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  1. Mar 21, 2012
    the game Mass Effect is excellent, but Mass Effect is a complete disappointment (((In the pursuit of a new audience Bioware f*** up a second time and this time of thing will not spoil. As a fan of the first part I do not believe them anymore. Let them do simulations gay. It's what they are now able to
  2. Mar 21, 2012
    Boring side-quests, to much repeating. Did not feel the characters, to little time with the ME2 characters. Bugging cut-scenes were heads are turned to the side when having conversations and sometimes just see a wall. Allot of the voice-sounds are gone, use subtitles! Wrong textures., supposed to come on different act. Sometimes strange conversations, were you dont know what they are talking about, like you talking with a different guy. These little mistakes destroys the total experience. Going from ME1 and ME2 to this is a scandal! Seems like Bioware are tired of Mass Effect and now so am I. Not interested in DLCs after this shaite. Expand
  3. Mar 22, 2012
    I´d just recommend to wait with your purchase until the current controversy subsides. If you´re a fan of the series and want to play now, DO yourself a favour and look up how the game ends, spoilers or no, because you might face serious disappointment. There are polls up within Bioware´s social community that show anywhere between 80-90 percent of players disappointed with the ending. Just... wait. At the very least, you´ll get the game much, much cheaper one month from now. The user score is so low it´s scary, by the way, I think the game by itself still reaches a decent 5. Expand
  4. Mar 22, 2012
    Bioware should be ashamed of themselves. This ending was inexcusable. The Deus ex machina explanation for the Reapers and how the Catalyst justified their desruction as a way to save organic's from their own tendencies of destroying themselves was nothing short of ridiculous. Its circular writing, logic and reasoning wrapped into one.

    Let me be clear. 99% of this game is an absolute
    masterpiece. But the end was so god awful that it actually undermined the brilliance of the entire series. Two things pissed me off in Mass Effect 3, the non-existant closure of the ending, and non-reveal of Tali's face (there was a photo.. but come on) .

    Both are inexcusable, and the ending is pathetic. Personally, Bioware, and its Reaper puppeteer should give its consumers FREE ENDING DLC to try and redeem themselves. I already paid around $200 for all three Mass Effect games including numerous dlc packages. Bioware and EA owe their consumers a decent ending with some closure to the characters, planets and races I've come into contact these past 5 years. Bioware should ashamed. TO SHAME!!!!
  5. Mar 24, 2012
    Setting aside the ending (which has been covered to death), there are too many flaws in this game to give it anything higher than a 6. The journal, for example, which defaults to the middle or bottom every time you open it, rather than the latest quest you've received; the dozens of "find my long lost doohicky on some random planet" quests which amount to simply scanning a planet to resolve; and ultimately the fact that most of your efforts to save the galaxy boil down to adding 50 points to some vague number which you're trying to get as high as possible before the final battle. And this arbitrary number results in minor little changes to the cutscene you watch at the end -- and none of it really matters. It feels incredibly empty -- wow, sure glad I saved that guy back in ME1 so I could end up with a higher Military Readiness number at the end of ME3 so I could... um what exactly did it change? Oh yeah, Big Ben didn't get vaporized in the cutscene at the end! Yay! That and the fact that every decision you made didn't really matter: let the big bug queen live in ME1? Great! She's back and happy to help you! Killed her? Great! A cyborg version of her is back and happy to help you (or not... but does it really matter?).

    None of this would matter all that much if Bioware promoted ME3 as Gears of War in Space, but they piled on the hype about every one of your decisions meaning something BIG, about all your questions being answered in the end, etc.
  6. Mar 26, 2012
    More of the same nonsense. I never was a fan of the series finding the camera angles and character control system very annoying. It is pretty I will give it that but there its another one for the big fans of the ME series. Nothing to recommend it to someone who never thought it was anything but a good game if forced to play console games for a week. Did not meet my expectations.
  7. Mar 28, 2012
    I have to say, I loved Mass Effect 3, or at least I thought I did. The combat is definitely greatly improved, it is now much more fluid, and shooter fans will have an easy transition to this game, as the combat is rewarding and the abilities are much more fun and necessary to be effective on the higher difficulties. On the other hand, for people playing for the story, the combat can be tuned down so that it is still the same shooty-killy action sequence, but it takes significantly less time so you can easily get through to the story driven sections of the game. However, the one part they seemed to have skipped on is exploration, in Mass Effect one, we had the Mako, which provided a plethora of opportunities for exploration and side missions, in Mass Effect 2, we could scan planets, this provided an alternate currency system for upgrading your ship as well as still providing an avenue for side missions. However, in Mass Effect 3, there's really no exploration elements, which takes a sizable chunk of gameplay out of the game, as well as limiting us to the hub stations and the one time mission areas, making the game feel increasingly confined. But the problem with appealing to both the story and combat players, is that neither field seems that amazing, the story was quite frankly shallow with very few side plots or twists, and the combat alone was no where near good enough to carry the entire game. The ending was bad, but it wasn't enough to ruin the game for me, and the multiplayer was just, while enjoyable, a ploy to draw in more customers. Expand
  8. Apr 4, 2012
    Mass Effect 3 is a great game for the most part, but is has some critical flaws that eliminate almost all the replay value of the entire series. The biggest problem is the ending which ruins the whole series for me and many other fans because of its low quality, inconsistencies, flawed logic, and clear indication that none of your choices ultimately matter much for a series that requires a minimum of 100 hours from part 1 to part 3, if you complete every quest and mission. The ending goes against one of the most fundamental features of the game series; BioWare continuously advertised the series as one where almost every choice matters. I'm a big fan of Mass Effect 1 and 2, with the exception of planet scanning in part 2; I hated that boring activity. I played through both games at least 5 times including all DLC. Now I feel I wasted hundreds of hours in those games to reach the disappointing conclusion in Mass Effect 3. It's sad to see how far BioWare has declined since they were purchased by EA in late 2007. How could such a wonderful series have deteriorated this much in 5 years?

    I believe the problem is an ongoing issue caused by EA's budget priorities; too much money goes into their marketing of games and not enough to their development studios. Another problem was EA forcing BioWare to add multiplayer late in the development cycle. This took valuable resources from the development of the single player campaign and it shows from beginning to the end with choppy animations, limited character development, greatly reduced number of squad members, over simplified buggy user interface, sound card problems, lackluster quest journal, an excessive number of planet scanning fetch quests, a disappointingly generic final mission, and an unoriginal anticlimactic conclusion. Even the simple ability to holster your weapon when you don't need it was removed. Having to run around safe areas with only allies standing around while being forced point my gun at them is a major immersion killer for me. Also when you holstered your gun it was possible to better appreciate the beautiful and interesting environments in the game and see how cool your armor looks from every angle. A noticeable reduction in quality is the first thought that came to mind from the moment I started my first mission on Mass Effect 3, because of all these issues. The good news is that Mass Effect 3 has many shining moments of brilliance where everything comes together flawlessly. My two favorite parts were the awe inspiring missions in Tuchanka and Rannoch. I also enjoyed most of the conversation topics with Joker, EDI, Garrus, Liara, and Tali. Adding the ability to dodge and dive for cover as well as the melee combat and grabs took the gameplay to a whole new level of fun. I can't recall any other game, in the past 15 years that had so much potential and so utterly squandered it after building up dramatic tension to such an amazing level while getting so many things right across three installments. I purchased and completed all DLC for the trilogy; that is over $250 cash plus my emotional investment in the Mass Effect franchise. I paid $80 for the Mass Effect 3 Digital Deluxe Edition plus sales tax, my most expensive digital download since I started gaming 15 years ago, and it can't be returned for a refund through Origin. I don't feel Mass Effect 3 is a good deal, until at least some of its significant problems are fixed.

    Fortunately, BioWare has promised to investigate issues being reported to them as constructive criticism; I hope they fix the major problems with Mass Effect 3 so I can enjoy this series again.

    I've read rumors that EA plans to charge for fixing the problems with Mass Effect 3; if they planned to charge extra for a better conclusion to a beloved franchise, it would be a new low in the history of gaming. New DLC should only be sold if isn't directly related to fixing the ending.

    To illustrate the problem compare this:

    To this:

    Because of the discrepancies between Mass Effect 3 and what was advertised by EA, at least one fan has filed a formal complaint with the US Federal Trade Commission. That is unfortunate, but it shows a level of dissatisfaction with a top rated game that I haven't seen before.

    I love Mass Effect and want it to be remembered in the best possible way. I want it to have replay value as a complete series, because it is the best science fiction interactive entertainment series in the market. There is nothing wrong with improving a product. BioWare doesn't owe it to fans to change Mass Effect 3; they owe it to themselves, after all the hard work they have put in to the series.
  9. Apr 5, 2012
    I won't add to it any further. Some of the reviews down here do already get to the point of what was wrong with this game. To summarize it, the settings in the game along with the streamlined dialogues do lack any depths, while the graphics are blatantly dragged from the previous game, with no polishing whatsoever and at times performing low frame-rate levels. From the second half of the game onward, the main plot rises to an acceptable level of narration, only to sink as it draws near to the end. The gameplay is nothing special either. It's mostly fine, but it's clunky and way too "shooterized". Basically, the game has been simplified in order to reach a wider console audience, while the end, sadly enough, encourage the players to buying new DLCs to get further information about the fate of the galaxy. As a result, i recommend purchasing it on budget in the next months to come, as it still delivers some good stories on the mass effect universe, though lacking a major consistency. Expand
  10. Apr 7, 2012
    As someone who spent over 300 hours playing the first two games in the series, I don't understand how anyone who has played the previous games could possibly have enjoyed an ending full of plot holes, be satisfied with one of "six" possible endings, or the fact that one of the endings seems to be the right one. The limited conversation options and almost complete lack of side missions makes the game feel rushed, to climax with no conclusion. Expand
  11. Apr 8, 2012
    i WAS a devoted fan of this saga so i can't say i hated ME3 but...i CAN genuinely say i was very disappointed. Bioware made a few improvements to combat whilst killing ALL the other features that made mass effect what it was... The choices and repercussions from ME1-->ME2 are now worth a **** so the story we had built basically died. Most of the caracters we came to love are no longer with us cause they were replaced by either gay or pretty looking people...none of which ever really have an edifying conversation with shepard cause roleplay is nonexistent in this release... Even little things like the music in shepards quarters went from epic space tunes to half-assed amature fiddling with keyboard. Now.. the fighting and some of the scenes were actually pretty great but, this little approval suddenly finds itself punched, kicked and spitt on by THE END....
    ... Oh God, the end.... could it suck more?... anyways, mass effect 3 is fun to play for any person that doesn't give a damn about the trilogy nor spent time and money on the prior titles. But for us fans... we got screwed. P.S ---those cash mongering tactics like the day one DLC crap.... results in more loss than gain.
  12. Apr 15, 2012
    All those who don't live in caves in North Africa subsisting entirely on raw meat and the supply of family head lice will know the format of this review. Bluntly expressed: the majority of the game was superb if slightly lacking in narrative depth, while the ending was the biggest pile of tripe since mass seppuku on a japanese poultry farm. The fact that this view has been repeated and reaffirmed in every civilised country with a stable entertainment economy and a workable internet connection is convincing proof of its validity. Around the world, captivated fans connected with the games' characters and narrative on an unprecedented emotional level, only to receive an ending so irreconcilable with what precedes it as to leave the series effectively unfinished. So many holes are opened in the overarching plot that what finality remains is unfulfilling and unsatisfying. As a series, Mass Effect is established on a set of fundamental points, all of which have come to be both cherished and expected by the gaming community at large: good writing, player choice, and a compelling continuity and flow of narrative. The promised "epic conclusion" of the series consequently shocked and angered players for bluntly denying them these three things; the writing made no sense, what choice players were given had little to no relation to previous events, and the final cinematic left the back-story as devoid of stimulation and open-ended as a limbless corpse. This total reversal of quality is, in many ways, what makes the ending so shockingly and overwhelmingly **** Had the ending been the culmination of "Back Street Tokyo Hand Job Queen 7", the audience feedback would not have been nearly as unanimously negative. Despite making no contextual sense in this scenario, and the illiteracy of any prospective audience, the ending's qualitative relativity would have been a lot less stark. However, arguably more frustrating for hordes of belligerent gamers is the absolute lack of official recognition for this obvious shortcoming. Such critical giants as IGN and Gamespot completely ignore the existence of the game's final sequence in many of their respective reviews, instead brushing over the problem with arbitrary and periphrastic adjectives. Worse still, the developers of the game themselves hide behind the age-old excuse of artistic licence, with the catastrophic final sequence being described as integral to "the team's artistic vision". Certainly, Bioware's errant artistic wankery is evident in their unsubtle use of clichéd visual metaphors and symbols; children representing innocence, naivety, and spiritual purity are possibly only superseded in terms of frequency in Western literature by the colour-coding of blue for good, red for bad. Gamers went in to Mass Effect 3 expecting an ending to which they could play Flight of the Valkyries or the Dies Irae from Vivaldi's Requiem. Instead, they received an ending barely worthy of Messiaen at his most arrhythmic and atonal. In the end, any reviewer's rating is a tip of the scales: to what subjective extent did the final ten minutes outweigh three games' worth of fantastic content? In my personal view, Bioware has unwittingly pushed its three greatest children off a bridge. We can only pray that they follow Conan-Doyle, pull Mass Effect out of the mud, and give it the bad-ass and well-written funeral it deserves. Expand
  13. Apr 16, 2012
    Graphics: 8.5/10
    There's nothing that new to see here. The graphics are top notch, but the engine is the same that made the rest of the series. Gameplay: 8/10
    If you enjoyed the other mass effect titles then this won't disappoint. The scan for minerals system is gone, which in my opinion is nice. Story: 7/10
    Mass Effect 3 tries to take on completing a very diverse story, and does a pretty
    good job of it. Sound: 8/10
    Many of the same interludes from the previous games are recycled throughout (galaxy map, etc). The main score is very good though.

    Overall: 7/10
    Mass Effect 3 straight out of the box (not the collectors edition) is purposefully incomplete with the hope of making money off DLC. Day zero DLC, along with certain areas in the game that seem lacking will make you appreciate how complete other games by bioware are. This game is worth buying in my opinion, but it might be a better idea to hold out until the all inclusive edition comes out. This games got a lot of minor bugs to be worked out as well (no crashes, just little things like missing dialogue and graphic glitches.) All in all a little bit of a disappointment, but it will probably wind up being amazing when it is actually sold in its entirety (instead of its purposefully amputated form).
  14. Apr 23, 2012
    Was definitely a let-down but I dont think it deserves the 1-2 that a lot of people are giving it. I do think it lacked a lot of what was promised though and what made the previous games so solid.
  15. May 2, 2012
    i would have given it a 10 if i could bind my key for sprinting, taking cover, exiting cover, rolling, entering dialogue, interacting with objects, climbing up ledges, jumping off of ledges/ ladders and whatever the hell else the spacebar did in this game to separate keys. we have 128 keys, allow us to use them to avoid this ridiculously clumsy control scheme. I would have given it a 9 if their were any graphical options besides the resolution and anti-aliasing.

    i would have given it an 8 if day one dlc was not inside of the files and COMPLETELY necessary to the story.

    I would have given it a 7 if online multiplayer was optional to having a good story in the single player ( after finishing ALL of the fetch quests in the entire game i still had only 3200 "war assets" and thus was damned into receiving...

    the WORST ending of any trilogy i've ever seen/read/played. (this now drops the score TWO MORE points because it is a carnal sin in my book to destroy a story with a bad ending.) It's so illogical, anti-lore oriented, and obviously rushed. We are now at a score of 5. Since Bioware is responding to the outcry about how disappointed people were by the game by releasing free dlc to add clarity to the ending, this review will absolutely be subject to change.
  16. May 8, 2012
    This review contains spoilers, click expand to view. Having loved Mass Effect from the first instalment so many years ago, the denouement to this story feels as though I've just watched someone give the performance of a lifetime on stage and at their second curtain call, fall over into the orchestra pit and impale themselves on the entire woodwind section. The story in ME3 is book-ended by bad writing and shot through with wonderful, funny, heartwarming and heartbreaking moments, but it seems that Bioware got the ratio of good bits to bad bits the wrong way 'round. Part of this is the scope of what they have tried to do. For one: keeping the gameplay balanced in a computer RPG when your choices should in theory remove certain elements from the game (e.g. the Rachni queen) is difficult. Secondly: RPGs are meant to have a MASSIVE scope for player choice, and providing all of that for a computer game on less than 10 DVDs--in an era where everyone expects full audio for every line of dialogue--is going to be close to impossible. Let's not forget the game already had oodles of content for characters who could have died as far back as ME1: Ashley/Kaidan, Wrex, Everyone from ME2, and so it goes... Now that's a lot of data right there. Consider that the Kasumi and Zaeed DLCs for ME2 were over a gig a piece then probably a third of the data in the game itself was stuff some play throughs would never see.

    Could Bioware have done better? Hell yes! Were they fighting uphill against technology in terms of what they were promising to deliver? Yes again.

    This is one of the biggest problems with ME3's writing and it is that at present you cannot deliver a truly varied and unique experience in a Role-Playing game on a PC. You have two choices in that regard. You can make a story-driven game that will sacrifice openness and variability to a degree (like Mass Effect) Or you can create a gigantic sandbox which the player can explore but not really touch (like Skyrim). Trying to deliver something that retains game balance, has fully voiced dialogue and actually registers all your past actions in a meaningful way is impossible without some form of procedural generation. They definitely could have done the writing better of course, which by means of segue brings me to...

    The ending, which just REEKS of the 11th hour rush. The Citadel and Crucible are just two pieces of a giant MacGuffin designed to give organics a way to end the cycle of harvesting. Something started by some inscrutable AI who lives in the citadel? REALLY Bioware? There's a reason MacGuffin is seen as a pejorative term nowadays. Much of the game is like that apart from those wonderful shining moments, good and bad... Mordin's death, Femshep's date with Garrus, watching Joker and EDI talk, Legion's goodbye, Miranda confronting her father... Shades of brilliance from ME2, but it's almost as though the writers had something better to do and handed it off to the work experience kid. Hat's off to him for trying, but he's gonna need more training.
  17. May 28, 2012
    ATW - Another Time Waster..... AMW - Another Money Waster..... I got so excited when I heard the 3rd installment for Mass Effect 3 was coming to town.... My wife even pre-ordered a copy for me for the same date release and play...... BUT.... I was sadly dissapointed. I was so impressed with Mass effect 2's dynamic play, control, featres and RPG type feel to your players, I was certain that ME3 would be that much better....but its not. ME2 you could mine minerals off various planets and solar systems, giving you a feel of control and power, but now, you need to dogde aliens from destroying whilest you basically collect 1 item, if you are lucky from some random planet. The gameplay is very much the same as ME2, altough not a bad thing, it was not enhanced, just the same with slightly different damages.... The story feels more scripted then before too. ME2 I could not put down, had to finish, played it day and night till I did..... ME3, I may have played about 8 hours.... and is not currently installed..... Feel that my money was a waste this time round....... Boo.... Expand
  18. Jun 5, 2012
    As far as combat goes, this is the best, cleanest, most fluid Mass Effect yet. I would say that it is the best 3rd person game I've ever played, combat and control wise. Story wise, it is easily the worst. The game lacks the bonding with the characters that Mass Effect 2 contained. The dialogue is mostly poor. We have all heard the gripes about the ending. To have an "A, B, and C" choice to end a game based on countless Paragon and Renegade endings is offensive. It's clear to me Bioware wanted to wrap up the series. It seems like they really rished it, even though they had a huge amount of time to work on it. The multiplayer is surprisingly enjoyable, and t made even better when played with friends. The countless unlockables are a nice touch, and free map packs are quite amazing. However, smooth gameplay and captivating multiplayer are not enough to save the game from its deplorable story. This is made worse when you remember that the reason you play a Mass Effect game is for the story. There's even a "narrative" difficulty setting for the campaign that tones the enemies' difficulty down to as though they are being controlled by toddlers. Overall, the game is worth a buy for die hard fans, but you'll end up trading it in after a few weeks. Don't expect the hundred of hours you put into Mass Effect 2 for this game. Expand
  19. Jun 19, 2012
    A weak ending to a promising series. It had it's moments, but the absurd finale and overall low budget feel of the game kill it completely. Gameplay-wise it's still a linear third person shooter with subtle cRPG elements like exp, skill points and minor dialogue choices. The combat isn't as dull as it was in the previous game, but it's still not enough to keep you from falling asleep during some of the longer firefights. The new teammates we recieved were rather uninteresting too, especially when compared to the weirdos we had to put up with in ME2 (Jack, Legion, Mordin, Thane...). On the other hand, Shepard himself seems a little more human and less BA, which is an improvement. Still, in the end the only thing that keeps this game alive is the multiplayer mode, which doesn't get boring quite as soon as one would think. Overall, ME3 is a disappointment, although it could have been worse. Probably. Expand
  20. Jul 4, 2012
    This review contains spoilers, click expand to view. I would give this game a 8 for the gameplay and a 3 for the overall story line, which resulted in a 5. The combat system is fun, the weapons feel real and the environments are awesome. Only downside is the covert system feels a bit clunky at times, especially moving from cover to cover.

    The plot and the direction they decided to go were so bad as to be almost laughable for a company like Bioware. Without going into too many details you pretty much spend 95% of the game fixing plot elements from mass effect 1 + 2 and then 5% of the game finding all your work meant absolutely nothing.

    There were so many different ways they could have done this, why they decided to kill off this franchise, I don
  21. Jul 5, 2012
    While I enjoyed the game play on its own, it most definitely was not the Mass Effect I remember. This game is to Mass Effect what a personal plane is to a personal jet, good on its own, but not what you wanted.
  22. Jul 7, 2012
    This game feels completely different to his predecessors. Bad writing, plotholes and inconsistencies, a forced storyline, "stagnant" characters and autodialogue really prevented me from enjoying this chapter. It just felt.. wrong. Even without addressing the endings issue. Since ME1 (which I loved) it's been a way down.
  23. Jul 9, 2012
    I waited for the Extended Cut before submitting a review because I felt that was the most fair way to rate the game. As a stand-alone game, I think ME3 would have been pretty good. I enjoyed the combat system and a good portion of the plot. The characters are written in such a way that they truly become human to you, and you come to care about them. However, I feel this game was only average because I followed all the developer updates and advertisements on it, and I played the first two games in the series. I do not agree with the people who are giving this game a 0, because that certainly isn't fair, although I do understand that some people feel betrayed by Bioware with this game. I also feel that a perfect or ridiculously high score for this game isn't fair because it does not take into account that so much more was promised for this game. I will detail this as best I can without spoilers.

    The first thing I have to talk about it the multiplayer. Time and again, Bioware said that it was completely optional and that it was an alternative way to get the best ending. However, it turned out not to be true- mulitplayer was required to get the best possible ending. The Extended Cut changes this, and so that problem is rectified. However, I feel it is worth noting that Bioware claimed time and again that multiplayer was optional, and yet the only thing that caused them to fix this problem was the fan outcry.

    Something amazing that I have to say about this game is that the soundtrack is the best I have heard in a game in a long time. I wish they had this kind of soundtrack for the previous two games, because it is just that good.

    The bulk of the plot includes a pretty good story and side stories, as I said, but in the scope of the trilogy there are some problems. Many of the choices from previous games have little to no consequences. While I understand that it would not be possible to incorporate every little choice into this game, the game was advertised to show the consequences of the player's actions. Some choices were even stated by the developers to have "huge consequences" only for such statements to turn out not to be true. There are minor variations in the plot to account for player decisions, but at no point in the game are there "huge consequences."

    Another good thing about the game I found was the improved combat system. Combat is much more tactical and fun than the previous games. Even the multiplayer is a lot of fun. As stated previously, my only issue with the multiplayer was that it was forced initially. The combat system is fun, regardless of whether it is single or multi player.

    Finally, there is the controversial ending. If I could submit a review solely on the ending, that would be a 0. However, if I could review the entire game except for the ending it would be a 6 or 7. The initial ending would have been mediocre if it were the end of a standalone game. As the ending of a trilogy the prided itself on choice, the original ending was downright insulting, given that despite the player's final choice the endings were almost entirely the same. The Extended Cut keeps the endings thematically the same while essentially making them look different. It provides a significant improvement, and for many (including myself) it adds replay value to the game and the series. I have to say though, as someone who has been a fan since the original Mass Effect, that ending was not the ending that Mass Effect deserved. To people who have followed the trilogy, the ending was a massive disappointment. I am not letting that fact influence the score I give the game, because I do not think that is fair. The majority of the game is pretty good, and if it were not for the couple of other problems, the score I gave would be a few points higher, but the emotional part of me wanted to give this game a much lower score. Again, that isn't fair, and that is why I didn't, but to anyone who was a hardcore fan of this series, the ending, which essentially leaves what happens up to the player's imagination, is ridiculously disappointing.
  24. Aug 4, 2012
    Many people rate this game under 4 because of it's ending. Well, to be honest it had way more problems than the ending alone. The running animations were really bad (especially Anderson's) , there were loads of auto-dialogue which is not acceptable for a game like Mass Effect where dialogue is a gameplay mechanic, wasted potential for characters ( see: Liara as the Shadow Broker) and killing characters for no reason (see: Legion). Also, the sidequests (or lack thereof). The game had very little sidequests that involved actual gameplay, 75% of the sidequests being fetchquests. Then comes the horrible lore breaking ending. Even with the Extended Cut DLC it still is one of the worst endings to a trilogy I've ever seen. It also has little to no replayability and is extremely linear. Talking about replayability it also destroys the replayability of the other 2 games aswell, seeing as the ending doesn't show the consequences of your choices. The only good part about this game is it's combat, return of weapon mods and actual skill trees. Therefore I rate this game a 5/10. Expand
  25. Aug 20, 2012
    The length of the game is acceptable. The graphics quality is poor. Including aliasing and lack of realism and no way for high end pc's to significantly adjust for it (likely because of monetary greed with no other focus in mind). The game play quality has been reduced from previous releases (likely because of monetary greed with no other focus in mind). For instance planet scanning has been all but removed. When you find a planet that can be scanned any items from the planet are recovered with probes only. You never actually fight for the scanned items you simply live or die. Living through it is quite easy to do. A lot of adventure was removed from the game because of this. I thought it felt like an easter egg hunt in a big hotel, all the rooms are identical and so are the eggs. The eggs are just hidden in different places in each room. This game is not an RPG it is an action game with a sprinkle of role play. I thought the ending fit in well with the rest of the game. I didn't like the ending or dislike it. I'm glad I didn't pay release day price for this game. These days those of us PC gamers really have to be cautious of paying release day price. I've found that the pain of disappointment is significantly reduced by waiting for price drops. Still I probably should've waited a bit longer. Expand
  26. Aug 21, 2012
    First off the multiplayer is fun, totally enjoyed my time on that even if it is rather limited. Secondly, I have to put the boot in over the single-player part. Its a shame cause its obvious so many people have put such hard work into it. The graphics, programming and overall story arc are fine but let down so fundamentally by the dialogue writers. Half the time I wasn't sure what the hell was supposed to be going on, or why x character had just been bumped off in seemingly quick and nonsensical fashion - I began to find it all rather funny waiting to see who'd get the chop next and how cheap and quickly it could be done. The ending isn't the problem really the whole single player game is poorly designed - the lack of choice, the overly long cut-scenes which the player has no input into, the lack of interesting side missions... fixing the endings won't help this game it needs to be re-booted (we get so many film re-boots, why not game ones?) preferably bring back Drew Karpyshyn too. I loved the first two games but felt compelled to finish this one only cause I had payed money for it, the single player game is that inconsistent and low quality. I rate the game as a five only for the multiplayer content and the hard work put into it by the development team (aside from the writers who seemingly didn't feel they had to trouble themselves too much). I don't blame EA for this, not too fond of origin but at least I got some money's worth out of the multiplay. This mess is totally on Bioware and the first game of theirs i've played were the story was the worst thing about it (aside from DA2 which I missed as it looked so pathetic). Expand
  27. Aug 13, 2013
    The problem with ME 3 is, that you will need citadel DLC and extended cut to be a good game. Even with these DLC it is still inferior to ME 2. Ending is trash but the rest of the game is ok. Weakest in Mass Effect trilogy by far.
  28. Sep 28, 2012
    This review contains spoilers, click expand to view. There has been enough time past to review the game in a hopefully objective manner but all reviews are to an extent subject to some bias so I apologise for that.

    Mass Effect 3 is to all intents and purposes a flawed gem; i don't deny the production values, the time and the hard work that went into making it. What I do dislike are the departures from the Series past successful mechanics.

    Story Telling - It
  29. Oct 20, 2012
    First of I have to say, this score is not only indicative of the horrible, degrading and absolutely cheating of an ending that Bioware has cooked up. Its also of the main game also. The main gameplay mechanics have been dumbed down, this time being squad combat. There are less squad members, the new members are generic, unecessary and just plain boring, you cant see squad member health in the UI AND dialogue options have been reduced to nothing more than a simple response for every longass conversation instead of choosing an option for replying to every segment of these conversations. The gun modification/upgrade element is gimmicky and dont reflect the sophistication of the original game's upgrade system nor the simplicity and accessibility of the 2nd game. Its basically been made into an ugly customization window with boring weapon add-ons. Tho the one thing cool about this finale is the addition of MP AND the Omi-Blade melee attack Expand
  30. Nov 21, 2012
    In some respects I enjoyed this game. In others, I absolutely loathed it. I'll start with what I enjoyed. I enjoyed the multiplayer...Weirdly, I enjoyed it more than the game. It's quite addictive...and then I enjoyed...Damn...Catching up with characters from the series I guess...That's about it.

    The SP campaign felt like a real chore to me. The textures were pathetic in places. Pretty
    much no graphical options on the PC. The animations are laughable sometimes. Lots of clipping. There are a ton of bugs and glitches that I encountered and a few random freezes/crashes. The cover system is a completely broken mess. The writing was half-assed. Getting through the game to see the conclusion was a massive chore and not really fun at all. Regardless of any of your choices, there are only 3 endings with very slight variations. None of them are satifiying, and if you want to see a different one from the one you chose the first time, you have to sit through about half an hour of unskippable cutscenes and painfully...Really painfully slow 'gameplay'. I am not kidding, I actually put a weight on my keyboard, on the 'w' , went and made a cup of coffee and came back and I had only just arrived at where I needed to get to...Really, REALLY poor design, story and gameplay decisions...It just feels incredibly unpolished and unrefined, and generally a step back from the 2nd game. My guess is that they had nearly everyone in Bioware working on their Star Wars title and ME3 was pretty much thrown together. Expand
  31. Dec 28, 2012
    What an annoying game to review...the gameplay is solid. The combat is fairly fun and some of the side quest stories are really great. Plus reuniting with old friends is VERY fun. You do feel like you are making a difference as you play to save the galaxy. This game easily packs 50 hours of content. ********** But then there's the ending. No spoilers here, but it is COMPLETELY MORONIC. It pulls a Deus Ex Machina and violates its own lore. If you hated the Matrix 2 & 3's lunatic (Architect) storytelling, you will utterly despise ME3's storytelling. ********** So yeah...the game is great until the end...and the ending is so bad, so utterly insulting to all intelligent beings that I cannot, CANNOT recommend ME3. Like Jar Jar Binks, we wish it never happened. Expand
  32. Jan 3, 2013
    Mass effect 3 is solid proof that Bioware has no intention of continuing their honorable tradition of making great games. It's just generic releases now to make the most amount of cash before EA runs this company to the ground. The glaring inconsistencies, bad character writing and poor choices make this a disgraceful sequel to Mass Effect 1 and 2. If you feel that Dragon Age 2 was a downer compared to DA:O, multiply that by 5 and you have Mass Effect 3. How this game got positive reviews from "critics" only shows that they absolutely have no idea of what made the original games great. How the hell do they keep their jobs!? Unbelievable. Expand
  33. Feb 5, 2013
    My first experience of the Mass effect series was through the second game in the trilogy, and that really did set the standard high straight from the off. I thought the best idea would most likely be to purchase the 1st game before playing the 3rd one as to account for decisions made throughout the saga. This turned out to be a rather meaningless venture as determined by Mass Effect 3. With the good, the graphics in this game are neat and arguably the best out of the bunch, it's polished and tidy with a few exceptions that require the gamer to overlook. Combat has been unstuck slightly from what in my view was a more static system in ME2 and ME1, refinement can be observed.

    With the bad then, bearing in mind that most fans of the series will (rightly so) compare this title to it's predecessors, thats what these points are based off. The dialogue options came as a shock to my system, they took away what made the previously fun and exciting conversation choices and beat them down to formulaic two way cutscenes. Even if a player is to explore every single option in a wheel with more than two choices, it merely serves as providing information that mostly accounts for the people who have never played ME before, this trend is also visible with BLATANT repetition of the lore of some species (geth quarian war) that it makes long term players sit and think 'hmm i knew that'. Compared with the other two games, the "sidequests" in ME3 are for the most part dull fetch and return tasks to introduce a feeling of galactic warfare, yet in actual fact it is just another way of EA herding people to spend money in a cash shop to upgrade for the multiplayer seeing as it is the easiest way to increase "galactic readiness" which is ESSENTIAL if you want to end up with a "good ending", i won't get into that one.

    In short ME3 takes a few steps forward in combat and graphics departments, even so these are still not perfect by any means, even small matters of convenience such as in ME2 your squadmate's ability they were using was highlighted on the tactical menu so you could see what you selected, here it's not, little things like that. ME3 takes a major step back in terms of dialogue choice, i can't even talk to my own companions without the game deciding when it it "the right time", even then i can only say a selection of similar phrases. I'd get the game purely for it being ME3 and the end of the series, but don't go in with a high expectation of it matching what you had come to expect.
  34. Feb 7, 2013
    What to say that has not been said already? Importing your save files from the previous games is a must... Meeting old friends, and doing missions with them was the biggest fun for me. The story was decent, even some characters were total clichés (Kai Leng the Asian space ninja for example...). The combat was slightly improved compared to ME1 and ME2, but the cover system remained a litttle crunchy. RPG elements felt a little less developed than in ME2 (Renegade options for example were pure evil...They could have balanced the reputation system a little more...). Everything else basically remained the same as it were in ME2. I think the developers stayed on a safe ground on purpose. The music and sound effect were really good. Now let's talk about the infamous ending. Well they really screwed this up, and the "Extended cut" did not really makes it much better (When I first finished the ME3 my gaming experience was ruined...They can not make that back anyways with some cheap slide show, sugar coating stuff!) About the indoctrination theory! I think the developers at one point (might ...not sure) wanted to implement it, but they did not....The theory is now refused by Bioware and EA so it is not part of the original Canon. Overall a decent game that stays in the safe path, with a bad ending. Could have been the best science fiction game trilogy ever, but they failed! Expand
  35. Apr 7, 2013
    Simply put, its a fun 3rd person shooter with rpg elements and a bad ending. The only people who don't think the ending is bad are the fan-boys or those with ADD who didn't pay attention to the story. The choices you make in the game do not affect the outcome of your ending. You get to the end and are presented with A, B, or C choice for an ending like Deus Ex did. On top of it the ending makes no sense, and contradicts itself. It's still a fun game but the story does dissapoint. Expand
  36. Apr 26, 2013
    What to say? Im not a totally fan of Mass Effect fan, i bought the the trilogy at origin with a lot of expectations but i could not understand why this game are so famous. The entire series are so regular.
  37. Apr 30, 2013
    Mass effect 3 disappoints in several important aspects. The writing in the game is extremely uneven which really drags a game like this down. Sure there are some cool moments here and there but the story is overall really weak and the game is full of awkward and cheaply written moments. And it doesnt help that the conversation wheel is dumbed down too the absurd.

    The dialogue options
    are extremely binary and quite often they lead to the same result. The only difference is whether you get some paragon or renegade points in the end. And when you do get to make an important choice then the dialogue wheels poorly explained choices in simply not enough. The renegade/paragon options in the cutscenes also feels really cheap since you have no idea what kind of choice you are making.

    Overall the game lacks the kind of interaction you would expect from a roleplaying game and the games mission-design feel extremely linear and more like an action game than a roleplaying game. Another thing worth mentioning is that this game is much more combat oriented than previous games in the series. There are very few hub-based areas in the game and you will spend the majority of your time in combat missions. Now the combat is quite good for a roleplaying game. For an action game however the combat is extremely average. The combat is a pretty basic cover-mechanic based shooter with the normal peak-shoot-duck and wait for the shield to recharge type of gameplay. It is by no means a catastrophe but it simply cant carry an entire long game like this. And chances are that you will get bored of the combat before beating this game which is a shame since that is what you are going to spend your time doing.

    The focus on combat sadly also mean that a lot of the environments you are in are nothing more than boring grey/brown ruins which is kind of sad since there is a lot of cool places to the explore in the universe. You do thankfully also get to visit some pretty neat places in the game which is nice. The exploration in the game do however leave a lot of things to be desired. The maps are often extremely linear and the lack of side quest and stuff to find leads to you not feeling the need to explore. I should also note that both the item and enemy variety is quite limited which i really thought hurt the game. I believe that the limited enemy variety is particularly sad since games like this can make up all kinds of cool faunas and cultures to fight. You are sadly forced to fight the same quite boring enemies over and over again which doesn't really help the combat.

    The visuals are for the most part alright but there are some low-res textures in the game here and there that just look awful by contrast. I also have issues with the weird camera angel they have chosen for the game. Something you cant fix in the extremely basic options menu.

    Now despite being quite critical of the game i must mention that the game is by no means so bad that some people make it out to be. I would say that its extremely average. The game have a long list of flaws but it also have a decent amount of alright content in it. I picked it up for a cheap price and i dont regret doing that despite the games flaws. if you however go into this game expecting a traditional bioware rpg or a worthy continuation of the mass effect saga then chances are that you will be disappointed. I should also mention that the were some quite shady dlc practices involved with this game. But you should try to make up your own mind regarding that.
  38. Aug 31, 2013
    I played this game for about an hour, walked back into town and traded it straight back in. Being new to the franchise I instantly disliked the clunky-ness of the gameplay and controls. Not as many choices and too many cut-scenes for me to get into the game.
  39. Nov 1, 2013
    Great game, ABSOLUTELY TERRIBLE ENDING. It is your same old Mass Effect with crap ending. Giving it 5/10 cause its Mass Effect but the ending just killed it.
  40. Dec 13, 2013
    Personally, I do not normally read any reviews on games before playing it as it may give me a biased perspective on it. However this is the first time I totally regret not reading any reviews on ME3 before playing it. Although I admit i've been hearing countless praises for its prior titles.
    Mass Effect 3 was my introduction to the series as I have not played the prior games yet (and I
    must admit, ME3 is totally preventing me from playing it). Im sure ME fans know that this game has its own very unique atmosphere while containing many moral and philosophical twists. I was immediately hooked on to the game thinking this might be one of my favorite games in my life. To be honest, ME3 Gameplay was pretty good at the least above average in my opinion. It was very interesting, entertaining until the end where (keep in mind, ME3 was an introduction to Mass Effect for me) it just became flat out abysmal and insulting.
    Non, and I mean NON of my hard thought decisions throughout the game even mattered in the end and I can't imagine what it would have been like to the players who spent so much time on previous titles. Im not sure what the writers were thinking but when I heard that damned space kid at the end telling me the few options I have, I knew they made a BIG mistake. Simply said, the ending ruined the game 100%. Im afraid the ending was one of the saddest and most pathetic close ups in video game history and I offer my sympathy to those who played throughout the whole series.
  41. Mar 18, 2014
    Mass Effect 3 was most defiantly a good game in the series. I enjoyed the gameplay, the choice making, story, and characters. Unfortunately, the ending will make you puzzled at the fact of why you couldn't do something different. The ending will most likely abandon the series as a lost cause. We could say to Bioware "There is always another way." Bioware probably knew this, but we are dealing with the publisher EA Games. Expand
  42. Sep 12, 2014
    I highly regret this full price preorder this is one of the few times I have ever pre purchased a videogame believing it a solid bet. I played and completed both ME1 & 2 but something about this title really offended me as PC gamer. The plastic and lifeless visuals coupled with a bland 'illusion of choice' script leaves the characters feeling unrealistic and the locations static. Maybe I have just been spoiled by recent gaming highs (TLOU, GTAV, BF4) but where is the quality this time? Where are 2012 level AAA character animations, voice emotion and smart dialogue. Makes me think then why bother releasing this rubbish? Looks like the space RPG genre still has room on the shelf.
    Highly regret this purchase.
  43. Mar 6, 2012
    I feel awfully betrayed that the series went from and expansive sci-fi space opera with consequential choices; to a fairly streamlined action adventure with RPG elements. Its attempts at emotional manipulation are slightly hamfisted, not ineffective but very clumsily implemented and unrelated to my character's background - which I imagine Bioware has forgotten about at this point. The writing and designs for some characters also seems out of place, Vega is expected to be a bulky man but not to the extent that he's a jersey Shore cast member, the addition of Jessica Chobot and redesign for Ashley also complement this lovely little tan-orange motif. My largest qualm is with the Day 1 DLC - which I strongly oppose - by all means create new characters that are not plot-integral. But when you create a squad member who is heaily tied to the universe's lore and mystique and then aim to charge an extra $10 for it on top of the game's already hefty pricetag you know you fit a stereotype.The romance system is fine, although I'd like to be able to talk to my companions without the intention of making out with them. I wonà Expand
  44. Mar 6, 2012
    Mass Effect 1 is the best PC port in the trilogy. more customizable keyboard bindings , walking stance on/off, you can holster your gun, better writing, better fov. This game is lacks all of these, they don't even care about PC players anymore. I can not fathom why they do not want to take advantage of the power of the PC and release high resolution textures, like they did with DA II. The game also has fewer dialogue options and more auto dialogue, they really really want the Gears of War derpy console market. Expand
  45. Mar 6, 2012
    This review contains spoilers, click expand to view. I just want to say this before I begin: I loved Mass Effect 1 and I loved Mass Effect 2, despite how streamlined it was. Characterization was excellent and I felt like I was accomplishing something everywhere I went. That just doesn't happen in Mass Effect 3.

    I'm about 15 hours into the game and I've been really, really trying to enjoy it, but none of the content really feels "right." You're fighting a war to defend the galaxy from total extinction but no one will help you until you clean their noses and make sure the dishes are tucked away nicely. It's ridiculous. Combat has been simplified even further, but instead of enemies dying in a few hits like they did in ME2 which allowed for good flow they are all bullet sponges. Eventually I just gave up on using my guns and punched everyone to death because it was faster and actually did damage.

    Animations are absolutely hideous. Running, walking, talking, everything is just freaking awful. When you run your arms flail around ridiculously and everything is stiff. Just go watch Anderson running in the demo to see how bad it is.

    Characterization has also taken a big hit. You get bulk mcbigguy who randomly switches between English and Spanish at will, bland Asari, etc. Mordin's voice actor was replaced with someone who lacks the same charm as the original and they even managed to butcher Garrus. That's not even mentioning how bad the dialog is. Here are some examples without spoilers:

    Shepard: How are things?
    Person: Bad [specific details].
    Shepard: That bad?
    Person: Yes.
    Shepard: How are you holding up?
    Person: It's tough, you know?
    Shepard (Paragon): There was this kid back on Earth, I watched him die before your eyes.
    Person: That sucks.

    I am truly disappointed. I didn't believe that Bioware could mess up this badly after Dragon Age 2, I thought they learned their lesson. I was wrong.
  46. Mar 6, 2012
    well, i was totally dissapointed by this game. i loved me 1 and me 2 was even better, i had hoped that they would have fixed the problems in both in me3 and finished the story and it all sounded cool, the way that the game was laid out and how it would progress. i got it today and put it in and the first thing that i noticed was they changed everything about the old games. the graphics were realistic in 1 and got more realistic in 2, it looked like a movie. now it looks cartoonish or like an anime. this is probably the worst direction i could think of to go in for me. the first thing i noticed also was the alliance uniforms are different, those things on their shoulders are huge and the little chain thing, it all just screams anime or cartoon to me. i can't stand it. the next thing i noticed was the writing was waaaaaaaaaaaaaaaaaayyy worse than the first two. this is mass effect, its supposed to have excellent writing, like some of the best that you'll find. and i found the intro to be really just, im not sure how to describe it. bad. not on par with mass effect 1 and 2. the dialogue with characters in the game is worse, less detailed, less believeable. the story is just, bad. i mean, it seems like something youd find in some other video games but not mass effect. its not believable. characters just do a 180 from who they were in me2 or 1. they changed a lot of the graphics and the way the game works on missions from me 1 and 2 that didn't need changing. i heard a lot of people left or got fired or something for this game, and, you can definately tell. i heard one of the main writers left or was fired also, and you can definately tell that. at some times you can tell little pieces of the old mass effect series that are good, but mostly its something new and different and just doesn't play well. playing on palavens moon was pretty cool, and the geth ship next to the main battery. overall they just made all of these changes to something that didnt need changing. Expand
  47. Mar 7, 2012
    It is impossible to import your Shepard from the previous games as the new face creation mechanism will not identify the elements from the save file. Importing your save is what has made Mass Effect as prolific as it is. Unplayable until a patch for an issue that should have been resolved during the testing phase. They apparently had the time to make $10 day one DLC but not enough time to ensure that a critical component of the main game is functioning properly?

    Aside from this I have played through the first segment with the base Shepard, and it appears to have restored mass effect to initial appeal from the boring outing that was ME2.

    Still I'll go no farther without my Shepard character. Product is in a condition that I reasonably should not have expected. Any other industrial sector and they'd be compelled by law to restore my money, however, software laws let them off the hook. Fix it.
  48. Mar 7, 2012
    This review contains spoilers, click expand to view. The game is good, very good and yet... that ending, oh yes I do mean one ending, they are all the same sadly. [Its a made up story from a man to his son/grandson.] Though you also get to chose one of three endings at the very end that completely invalidates the other two games within the series and is very insulting. It is in essence a Deus Ex Machina moment, and I kid you not it is literally a God Child that created the reapers that shows up at the end and gives you one of three choices, your galactic readiness, your war supplies, and weather you were paragon or renegade means nothing, absolutely nothing to the story. Though if your readiness and supplies are high people survive which is confusing since I thought it would have an impact on the actual fight but it doesn't at all. Ah if you want to play Mass Effect 3, by all means knock yourself out, just stop before you play the final mission if you want to have a great game experience, otherwise play Mass Effect 1 and 2 which are far superior games. Expand
  49. Mar 7, 2012
    This game is not a surprise at all. The second installment was a real disappointment, but the direction for the third game was clear. Dialog is limited to 2 answers, one is nice, the other is more of the harsh kind. You have to play the boring MP to actually increase your odds collecting fleetstrength, a lot of the dialog is uninspired and boring, the animations are clumsy, the combat is repetetiv and forgettable, and the rest is just an interactive movie with game elements. Its not a good game and not a good sf-movie. It is something in between unable to satisfy even the lowest expectations. To be blunt: ME3 is a weak last installment. The shooter part is not up to par compared to a full fledged shooter, while the the weak rpg-elements are hardly worth mentioning. It's a dumbed down interactive movie with very little gameplay and an unsatisfactory story which ends with a huge letdown. Expand
  50. Mar 7, 2012
    Mass Effect 3 is, at best, a disappointing game. At its worst, it's a cliched mess of nonsense dialogue and forced decisions. What's most disappointing for me, is the separated structure of the game. Dialogue happens, then gameplay, then dialogue, then gameplay. There's no fusion. Mass Effect 3 has lengthy fighting sequences and lengthy dialogue and story sequences, but the two never mix. There's no story in the fight, something happens then something else happens. It's depressing. This game has turned me off to Bioware. I won't be getting their next game. Expand
  51. Mar 7, 2012
    This review contains spoilers, click expand to view. I'm rating this a steady 4. Aesthetics are amazing compared to the first 2 games, but that's pretty much where the pros end. Paragon/Renegade are useless now (they are joined together into "Reputation"), the spacebar for everything got me killed a few times, diplomacy between the Geth and Quarians is not possible, etc. I could handle misc team members from ME2 dying if you didn't help them in time, I could handle that you only have 6 squad members, but the thing that turned me off to the whole series is the lack of effort given in the final ultimatum... Such terrible, non-redeeming options. It makes me not want to replay the series because I know the end is not worth it. Expand
  52. Mar 8, 2012
    I haven't been so let down with a game since Deus Ex: Invisible War. The problems with this game are numerous and I could go on and on. I really don't have a clue how websites can give this 9s and 10s and expect to be taken seriously.

    The graphics are worse than ME2. It's the same engine, how did that happen? The Illusive Man's skin is smudged and compressed now and in some places NPCs
    are replaced with cheesy looking sprites when a bit further away. Lens flares are WAY overused, even for a Mass Effect game, often being way bigger than they even need to be. Animation is noticeably stiffer and models teleport around in cutscenes. Anderson's running animation in the intro is just laughably bad. I've seen far better work from modders.

    The story will be fine once in a while but ridiculous bits keep pulling me out. For instance, in the Protheans's flashback, ONLY he has a Jamacan accent (which sounds silly in its own right) but none of his other race has it. They also use human military ranks apparently. Tali's big unmasking has been reduced to a badly photoshopped stock image they pulled off of the internet. Joker dates EDI. I mean seriously? He dates a robot? What's next? A romance with option with Legion? Actually don't answer that. The endings are completely ripped off of Deus Ex. And there are so many holes in the plot, I don't know where to begin.

    From Ashes, the Day 1 DLC is $10 for...get ready...30 mins of content. If that. Great huh? Avoid buying it if your money is important to you.

    Just all around disappointed in this game and I've had enough from EA/Bioware.
  53. Mar 12, 2012
    Mass Effect 3 does not live up to the hype, at all. First of all, almost no graphics options. I mean what the hell? Just porting from console is so frigging lazy it makes me sick. Look at Remedy, they did it right with Alan Wake. The textures on some stuff in this game is absolutely hideous. The animations are bad (males walk really weird in this game ++). Some of the explosions and gun effects are really low quality. Then there is the FOV in this game, it reminds me of Resident Evil 5. Why can't you adjust ANYTHING in this game? Oh yeah, I forgot... it's a really bad console port. Also you have to use the space bar for absolutely EVERYTHING. On the plus side it has some great voice acting, interesting characters and locations. Not enough to make it worth my money though. Sadly. The last Bioware game I bought was Dragon Age 2, and yeah, I was very disappointed then as well. I hoped they would redeem themselves with this game, but I was unfortunately wrong. This is the last game I will buy from Bioware, and I can't recommend buying this game to others. If you want to play it, rent it, or buy it used on console. Expand
  54. Mar 8, 2012
    This review contains spoilers, click expand to view. I had to wait a few hours after finishing the game before writing a review because I wanted to take some time to look back on ME1/ME2 and be as fair and objective as possible when collecting my thoughts on ME3. This game is amazing in several ways: (1) dialogue between familiar (and to some extent unfamiliar) characters feels more real and natural, (2) combat is a lot more interesting and, in some scenes, more challenging than both ME1 and ME2, (3) the cinematic scenes depicting various key events in the story are visually engaging and easy to connect with emotionally, (4) the romance interactions between Shepard and his/her LI is a vast improvement from both ME1 and ME2, and (5) the overall visual element of the game (the Citadel, the new worlds that you visit--Rannoch and Thessia for example, and the characters themselves) made it really easy to immerse yourself in the game. Having been a huge fan of ME1 and ME2, I was happy to see that Bioware came through in these areas. I had moments where I laughed, moments where I felt giddy, and plenty of moments where I cried (e.g., Thane's death). That being said, I was incredibly surprised at how much the ending affected me. Up until the very last moments in the game (I would say up until the part where the destroyer reaper vaporizes people around you while you painfully drag yourself toward the beam), I would have given the game a 10/10 hands down. I would have bowed down to Bioware for telling the greatest story ever told. And then there was the ending: (1) The number of plot holes left is an insult to the bajillion hours that I invested in the first two games, (2) the Deus Ex-style ending completely chaffed my soul, and (3) I received next to NO closure on all of the relationships that I've been building up until the point. What happened to the people on the citadel (e.g., Bailey, the council, etc.) What happens to my team? What happens to the two squadmates that I took with me in the final battle scene? What happens to the races that I just spent hours trying to unite in hopes of a more relevant and fitting ending? I loved the Deus Ex ending in Deus Ex because it fit with what the story was about up until the end; Mass Effect was more than just a morally ambiguous thought exercise on organic vs. synthetic existence--it's SO much more than that--so why condense it all to that? I don't need Shepard to live in the end (and I certainly don't need a happily-ever-after ending where nobody dies and everyone is all smiles at the end of the reaper invasion), but I sure as hell was under the impression that I'd have the choice. I put so much thought into paragon vs. renegade, which is arguably the main driving force in the plot up until the very last scene, and it seems like no matter what you do you are boxed into an ending that's uncomfortable, unclear, and unnervingly disappointing. I was amazed at how emotionally connected I felt to the Mass Effect series, and spent what felt like an eternity looking forward to the final part of the trilogy. In terms of ME3, I felt completely satisfied with the exception of the ending, which seemed totally out of place and unnecessarily broke my enthusiasm and passion for the game. Do I hate the entire series now because of the way it ends? No. Will I deny that all 3 games are amazing in multiple ways and have allowed me to be a part of an epic story? No. Can I jump on the 10/10 bandwagon for ME3? Absolutely not, because the ending of such a huge story is critical, and in my opinion it was an epic fail in this game. If I could go back in time, I would probably have not played the game past Shepard's last speech to his/her team--at least at that point you were excited/terrified/scared, but you also had the hope that other characters instilled in you, and the hope that you spent so much time instilling into other characters. So in the end, I can't give this game a positive review, although it kills me to know that it would have been such an easy thing to do if the ending had (a) more variation and more of an actual decision-making component to it (such that all endings aren't essentially the same--I know there is room for argument here, but I maintain that it can all boil down the same basic ending), (b) incorporated more of the choices that you have been making for the past three games, (c) more relevance to the personal side of Shepard (e.g., how Shepard has evolved over time and who Shepard has become), and (d) more closure on all of the characters, relationships, and decisions that you just spent three games experiencing. You almost did it, Bioware. So close and yet so far. Expand
  55. Mar 8, 2012
    The gameplay is great and all, and the story is as good and ever, but BioWare/EA made a huge mistake in essentially FORCING the player to play a ton of the multiplayer to get a halfway decent ending for the single-player. Bioware claims that the game can be beat without playing the multiplayer, but that's mostly lip service; you CAN beat the game without the MP, but you're going to get a terrible ending if you didn't go and do EVERYTHING possible in the SP, and even if you do, you can't get better than a subpar ending. That's a really, really bad design decision - especially considering how bad the MP is. It doesn't encourage teamwork, it encourages leaving your teammates to die so you can take all the kills and you don't have to fight for cover or deal with them drawing fire to your location when you're trying to be sneaky. Expand
  56. Mar 8, 2012
    After playing Mass Effect 1 & 2 I had high hopes for ME3. Sadly this game did not live up to the hype. While there was improvement there is also far more problems that can't be overlooked. I'll cover the improvements first. Pros.
    1) Certain combat mechanics have been refined. Building your character works similar to the previous games but a lot more skills a far more useful this time
    around. Allowing more customization to how we would prefer our abilities to work as we progress was a really great idea.

    2) Weapon Customization and the Weight system are in my opinion the best part of this game. Which is sad with all things considered. I prefer to carry few weapons. I used the heavy pistol and the sniper rifle. Because of this I was very light allowing for quick power cool downs. I maintained 200% cool down reduction due to the customization. Customization was various, you could increase weapon damage, accuracy, stability, penetration and a few other helpful additions. 3.) Reputation was a welcome change. I was getting tired of Paragon and Renegade responses only having an effect on anything. Here there is that grey choice/response and it actually contributes.

    4.) It was nice to see many of those that survived the previous two games, even if those reunions are unbelievably short, seeming almost rushed. We'll get to that last one in a bit.


    1.) I already said combat was somewhat refined. But it also has its issues. One of those biggest issues being the combat can be incredibly clunky. Space bar does almost everything. You sprint with it, you pick up things with it, you dive and evade with it, you get into and out of cover with it, it does far to much and doesn't always do what you want it to.

    2.)Missions and journal tracking are poorly executed here. Most missions are picked up by eavesdropping on random people aboard the Citadel. This becomes troublesome because you'll often find yourself sitting there listening to conversations while not entirely sure it'll have anything for you. There were a few times I ended up running past them because the area was so cluttered I couldn't make out where it was coming from, especially when there are multiple NPC's engaging in conversation around you. Most you can do is just stand there wait for something to be added to your journal. Secondly the journal is terrible. It's very vague and remains that way through out missions. A mission that reads "find Cerberus Documents" will always say "find Cerberus Documents" even after finding them, there is no reliable way to check your progress in it. It does however update with "New" beside missions, but this is easily over looked when scrolling through the missions tab or forgetting to mark it as viewed when you get the missions. 3.) The call of duty audience, Bioware really wants them, so much so that they're sacrificing choice in every game mode. I played through RPG mode, the traditional "mode" we're familiar with when it comes to BioWare titles. I was surprised when the conversation radial rarely appeared. It seemed most of Shepard's responses were automated. 4.) Lets talk about a lot of returning squad mates. While I was happy to see them, that feeling was short lived. After browsing through ME3 romances I noticed they were far more in depth. So if your LI (love interest) was exclusively in ME2 prepare to be disappointed. As an example I romanced Miranda, the LI scene was short and quick, you were in, you talked, fade to black, you're out of the room. No time to talk after, say good bye, nothing. The last time I seen her was near the end where she played a pretty major role in the plot. But even here, being reunited for the last time lacked any form of communication or closure. Maybe it's not this way with all of them, but I was pretty disappointed.

    5.)Tali's face is so original. Oh no, it's an image taken from google then photoshoped. I didn't romance Tali, if you did I really feel bad for you. I'd be pissed at the lack of effort put into her and her race as a whole. They're humans in space suits with no immunities. 5.) I'm running out of room. So lets get to the obvious. The ending, holy hell are they familiar. After doing some digging it seems they pretty much ripped the ending right away from Deus Ex Human Revolution. While it worked for that game. It does not work here. This is what we've been building up to? Technically 3 endings where the only difference is 3-4 seconds and changes in color? There was absolutely no closure here, nothing.was.solved. You're screwed no matter what you pick. This is not what the player wants to feel after so much time in this series. Like Tali's face, the ending background was stolen, from a Windows wallpaper. TL:DR Wait until it's in the bargain bin. Even then, you're better off imagining your own ending. Dream about it if you have to. Dream seems sum up the ending in more then one way.
  57. Mar 8, 2012
    The only thing surprising about the negative reaction to this game is that took you all so long to realize these overpaid basement-dwellers have been making hackneyed, nerd-baiting snoozefests since the overrated Knights of the Old Republic (a game with one of the all-time stupidest twists in any medium). It speaks multitudes of Bioware's lack of creativity that the second they break free of their D&D and Star Wars licenses (disregarding Jade Empire, which I admittedly haven't played), they jump immediately into creating aesthetically bland space operas and high fantasy romps because the 'spergers can't have their pinned-on mittens ruffled by change or new ideas. Compare the openings of games like Bioshock or Skyrim - games that give you a sense of true mystery and dread, games that prelude to their greater themes and ideas in the first few minutes - to Bioware's uninspired openings: You're standing around as you're totally personal and unique and awesome character (let's just call him/her "M. Sue" for argument's sake) whose super-unique jawline just gives him LOADS of personality, I'm sure, then someone talks your ear off for twenty minutes about PURELY EXPOSITORY BUNK and then whatever they're talking about attacks you in your vanilla spaceship/Game of Thrones field. Sure, you can't judge a game entirely by its opening, but this really illustrates how little Bioware understands about storytelling, tone, or personal expression in art. Their obsession with being "cinematic" is laughable as well, because, 1.) D&D campaigning (the only sort of story structure Bioware seems able to create) is in no way "cinematic," 2.) gaming has reached a level of artistry that most people who take the medium seriously are past trying to just be film's little brother (a reason why the actual gameplay in this developer's titles is so often maligned), and 3.) if this unholy mix of Uncanny Valley Barbie dolls and outdated space opera chic somehow stumbled into the multiplexes, it would tank faster than you could say "The Spirits Within." I'm not one to say you can't make an engrossing game based on going around talking to people... hell, I love the LucasArts adventure games of yesterday. But the difference is those games had style in spades - from the whimsical noir of Grim Fandango to the truly creepy mystery of The Dig - whereas Bioware is simply content to milk easy characterizations and plots (if I ever have to help another space-slut track down her deadbeat space-dad because he owes her space-money or WHATEVER, may I be forced to have sex with a Krogan for the rest of my days), knowing they're working in a field where, until recently, the bar was low enough to get away with it. (It is also interesting to note Dragon Age II, despite its numerous gameplay flaws, was the only Bioware game that comes close to being more than the sum of hastily borrowed parts. And of course it was the start of the internet backlash; nerds don't like it when you slip some beef into their pink slime.) It genuinely makes me angry that the writers try to pass off their totally exploitative (and cringe-worthily awkward) sex scenes as promotions of sexual equality, because they didn't just include hot lesbian action to turn on the fanboys then realize they needed to include some male homosexuality as to not look entirely pandering. The company is skilled at creating an immersive experience, I will give them that, and not every moment spent in their universes is entirely unpleasant. But with schlock writing, unoriginal concepts, and often shoddy gameplay, why do they get a pass for creating a world that's cool to hang out in for a couple hours? That is the bare minimum you're expected to do when creating a piece of narrative entertainment! If you honestly think these games are the pinnacle of any sort of storytelling or characterization, by God, read more books, watch more films, play more games, live more life. Then, come back and see how your Shepard (OMG, does YOUR Shepard Renegade Interrupt people because MY Shepard totally does lololol) and all his dead-eyed and dull-voiced pals relate to things made by people who have seen sunlight in the last ten years. My theory is, they won't. Expand
  58. Mar 8, 2012
    Got to say i am very disappointed with this game, i dont know if its just me but the graphics have got worse the game mechanics are still clunky and unwieldy (despite that i still love ME2) the character writing has gotten extremely chicle... What the hell happened to Kotor/Jade empire bio ware that's what i want to know. Also this game being clearly developed for consoles has not helped it in the slightest Expand
  59. Mar 9, 2012
    That's not what I was expecting. First ME was a great game - action RPG. You could feel, that you're Shepard. ME2 - epic game but it lost a bit spirit. ME3 - it is still epic but I feel that it's only a game. Not a film nor RPG. It lost everything that was most important in ME.
  60. Mar 9, 2012
    I had to sign up just to review this game. This was such a huge disappointment. I love Mass Effect and have put countless hours into the first 2 games and I was so excited for Mass Effect 3. I had multiple Shepards ready to go but after the terrible ending I doubt I'll be importing them. I don't even want to replay the first two games anymore. The game was wonderful right up till the end, if it hadn't been for those horrible endings I would have given this game a much higher score. The combat was great, the story up till then was great, the relationship between Shepard and squadmates was great, it was a terrific game. Then the endings ruined it and made you feel like all the choices you made really didn't matter after all. They were bleak and depressing, didn't really even make sense, and left many more questions than answers. And everyone gets to choose from the same three terrible endings no matter what choices you made throughout the three games. It was just depressing. Shepards story deserved a much better ending than this. Expand
  61. Mar 18, 2012
    The game is technically and script/story wise incomplete. Many plot holes, inconsistencies with prequels, odd side missions and even "anime" style character. Playthrough comparing to prequels is different and boring. Day 1 DLC of very important character considering prequels and lore, otherwise not present in the game but found by players on disk and activated by them without any download so what kind of DLC is that good question. Graphics are medium, Mass Effect 2 has better graphics, porting from consoles almost 1 to 1 without use of PC technical superiority, not even keyboard. A lot of things binding to "space" and you cant change it. Controls taken away from player in terms of less movement/view possibilities such as holstering for example. Much less dialogue choices but much more cutscenes without any choices. Bug of importing characters from prequels and even if imported not look same, only remotely similar. Game have good combat mechanics and very good sound/voices. Positioned as RPG/Action in advertisement. Third person Shooter with few RPG style dialogues and a lot of cutscenes in reality. Replay value hangs on very low to none. Expand
  62. Mar 9, 2012
    I played through the game, and generally enjoyed the content - most of the game felt like a significant improvement over Mass Effect 2.... however, the game has several aspects that completely ruin immersion and just feel like a company grabbing for profit rather than wanting to build a good games or supporting their fan base - which is seriously upsetting. The main gripes are the graphical quality, which hasn't improved at all over ME2 on PC, the controls feel even more like a console port than before with your character going off and doing entire actions without you even asking. Parts of the game feel very rushed, specifically the beginning and end - the beginning just kind of drops you in without letting the game get going, or providing any setting. And the ending.... well I don't know where to start... all of the options are simply appalling, lazy cop outs - I was getting very involved in the story for a good part of the game and then the ending just ruins that completely. In the end I don't mind that I've spent money on the game, I can deal with that, but that I feel betrayed that Bioware doesn't seem to care about their IP beyond how much money it can make... its just plain sad. Expand
  63. Mar 9, 2012

    As an avid Mass Effect fan, I was really looking forward to this game. I even did the Origin predownload so I could start playing at midnight exactly. I loaded it up and at 12:03am started playing. 14.5hrs and like 20 rockstars later I sat facing my computer with tears running down my face. Hey maybe I am emotional, but when 71hrs of my life (ME1 +2 +3) goes down the drain, I
    have a right to cry.

    Honestly, I didn't mind the ending I got, in as much as it was an "epic conclusion to an epic MOVIE". Yep, Bioware took a great video game series and converted it into a movie blockbuster where the hero sacrifices all to save the galaxy. Well guess what, a video game isn't supposed to play like a movie! The ending should work in accordance with the actions the players have taken to ensure the final outcome while providing an emotionally (for an RPG like this) enthralling story. Not move inescapably to an inevitably gut wrenching conclusion. Additionally, the game has reduced the replay value of the entire trilogy to virtually nill. Why should I replay ME1-ME3 when I know that regardless of my "numerous and poignant choices" the end is depressingly the same? Moreover, the addition of "gameplay types" (or whatever its called) is nothing but an excuse to cover an irritating reduction of player control over dialogue, another irritating movie-like feature of the game. Furthermore, Bioware's attempt to give players more 'sexual freedom of choice' is just downright disgusting! Introducing male homosexuality this late in the series as a casual (and awkward) fling is demeaning to the community, especially when lesbian romance has been a choice since ME1! If Bioware wished to make a statement about gender homosexual equality, put it in a news release or do it with some respect at least. Finally, when the face importing issues are included in the tally, I can only give this game a 4/10. If it had been a $9 movie ticket and not an $80 game, I would have given it a 12/10.

    Oh well, maybe I should have realized the tone that was set in the opening minutes when the child Bioware didn't allow me to rescue was killed by a machine Bioware made nearly invincible while I stood upon a retreating ship listening to an irritatinally opressive score would have been carried through to the end of the game. So its my own fault for playing the game hoping that what I KNEW was going to happen wouldn't. (As a side note, didn't a thresher maw take down one of them and I took down a thresher maw on Tuchanka, right? So if A beats B and I beat A, shouldn't I beat B?) P.S. The multiplayer aspect of the game is quite enjoyable has been the redeeming aspect of the game in my opinion.
  64. Mar 10, 2012
    This review contains spoilers, click expand to view. This is one of the biggest betrayals in the history of video games since Ultima 9. I loved the series. From start to finish. Well at least up to a couple of minutes before the finish.
    The story disappoints on the end. And without story Mass Effect is a sub-par action game and nothing more. I'll let the bugs, horrible animation and dumbed down gameplay go for the time being. The game is such a let down that it made a feel a little sick. First of all having lost my ME2 saves, there's a whole different world in ME3. A world which totally disregards almost everything that happened in ME2 and ME1. Up to the point of having characters which had a lot of history in ME2, meet like total strangers in ME3. But whatever I let that slide too, maybe I should have back-upped my saves.
    The endings are awful and whatever you choice you made over the last 2 games and this one become moot. It sort of feels like the story writers were either drunk or they had watched the last 2 Matrix movies or they had no time to finish a cohesive story and just rambled on about their pseudo-philosophy.
    The game's story becomes so pretentious that it renders anything you've build up over the years from playing these games into a joke. I'm a minority and I'll say that I enjoyed DA2 but the signs from Bioware's decline were evident there. Maybe I thought that they wouldn't throw the ME series under the bus just to get their cash. Maybe they would give a sh*t about their fanbase. Maybe they would try hard to properly finish a so far brilliant series. But no. Everything you knew and loved about the game goes down the drain in the last 10 minutes of the game. It's so horrific to watch and play through it.
    At first it looks like a joke, you thing "No, they couldn't possibly suggest..." but then reality kicks in and your start to fearfully realize that this is it. This is the end they are offering you. You can get your war assets to a point that you might get something positive but for that multiplayer is essential which is completely pointless and annoying for many players. Why punish people who either dislike the multiplayer aspect or just plain can't be bothered with something that's its not supposed to affect the single player part of the game?
    There is no redemption in ME3, this is just shockingly bad. You may defend the game, you might appreciate the "Shepard dies" ending(s) but the fact of the matter is that the game not only restricts your choices to strictly linear level but it also spits on your face by making every effort you've put into creating a better character, a unique character with his own choices and personality, completely pointless.
    Mass Effect 3 is a bad game even if you're not invested in the trilogy like many of the fans were. From a technical point of view, the game has graphic issues, the facial animations have been worsened since the last game (don't know how they managed to pull that off), the action is mediocre at best, always repetitive and sickeningly linear. The dialogue is poor at times and borderline b-movie-esque, there are many plots holes in the story, both in itself but also when comparing the last two games, and for the game time is relatively short, assuming you follow the main questline. With 100% completion of all side quests, no dialogue/cutscene skipping, observing ALL secondary dialogues/chats between NPCs where available, talking to ALL crew members all the time and exhausting all conservation option, the game time will not exceed 30 hours. That makes the game not a game but a visual novel. Which would be fine by me; Mass Effect 2 follows the exact same pattern, but the disappointment at the end of the game is just too much to forgive from all this pile of flaws. BioWare have made a terrible game and a terrible mistake by creating ME3 as they did. I feel sorry for all ME universe fans like me who highly anticipated the game and spends their money just to see one of their favorite worlds destroyed by shoddy writing. I would say to any fans of Mass Effect who might be deterred from buying the game to just wait till the price drops and then get it, so they can see for themselves. I felt insulted while playing the game and this has never happened to me before and I've played a lot of bad games over the last two decades. Shame to you BioWare. Even 20 DLCs won't make this right. And I'm sure you'll start releasing them soon enough but I don't think this fish is gonna bite.
    PS: You've got a lot of work to do in order to reclaim your fans when ME4 comes out. A lot of work...
  65. Mar 10, 2012
    This game is not good and certainly doesn't deserve the praise it's been getting from the gaming press. A lot of the poor user reviews on this site are in protest of how awfully Bioware has been treating their fanbase of late although that doesn't mean that they don't have valid criticisms, and Bioware would be foolish to claim otherwise. If you've already played the first two games you may as well get this over and done with, but I would strongly advise against picking up the series here. Expand
  66. Mar 10, 2012
    This review contains spoilers, click expand to view. Truly the disappointment of the year! Bioware, what have you done? You took all that i cared for in the game, ripped everything valuable off and made tons of crappy drama endings. What for? You promised, that my decisions will be counted. This is what they counted for? Epic drama with killing everyone? I truly enjoyed the first two games, but the third one is a disgrace. Sincerely not your fan anymore. Expand
  67. Mar 10, 2012
    Almost disappointment of the century, but that's only because SW:TOR was even worse. Everything I loved in Mass Effect has been ripped away from this game. I enjoyed the first Mass Effect a lot. It was one of the best sci-fi rpgs, I have experience in a long time. I felt I knew each character and could understand them. The immersion was huge, but when every main character dies in a cliche or illogical fashion, you become truly sickened with the game and the company that made this abomination. Even the new characters had no life. They were just ripped from jersey shore and thrown into the game. However what truly made the game a steaming pile of **** was the Deus Ex endings. In Deus Ex the endings were amazing and original. Bioware saw this and decided to steal the ending from this game and give it explosions, a kid, and terrible writing. This game is an abomination even fro Mass Effect fans.
  68. Mar 10, 2012
    This review contains spoilers, click expand to view. A wonderful game, up until the ending (played through all of the possible endings, 6k+ EMS, max reputation, etc). I would have given this game a 10 up until about 90 percent of the way through when the overall feel switched from "We're going to defeat the Reapers and save the galaxy and live happily after" to "I'm a tragic figure and we probably won't be coming back from this". I knew they were trying to turn shepard into a tragic figure via all the foreshadowing, but did Bioware really think that after hundreds of hours playing a hero, we would be okay with having them suddenly switching paradigms on us? The whole Matrix thing about choice was just a sad, shameful ripoff and felt like some really lazy writing. I don't think Bioware realizes how invested their players are into Shepard at this point of the game - I'm now willing to just write him off. The last 2.8 games and hundreds of hours of playtime have been focused on saving the galaxy from the Reapers and suddenly at the end, it's not really about them anymore - the paradigm shift needed to occur way earlier than in the last 5 minutes. At the end of ME1 and ME2 I felt happy, like a hero - my character had saved the galaxy... at the end of this one I just feel... sad... Not how I wanted my Shepard's story to end. Expand
  69. Mar 10, 2012
    This review contains spoilers, click expand to view. Do not play this game if you've not played the other 2. The PR BS stating that ME3 was fine to start on was said to ship a few more units and is an insult.

    I've never been one to post reviews before, but the conclusion of what had become one of my favorite new IPs ever has completely ruined my opinion and feelings about this franchise.

    From a technical standpoint, I enjoyed ME3. While retaining much of the same mechanics and gameplay style of the previous two games, there was not much adjustment needed coming to it. There are some stunning graphical moments and all in all despite a few minor bugs/glitches, nothing took me out of the atmosphere. The game's music should be lauded and is absolutely perfect. Along with Jesper Kyd's Assassin's Creed soundtracks, Mass Effect 3 has easily my favorite music in any game this generation.

    What annoys me most is what is annoying other fans of this series, the ending. Never in my wildest dreams did I think BioWare would take this way out. My guess is that EA forced this ending onto the franchise in an effort to leave the door open for continuation. I'd be fine with that if they had allowed the player to tie up Shepherd's story in a meaningful way. They don't. No matter what ending you are faced with, there's nothing uplifting or positive. It's just....gray. The only way they can really go with this story now is prequels considering the outcome of ME3. I don't care about the past other than how it effects the now. I cared about Shepherd and his friends.

    This is extremely unfair to the players that have been with this series since day one. I've never been much of an RPG fan. This game changed that for me. I took the choices I had to make in this series seriously, as I believed the developers when they said that every choice the player made has an effect on the ultimate conclusion. The ending shatters this notion completely as no matter how you play your Shepherd, whether a pious 100% Paragon good guy, or a 100% Renegade butthole, the same endings occur. There is no meaningful epilogue explaining what happens to the galaxy or the multitude of races you encounter. Just a few random screens and the Normandy door about to open on some tropical looking place. And then an old guy...and a kid.

    From a personal standpoint, from the moment of the first dream sequence where you're chasing a child you witness the death of early in the game, I knew that something was afoot. In any form of story, any time a child is put in this sort of role, it is a cop-out tool to garner emotion. This is fine, but its an easy way when the story is already in place to generate that emotion. If your Shepherd is a 100% renegade, why the heck would he even care about a kid? From my perspective, nothing can be done to save this franchise now. Shepherd's story and the 2 prior games were ruined by this terrible conclusion. I will not purchase any DLC nor will I revisit this franchise again. It received a 4 based on technical merit alone. Not since Darth Vader screamed, "Noooooooooooooo" at the end of Episode 3 have I felt this let down by a story and this trumps the Star Wars prequels for hokey. What's sad about this is that Mass Effect 3 is a good game. It plays well. It had the suspense needed to portray such a massive undertaking. The game does tie up many of the secondary plot points in the game and you have to make some hard decisions that supposedly influence the conclusion. The conclusion is an absolute cop-out and no matter how your Shepherd has progressed is very similar across the board.. We played these games to see what would happen to our character that the developers allowed us to develop and in the end we're force-fed (I blame EA almost entirely for this conclusion) a non-sensical conclusion. Multiplayer was needlessly tacked on and making it a mechanic in the single player story was a huge slap in the face. I play sports games or shooters multi, not RPGs. One of the positive aspects of the negatives of this game is how it shines a light on video game "journalism". The fact is the majority of reaction to this game's ending has been almost universally panned by players. Yet, it's received universal acclaim from the so-called "experts".
  70. Mar 10, 2012
    Finished the single player campaign last night and also played the multi-player for several hours.

    Problems I had with the game:
    The time skip is confusing, even to people who played ME1 & 2. Seems like a lot of plot development off-screen that is never explained, like why does everyone hate Shepard at the beginning of the game? Has no real impact in the ME3 story arc but alienates and
    confuses players who, like me, played ME1 and 2, or just picked up ME3 to start with. For example, I wasn't aware there *was* a time skip until I was told by a character and that Shepard had "done stuff" to warrant his status on Earth at the beginning of the game. Even when you are told that its been 3 years you're like, "Okay...3 years from what?" I basically had to do research to even know that this was a time skip and not something entirely different. When your audience has to do external research to understand a major plot point, its a problem.

    Some of the decisions you make in the game have real consequences, such as letting a villain go or deciding to donate resources. One kind of these decisions are actions in conversations which are indicated by mouse clicks. This adds depth to the interactive story, but some of the choices are poorly worded, such as being nice to a specific character or a stern tone to another, and suddenly your character enters a romantic relationship... Or you just killed a side character and the verbal clue was a vague and minor disagreement... Other times these decisions require split second reactions. This is fine, but since the last time you made a decision without deciphering its intent for 5 minutes killed a person, these "gut reactions" actually take away from the story more often than not. Basically you're afraid to react quickly because of consequences in other conversations and can't use the system as intended. However I place blame on vague writing and lack of context for your character's decisions.

    The combat is decent, it has enough depth to satisfy most people and allows for wacky builds like a "powers only" character. Multi-player is okay but the only available mode is co-op survival, I was surprised that player versus player modes don't exist considering that the Gears of War franchise has shown 3rd person shooters can do so successfully for years. A little disappointing.

    Most of the talk has been about the endings for the game. I tend to agree with what appears to be the consensus that the endings are disappointing and frustrating. Considering that an RPG, even an action RPG, is defined by its story, Mass Effect 3's ending does not deliver.

    The game boils down to three main endings and two extra endings. The extra endings are one where everyone loses and one where Shepard chose to kill the Reapers but possibly survived. The main endings are one where Shepard kills the Reapers and dies, one where Shepard controls the Reapers but dies, and one where Shepard sacrifices himself to make everybody half-organic half-machine.

    He is told these choices by a hologram, who, very poorly, explains why the Reapers have been committing genocides. In fact, the hologram seems ignorant of multiple events WITHIN THE GAME that contradict his logic and states assertions on the future without any justification. The worst part is that Shepard ACCEPTS THIS. In a game about INTERACTING with the story and causing MEANINGFUL changes to the plot because of it, the player cannot argue with the childish logic spouting from the hologram and has to make one of the holograms choices. All of the choices are deus ex machina, not to mention the plot hook itself to begin with, and the fact that the hologram is the Reaper's God... The ending almost appears to be the same quality as most fan-fiction, unintelligible, self-serving, and amateurish at best. I find it hard to believe that the same studio that released Planescape: Torment or the Baldur's Gate series could fudge an ending so badly, but then again I have heard unflattering remarks about the Dragon Age sequel from last year.

    Conclusion: If you enjoy third person shooters with rpg elements but no story, its great. Otherwise, Mass Effect 3 suffers from a story that is an insult to intellectual thought. The main offenders are the plot holes, vague choices, caricatured personalities, and the awful ending.

    In any other genre I would still rate this a 6/10, but since storytelling and character development is what defines every role playing game, then I cannot give that score. Since the gameplay deserves a score of 6 and the story deserves a 0, Mass Effect 3 earns a dismal 3/10.
  71. Mar 10, 2012
    This review contains spoilers, click expand to view. Don't waste your money on this, wait a few weeks, it'll be in the stores used for $9.99. Some people are saying that the ending was great because in real life you have tough choices. I say bull. They need to realize this is a game. It's fantasy, that's why we play it. If I want real life, I'll go ride my Harley, go sailing or argue with my wife. That's not what I want in a game. i'm trying to get away from real life for a while and pretend life is perfect. Bioware (or should I say EA) should have spent more time on multiple endings. that way everyone could have had what they wanted. I wanted the perfect ending after all the time i put in Mass 1 and 2. I was also unhappy about how easy it was to start losing everyone you had went through the first 2 games with. Halfway through i had already lost Mordin, Asley and Tali. no matter how many times I went back, i couldn't save them. they say it has sonething to do with the first 2 games, although I always saved everyone and had a relasionship with Tali.Of course that was over now, as she was now a pile of broken bones and flesh..I won't say much about the ending, as it has been covered pretty good already here. I really liked Dragon age Origins. Probably my favorite game of all time.(that was before EA got into the picture) Did dragons really exist in real life?, NO, Do happy endings exist in real life all the time, NO. But since this is a game and it's a fantasy world. I want my dragons and my happy ending. What were you thinking EA, Oh that's right, you weren't. I really feel the people giving this a 10 are either working for EA or are just so in love with EA, they have to give a great rating. Also, why are people so mad about the little gay scene. It's not like your being forced into any gay relationship. If ths bothers you, I would have to think your not sure about your sexuality. Me. I know i'm straight, so it doesn't bother me at all. Just say no. I like having relationships in the game, mine is with liara now, since Tali is smashed. why not let gays have their fun. I guess you just live in a world where everyone has to live to your standards or not at all. Expand
  72. Mar 10, 2012
    I was so eagerly waiting for this game to come out since I finished ME2 . I was literally counting the days to get it, and play it with all my 5 different Shepards. I was counting on to experience all my different choices, coming to life with different variations and stories. I definitely thought that this game was going to have a big re-playability value, based on what Bioware sold us that their games give the players the possibility to make those stories yours. So I couldn't wait to play this game over and over, and explore all the different ramifications that it had to offer, but after finding out how the endings were and that we weren't really capable of modifying those things it became a very frustrating experience. This was supposed to be like " The greatest game of the century" and Oh boy had I known what was coming with ME3. First off the game is too linear, the story is set upon a path from where you can't diverge, and it doesn't feel like any of my actions from the previous games mattered at all. You get some benefits that don't really make that much of a difference when it comes to the endings haunted with a fleet of plot holes and bad writing. The game had some good moments I won't deny that , but what really killed it was the fact that it's fallen so low as to what it could have been. Characters' development in this last chapter of the trilogy was bad, it felt like Bioware didn't care anymore about making a good game. The romances thing were really dull and uninspiring. Also the terrible endings were a big screw you, for all of us people who loved the series and were following every detail when it was under development. I just don't know what happened, but this game as mentioned before has been dumbed down and made into a POP game to appeal the masses of people that don't even care about it, and in the process it lost its soul. So what's left is just a carcass of what could have been " The ultimate game of the century " Today I mourn the dead of ME series, and I won't be buying any other EAware titles after this " Screw you " title. Thanks EAware. Expand
  73. Mar 10, 2012
    This review contains spoilers, click expand to view. Hey Shep, can you grab that medigel please. Shep!? No, what are you doing, planning on competing in the Olympics? If you're done somersaulting around go ahead and come back over here and grab that medigel. Hey Shep, you bored? It's just that you're speaking with Admiral Hackett and staring off into space with a goofy look on your face, probably ought to pay attention, wait maybe I accidentally fired up Garry's Mod. Shep, did you see that? I think it was Tyler Durden, or am I just seeing random flashes of people for no reason again. Hey Shep I like Joker and Edi too but you really need to get back to work, seriously you can't just stand here forever, Shep, HEY SHEP JUST MOVE WHAT"S WRONG WITH YOU.

    Ok, seriously I just finished this game, Man I am not in a real great mood now. Let me start by saying Mass Effect 1 and Mass Effect 2 were some of the best examples of video games of all time. This game made me want to smash things so many times as I played it I probably shaved a couple years off my life from the rage. If it had been any other game I would have stopped playing and uninstalled it, unfortunately this was supposed to be Mass Effect so I did not give up cause that's what you do in Mass Effect. From a technical stand point I am unimpressed. I've read that it is a visual improvement over 2, I think I missed that part of the game, maybe it was on Jack's mission cause I missed that one. The controls are terrible. Why does shift do so many things? I have a keyboard in front of me, it has a ton of keys can I use them please? So many times I tried to pick something up just to go flying through the air, other times I was in a hurry cause, you know, impending galactic destruction, and I'd slam straight into a door while mashing the E key, didn't work. At one point I decided it was a stupid irritation to have to find the M key in the dark with my not that side of the keyboard hand so I said hey tab doesn't do anything so I went to the options menu and looked, hmm can't change the Map key huh? That's pretty much idiotic. Of course there's the whole thing where in combat I'd be in cover and try to move to different cover and instead jump over the cover straight into the line of fire, or I'd be shooting things and all that and then just stand up and get my head blown off. All that really increased the overall experience for me. Then there's the screwy behavior during conversations. People teleporting from place to place, or being just plain invisible. Then there's the constant flashes of characters during conversation where they just randomly appear for a split second. Now none of these dialogue are game breakers, just things that completely break your disbelief suspension. No the game breaker is how, as many people have already said, this is not my Shep, this guy says random crap that I don't understand and often doesn't even mean the same thing as what I picked, of course usually that's not much of a problem because I'm usually not given any options.

    I did think most of the voice acting was good, except that reporter chick, I'm sure they'll get it in editing. Oh yeah and that whole DLC thing, that's pretty ridiculous, gluttons.
    Now, on to the real problems. Mostly of course revolving around the ending. My God, you people don't deserve a nickle you made as a result of your initial fan base. I can see uninvested new comers being alright with this, with me however, that was my Shepard you destroyed, and was my hours upon hours of work you disregarded in that two minute waste of space ending cut scene. This was without a doubt the best part of the whole experience for me. So I get there, I talk to the stupid kid that tells me that absolutely moronic story I assume he made up on the spot and attempt to figure out which options the directions represent, so I walk up to the power conduit, first option I looked at and bam the **** bug apparently works here to, my feet are nailed to the floor I guess, so even though this is not the option I want I'm forced to shoot the conduit cause I can't walk around anymore, maybe there's a limit to the number of steps you can take throughout the game. Fortunetly turns out all three endings are the same thing anyway so who cares, I'm not playing it again was a waste 90+ hours anyway, 90 cause the ending negates all three games.

    So here's the short and sweet, this got a four because I suspended my bias and the crushing blow this game was to a former fanboy, I wanted to put a zero. If you're a fan of this series, pirate this one, they don't deserve any money for it. Hope Bioware goes down in flames.

    Piece of Crap

    P.S. Not revising this, it's way too long to read.
  74. Mar 11, 2012
    Holy cow, a 92 average critic rating and then you've got this hyped game that has you wondering within a few hours why on earth you'd been anticipating this title for so long. I'm really struggling to even give it a 5, and on second thought I'll give it a 4. It really looks like BioWare has sold its soul to the, uhm, to EA. After the let down called The Old Republic, we get an even bigger let down. Maybe they sunk so much money into TOR that nothing good could come from ME3. If you haven't bought it already, do yourself a favor and don't fall for this trap. If you liked ME1 and ME2 then stick with those games and don't let ME3 ruin the whole experience. Expand
  75. Mar 11, 2012
    Mass Effect 3 overall is a fantastic game that I thoroughly enjoyed. Putting the past 4/5 years of effort into multiple play-throughs of both previous games I had high expectations of ME3 which were (mostly) fully met and realised. That is; until the last 15 minutes of the game. The finale takes absolutely no notice of any choices you have made in the previous games and boils down to "Press Red, Green or Blue to finish the game".

    As a new-comer to Mass Effect this won't matter and will overall be a great game - But to those players who have invested time and effort into the franchise, the ending scenes will feel like a crushing blow.
    As a huge Mass Effect fan, I felt dirty upon finishing it - Like I'd been sucker-punched and then spat on. Wrapping up 3 games, Over 80+ hours of gameplay with a Red, Blue or Green decision... Gutted. Disappointed. Pissed off.
  76. Mar 11, 2012
    This review contains spoilers, click expand to view. I remember the very first time I played through mass effect. It was an enthralling experience. Never before had a game allowed you to explore unknown worlds in your awesome tank and fly across the galaxy in a state of the art super-ship. The game had an excellent upgrades system with hundreds of different types of armor and customizations that could be implemented. The storyline was exciting and original. Something that would have made gene Roddenberry proud and the ending to the game was satisfying yet left you begging for more. Mass Effect 2 was a shell of the 1st game. Gutting the original of all its great customizations and removing the ability to drive across the vast terrains of uncharted planets. Instead the game allows you to 'scan' planets (an extremely irritating and dull task) for their minerals. No longer did you have the amount of customization that was present in Mass Effect 1. The game was now more of a 3rd person shooter, like gears of war. I enjoyed Mass Effect because I felt it was the anti-gears. Focusing on storyline and character interactions instead of violent battles and never ending waves of enemies. The combat in Mass Effect was elegant and sleek, and because of all the upgrades you could become very powerful with nearly unbreakable shields and weapons that should kill your foes in 1 shot. Mass Effect 2 does away with all those powerful upgrades and instead gives you **** in its place. The same goes for mass effect 3, but I'll get to that in a moment. Mass Effect 2 has a rather stupid storyline. When Mass Effect 2's first trailer came out it was for nothing more than shock value. Shepard 'dies' in the 1st few moments of the game only to brought back immediately and you are swept into working for Cerberus (so much for the free will we were given in Mass Effect). Overall the storyline in the second game felt like nothing more than filler material. Continuing on to Mass Effect 3, Bioware has completely cut ties with any similarities from Mass Effect 1. The game features combat along the same lines as Gears of War. It almost feels as though Bioware was trying to copy gears of wars combat. Another major complaint that I have about the game is the addition of politically correct homosexual relationships added into the story. Shepard was a very straight military man in the first two games. However now he now has the so called 'choice' to become a homosexual. The choice to become a homosexual is forced upon you. If you speak to the homosexual character and do not choose to use your paragon influence on him/her the game gives you renegade points instead. I decided not to talk to the homosexual character at all because every time I did he/she was trying to hit on me. There are also numerous homosexual references in the game and at one point if you are the male Shepard you will even hit on Vega (who is straight) when he comes up to your quarters for a chat. These politically correct homosexual references are just another way to force homosexuality on the masses and I personally disprove of Bio waresâ Expand
  77. Mar 11, 2012
    ME3 has the worst ending to to any game I've ever played. I cannot express how disappointed I am and what a super let-down feeling I have after playing this to completion. The game is literally ruined by the fact that there is NO possible "happy ending" where you save earth and are re-united with your friends -- you know, kinda what you were fighting for the entire series. If they had written an ending as good as the rest of the game/series, this game would be great -- I'd even overlook the plotholes/failures to explain things (which are pretty bad in spots). As it stands, however, it will be difficult to look past this sickening ending to one of my favorite series and characters of all time. Expand
  78. Mar 11, 2012
    It was a great game right up until the final 15 minutes. But those last 15 minutes were enough to sink the entire game and the entire series for me. Truly truly disappointed. Bioware has seriously lost it's touch after Dragon Age 2, SWTOR and now Mass Effect 3.
  79. Mar 11, 2012
    Mass Effect 3 - Player Review ... 1) Story ... 2) Acting ... 3) Production ... 4) Multimedia (graphics,sound) ... 5) Gameplay 1) Story (2 - rating) ... too many endings lowered impact/quality (expected) ... starts slow, picks up, depresses me, falls flat, no multiple endings as promised 2) Acting (8 - rating) ... I liked the performances of main cast ... some supporting roles sounded rushed / nonprofessional ... in a "choose your own path" game I expect flatter performances ... still, I was hoping BioWare had learned some new tricks after their work on SW:TOR 3) Production (2 - rating) ... where do I begin? ... bad editing ... ... story pacing (awful) ... ... audio pacing (awful) ... ... jump edits (tolerable) ... schizophrenic eyelines ... poor lipsync 4) Multimedia (graphics/sound) (6 - rating) ... sound/score was beautiful ... visuals on the other hand ... ... dreadful ... ... I think they actually took several steps backwards from ME2 5) Gameplay (4 - rating) ... uh, I liked the old minigames (I don't rate down for this) ... one button does all in combat made some levels a nightmare ... ... GOAL: escape level ... ... ACTUAL: mistakingly duck into cover over and over and over ... ... RESULT: needless reloads due to death ... endless sections with no save option ... ... followed by even more nightmarish sections where you could save unrestricted ??? ... ... I don't understand this, but it left me just wanting those sections to end already! ... constant collision detection errors ... ... may be system specific: I got stuck every time I spoke to EDI on the bridge unless I stood in one specific spot ... ... spent more than one level stuck to a squadmate as they ran to a new location (controls reported "BLOCKED") ... squadmate proximity mine ... ... still drops where player is standing instead of where squadmate is standing (I don't rate down for this) ... multiplayer addition (pointless - this was a singleplayer game series) ... fake difficulty (Kai Leng) ... ... this ripped me whole from story telling immersion ... character import flawed (graphics/data) Enough ... let's do the math (2+8+2+6+4=22/50 == 4.4 rating) Personal note: ... I avoided blood by playing in grayscale (what? the endings were color coded?) ... I avoided gore by avoiding certain weapons/classes ... I avoided nudity (mostly) by saying no to relationship offers ... This title had less cursing than ME2 (in my playthrough) Expand
  80. Mar 11, 2012
    This review contains spoilers, click expand to view. I have never written a review about a game before, but I felt very compelled to do this to vent my frustrations.

    Throughout my time playing Mass Effect 3, I was hooked. I enjoyed every minute I played, and I felt that it was the best in the series. The combat system was impressive, and the story seemed to fit the perfect role that it needed to be for the conclusion of the Mass Effect series. However, as I kept playing, I kept noticing more and more that the choices I made previously didn't really matter at all. For example, I worked to keep all of my squadmates alive in Mass Effect 2, but in Mass Effect 3, they were reduced to minor characters who mattered little more than a few points of War Assets and some whimsical reminiscence. However I pushed through, because I believed that this was the culmination of my choices, and if I just kept playing, I would eventually see what impact my Shepard had on the galaxy. I was wrong. Instead of seeing the ramifications of ALL of the choices I had made, I got a cookie cutter "Choose which ending that has nothing to do with the rest of the plot" ending. Maybe I'll max out my galactic readiness score to try and attain this "best ending possible" ending, but for now, destroying/controlling/combining with the reapers all seem effectively the same.
    Mass Effect 3 was supposed to be the epic conclusion to an epic story, that many gamers had been waiting 5 years for. While this game did conclude the story of Commander Shepard, it did not give closure to those people who had invested playthrough after playthrough, meticulously choosing options that they believed would make a difference in the end. Instead, gamers were treated to a sloppy, cop-out of an ending that effectively negates any choice made previously.
  81. Mar 12, 2012
    This review contains spoilers, click expand to view. COME ON, please stop posting reviews before you finished the game! If I were to review mass effect before I got to the ending i would probably at least give it a 9 however that is not the case. The ending simply kills everything there is to the game making everything completely pointless. I have absolutely no problem with Shepard dying in the end I actually think its a quite fitting end for the series to go. However the lack of aftermath to the universe is just sad. You spend hours upon hours crafting the universe for the way you want it to be after all this is done only to get Shepard's death and a light show. All I was asking for is to show us what we did in the game mattered show us how even though he sacrificed himself in the end that what he did mattered and changed the universe besides the destruction/control/synthesis with the reapers. What happened with the geth/quarians, the krogan, asari, turians, salarians, your crew who you developed a relationship along the 3 games and your love interest. The choices you made in all 3 games mean absolutely nothing in the end you basically just choose the color you want the explosion to be in. The war assets which is basically the main drive of the game have little impact in the final battle besides unlocking the final 3 endings which frankly why would you care if you only get a different explosion and a greenish EDI as an extra in the end. Expand
  82. Mar 12, 2012
    Despite its shortcomings, I did enjoy ME3 and wished it didn't end. The biggest issue for everyone is the conclusion of this great series. It feels like Bioware just gave up trying to make the ending mean something.
    They improved combat mechanics but the battles/missions are still same old, kill all, survive, get to point A, etc.. In the final mission I expected to utilize all of my squad,
    since they build up this huge battle with entire galaxy joining forces. No, you pick 2 of your squad members and that's it. Although I hate DLCs, I wouldn't give it a 2nd thought of buying if Bioware released a TRUE ending DLC. Expand
  83. Mar 12, 2012
    Thanks Bioware , for providing me a great gaming experience through these 5 years only to screw up the last 5 - 10 minutes of Mass Effect 3.

    Now I know how it feels like to live in denial. =(
  84. Mar 12, 2012
    10/10 before the last fifteen minutes, but for me the last fifteen minutes ruined it for me. Don't buy this, instead make up your own story it will be better than the **** that bioware wrote for you to digest. 4/10. Its a game it should be a happy ending because its a goddamn video game and people play it to have fun not to be preached at **** bioware you suck go dieeeeeeee.
  85. Mar 12, 2012
    First off I would just like to say that I am a HUGE man of the Mass Effect series, played the first 2 numerous times, and even read the first three books (I would have read the 4th, but since it was a different writer, and had overwhelmingly negative reviews due to glaring inconsistencies with the established history I seemed like it would be a waste)

    Now for Mass Effect 3 - I will try
    to keep this as spoiler free as possible, but some will probably make it in. You have been warned.

    The story continues about 6-8 months after the last DLC of Mass Effect 2 "Arrival" when the reapers invade Earth, as well as other planets throughout the galaxy. You escape the initial events in order to try and rally the other races of the galaxy to mobilize a massive counterattack to take back Earth, and ultimately the galaxy as a whole. Along the way you meet up with familiar faces from the first two games. Some only last little while, others will stick with you until the end, and you have the option to continue your romance with whomever you were going after (assuming they survived the first and/or second game). To me the character connections and development was the best in the series, and to my memory the best in any video game series to date. From having a friendly shooting competition with Garrus to Tali getting drunk using an "Emergency induction port" It just serves to bring a closeness with companion characters that no game has ever done before. It's not just sunshine, rainbows, and puppies though. Numerous characters end up making sacrifices so that you can succeed at your mission, which ultimately leads to my low review score but more on that later.

    Game play wise this game plays really similar to Mass Effect 2, combat is a bit more challenging and smooth. Weapons are now allow for much more customization through the use of extended barrels for damage increases, scopes for better accuracy, and ammo that allows to shoot people through cover, albeit with reduced damage. The cover system has also been improved quite a bit and plays more like Gears of War, though not quite as responsive while moving in cover, but it's still an improvement over ME2. Combat wise you see a decent variety with enemies, and in some cases it's better to target a specific enemy first as they can "buff" other enemies with armor, shields ect, but as mentioned earlier it's near identical to ME2. One last thing is that you now have a weight system that determines how often you can use your powers. For soldiers it's not as big of a deal since you have all 5 weapon slots used, and with the use of Ammo powers (ammo powers don't have cooldowns and weight does not effect them) it's not as big of a deal. For Classes with numerous Biotic/Tech powers It's more of a concern since you rely on weapon damage much less than the soldier, so it makes you think about what weapons (and how many) you want to load up with. The only notable thing missing are boss battles. Yes you do have certain enemies that you have to burn through multiple layers of defenses, but there is nothing like there was with Saren at the end of ME1 or the human reaper at the end of ME2. Now as many people across many sites have been saying the first 99% of the game is fantastic, it's the last 1%, or 10 minutes that completely ruin the game, and for some people the series. Without getting into specific spoilers it boils down to two main gripes I have with the ending. 1) Is that the plot device used to end the game came out of left field, there was no foreshadowing, evidence or anything else to prepare us for the emergence of this "Deus Ex Machina" and 2) The player loses any semblance of control or choice that they have had throughout the entire series, when it matters the most. The player is simply given options, that quite frankly feel disjointed from the overarching themes of the Mass Effect universe, and you have no way to argue or protest, it simply "is what it is." Add on top of that the "different choices" lead to what is ultimately a near identical result since you see ABSOLUTELY NO consequences of your decision. Heck you don't even know if most of your companions live or die! Ultimately all the choices and relationships you made, all the sacrifices you, your companions, and even the galaxy at large made end up seeming meaningless were unworthy of the ending they received. Graphics 9/10
    Gameplay 10/10
    Sound 10/10
    Story 1/10 (I was nice and rounded up to 1 since there was at least SOMETHING there) first 99% 10/10 last 1% -10/10
    Replay value 1/10
  86. Mar 12, 2012
    Would have given a 9 or 10 if not for the final 5 min. The shockingly nonsensical ending really did make the whole experience a negative. The promises made about this game and it's endings, as well as the precedent that the Mass Effect 2 set in terms of choice in the ending, were not executed with the quality one would expect (or at all).
  87. Mar 12, 2012
    How do you review a great game with a terrible ending? Ultimately, I think you review it the same way you would review a great movie with a terrible ending. The climax shapes the experience, and in this case the climax shapes how you experience and remember the previous hundred or so hours you may have invested in this series. I will not spoil anything, but after finishing Mass Effect 3 I have no desire to play it a second time. I have no desire to play any DLC. I don't even want to go back and play Mass Effect 1 or Mass Effect 2 again. The ending (there's really only one!) is just that bad. It has soured how I experience what was previously my favorite series of games in the last 10 years. In a little under 10 minutes, EA BioWare has taken all the joy out of the Mass Effect setting. I did not think that would be possible.

    I don't think we "deserve" a better ending. Even if we get one, the damage is done. This is the story they shipped. This is what they felt was a good end to the series. They have failed as writers, developers, and storytellers and their review score should reflect that. I can't, in good conscience, give this a 0/10 or a 1/10 - because there are moments in the game that I will remember fondly. But I will still always think of this as a "below average" game due to the ending.
  88. iN7
    Mar 13, 2012
    Epic..astonishing..breath-taking..classic - these could`ve been words describing Mass Effect 3. Yet different words come to mind after you see the final scene and start to read credits. Below you will learn why.
    1. Plot Weak at some points, strong in others, total failure by the end. It`s worst parts are these: the starting mission on Earth - Shepard`s totally confused by people running
    around and has no clue of what`s going on, yet seconds later is asked by the Commettee about "what`s going on" and "how do we stop them". Shepard`s been locked in his room, had limited contacts, but just one short look on an iPad - and he`s got the answer. Guess it was just written on the Pad`s screen - " The Rippers are here (tragic voice)". Second worst part of the plot - it`s ending. But let`s make it clear: bad ending when Shepard dies is Ok. It fits the situation. But three bad endings is just too much. Shepard deserves good ending too, he deserves to live. His adventures, his decisions, his relations with different persons - it wasn`t always about death and violence. It was also about love, passion, friendship and honor - things that so many people lack these days. And Bioware seems to ignore their value as well, there`s no reward for being good by the end of the game. 2. Graphics
    It`s worse that in ME2. Just install ME2 and you`ll notice the difference at once. ME3 uses the same engine, yet textures are low-res on most objects, except faces. Shadows are totally messed up, they look terrible and tend to disappear from time to time. There`s no "film-grain" effect which was the game`s feature before. Plus the eyes get red in pain every time I see Shepard charging, it`s the worst running animation I`ve seen in years. Face mimic became weaker too. But again, things were Ok in ME2, so God knows why Bioware ruined the animation part. Got bored with perfection ? 3. Sound/Music
    Sounds are there and are well-made, no doubt about it. Ambient sounds fit locations rather well. Music is on an average level, you will hardly remember most tracks, yet the one named "An end once and for all" is touching. This part of the game is mostly fine.

    4. Multiplayer
    One word - boring. It`s hardly a Mass Effect experience, just a tribute to modern tradition adding multiplayer wherever possible.Here it`s just a silly feature, which is supposed to give you certain benefits in the single-player part of the game. And it`s not interesting. Conclusion:
    The worst part of the trilogy both technically and story-wise. And it`s really hard for me as a fan to write such words. Mass Effect is the universe with GREAT potential. It may become "Star Wars" of the 21st century. Yet it may not.. Bioware must re-think its attitude to this franchise. And stop destroying its own great creation by bad scripts, bad visuals and predator marketing. Bioware must remember, that games are made for players and players have their voice. Some game journalists while protecting the quality of ME3 say, that " this is Bioware`s game, don`t tell them what and how to do". It may be their game, yet they want US to play it and pay OUR money. So we,as customers and fans, deserve quality product as a sign of respect and good will. Don`t we, Bioware?
  89. Mar 13, 2012
    While the gameplay has improved since the first game in terms of combat mechanics, ME3 marks a distinctly unsatisfying story. Fans of the first two games who import their characters will be dissapointed in the endings especially compared with the previous two installments. This extremely illogical ending to a great IP is only made worse by the inclusion of an important character to the lore of the Mass Effect universe as a paid DLC when it is clear that the character was originally meant to be included with the standard game package. Expand
  90. Mar 14, 2012
    This review contains spoilers, click expand to view. Right up to the end sequence, ME3 was on track to be the BEST GAME SERIES I've ever played from a story perspective. Then the final cutscene played and every single choice made in the game boiled down to 3 identical endings (other than explosion color). Seriously, they really, REALLY screwed the pooch on this one. Now as said, right up to the end sequence, this is the best game story EVER, which makes the FUBAR ending all the more painful. Expand
  91. Mar 14, 2012
    10 for all of the game up until the ending. 1 for the ending. Bioware managed to destroy 100+ hours of great gameplay across all 3 parts of the trilogy with last 10 minutes of the game. Impressive achievement, but I don't like it.

    The game is awesome in every aspect up until the very end. Don't know why Bioware did this but they did.

    They killed DA franchise with DA2 and now this.
    Not pre-ordering any Bioware game. Will wait until reviews come in. Expand
  92. Mar 14, 2012
    This review contains spoilers, click expand to view. Mass Effect 3 undoes every decision made throughout the entire series in the last 15 minutes. The 3 endings are too similar and create plot holes larger than the Milky way. The only choice you have at the end is what color explosion do you want to send throughout the galaxy. The game engine hasn't made any significant improvements but I don't really mind that so much. The biggest problem is the ending. This is perhaps the largest letdown in gaming history. Expand
  93. Mar 14, 2012
    After DA2 and SWTOR, I was really scared that Mass Effect 3 would be really bad, and oh boy, was I right... First of all, you are forced to play multiplayer or most probably you get the bad ending. This is a problem now, but in 3-4 months, when people stop playing multiplayer, its going to be an even worse situation. Second of all, the goddamn first day DLC, when its already present of the disc I goddamn buyed few days ago, and Bioware lying about it just makes things worse. Overall I am just disappointed, I will most likely will not check the next Bioware game even tho it was one my favorite gaming companies... RIP Bioware that delivered us Baldurs Gate, Neverwinter Nights, KOTOR... Expand
  94. Mar 14, 2012
    I really don't know what went wrong but those endings and their consequences must be the biggest letdown i've ever experienced in gaming history. The game (without the 10 mins in the ending) deserves a 9/10 but the ending is so horribly full of plot-holes and unansweread questions that I am left speechless.
    In a game where the story and it's characters are the main reason for buying it,
    how can you end it like this? Expand
  95. Mar 14, 2012
    Like everyone else, I loved the game - and hated the ending. I would say that the unfortunate thing is that five minutes of ending have made me question keeping the games. I think fondly back on months of talking with my friends about what the ending would be - only to really have it make no difference. Its stunning really, how quickly the game turns south too... it goes from being a game of loss, and battle, and trudging through the war, praying that the answers get easier at the next turn.... And then, the last five minutes, where nothing makes sense, and all the endings are (for all intents and purposes) exactly the same. Buy it, don't buy it. Be aware that the game itself is magnificent - but there's this underlying feeling that some pencil pusher asked the dev team where they were with the game, and the Dev Team said "We've got everything done but the last hour of the game. We're at this weird place in the Citadel right before the final battle." And the pencil pusher said "You've got two days, wrap it up, and ship it - whatever it is. We'll fix it with DLC." My further impression of this is how very short the game was. As a comparison - I picked up Mass Effect 2 about a week before Mass Effect 3 was released, and I only got about a third of the way through the game in that week (this is with knowing EXACTLY where everything was, and exactly how to complete all the missions - there was no fumbling or wasting time). I'm done with Mass Effect 3, finished it on Monday, having put in a very similar block of time - and that would mark day 6 of my ownership of the game. Ultimately, I'm part of the outraged many. I had problems with EA's Origin system, and getting a preorder from them - but I didn't let that deter me. I just ordered it from Best Buy instead... I was a defender of Bioware when the DLC scandal came up. But the ending? I feel like an abused girlfriend at this point.

    Seriously, play the game - but at the moment where you're about to beam up to the Citadel, turn off your console, put down your controller, and go write fan fiction of what your ending should be. It will be more satisfying.
  96. Mar 15, 2012
    low score for the ending, shame bioware, shame
  97. Mar 15, 2012
    Excellent game till the end. Oh boy how can someone screw the 5 years long series of 3 parts in a five minutes is beyond me. Well, RIP Bioware, I am finished with you.
  98. Mar 15, 2012
    The beginning was mediocre, little choice of where I go but it gradually turned into a really enjoyable game though it pains I would lose a lot of content if didn't pay for additional content. The characters were not obnoxious and pacing of the story was good, writing of characters passable. I enjoyed some of them. Developing relationships between crew, not only romances and friendships but also growing animosity. All well and good. Some missions repetitive and boring (rushed much?) but still kinda strong 7, 6 if you count out DLC.

    Up until the ending...I have hard time believing that people who wrote Mass Effect universe suddenly had a writing stroke and spawned this horrifying abomination of an ending. Screw the limited choices but the sheer story telling behind is stripped of all logic. It resembles incoherent symbolism of Lynch meeting Van Trier with pseudo metaphysical babbling. I didn't want artistic cinema with dubious, implying ending full of symbols and mystical wisdom. It's a fricken space opera. A pulp genre. I wanted a straight up epic finish to the series, happy â
  99. Mar 15, 2012
    Mass Effect 3 features a decent single player storyline that, despite the early introduction of a fanciful 'Secret Weapon of Awesomeness', is quite entertaining for about 20-25 hours. The gameplay works, even if it's rather repetitive and doesn't really expand on what ME2 had to offer. The much discossed ending of the trilogy is indeed a storytelling disaster, the only part of which that speaks in BioWare's favour being the fact that they had the audacity to make their deus ex machina an actual "god out of the machine". I wasn't too impressed by the multiplayer, which, with it's 11 waves of whack-a-mole, is only mildly more interesting than the bot-servers of earlier FPS games. Expand

Generally favorable reviews - based on 23 Critics

Critic score distribution:
  1. Positive: 23 out of 23
  2. Mixed: 0 out of 23
  3. Negative: 0 out of 23
  1. Apr 11, 2012
    BioWare captures the scale of the conflict well, but always focuses on the people involved in it. It's pretty amazing just how badly EA disregarded the heart of the game – the characters and the world – when they began their marking blitzkrieg, but don't worry, it's oh so definitely there – Day 1 DLC, controversial endings, and questionable use of resources be damned. This is a fine, lovingly crafted game with a clear vision despite the realities of corporations and damning business practices.
  2. Apr 5, 2012
    A game that's more shooter than role-playing, and a conclusion that's more spectacular than dramatic. [Apr 2012, p.47]
  3. Mar 31, 2012
    Finishing a trilogy is always difficult. Tying off dozens of story threads which had been woven by players into many different tapestries is a daunting task. Mass Effect 3 is the first game that succeeded at this colossal undertaking.