• Summary: Building on the success of the original Duels of the Planeswalkers, Duels of the Planeswalkers 2012 will introduce all new game modes, Planeswalker opponents, decks, puzzle challenges and other exciting new features including a new-to-digital multiplayer game mode called Archenemy where players gather up to two allies and team up against the AI. Expand
Score distribution:
  1. Positive: 12 out of 20
  2. Negative: 0 out of 20
  1. Jun 14, 2011
    91
    Overall, Duels of the Planeswalkers 2012 is a relatively by-the-numbers enhancement of the previous game. Normally these sorts of increments would be frustrating, but considering the tremendous value the game presents to causal Magic fans it's easy to overlook another purchase when compared to the alternative. For the cost of a few booster packs, Duels of the Planeswalkers 2012 provides a balanced, enjoyable experience that Magic fans of all levels can enjoy – at least until next year.
  2. Jun 15, 2011
    90
    Unfortunately, I play-tested the game pre-launch, so there wasn't anyone active in the multiplayer community when I went to try it out, but this should change with the full launch of the game. One disappointment in custom/multiplayer play is that you can't play as the archenemy in an Archenemy game - again, I'm hoping that this eventually becomes an option.
  3. Aug 11, 2011
    70
    For a paltry 10 bucks though, there's plenty here to enjoy, and the new cards and decks make it a worthy upgrade for those who own last year's Duels of the Planeswalkers. [Oct 2011, p.81]

See all 20 Critic Reviews

Score distribution:
  1. Positive: 19 out of 46
  2. Negative: 21 out of 46
  1. Well, let's be honest, a single-purchase computer game about Magic: The Gathering isn't supposed to rival the table-top card game, unless you put it online and allow people to purchase every legal card that exists in the game. What "Magic: The Gathering - Duels of the Planeswalkers 2012" is, is an introduction to the world of Magic: The Gathering. The game gives you several pre-made decks and you dual A.I. and human opponents in a battle of who can make the better pre-made deck. There is some customization involved, such as has been written before, by unlocking cards and purchasing packs as DLC. But when all is said and done, you have to build a deck that fits your strategy for that particular deck. For those of us who never played MtG very much, this is an excellent way to allow us to play the game too. But the game itself was pretty good. The campaign is just a bunch of single-duels versus an A.I. opponent with some challenges sprinkled in on the side (like you have 1 life, your opponent has 4, beat them in 1 turn). The Campaign was easy for me, although I heard friends who struggled with it. It all comes down to the draw, really... When I got to the Archrival campaign, that was horrendously difficult... It's a 1v3 battle with you and two allies versus a single computer with 40 life and "Scheme" cards (which basically are overpowered equalizers to help the 1 play a good game, or completely dominate you...). For those, I'd say bring a friend (or two) because the AI isn't very good at supporting you and makes some very stupid decisions (for instance, not blocking a creature that's attacking when it has more than enough damage and toughness to stop it). Who is this game for: People who are new to MtG, people who haven't played MtG in a while, people who don't like adding/subtracting/keeping track of the math involved in MtG, people who like to casually play MtG but don't have the money to buy all the cards Who isn't this game for: Hardcore MtG fans, MtG fans who love customizing decks Expand
    • 1 of 1 users said yes
  2. I love Magic: The Gathering. I probably spent over $1000 in the first month MTG:O was online. My physical card collection count is probably in the millions. I knew what to expect from Duels of the Planeswalkers 2012 because I had already played the original. Thats why I can't really bash it for what it is. However, when the developers come out and say they are going to fix the deck building aspects of the game, I expect them to actually do so. Instead we are presented with the same deck modifying that we saw before, only with the ability to remove unwanted cards. The decks are pretty standard stuff and it pains me when I think about the kinds of decks I could put together if they allowed. Even if the pool was limited to cards you've unlocked in other decks, it would still be better than this. The main change in this edition is the archenemy battle which pits you and two allies versus a boss. I don't like it. It feels like another game being played with MTG cards. For $10 I expected to get more. Expand
    • 5 of 6 users said yes
  3. I have been playing MtG from day one and never stopped. I am not gods gift to MtG, but I know my way around it very well. Here are just some of the absolutely unforgivable truths about this game. 1: Can't pick the mana to spend. AI does that for you and sucks at it. Are you kidding me? That's half of Magic. Knowing when to save those two blue over the black or the one white over the extra green.... moving on. 2: Can't cast an instant after blocking is assigned but before damage is done. At critical times the game just breezes on as if you could do nothing. 3: Game crashes in multiplayer. Well done. 4. Can not decide how much land you want in a deck. AI does this for you. That's a very big part of deck building and ....never mind... 5. Will, at times, decide you can't block with anything and just skip your block. Usually involving creatures with trample it seems. There is more, but this stuff here should stop you from buying this if you don't just want to fart around with a shell of the Magic: the Gathering. If that's all you want, then perhaps it's worth a look. Even then, I don't know, smash your head into your desk. It's less frustrating and you know what you will get at least. Expand
    • 3 of 3 users said yes

See all 46 User Reviews