Deep, polished gameplay wrapped around an interesting and engulfing universe with all of the bells and whistles RPG and action game lovers crave spread across enough content to keep you busy for months.
An impressively strong showing from 38 Studios. Considering it's an original IP, the team have created a wonderful world for us to explore, and it wont be going anywhere. From the fantastic combat to the polished visuals and audio design, this title has so much to offer. The comparisons in quality to Skyrim shouldn't be laughed at - Reckoning is the first title to offer a legitimate challenge to the Elder Scrolls juggernaut.
Among the many video games I have played over the course of my life, Kingdoms of Amalur: Reckoning is one of the few games I have come back to, time and time again, over the eight years since it was released. While not a perfect video game objectively, the seamless integration of strong RPG systems combined with the smoothest combat ever found in an RPG make this game timeless.
Let's get the negatives out of the way: The story is too vague to support the vast amount of lore contained in the world, the character creator is fairly limited in scope, and the character models all look fairly similar. Also, the game has an uncomfortable amount of voice acting from a single person (despite that person being Jim Cummings, an excellent voice actor, if a little too recognizable), and the quests are pretty same-y. Lastly, the game is a bit easier than most like it, but this isn't something I found off-putting until one of my later playthroughs.
For all those negatives I've mentioned, however, this game gets so much right. The load times are minimal, the open world is vast and ripe for exploration, and the way the game handles loot (much like Diablo), while not revolutionary, is great. Reckoning takes the simple (though limited) combat mechanics of Fable, and injects them with a heavy dose of God of War. This combination of a vast open world, enjoyable and fluid combat, and the opportunity to build a hybridized character makes this game loads of fun, especially on the first playthrough.
One minor fault i give the game is admittedly personal - I was denied a powerful end-game weapon by the fact that there was a glitch in one of the game's dungeons that locked off one chest permanently - sadly, since 38 Studios was dissolved, this glitch (specific to a location called Castle Gastyr) will never be fixed.
This game, in my opinion, is everything the Fable series strove to be on a technical level while incorporating not only some of Diablo's mechanics in a streamlined and constructive way, but also some God of War-styled combat. The finished product is a masterful execution of video game design. Possibly the most underrated RPG of all time, an undeniable blast to play through, and easily the game I have replayed the most times.
Play this game.
A gigantic and compelling RPG experience. It's not quite ready to topple the big guns of the genre, but despite feeling "inspired" by every RPG or fantasy ever made it manages to offer a unique and entertaining alternative. Even if it does add yet another surly scantily-clad elf girl to the genre.
It's an honest, undiluted acknowledgement of what Western RPGs are all about, and I can respect that. Rather than try to be too deep or too meaningful, Reckoning simply presents players with a direct feed into the vein of empowerment and expects you to gorge until you're bursting. While the combat can often undermine that feeling of acquired strength, there's still enough rousing success to be had that keeps one returning for more.
Even with such an elegant combat system, however, Reckoning does not know how to indulge it. The actual combat scenarios themselves are painfully pedantic and lose any surprise after the first few hours of play.
Simply the best of the best when it comes to the action RPG genre of gaming. The game play is solid, the talent/skill system is really simple to work on a specific type of build. For those who enjoy some sort of strategy to a confrontation this game may not be for you, but for those who don't mind some sort of rotation on abilities and not having to micromanage every detail then I highly recommend this game. Contrary to other reviewers, I did not feel this game had much if any thing in common with Skyrim or Oblivion.
Интересная в своё время РПГ приключение.
Не устроило то, что не доконца проработали механики как игрового мира так и боевой системы.
Видно, что игру делали под онлайн но потом передумали.
Стоило довести дело до ума. А так не плохо!
Kingdoms of Amalur: Reckoning is a very good game, if you're an RPG fan then KoA will be a welcome addition to your collection, just don't expect anything revolutionary. KoA is a beautiful game, the environments and character models and all lovely, it's just a shame that the camera has been angled in such an obstructive and annoying way. There is a very high level of character customisation in this game which is great. The skill and levelling systems are executed very well, it's fun to distribute your skill points amongst the 3 disciplines and skills such as blacksmithing and sagecrafting are fun to experiment with, but this is really just more of the same that we have seen from other games. The story is fairly unique, however there are only 1 or 2 interesting characters in the whole game. NPC's feel lifeless! Combat is where this game really shines, there are an insane number of weapons and spells to experiment with, delivering combos is fun and tactile, the 3 disciplines are pretty well balanced. There is an absurd amount of content in this game, after completing the main story, I had barely even **** the surface; it's just a shame that most quests are your generic kill and fetch quests. The world is huge and a pleasure to explore. Overall KoA is a great game, it just doesn't really try anything new. It's not RPG of the decade, but it's still pretty fun to play.
ça m'a fait penser à Borderlands : un hack & slash (en mode ultra fantasy bien sûr) qui repose sur une mécanique bien huilée. Armes, arbres de progression, capacités, magie et coups spéciaux, le combat est bien fichu. Et heureusement parce qu'il n'y a que ça. Certes l'emballage fait très jeu de rôle, nombreux dialogues (dans une excellente VF) et un monde qu'on a voulu cohérent et soigné. Cependant il ne fait illusion que les premières heures et le vernis s'écaille rapidement.
L'histoire est nulle, les quêtes sont nulles. On dirait presque un MMO qui est devenu un jeu solo dans l'urgence comme en témoignent les environnements immenses et la patte graphique particulière (on dirait du WOW par moments et pas qu'un peu... voilà qui est fort désagréable). C'est donc très logiquement très répétitif.
Le studio qui a pondu ce truc s'est cassé la gueule. Bonne nouvelle ma foi, ça l'empêchera de sévir à nouveau.
Complete WEAK SAUCE!
What kind of crack are the reviewers smoking who say it is "deep" or "complete"?
Boring character models, repetitive combat, and a skill level that reminds me of Skylanders: Spyros Adventure for 4-10 year olds. Quests are shallow, getting better gear makes barely a difference. I was dominating everything within a few hours, even on high difficulty. LAME!
World is not very "open"
Good points fiction is OK, scope and size good
SummaryImmerse yourself in an all-new massive universe from the minds of bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston. Choose your path and battle through a sprawling world featuring intense, responsive, and customizable RPG combat.