found myself getting too sucked into the story...and when the time came to actually play the game, I'd find myself floundering or missing those first few Quick Time buttons at the beginning, being thrown into it with little warning at times.
The gameplay...needed work.
While there is a brief tutorial at the beginning, the gameplay needs to be figured out some, which is annoying. I want to know how to play the game properly.
Additionally, I'm forced to either use the WASD keys or a controller. I'd like to be able to either customize them, or use the arrow keys on the keyboard instead. But no go there.
Many times I feel like I'm given no time to react to what I need to do. By the time I see what I need to press, it's already too late. Thankfully, the game does realize when you're sucking, and will make it easier, by having less you need to press in a row.
Perhaps this is an issue with my frame rate, or something to do with me, but I've never had any issues like that with other games.
It is, however, a neat idea, and I like how you'll see how you've screwed up when you do, such as getting killed, or just stumbling. But when more often then not that I end up dying or stumbling then doing it right, and that's just frustrating to someone who has been playing video games for most of his life.
When not doing these Quick Time events, the game gives a bit of a Phoenix Wright feel. You can to investigate the area and figure out what to do, what to say, and where to look in order to continue. While this can be annoying figuring out what the sequence of events you need to do, it's not especially difficult.
Finally, the Quick Time events can happen suddenly without warning, as stated in the Story part of my review. It would have been nice to be given a little warning, but that may just be a personal issue with me.
I liked the characters. I liked how a very minor character from the movie got a chance to shine, and the new characters were fun as well. I truly believed these were real people, and I loved their different motivations for surviving or any ulterior motives they had.
I wanted to know about these characters, I wanted to see how they'd live or die on the island, and it was interesting to see the motivations change or reveal themselves throughout the story. The characters grew, and in a believable way.
I certainly hope to see these characters again, sometime in the future.
The graphics were good. They weren't mind blowing, but they were good. The characters conveyed emotion, and I was never pulled away from the world by a character or dinosaur moving weirdly.
Considering this game seems more like an interactive movie then a game, I would say the graphics are good for a movie. If it was a movie, I would hope they'd be more polished, but for a game like this, it's good.
Many times my mouse cursor would simply disappear, and the only way to get it back was to exit the game and start it up again. This was very annoying.
The length of the game...was pretty short. It took me eight hours to play through the game, and while there is replay value, I can't see this game being worth more then maybe 20 or so hours worth of play time. Considering the game costs about 30 dollars, the price is a little steep for a short game like this.
Overall, I have to say the game was good story wise, but needs more work on the 'game' part.… Expand
Jul 3, 2014Jurassic Park is a real mixed bag. Ostensibly, this is an adventure game that follows a story running parallel to the first movie. TheJurassic Park is a real mixed bag. Ostensibly, this is an adventure game that follows a story running parallel to the first movie. The characters, for the most part, aren't bad and the story is a reasonably well written excuse to take you through all the iconic settings of the movie. The graphics aren't show stopping, but they are clean, clear and effective which is exactly what you want. The problem is in the gameplay. Telltale have dropped their usual Point and Click / Third Person hybrid gameplay in favour of the Interactive Movie type gameplay we saw in Heavy Rain. How much you enjoy Jurassic Park will depend very much on how much you like that kind of interaction. Personally, I found it limiting. Too often you feel as though you aren't really in the game, merely offering limited input when things get rough. It's not awful, certainly, but it feels more like the sort of Mid-90s Multimedia CD-ROM Merchandise rather than a modern Triple-A video game.… Expand
Jun 12, 2015Absolutely terrible. The game attempts to tell a story based off of the first and just goes insane with stupid sci-fi madness. On top of that,Absolutely terrible. The game attempts to tell a story based off of the first and just goes insane with stupid sci-fi madness. On top of that, it's really just a series of short animations separated by quick time events. Some of the background items were a little cool, but ultimately this wasn't worth the effort it took to make. The best part was the bonus T. Rex buddy I got for my XBox avatar as a preorder bonus.… Expand
May 28, 2013Very boring game. Because you have no control over the characters, I mean, all you do is press buttons and watch what happens. And all theVery boring game. Because you have no control over the characters, I mean, all you do is press buttons and watch what happens. And all the great areas from the original film are gone or rarely seen, instead we get to see stupid places like a roller coaster, and the graphics are poor. Seriously, this game is more like an animated B movie then a video game, TT should've sent there ideas to a B movie studio because maybe it wouldn't be so bad then, playing the game is not fun and should not be recommended.… Expand
Nov 17, 2011Since Telltale took to Metacritic to inflate their own user score i thought i'd throw my opinion in too(the 10s here are from TT employees,Since Telltale took to Metacritic to inflate their own user score i thought i'd throw my opinion in too(the 10s here are from TT employees, they were called out on gaming forums for this). I got this terrible game for reupping my PS+ but if i had paid i'd probably be seeking a refund. The "gameplay" is a joke. Imagine if heavy rain ended the game after every mistake rather than change the story to fit what occurred. Now imagine if Heavy Rain gave you no control whatsoever, you simply did quick time events to progress everything, with basically no choices throughout the entire game. Now imagine if Heavy Rains framerate was so bad that you could easily miss a QTE happening (in fact i had an entire scene where no button prompts even showed up, i simply had to restart.)
I'm not just being rude, its really that bad. It makes a complete mockery of the book/film, the voice acting is horrid ( and seemed to have very little direction in the actors defense), the few throwbacks to JP humor are so poorly presented that you may think its some 4th wall breaking satire. Its not. Its a development house thats used the very last of its creative juices, and long ago at that.
The framerate isn't the only technical problem. The game hangs on the end of nearly every scene. I actually thought it had crashed a few times only for it to recover and chug along. I can't imagine it EVER reaches 30 fps. When restarting some checkpoints, a QTE will start and never show the button prompt, leaving you to guess while you burn through lives.
All in all this is an absolute embarrassment for TT, and they should be ashamed. This game would take another 6 months to polish, but the concept is so bad that it wouldn't have been worth it.… Expand