• Publisher: 1C
  • Release Date: Oct 25, 2012

Mixed or average reviews - based on 14 Critics

Critic score distribution:
  1. Positive: 8 out of 14
  2. Negative: 0 out of 14

There are no positive critic reviews yet.

User Score

Mixed or average reviews- based on 75 Ratings

User score distribution:
  1. Positive: 4 out of 9
  2. Negative: 3 out of 9
  1. Oct 27, 2012
    A good game. As a fan of the original series, there are few things that annoy me. First is that for the first 4 islands (at least) your troop selection is very limited, and the enemy is 95% undead, with some bears, snakes and spiders here and there. What made the original game great is that you build your army, and adapt it to a **wide variety of battles**. In the original game, you fought varying armies of neutrals, humans, dwarves, orcs, etc. In the original series, you had to use real tactics to defeat armies. I do not see this too much in this game. Playing it on Hard, the majority of the battles feel way too easy and predictable. There's one ranged undead unit, occasionally a necromancer. I have more or less the same viking army. After 200 battles this gets repetitive. The units are cheap, and before level 15 I have about 400k gold, which I dont remember happening in other titles. My other complaints are poor translation quality, I cannot make sense of some traits (ex: Favorite of the Gods) and abilities. I've seen 1 pirate in 4 islands. Some skills are broken (like the random blessing of witch hunters). Other than that, the game is good, and is worth the price tag. Full Review »
  2. Oct 30, 2012
    Disappointing. Loved the original Kings Bounty and the sequels, it was what Heroes of Might and Magic should have been. All about strategy, not overwhelming someone with greater numbers..

    But this is so so. The 'Rune" selection seems to add nothing to strategy, it's just an extra button to click, making fights more annoying and long winded. The Viking units seem weird. Their abilities don't seem to mesh well together. To cap it off, with the original games, you never knew what mix of units and artifacts you would get at start and throughout the islands. This meant that you had to change your strategy depending on your available units. Every game felt fresh, even though you'd already completed it. (I still play it from time to time.)

    But with this, you always start off with the same units.

    Finally, this is the fourth iteration of the series with the same graphical engine. It's a good engine and still looks ok, but it needs an update.

    In summary this just looks like a quick, not very well developed cash-in.

    Note: If you've never played KB before, it IS worth buying. If you've played the other three (or five, if you're old enough to remember the ps2 and Amiga versions!!) this will seem tired.
    Full Review »
  3. Oct 30, 2012
    More than a new game this is another "expansion" / mod to the original, nothing is changed, the graphical engine (still decent though), the interface, the game mechanics are still there. Unfortunately the flaws are still there too, recruiting is boring, having to move back and forth to fill the ranks is just a time sink, the rune system is unfun and redundant, the new crafting system is very weak and not really a crafting either. The real problem still is the lack of strategy and differentiation, once you found out your setup you just play nearly every combat in the same way and it become soon tedious to fight hundreds of pointless fights.Its sad because the tactical combat is still good, but instead of adding useless features to an already working aspect of the game they should at some point try to fix the broken parts. So in the end if you never play any past chapter of the serie you can start here, if you played already 1 ore more of the past chapters the few innovations dont justify at all the release price. Full Review »