In the end this game truly did stand up to its predecessors standards. It is fun and entertaining with plenty of replay value. It keeps your attention the whole time you are playing. Whether it uses comedy, drama, adventure or battle you just can't get enough.
Indirect controls, random battles, no diplomacy – can this be fun? Yes. Lots of upgrades, exploring the map and the colorful fantasy setting will get you hooked right from the start, including the just-one-more-mission effect. A real insider tip.
Finished many times basic game + expansions.
I was a fan of Majesty 1, so that one was no brainer.
In the beginning I was terrified by difficulty level, but basically you just need to learn how to play, and how to synnergise your classes together.
Overally really good game I can recommend to every RPG/RTS fan
If you want a Real-Time-STRATEGY game that focuses on Strategy rather than micro-management and Tactics, then the novel and refreshing approach of the Majesty series to the genre may well interest you. Set in a fantasy world (with the stereotypical rangers, dwarves, wizards, dragons and the like) Majesty 2 lets you play the role the King, focusing on the major decisions of building, research and growing your economy - while the bean-counting that usually dominates RTS, is thankfully left in the capable hands of the subjects themselves. You can group your subjects into parties (of up to 4 at an inn - well-balanced parties function much more effectively than the individuals by themselves and adds a great strategic element to the game) and set general objectives for them by setting different types of 'flags' with gold rewards as incentives (to let them where, when and what you want them to do). In the end the style of game play is a great blend of the elements of SimCity, an RTS and a party-based RPG. It doesn't take itself too seriously either with plenty of quips (and narration by a Sean Connery sound-alike) that, if not hilariously funny, at least poke fun at itself and some of the fantasy stereo-types. As a budget-priced game, with plenty of add-ons and special offers on Steam, this provides plenty of fun-for-the-money, and many of the scenarios provide a rewardingly-difficult challenge - don't expect to blast through the main campaign without having to reload or even restart some of the tougher scenarios until you get a solid strategy figured out. Highly recommended.
If you’re a fantasy fan or a strategy fan that’s looking for a challenge, you should check out Majesty 2. Otherwise, you may want something where you have more impact on the game world.
Majesty 2 looks as interesting as the previous one. A fast and fun game suitable for all users, regardless of their level of experience in RTS, with a fantasy world under the most typical and traditional guidelines in this kind of settings. However, the game is still too repetitive but is still perfect to enjoy the idle moments due to its multiplayer mode.One option that is almost impossible to go wrong.
I would pay $40 for this game, but now it is only $10. If you enjoy building your cities and recruiting armies like in age of empires, this game is close. But instead of watching your troops stand around, each one has a personality and will go on his own missions. You can even set characters in a party so they adventure together. With great graphics and unique game play, this is a game no one should pass on.
Majesty 2 is an enjoyable sim type base building affair, where you control a population of heroes through posting rewards for them to complete tasks like killing a monster, guarding something or exploring the map. The heroes then earn money for doing this, which they spend in your shops buying armor, weapons and potions etc. They also gain experience in order to level up, so they become more powerful over time. Good stuff really and a sort of reverse RPG experience. Graphically, it is fine and the sound is appropriately Medieval. Basically it is a polished version of the original Majesty.
Now, it is jolly difficult though, and not for the impatient. On many levels you are forced to do some trial and error to discover which direction to build your town in, what build order you might need for buildings, heroes and defensive towers etc, and which, if any, monster dwellings you should destroy first to reduce the pressure on your town. Making the wrong decision at basically any point will lead to inevitable demise ten minutes later as you are swarmed by monsters. At least on certain levels.
I didn`t really mind all this so much though, since it`s just one more way to make a game a bit challenging by tightening the balance more than usual.
What did somewhat bother me was the poor AI and accompanying lack of options for scripting hero behavior and particularly party behavior and formation. For example, rogues are good against weak stuff, but as soon as there is a boss fight, prepare to have a stream of dead rogues to resurrect from the graveyard. They trickle in alone and suicide or attack from the front like maroons right next to the tank, which is usually where all the aoe from the boss is happening. Also, if a party (Of four heroes, grouped up at the upgraded inn.) attacks something out of its league and the tank dies, the rest of the party will just mindlessly keep attacking the same thing until everyone is dead, rather than perhaps escaping. There are quite a few other issues as well. Perhaps the most annoying one is how easily mages die at first, which wouldn`t be such a problem if they weren`t so damn expensive to resurrect. Again, if they had been programmed with some semi-intelligent evasive behavior it would have helped a lot. It all gets rather annoying at times.
I`m not gonna pretend that the AI issues are game breaking though, because there`s certainly a lot of entertainment to be had with Majesty 2. It is puzzling that Paradox couldn`t have managed a more functional AI though. Or perhaps the point is that Medieval heroes are thick as planks and that we should just accept it.
Another Majesty 1 fan here. I really tried hard to like this game, but at best it is worse than Majesty 1 in every single way. If you play a game where you don't have direct control over your troops, then the guys have to have AT LEAST passable AI, but it's not there. Heroes are dumb as bricks, put a high reward up for a monster and watch all your rogues instantly run in and suicide. You can put heroes them together in a party but that doesn't help at all, as they don't act as a team whatsoever. One hero can be being fired upon and the others just ignore it and continue attacking a nearby building. Monsters and heroes just walk past each other all the time. WHY is the AI so much worse than the original? It's not as if the intelligence of your minions in the first game was stunning, just basic but it worked. And why are half the missions extremely similar to ones in Majesty 1? Why are the hero types and buildings available pretty much just the same as the first game? Is this a sequel or a remake? This game is just lazy game design, plain and simple. Play the original instead.
SummaryIn the world of Majesty, you are the ruler of the kingdom of Ardania. At your service are your loyal and somewhat obnoxious subordinates, who have their own minds about how things should be done. Majesty is the only game where your heroes decide on their own what should be done and when, leaving you to try to control them through monetar...