Metascore

Universal acclaim - based on 14 Critics What's this?

User Score

Generally favorable reviews- based on 501 Ratings

  • Summary: "Mark of the Ninja" is a side-scrolling stealth action game from Klei Entertainment that combines fluid 2D animation with intense stealth gameplay. Observe your enemies from afar, manipulate them with your tools, and execute your plan with precision. But be careful - you're as fragile as you are powerful. Expand
Score distribution:
  1. Positive: 14 out of 14
  2. Mixed: 0 out of 14
  3. Negative: 0 out of 14
  1. Oct 16, 2012
    100
    Rather than pushing off being sneaky to sections or merely offering it as an option, Mark of the Ninja is a return to form for the stealth genre where bypassing an opponent is just as thrilling as killing them.
  2. Oct 18, 2012
    100
    Nothing short of a stealth masterpiece, Mark of the Ninja highlights everything we love about the genre. [Nov 2012, p.77]
  3. 100
    There's nothing like Mark of the Ninja on Xbox Live Arcade, and now, Steam. Others may taunt fast action stealth, but this is the true evolution of that concept with speedy and thought-provoking mechanics. Keyboard and mouse controls can take a while to get used to, but once you've got it down, you feel like a master assassin. Mark of the Ninja is a triumphant victory that is a must-buy for any and all stealth fans.
  4. Nov 12, 2012
    85
    Mark of the Ninja is a refreshing approach to the stealth genre, which has seen its fair share of mediocre hybrids of stealth and action over the years. Although it might be a little frustrating as the difficulty level at the beginning of the game is set rather high, once you get the hang of the controls (which are a little awkward) and you've discovered the best ways to take out your enemies, it's an extremely enjoyable experience that warrants a second play through in order to discover all the possibilities.

See all 14 Critic Reviews

Score distribution:
  1. Positive: 70 out of 85
  2. Negative: 8 out of 85
  1. An unexpectedly good game. I'm not a big fan of the Shank games, but this one is very addictive with tons of replayability.
    The first playthr
    ough was fun, story kept me interested until the end (which was kind of mind blowing). However, the real fun stared after unlocking additional costumes and features, which enabled me to play the game again in a completely different way. You can play as a merciless assassin, a true unseen ninja or a trickster that likes to mess with enemy's mind.
    The controls need a while to get used to. It might happen to you that you will fall off a ledge, even though you only wanted to take a peek. Once you get used to the controls, you will be able to maneuver quickly and do fancy ninja techniques without any problems.
    The overall gameplay experience is absolutely amazing also thanks to the clean graphics. You always know what is happening around you and what you can do about it.
    The game is available on Steam, so you can wait for a discount to grab it, but it's definitely worth it, if you're into stealthy action games.
    Expand
  2. A new take on the stealth genre, I believe that Mark of the Ninja does its job in showing that not all good stealth games need to be in 3D. It is interesting and fun play. Overall the game does do what a game should set out to do...mainly entertain. It has a nice story line that can get most anyone involved with the mission. The missions get longer and harder as one progress making one have to constantly view the surroundings in order to avoid almost instant death. The most interesting part is that you cannot go guns blazing ever because as it turns out your fists and kunai don't kill people, only your sword does. While the concept is there, Mark does fail in a few categories, namely the visibility and movement. I would prefer that the entire outer point of the screen not be all foggy, but this is quickly fixed by a check box in the settings. My real problem with the game is frankly the lack of color unless the room is lighted in which case your probably dead by getting shot and the movement because I doubt a ninja hasn't been trained to run silently, so for most of the game one is moving at a slow pace. Repetition is very obvious as the game progress so don't think that you can beat the game in one sitting, you'll probably get bored before you finish. Don't be chased away however because of these relatively small problems. The leaderboards for every level give a huge incentive to replay some of your best moments and the killing scenes are frankly done just right, but not too many variety to kill someone unless you start getting the power ups which start a bit too late for my taste. Great game to play, frankly one that should be taken time with not just sped through. Would recommend to those who have their tablets in which case its perfect and some core gamers looking for an indie game that steps outside lines and still delivers. Expand
  3. Typical 2012 'light' fare... unless you REALLY like stealth games I'd wait for the demo. Typical Microsoft moneygrab designed to look good in gameplay videos but lacks compelling gameplay. Yes all the hipsters playing on their ipads will like it... if you like a game with some meat on it I'd wait for the demo... Its exceptionally well done when it comes to seeing it in a gameplay video... controls are excellent.. sound effects, atmosphere...until it comes to actually playing the game.. which is a yawnfest.. I played a few times made every effort to get into it.. maybe its just me but it just made no effort whatsoever to draw me in or compel me to continue... your mileage may vary. Expand
  4. As a stealth game, Mark of the Ninja excels. It eschews the typical snail's pace of most stealth games and lets you jump and grapple your way into position for quick and deadly stealth kills. There's still plenty of sneaking past guards and hiding behind pots, but there's also plenty of silent and deadly action. It does a great job of making you feel like a ninja.

    Unfortunately, everything else about this game is awful. The controls are far too limited, with buttons serving far too many functions causing you to constantly do the wrong thing at a crucial moment. Puzzles are exercises in tedium, rather than creativity, as you painstakingly work your way through rooms performing tasks to complete a mechanism that you figured out within 15 seconds. Then if you mishandle the controls, you end up having to repeat the entire process. Killing guards is extremely repetitive, and for some reason forces you to perform a quick-time event (press a random button in a short time limit) to succeed. Every time. There's a variety of tools that you can use, but none of them adds much beyond a flamboyant way to achieve what you could do just as easily without the tools. The trap sections are horribly designed, and combined with the limited field of view in 2D, simply force you to use trial and error. Prepare to reload your game a lot as you work your way through trap levels, figuring out what will and won't kill you by getting killed by it (or not).

    By far the worst aspect of this game, however, is its checkpoint save system. After having to restart a mission four times, from scratch, due to being auto-saved in an impossible position, I eventually gave up on even finishing the game. You have no control over when the game saves, and once it does you're unable to revert to a previous save. In my case, I'd timed things perfectly to slip past one guard, kill another, and escape. Unfortunately halfway through doing this, I hit a checkpoint save. From that point on, every time I reloaded, both guards saw me and shot me to pieces before I could so much as jump to safety. The only solution? Play through the first 40 minutes of the level again. For the fifth time. No thanks.

    The parts of this game that work, work fantastically. Unfortunately it needed a far better PC port, and less gimmicks (like QTEs and repetitive puzzles). Skip it unless you love being forced to replay the same content through no fault of your own.
    Expand

See all 85 User Reviews

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