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5.2

Mixed or average reviews- based on 5258 Ratings

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  1. Mar 8, 2012
    5
    The games doesn't make much difference of the choices made in the previous games, and plot holes are there, gaped with duct tape writing.
    There is some minor bugs (like getting stuck in the Normandy **** near joker), a useless quest journal (seriously).
    The endings are disappointing, same animations, different colors. Having a high galactic readiness score barely changes the endings
    (actually, just one).
    Overall it's not a bad game, it has some enjoyable moment and dialogues, but it could have been much better.
    PS: I personally find that the DLC character to be pretty important, give really nice insight of the protean and all, and I really feel that he has been cut from the game (were he blends a little to well for a DLC) to be a juicy $$$ DLC.
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  2. Apr 4, 2012
    5
    Mass Effect 3 is a great game for the most part, but is has some critical flaws that eliminate almost all the replay value of the entire series. The biggest problem is the ending which ruins the whole series for me and many other fans because of its low quality, inconsistencies, flawed logic, and clear indication that none of your choices ultimately matter much for a series that requires a minimum of 100 hours from part 1 to part 3, if you complete every quest and mission. The ending goes against one of the most fundamental features of the game series; BioWare continuously advertised the series as one where almost every choice matters. I'm a big fan of Mass Effect 1 and 2, with the exception of planet scanning in part 2; I hated that boring activity. I played through both games at least 5 times including all DLC. Now I feel I wasted hundreds of hours in those games to reach the disappointing conclusion in Mass Effect 3. It's sad to see how far BioWare has declined since they were purchased by EA in late 2007. How could such a wonderful series have deteriorated this much in 5 years?


    I believe the problem is an ongoing issue caused by EA's budget priorities; too much money goes into their marketing of games and not enough to their development studios. Another problem was EA forcing BioWare to add multiplayer late in the development cycle. This took valuable resources from the development of the single player campaign and it shows from beginning to the end with choppy animations, limited character development, greatly reduced number of squad members, over simplified buggy user interface, sound card problems, lackluster quest journal, an excessive number of planet scanning fetch quests, a disappointingly generic final mission, and an unoriginal anticlimactic conclusion. Even the simple ability to holster your weapon when you don't need it was removed. Having to run around safe areas with only allies standing around while being forced point my gun at them is a major immersion killer for me. Also when you holstered your gun it was possible to better appreciate the beautiful and interesting environments in the game and see how cool your armor looks from every angle. A noticeable reduction in quality is the first thought that came to mind from the moment I started my first mission on Mass Effect 3, because of all these issues. The good news is that Mass Effect 3 has many shining moments of brilliance where everything comes together flawlessly. My two favorite parts were the awe inspiring missions in Tuchanka and Rannoch. I also enjoyed most of the conversation topics with Joker, EDI, Garrus, Liara, and Tali. Adding the ability to dodge and dive for cover as well as the melee combat and grabs took the gameplay to a whole new level of fun. I can't recall any other game, in the past 15 years that had so much potential and so utterly squandered it after building up dramatic tension to such an amazing level while getting so many things right across three installments. I purchased and completed all DLC for the trilogy; that is over $250 cash plus my emotional investment in the Mass Effect franchise. I paid $80 for the Mass Effect 3 Digital Deluxe Edition plus sales tax, my most expensive digital download since I started gaming 15 years ago, and it can't be returned for a refund through Origin. I don't feel Mass Effect 3 is a good deal, until at least some of its significant problems are fixed.


    Fortunately, BioWare has promised to investigate issues being reported to them as constructive criticism; I hope they fix the major problems with Mass Effect 3 so I can enjoy this series again.


    I've read rumors that EA plans to charge for fixing the problems with Mass Effect 3; if they planned to charge extra for a better conclusion to a beloved franchise, it would be a new low in the history of gaming. New DLC should only be sold if isn't directly related to fixing the ending.


    To illustrate the problem compare this:


    http://www.youtube.com/watch?v=rPelM2hwhJA


    To this:


    http://social.bioware.com/forum/1/topic/355/index/10056886


    http://alizrak.wordpress.com/2012/03/18/the-broken-promises-of-mass-effect-3-spoilers/


    Because of the discrepancies between Mass Effect 3 and what was advertised by EA, at least one fan has filed a formal complaint with the US Federal Trade Commission. That is unfortunate, but it shows a level of dissatisfaction with a top rated game that I haven't seen before.


    I love Mass Effect and want it to be remembered in the best possible way. I want it to have replay value as a complete series, because it is the best science fiction interactive entertainment series in the market. There is nothing wrong with improving a product. BioWare doesn't owe it to fans to change Mass Effect 3; they owe it to themselves, after all the hard work they have put in to the series.
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  3. Mar 10, 2012
    5
    This review contains spoilers, click expand to view. In the last ten minutes of Mass Effect 3, where the culmination of all your choices from the prequels are meant to determine the outcome of the galaxy the catalyst gives you three ways to deal with the reapers; control, synthesize or destroy. Control means aligning with the illusive mans goals, synthesize turns all organic life into a hybrid (which could still be co-opted by reapers in the next cycle) and destroy includes races like the geth and EDI the Normandy's AI as collateral. But here's the catch you don't really get to choose your ending. Your ending is based on your Galactic Readiness and Effective Military Strength. If you play through the game meticulously by exploring each system and completing all the side-quests your readiness rating and EMS are still not high enough to get the "best ending". Unless of course you play the multiplayer. Now if we were to ignore the last ten minutes of Mass Effect 3 I would still say I enjoyed the greatly improved combat and the story of the trilogy as a whole. I had a great experience playing through all three games, and Mass Effect 3 was no different but the last ten minutes left a salty taste in my mouth and general feeling of disappointment that two games worth of actions and choices amounted to nothing. Mass Effect 3 has great gameplay and a captivating story but the ending is bleak and uninspired. I'm also not fond of being forced to play a boring co-op game mode to get a good ending for the single player experience. Based on these factors I give the game a score of 5. Expand
  4. Mar 10, 2012
    5
    Mass Effect 3 is a good game which sadly lost what made it great, where you might have felt the outcome of your choices matter and you were shaping the story to what you want, in the end it leaves a lot of question and a feeling of unsatisfaction as your choices in the series are disregarded or marginalized for plot convenience to coincide with the materials they published regardless of plot holes and not the story you shaped for yourself. Expand
  5. Mar 10, 2012
    5
    On the Gameplay/Combat side this game holds its own when compared to Gears of Wars- the mother of all cover-based shooters. And there in lies a disturbing tendency- ME3 is feeling more like Gears of Wars and less like Mass Effect. The RPG and story aspects are much more marginalized in this installment to speak nothing of its conclusion to this series.
  6. Mar 10, 2012
    5
    This was my favorite game ever, until I got to the end. The end ruined the whole series for me and made it so I could never play any of the games again.
  7. Mar 11, 2012
    5
    This review contains spoilers, click expand to view. Its pretty bad when a series can destroy itself in the last 10 minutes of a trilogy, but ME managed it. I loved the game (even with the bad cover quirks and the occasional everyone breaks their neck staring off stage left while having a conversation), but the ending pretty well scorched it. The writers at Bio-Ware are still top notch, and it was fun seeing who did and didn't make it in from the previous games. The standing conversations with teammates felt more natural, and having the opportunity to advance your relationships was done well. And then the ending. Remember Fallout with that huge plot-hole about being with a guy immune to radiation and yet you can't send him into the radiated room to hit the button so you have to sacrifice yourself? Yeah its worse than that. Expand
  8. Mar 11, 2012
    5
    This review contains spoilers, click expand to view. Gameplay: 90/100
    Graphic: 95/100
    Platform + Origin functionality: 60/100
    Cutscenes: 100/100
    Main Story: 95/100
    Conversation: 70/100 - Too much auto conversation with the crew mate and very shallow dialogue options.
    Paragon/Renegade: 95/100 - It's very amazing of how I can choose between two of these in combinations make Sheperd seem very organic. Nice work on this tho.

    The endings: 90/100 - When the scene hasn't focus on Joker attempting to escape the blast. This is for Blue & Red. Sad Sad Sad, you killed my heart you know. When I see my shep dissipate away to control the reaper, he smiled thinking of Kaiden before burned away. I'm ridiculously depressed from this intense bittersweet ending.

    30/100 - When the scene change to Joker escape the blast and then crashed into this random planet. Worse, my crew that fight on earth somehow got on The Normandy. Joker manages to pick them up faster and escape from the blast travel faster than the speed of light and he was right beside the crucible too. Then all the ships were destroyed too then. If you choose blue, that's even worse, b.c The Reaper changes its mind and retreats safely while ships like the Normandy to all the fleets got burned!!
    Then there is no after story conclusion of what happen with the one that survive, who died, who live, the empires recovery.... so on.
    10/100: This green ending is completely stupid. Synthetic+ Organic doesn't give a full evolution. Synthetic can coexist with Organic. It's because organic has a tendecy to teach violence rather than compassion. It's like Terminator vs EDI.
    I recommend you to read novel from R. J Sawyer: Wake, Watch, Wonder trilogy. It has so much more insight on Organic + Synthetic coexistence. ....And for Tali's face..... way too obvious that somebody is being lazy. -_-
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  9. Mar 11, 2012
    5
    This review contains spoilers, click expand to view. Mass Effect 3 was meant to and succeeds in ending the Shepard storyline. While Bioware has fine-tuned aspects of the game, such as less time consuming planet exploration, other areas have not been as lucky. As of about a week after release, there are noticeable bugs and glitches which include randomly getting stuck in open areas and graphical glitches. None really detract from the game-play but they are fairly noticeable. An area in which Bioware succeeded with ME3 is storyline. The main plot is well done, for the most part, and does make you feel as if the galaxy really was coming to an end with the Reapers. Side quests, however, have suffered brutally in ME3. Gone are many ME 1/2 side quests which involve landing on a planet or ship for a small map-based mission. Instead, you pick up random side quests simply by over-hearing NPC's talking on the Citadel. you then head to a destination, scan a planet, launch a probe and head back. That's it. The biggest mistake Bioware has made in ME3 is the ending. The entire series as been fun and a wonderful "Space Opera" type of story. However, it all falls apart in the final few minutes. Specifically the choices you have to make. While the choices and Shepard's eventual fate is dark, fitting in with the overall theme of this third game, overall they don't make sense. Nothing is explained about what happens after your victory or defeat. There is also a distinct lack of continuity in the ending. In the final part of the game, all of your ME3 squad is on Earth, yet somehow several are see emerging from a crashed Normandy just before the credits roll.

    Overall the game is worth buying if you can deal with major story issues at the end.
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  10. Mar 12, 2012
    5
    While I can certainly see the point of those giving this a 0 score to send a message to EA/BioWare over the DLC issue and the way the ending seems to be tacked on by people who have no idea what Mass Effect is all about, I can't honestly do that. But I didn't give it a terribly high score either because this COULD have been a truly great game. Unfortunately it seems to have been pushed out the door before it was completely ready. It also appears to have been "dumbed down" as far as its RPG elements go in order to appeal to a mass audience. Knowing what I know now, I would have waited until it went on sale instead of paying full price. Hopefully, with a patch or two, perhaps a (free) DLC to fix the ending and this game will live up to its full potential. Seeing as I have the PC version there's always the chance that modders will come to the rescue! It just a shame that a game with such promise turned out the way it did. Expand
  11. Mar 12, 2012
    5
    I really love all the games (ME1+2+3) and spend lots of time for perfect savegames, but the ending of ME3 is the worst ending i ever saw in a computer game! It ruins the story of the whole trilogy! I was planning to get myself a N7 tattoo (not only because i like ME, but also because i'm playing computer games since 1990) ... but the ending of part 3 destroyed that idea... what have you done, bioware? Expand
  12. Mar 12, 2012
    5
    There's a lot to like about ME3 - the voice acting, gameplay, sound, and NPC interactions and characterization are all top notch. Unfortunately, the core plot , which has always been just a touch suspect in the ME series, is outright disastrous this time around

    In some ways, this is a great case study in game design. If someone had been wondering if it was possible for a single bad
    writing decision to ruin a game, then that question has been answered, conclusively. There's almost nothing wrong with ME3, except the final sequence and ending. I've dearly loved the ME franchise for half a decade. I dearly loved the first 90% of this game. But that last 10% was so decisively awful, that I may never play the games (any of them) again. This needs to be fixed, and Bioware can (and should) do so. Expand
  13. Mar 12, 2012
    5
    This review contains spoilers, click expand to view. Worst game of the trilogy. Poor graphics, FOV doesn't usually annoy me, but I think I was just getting irritated by the game. I liked the Mordin Solus and Krogan stories, but the whole thing feels like it was rushed out just to get it done. Oh well, at least I can uninstall "Origin" now. A sad end to a once great game. Expand
  14. Mar 12, 2012
    5
    This review contains spoilers, click expand to view. Having done over 5 playthroughs of Mass Effect 1, 2 of Mass Effect 2 I have to say that gameplay presented in Mass Effect 3 is refined, lives up to the hype advertised by EA & BioWare and should prove to be fun for a lot of players, both RPG and TPS lovers.
    Story-wise - while not presenting many choices to alter any major elements of it, still manages to provide a good impression, thanks to several quests taking place on Tuchanka and Rannoch, along with some other, less meaningful ones.
    Everything however is ruined by the abysmal choice of ending for the trilogy of Commander Shepard, my advice to anyone wanting to pick this up:
    If you have any emotional attachment to characters of Mass Effect universe, or you are simply fascinated by all the possibilities that can happen in Mass Effect universe- Play until the part where you get to London, pretend you killed off the reapers and had babies with you LI.
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  15. Mar 12, 2012
    5
    Combat was fun and enjoyable well still being some what RPG like (although it feels more prominent on the TPS then RPG like the first and second games). Characters feel improved and voice acting seems better. On the bad side though the entire plot is filling with holes and lots of dues ex machinas. Even more so then the other games. Writing is pretty good but often feels worse the the first game. There are very few dialogue options which is a big disappointment even for RPG and story modes. Also in some ways the endings are interesting but some what disappointing. I like there being that ending but I feel like there should be more. Bioware threw some good story elements out the window for "coolness factor" and such. The plot also seems simpler and less knowledge requiring for new players (which can make the ME1 and 2 players suffer a bit). ME3 might be fun but that's not what makes an interesting game. In some ways I mean it is quite good but this barley makes neutral rating in my opinion. Maybe bioware should have paid more attention to what made the last two games some of the best RPGs I have seen. Expand
  16. Mar 12, 2012
    5
    This review contains spoilers, click expand to view. Ahoy, Here there be Spoilers:

    Pirate voice off, review voice on:

    Unlike many others, I had no complaints about the day one DLC, or the autodialogue (which mostly consisted of straightforward conversations that would have been difficult to come up with multiple options for). In fact, I really enjoyed the increased ambient dialogue. The character development was top notch and the story did a fairly good job of reconstructing the Macguffin [...] trope. The first (for me as a completionist) 37 hours were really excellent, even if many of my favorite characters from ME2 only had cameos (Though several of those were outstanding: Jack, Thane and Kasumi's for instance). The new characters were quite fun as well. Cortez, Vega and Traynor all had their strong points and none of them bugged me, though I preferred to talk with the old squadmates.

    The reason I'm giving it such a low rating therefore is the ending. Besides coming out of left field (No, broadcasting that something exists doesn't give you license to make it into anything at all) it was massively inappropriate for the genre. It's like if the last Winnie the Pooh book ended with Pooh, Tigger, Eeyore, Christopher Robin and Owl murdered, only for the Criminal Minds team to come in and solve it, dragging away Piglet for the crime (Why Piglet? Because the writers say so!).

    A larger problem than the many logical flaws in the Catalyst's stated argument (and why anyone, let alone Shepard would believe anything that comes out of that holographic punk's mouth is another question) is that your character, who you've spent (assuming you played ME1 and ME2 as I did) more than a hundred hours turning into the ultimate badass, facing down the Council, Wrex, Saren, Sovereign, Harbinger, the Collectors, etfc. is unable to give any response but: sure, I'll choose from among the options you give me, because I'm too stupid to point out that your logic is obviously flawed and that even if it was correct, it wouldn't justify your actions.

    In short, even just cutting off everything after the elevator activates would be a superior ending, one that didn't feel like you climbed a mountain just to get booted off when you reached the top. Speaking only for myself, I won't be bothering to replay with any of my (5!) other Shepards until I'm at least given the option to kick back.
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  17. Mar 12, 2012
    5
    This review contains spoilers, click expand to view. 1. Gameplay/Multiplayer
    Relatively solid gameplay, a few problems with have sprint dive and cover all done with 1 button, separate button to go into cover would have been a good idea imo. Enemies have generally all the same weakness as far as shot placements go (head) which is weak when you're dealing with a variety of different model types. Minigame of running from reapers in star systems is not well thought out and adds nothing to gameplay apart from frustration, shooting pyjaks in Tuchanka in ME2 had more gameplay.

    Final battle has as much creativity as a normal level sequence although harder, it does not present the player with anything new whatsoever reusing existing enemies in greater number with no end boss at all. The whole final level regarding earth feels rushed and pieced together instead of a fluid experience.

    Multiplayer is fun and a solid experience but adds very little to the game due to copied aspects of other games and the fact that microtransactions cheapen the whole experience, inspiring very little reason to play it over other games for MP purposes.
    Inclusion of MP required to advance single player goals is poorly done, feeling more like a tagged on afterthought than something that was built into the experience.

    2. Level design, graphics and UI
    Interface works however is crippled by the clumsy mission log tracker which has no sorting and very little in the way of explanations/updates when you complete sidequests in particular which is problematic if you're completing several at the same time.

    Graphics are decent however for pc version its obvious that it is a console port, making very little use of advanced hardware modern gaming computers offer. Repetitive use of assets in places that there should be more detail is an issue.

    Levels are unique and fairly well thought out, offering different paths to take more often than just a single hallway to roam. Lack of exploring in the galaxy as a whole however cripples the RPG element of the game making it feel more like a first person shooter, even more so than ME2 which is disappointing.
    Having only one main commercial/mission hub is weak and repetitive given the galaxy wide travel that your character is engaging in.
    Some bugs involving characters exist and some characters models are poorly done or repetitive where they should not be, i should not find characters that look exactly like my crew members of the Normandy sitting around that actually are just copied random npcs.

    3. Sound

    Sounds/soundtrack are the strong point in the game which are plentiful and varied adding to immersion.
    Weapon types sound unique and appropriate for the type of weapon used.

    Bugs and cut off conversations need to be addressed which happen sometimes to the point that you miss entire lines of dialogue without knowing it.

    4. Story
    Story starts off weak and juvenile, blatantly trying to grip simple minded action players with big action scenes at the start which have no context or reason for the player character to truly care about what just happened which is huge from a story standpoint since earth is under a massive attack by enemy forces.
    At no point in any of the games do you visit earth and apparently your character has just been sitting around on earth for a while now, yet you don't get to explore or see what its like leaving the player disjointed from the whole attack scenario.
    Without getting into spoilers the lack of decent storyline scenarios involving your team members is frustrating given the precedent of the previous games.
    Storyline throughout the game is engaging and definitely the strong point of the game coupled with the awesome soundtrack to back it up, many defining moments throughout.

    And now the big one

    The ending level not only changes gameplay style of previous games but even of itself, leaving little to no choices in what Shepard does or can do, and then finally ends the series off on a note so sour that cripples not only this game but the series as a whole, sadly this lowers the score from a solid 8 to a 5 because of how unbelievably poorly thought out and presented it turns out to be.

    Altogether the game is worth buying but not at current pricepoints (basically 70$ due to day 1 dlc for 10$ which is pretty much required for a complete experience)
    A half price sale would make you feel better about yourself.
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  18. Mar 13, 2012
    5
    The Good: Character interaction, fun combat, enjoyable story (until the end), stable game, very quick loading.

    The Bad: Low resolution textures, No FOV slider, No Xbox 360 controller support, Day one DLC.

    I enjoyed playing the game, until the awful ending. Basically all the difficult choices you made in ME 1 & 2 do not impact how the third game ends. As if this wasn't bad enough, when
    you've watched the credits a cheeky message appears saying you can expect lots more DLC.

    Day one DLC is awful, especially when it affects the single player experience. Bioware/EA spent three months creating this money making scheme, if only they had focused their efforts on including higher resolution textures, gamepad support and an FOV slider. Unfortunately, EAâ
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  19. Mar 13, 2012
    5
    good combat, better then ME1
    excellent voice acting
    story is mediocre (better then 1 not as good as 2) poorly optimized for the PC. plays like a direct console port taking little advantage of a PC keyboard
    day one DLC brings nothing to the story previous decisions (from 1 and 2) have little impact in 3
    ending writing is not though out well, poorly written and feels rushed
  20. Mar 13, 2012
    5
    This review contains spoilers, click expand to view. I was really anticipating this game from Bioware. I'm a huge Mass Effect fan but this title was WAAAY off the ball. There were some gaping holes in the plot that really needed to be fixed, graphical errors (shouldn't be too hard to fix in an update), and just the unbelievable lack of care in this. I have played all of the Mass Effect games and this one falls short, QWOP short. The game has progressively moved toward action and less RPG, which is what defines Mass Effect, and more toward Gears of War-ish style of play. True, the story was epic and completes bits of the story left over from other games; but I'm very disappointed in how the game ended. I wanted to play Paragon the whole way through but no, I have to do Renegade actions to even continue the game or I die! At the VERY end of the game I have to choose to control the Reapers, wipe out all synthetic life, or join synthetics and organics together (which just looks nasty at the end picture). These are pretty much all the same choices but enacted in different ways. And after all that Shepard has done, he dies in a giant Michael Bay cliche explosion? Bioware is better than this. It's a terrible way to end the series and I disapprove. Expand
  21. Mar 14, 2012
    5
    Before completing the game I was confused at the massive difference between user and critic reviews. However, since finishing the game I now understand why, either the critics have been bribed or they have no seen the absolute mess of an ending. The only reason I give this a 5 and not a 1 is because up until the end the game is all I imagined it would be; it contained rich flowing story and dialog with a very sound game engine. Some people complain about the poor textures and some of the animations but I am fine with that, I don't play the mass effect trilogy for the graphical detail, I play it for the in depth interactive story.
    The negativity of this review is based solely on the ending, which is very vague, full of plot holes and just generally not a "mass effect" ending.
    If it weren't for the ending I would be scoring this far higher, in the range the have critics scored it.
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  22. Mar 14, 2012
    5
    This is a quality title that is very much let down by a sub-par ending. My Example would be that it starts like the matrix and finishes almost the same as Matrix revolutions.

    It is a great game let down by a incredibly weak ending which to me colors the game in a bad light especially since the company Bioware stated it would end differently. I expect lies from politicians not a video game
    company.. Expand
  23. Mar 15, 2012
    5
    I loved the ME series. This final game was supposed to bring all the previous choices of the games together, adding replay value, and creating one of the greatest rpg/shooter hybrids to date. Instead, the final moments of ME3 throw all your previous decisions out the window and each of the 3 ending choices are nearly identical, all vague explosions with little to no closure as to what happens afterwords, none of your choices matter. They messed up, bad. Other than those final moments, the game was extremely enjoyable, it was just such a bad ending I can't give it a positive review (it destroys any replay value of the previous games as well, since none of those choices matter). Combat mechanics wise, they mad improvements and complexity to ME2 without making it overly redundant like ME1. As for multiplayer, it's repetitive and not what anyone really asked for, but still fun, mainly since I'm a ME fan though, not because it's anything groundbreaking with lasting value. I would have rather seen that effort put into making real endings based on player choices so I could enjoy replaying all the Mass Effects. Expand
  24. Mar 15, 2012
    5
    The MassEffect seires 1-3, in general is amazing. Its a huge world where choices shape your story. An action pcked, emeotional roller coaster of Love, Loss, Joy and more.
    I honestly can not say enough good about the series in general. Its truly Epic.

    Sadly, the very last 10minutes of Mass Effect 3, takes everything from the trilogy, throws it down the drain makeing all your choices
    youve worked so hard for meaningless.
    ME3 was supposed to answer all questions, and conclude the series. Instead, it leaves more questions than anything, with a non sensical end that evokes no reponse what-so-ever other than ..

    What just happened and why? The conclusion is so poorly done, it actually tarnishes the rest of the series, especially in reagrd to replayablility because you know ultimate .. nothing even matters. There a re 16 different ending, which are all identical other than the color the lights are.
    So for the colorblind, youll only get 1.
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  25. Mar 16, 2012
    5
    It's very difficult to rate this game, as player experience will depend a lot on how "in to" Mass Effect they are. In all fairness, 98% of the game is great. Unfortunately, the abysmal conclusion to the story will ruin a lot for players who are even moderately hooked on the Mass Effect story.

    I can't believe Bioware made a trilogy of astonishing quality, and then dropped the ball on the
    last yard. Expand
  26. Mar 18, 2012
    5
    Dumbed down story with glaring plotholes that gets bigger as the game goes on. Saved by improved shooting mechanics. Uplifted by a few emotional + wow moments. Finally sank in the end due to the irrepairable logic and IDENTICAL ending cutscenes that invalidates all choices from ME1 onwards. Rest in Peace Bioware. I saw it coming since Dragon Age 2 came outâ
  27. Mar 18, 2012
    5
    Everything that made ME1&2 good games is not here (except graphics...).
    No choice and consequence, 1 (well more than one but all feel the same) ending, other characters are non-existant in this episode no way you'll grow attached to any of them, linear and weak story.
    Really pissed off, this is how to ruin a trilogy. The product would have some value but compared to the masterpieces 1&2
    are, this one is just a 5. Expand
  28. Mar 20, 2012
    5
    For a Bioware game, advertised as having varying outcomes depending on your choices, this game does not deliver. If you are expecting a meaningful, epic finale to a trilogy, this is not it. The last 10 minutes of the game feel like a slap in the face, denying any control over the fate of your carefuly crafted character, and making all your choices seem pointless. For this reason, it also kills replayability. If it was not for the ending, I would rate this as a 9. As it stands though, it is very disapointing and not at all what was adverstised.My other concern with the game was the questlog, it didn't update and wasn't very clear about locations, making sidequests somewhat confusing. Expand
  29. Oct 20, 2012
    5
    First of I have to say, this score is not only indicative of the horrible, degrading and absolutely cheating of an ending that Bioware has cooked up. Its also of the main game also. The main gameplay mechanics have been dumbed down, this time being squad combat. There are less squad members, the new members are generic, unecessary and just plain boring, you cant see squad member health in the UI AND dialogue options have been reduced to nothing more than a simple response for every longass conversation instead of choosing an option for replying to every segment of these conversations. The gun modification/upgrade element is gimmicky and dont reflect the sophistication of the original game's upgrade system nor the simplicity and accessibility of the 2nd game. Its basically been made into an ugly customization window with boring weapon add-ons. Tho the one thing cool about this finale is the addition of MP AND the Omi-Blade melee attack Expand
  30. Mar 21, 2012
    5
    Boring side-quests, to much repeating. Did not feel the characters, to little time with the ME2 characters. Bugging cut-scenes were heads are turned to the side when having conversations and sometimes just see a wall. Allot of the voice-sounds are gone, use subtitles! Wrong textures., supposed to come on different act. Sometimes strange conversations, were you dont know what they are talking about, like you talking with a different guy. These little mistakes destroys the total experience. Going from ME1 and ME2 to this is a scandal! Seems like Bioware are tired of Mass Effect and now so am I. Not interested in DLCs after this shaite. Expand
  31. Apr 5, 2012
    5
    I won't add to it any further. Some of the reviews down here do already get to the point of what was wrong with this game. To summarize it, the settings in the game along with the streamlined dialogues do lack any depths, while the graphics are blatantly dragged from the previous game, with no polishing whatsoever and at times performing low frame-rate levels. From the second half of the game onward, the main plot rises to an acceptable level of narration, only to sink as it draws near to the end. The gameplay is nothing special either. It's mostly fine, but it's clunky and way too "shooterized". Basically, the game has been simplified in order to reach a wider console audience, while the end, sadly enough, encourage the players to buying new DLCs to get further information about the fate of the galaxy. As a result, i recommend purchasing it on budget in the next months to come, as it still delivers some good stories on the mass effect universe, though lacking a major consistency. Expand
  32. Mar 28, 2012
    5
    I have to say, I loved Mass Effect 3, or at least I thought I did. The combat is definitely greatly improved, it is now much more fluid, and shooter fans will have an easy transition to this game, as the combat is rewarding and the abilities are much more fun and necessary to be effective on the higher difficulties. On the other hand, for people playing for the story, the combat can be tuned down so that it is still the same shooty-killy action sequence, but it takes significantly less time so you can easily get through to the story driven sections of the game. However, the one part they seemed to have skipped on is exploration, in Mass Effect one, we had the Mako, which provided a plethora of opportunities for exploration and side missions, in Mass Effect 2, we could scan planets, this provided an alternate currency system for upgrading your ship as well as still providing an avenue for side missions. However, in Mass Effect 3, there's really no exploration elements, which takes a sizable chunk of gameplay out of the game, as well as limiting us to the hub stations and the one time mission areas, making the game feel increasingly confined. But the problem with appealing to both the story and combat players, is that neither field seems that amazing, the story was quite frankly shallow with very few side plots or twists, and the combat alone was no where near good enough to carry the entire game. The ending was bad, but it wasn't enough to ruin the game for me, and the multiplayer was just, while enjoyable, a ploy to draw in more customers. Expand
  33. Apr 8, 2012
    5
    i WAS a devoted fan of this saga so i can't say i hated ME3 but...i CAN genuinely say i was very disappointed. Bioware made a few improvements to combat whilst killing ALL the other features that made mass effect what it was... The choices and repercussions from ME1-->ME2 are now worth a **** so the story we had built basically died. Most of the caracters we came to love are no longer with us cause they were replaced by either gay or pretty looking people...none of which ever really have an edifying conversation with shepard cause roleplay is nonexistent in this release... Even little things like the music in shepards quarters went from epic space tunes to half-assed amature fiddling with keyboard. Now.. the fighting and some of the scenes were actually pretty great but, this little approval suddenly finds itself punched, kicked and spitt on by THE END....
    ... Oh God, the end.... could it suck more?... anyways, mass effect 3 is fun to play for any person that doesn't give a damn about the trilogy nor spent time and money on the prior titles. But for us fans... we got screwed. P.S ---those cash mongering tactics like the day one DLC crap.... results in more loss than gain.
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  34. Apr 7, 2012
    5
    As someone who spent over 300 hours playing the first two games in the series, I don't understand how anyone who has played the previous games could possibly have enjoyed an ending full of plot holes, be satisfied with one of "six" possible endings, or the fact that one of the endings seems to be the right one. The limited conversation options and almost complete lack of side missions makes the game feel rushed, to climax with no conclusion. Expand
  35. Apr 15, 2012
    5
    All those who don't live in caves in North Africa subsisting entirely on raw meat and the supply of family head lice will know the format of this review. Bluntly expressed: the majority of the game was superb if slightly lacking in narrative depth, while the ending was the biggest pile of tripe since mass seppuku on a japanese poultry farm. The fact that this view has been repeated and reaffirmed in every civilised country with a stable entertainment economy and a workable internet connection is convincing proof of its validity. Around the world, captivated fans connected with the games' characters and narrative on an unprecedented emotional level, only to receive an ending so irreconcilable with what precedes it as to leave the series effectively unfinished. So many holes are opened in the overarching plot that what finality remains is unfulfilling and unsatisfying. As a series, Mass Effect is established on a set of fundamental points, all of which have come to be both cherished and expected by the gaming community at large: good writing, player choice, and a compelling continuity and flow of narrative. The promised "epic conclusion" of the series consequently shocked and angered players for bluntly denying them these three things; the writing made no sense, what choice players were given had little to no relation to previous events, and the final cinematic left the back-story as devoid of stimulation and open-ended as a limbless corpse. This total reversal of quality is, in many ways, what makes the ending so shockingly and overwhelmingly **** Had the ending been the culmination of "Back Street Tokyo Hand Job Queen 7", the audience feedback would not have been nearly as unanimously negative. Despite making no contextual sense in this scenario, and the illiteracy of any prospective audience, the ending's qualitative relativity would have been a lot less stark. However, arguably more frustrating for hordes of belligerent gamers is the absolute lack of official recognition for this obvious shortcoming. Such critical giants as IGN and Gamespot completely ignore the existence of the game's final sequence in many of their respective reviews, instead brushing over the problem with arbitrary and periphrastic adjectives. Worse still, the developers of the game themselves hide behind the age-old excuse of artistic licence, with the catastrophic final sequence being described as integral to "the team's artistic vision". Certainly, Bioware's errant artistic wankery is evident in their unsubtle use of clichéd visual metaphors and symbols; children representing innocence, naivety, and spiritual purity are possibly only superseded in terms of frequency in Western literature by the colour-coding of blue for good, red for bad. Gamers went in to Mass Effect 3 expecting an ending to which they could play Flight of the Valkyries or the Dies Irae from Vivaldi's Requiem. Instead, they received an ending barely worthy of Messiaen at his most arrhythmic and atonal. In the end, any reviewer's rating is a tip of the scales: to what subjective extent did the final ten minutes outweigh three games' worth of fantastic content? In my personal view, Bioware has unwittingly pushed its three greatest children off a bridge. We can only pray that they follow Conan-Doyle, pull Mass Effect out of the mud, and give it the bad-ass and well-written funeral it deserves. Expand
  36. Apr 23, 2012
    5
    Was definitely a let-down but I dont think it deserves the 1-2 that a lot of people are giving it. I do think it lacked a lot of what was promised though and what made the previous games so solid.
  37. Aug 4, 2012
    5
    Many people rate this game under 4 because of it's ending. Well, to be honest it had way more problems than the ending alone. The running animations were really bad (especially Anderson's) , there were loads of auto-dialogue which is not acceptable for a game like Mass Effect where dialogue is a gameplay mechanic, wasted potential for characters ( see: Liara as the Shadow Broker) and killing characters for no reason (see: Legion). Also, the sidequests (or lack thereof). The game had very little sidequests that involved actual gameplay, 75% of the sidequests being fetchquests. Then comes the horrible lore breaking ending. Even with the Extended Cut DLC it still is one of the worst endings to a trilogy I've ever seen. It also has little to no replayability and is extremely linear. Talking about replayability it also destroys the replayability of the other 2 games aswell, seeing as the ending doesn't show the consequences of your choices. The only good part about this game is it's combat, return of weapon mods and actual skill trees. Therefore I rate this game a 5/10. Expand
  38. May 28, 2012
    5
    ATW - Another Time Waster..... AMW - Another Money Waster..... I got so excited when I heard the 3rd installment for Mass Effect 3 was coming to town.... My wife even pre-ordered a copy for me for the same date release and play...... BUT.... I was sadly dissapointed. I was so impressed with Mass effect 2's dynamic play, control, featres and RPG type feel to your players, I was certain that ME3 would be that much better....but its not. ME2 you could mine minerals off various planets and solar systems, giving you a feel of control and power, but now, you need to dogde aliens from destroying whilest you basically collect 1 item, if you are lucky from some random planet. The gameplay is very much the same as ME2, altough not a bad thing, it was not enhanced, just the same with slightly different damages.... The story feels more scripted then before too. ME2 I could not put down, had to finish, played it day and night till I did..... ME3, I may have played about 8 hours.... and is not currently installed..... Feel that my money was a waste this time round....... Boo.... Expand
  39. Jun 5, 2012
    5
    As far as combat goes, this is the best, cleanest, most fluid Mass Effect yet. I would say that it is the best 3rd person game I've ever played, combat and control wise. Story wise, it is easily the worst. The game lacks the bonding with the characters that Mass Effect 2 contained. The dialogue is mostly poor. We have all heard the gripes about the ending. To have an "A, B, and C" choice to end a game based on countless Paragon and Renegade endings is offensive. It's clear to me Bioware wanted to wrap up the series. It seems like they really rished it, even though they had a huge amount of time to work on it. The multiplayer is surprisingly enjoyable, and t made even better when played with friends. The countless unlockables are a nice touch, and free map packs are quite amazing. However, smooth gameplay and captivating multiplayer are not enough to save the game from its deplorable story. This is made worse when you remember that the reason you play a Mass Effect game is for the story. There's even a "narrative" difficulty setting for the campaign that tones the enemies' difficulty down to as though they are being controlled by toddlers. Overall, the game is worth a buy for die hard fans, but you'll end up trading it in after a few weeks. Don't expect the hundred of hours you put into Mass Effect 2 for this game. Expand
  40. Jun 19, 2012
    5
    A weak ending to a promising series. It had it's moments, but the absurd finale and overall low budget feel of the game kill it completely. Gameplay-wise it's still a linear third person shooter with subtle cRPG elements like exp, skill points and minor dialogue choices. The combat isn't as dull as it was in the previous game, but it's still not enough to keep you from falling asleep during some of the longer firefights. The new teammates we recieved were rather uninteresting too, especially when compared to the weirdos we had to put up with in ME2 (Jack, Legion, Mordin, Thane...). On the other hand, Shepard himself seems a little more human and less BA, which is an improvement. Still, in the end the only thing that keeps this game alive is the multiplayer mode, which doesn't get boring quite as soon as one would think. Overall, ME3 is a disappointment, although it could have been worse. Probably. Expand
  41. Apr 30, 2013
    5
    Mass effect 3 disappoints in several important aspects. The writing in the game is extremely uneven which really drags a game like this down. Sure there are some cool moments here and there but the story is overall really weak and the game is full of awkward and cheaply written moments. And it doesnt help that the conversation wheel is dumbed down too the absurd.

    The dialogue options
    are extremely binary and quite often they lead to the same result. The only difference is whether you get some paragon or renegade points in the end. And when you do get to make an important choice then the dialogue wheels poorly explained choices in simply not enough. The renegade/paragon options in the cutscenes also feels really cheap since you have no idea what kind of choice you are making.

    Overall the game lacks the kind of interaction you would expect from a roleplaying game and the games mission-design feel extremely linear and more like an action game than a roleplaying game. Another thing worth mentioning is that this game is much more combat oriented than previous games in the series. There are very few hub-based areas in the game and you will spend the majority of your time in combat missions. Now the combat is quite good for a roleplaying game. For an action game however the combat is extremely average. The combat is a pretty basic cover-mechanic based shooter with the normal peak-shoot-duck and wait for the shield to recharge type of gameplay. It is by no means a catastrophe but it simply cant carry an entire long game like this. And chances are that you will get bored of the combat before beating this game which is a shame since that is what you are going to spend your time doing.

    The focus on combat sadly also mean that a lot of the environments you are in are nothing more than boring grey/brown ruins which is kind of sad since there is a lot of cool places to the explore in the universe. You do thankfully also get to visit some pretty neat places in the game which is nice. The exploration in the game do however leave a lot of things to be desired. The maps are often extremely linear and the lack of side quest and stuff to find leads to you not feeling the need to explore. I should also note that both the item and enemy variety is quite limited which i really thought hurt the game. I believe that the limited enemy variety is particularly sad since games like this can make up all kinds of cool faunas and cultures to fight. You are sadly forced to fight the same quite boring enemies over and over again which doesn't really help the combat.

    The visuals are for the most part alright but there are some low-res textures in the game here and there that just look awful by contrast. I also have issues with the weird camera angel they have chosen for the game. Something you cant fix in the extremely basic options menu.

    Now despite being quite critical of the game i must mention that the game is by no means so bad that some people make it out to be. I would say that its extremely average. The game have a long list of flaws but it also have a decent amount of alright content in it. I picked it up for a cheap price and i dont regret doing that despite the games flaws. if you however go into this game expecting a traditional bioware rpg or a worthy continuation of the mass effect saga then chances are that you will be disappointed. I should also mention that the were some quite shady dlc practices involved with this game. But you should try to make up your own mind regarding that.
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  42. Jul 4, 2012
    5
    This review contains spoilers, click expand to view. I would give this game a 8 for the gameplay and a 3 for the overall story line, which resulted in a 5. The combat system is fun, the weapons feel real and the environments are awesome. Only downside is the covert system feels a bit clunky at times, especially moving from cover to cover.

    The plot and the direction they decided to go were so bad as to be almost laughable for a company like Bioware. Without going into too many details you pretty much spend 95% of the game fixing plot elements from mass effect 1 + 2 and then 5% of the game finding all your work meant absolutely nothing.

    There were so many different ways they could have done this, why they decided to kill off this franchise, I don
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  43. Jul 5, 2012
    5
    While I enjoyed the game play on its own, it most definitely was not the Mass Effect I remember. This game is to Mass Effect what a personal plane is to a personal jet, good on its own, but not what you wanted.
  44. Jul 7, 2012
    5
    This game feels completely different to his predecessors. Bad writing, plotholes and inconsistencies, a forced storyline, "stagnant" characters and autodialogue really prevented me from enjoying this chapter. It just felt.. wrong. Even without addressing the endings issue. Since ME1 (which I loved) it's been a way down.
  45. Jul 9, 2012
    5
    I waited for the Extended Cut before submitting a review because I felt that was the most fair way to rate the game. As a stand-alone game, I think ME3 would have been pretty good. I enjoyed the combat system and a good portion of the plot. The characters are written in such a way that they truly become human to you, and you come to care about them. However, I feel this game was only average because I followed all the developer updates and advertisements on it, and I played the first two games in the series. I do not agree with the people who are giving this game a 0, because that certainly isn't fair, although I do understand that some people feel betrayed by Bioware with this game. I also feel that a perfect or ridiculously high score for this game isn't fair because it does not take into account that so much more was promised for this game. I will detail this as best I can without spoilers.

    The first thing I have to talk about it the multiplayer. Time and again, Bioware said that it was completely optional and that it was an alternative way to get the best ending. However, it turned out not to be true- mulitplayer was required to get the best possible ending. The Extended Cut changes this, and so that problem is rectified. However, I feel it is worth noting that Bioware claimed time and again that multiplayer was optional, and yet the only thing that caused them to fix this problem was the fan outcry.

    Something amazing that I have to say about this game is that the soundtrack is the best I have heard in a game in a long time. I wish they had this kind of soundtrack for the previous two games, because it is just that good.

    The bulk of the plot includes a pretty good story and side stories, as I said, but in the scope of the trilogy there are some problems. Many of the choices from previous games have little to no consequences. While I understand that it would not be possible to incorporate every little choice into this game, the game was advertised to show the consequences of the player's actions. Some choices were even stated by the developers to have "huge consequences" only for such statements to turn out not to be true. There are minor variations in the plot to account for player decisions, but at no point in the game are there "huge consequences."

    Another good thing about the game I found was the improved combat system. Combat is much more tactical and fun than the previous games. Even the multiplayer is a lot of fun. As stated previously, my only issue with the multiplayer was that it was forced initially. The combat system is fun, regardless of whether it is single or multi player.

    Finally, there is the controversial ending. If I could submit a review solely on the ending, that would be a 0. However, if I could review the entire game except for the ending it would be a 6 or 7. The initial ending would have been mediocre if it were the end of a standalone game. As the ending of a trilogy the prided itself on choice, the original ending was downright insulting, given that despite the player's final choice the endings were almost entirely the same. The Extended Cut keeps the endings thematically the same while essentially making them look different. It provides a significant improvement, and for many (including myself) it adds replay value to the game and the series. I have to say though, as someone who has been a fan since the original Mass Effect, that ending was not the ending that Mass Effect deserved. To people who have followed the trilogy, the ending was a massive disappointment. I am not letting that fact influence the score I give the game, because I do not think that is fair. The majority of the game is pretty good, and if it were not for the couple of other problems, the score I gave would be a few points higher, but the emotional part of me wanted to give this game a much lower score. Again, that isn't fair, and that is why I didn't, but to anyone who was a hardcore fan of this series, the ending, which essentially leaves what happens up to the player's imagination, is ridiculously disappointing.
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  46. Feb 7, 2013
    5
    What to say that has not been said already? Importing your save files from the previous games is a must... Meeting old friends, and doing missions with them was the biggest fun for me. The story was decent, even some characters were total clichés (Kai Leng the Asian space ninja for example...). The combat was slightly improved compared to ME1 and ME2, but the cover system remained a litttle crunchy. RPG elements felt a little less developed than in ME2 (Renegade options for example were pure evil...They could have balanced the reputation system a little more...). Everything else basically remained the same as it were in ME2. I think the developers stayed on a safe ground on purpose. The music and sound effect were really good. Now let's talk about the infamous ending. Well they really screwed this up, and the "Extended cut" did not really makes it much better (When I first finished the ME3 my gaming experience was ruined...They can not make that back anyways with some cheap slide show, sugar coating stuff!) About the indoctrination theory! I think the developers at one point (might ...not sure) wanted to implement it, but they did not....The theory is now refused by Bioware and EA so it is not part of the original Canon. Overall a decent game that stays in the safe path, with a bad ending. Could have been the best science fiction game trilogy ever, but they failed! Expand
  47. Jan 3, 2013
    5
    Mass effect 3 is solid proof that Bioware has no intention of continuing their honorable tradition of making great games. It's just generic releases now to make the most amount of cash before EA runs this company to the ground. The glaring inconsistencies, bad character writing and poor choices make this a disgraceful sequel to Mass Effect 1 and 2. If you feel that Dragon Age 2 was a downer compared to DA:O, multiply that by 5 and you have Mass Effect 3. How this game got positive reviews from "critics" only shows that they absolutely have no idea of what made the original games great. How the hell do they keep their jobs!? Unbelievable. Expand
  48. Aug 13, 2013
    5
    The problem with ME 3 is, that you will need citadel DLC and extended cut to be a good game. Even with these DLC it is still inferior to ME 2. Ending is trash but the rest of the game is ok. Weakest in Mass Effect trilogy by far.
  49. Nov 1, 2013
    5
    Great game, ABSOLUTELY TERRIBLE ENDING. It is your same old Mass Effect with crap ending. Giving it 5/10 cause its Mass Effect but the ending just killed it.
  50. Sep 28, 2012
    5
    This review contains spoilers, click expand to view. There has been enough time past to review the game in a hopefully objective manner but all reviews are to an extent subject to some bias so I apologise for that.

    Mass Effect 3 is to all intents and purposes a flawed gem; i don't deny the production values, the time and the hard work that went into making it. What I do dislike are the departures from the Series past successful mechanics.

    Story Telling - It
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  51. Feb 5, 2013
    5
    My first experience of the Mass effect series was through the second game in the trilogy, and that really did set the standard high straight from the off. I thought the best idea would most likely be to purchase the 1st game before playing the 3rd one as to account for decisions made throughout the saga. This turned out to be a rather meaningless venture as determined by Mass Effect 3. With the good, the graphics in this game are neat and arguably the best out of the bunch, it's polished and tidy with a few exceptions that require the gamer to overlook. Combat has been unstuck slightly from what in my view was a more static system in ME2 and ME1, refinement can be observed.

    With the bad then, bearing in mind that most fans of the series will (rightly so) compare this title to it's predecessors, thats what these points are based off. The dialogue options came as a shock to my system, they took away what made the previously fun and exciting conversation choices and beat them down to formulaic two way cutscenes. Even if a player is to explore every single option in a wheel with more than two choices, it merely serves as providing information that mostly accounts for the people who have never played ME before, this trend is also visible with BLATANT repetition of the lore of some species (geth quarian war) that it makes long term players sit and think 'hmm i knew that'. Compared with the other two games, the "sidequests" in ME3 are for the most part dull fetch and return tasks to introduce a feeling of galactic warfare, yet in actual fact it is just another way of EA herding people to spend money in a cash shop to upgrade for the multiplayer seeing as it is the easiest way to increase "galactic readiness" which is ESSENTIAL if you want to end up with a "good ending", i won't get into that one.

    In short ME3 takes a few steps forward in combat and graphics departments, even so these are still not perfect by any means, even small matters of convenience such as in ME2 your squadmate's ability they were using was highlighted on the tactical menu so you could see what you selected, here it's not, little things like that. ME3 takes a major step back in terms of dialogue choice, i can't even talk to my own companions without the game deciding when it it "the right time", even then i can only say a selection of similar phrases. I'd get the game purely for it being ME3 and the end of the series, but don't go in with a high expectation of it matching what you had come to expect.
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  52. Apr 7, 2013
    5
    Simply put, its a fun 3rd person shooter with rpg elements and a bad ending. The only people who don't think the ending is bad are the fan-boys or those with ADD who didn't pay attention to the story. The choices you make in the game do not affect the outcome of your ending. You get to the end and are presented with A, B, or C choice for an ending like Deus Ex did. On top of it the ending makes no sense, and contradicts itself. It's still a fun game but the story does dissapoint. Expand
  53. Apr 26, 2013
    5
    What to say? Im not a totally fan of Mass Effect fan, i bought the the trilogy at origin with a lot of expectations but i could not understand why this game are so famous. The entire series are so regular.
  54. Aug 31, 2013
    5
    I played this game for about an hour, walked back into town and traded it straight back in. Being new to the franchise I instantly disliked the clunky-ness of the gameplay and controls. Not as many choices and too many cut-scenes for me to get into the game.
  55. Dec 13, 2013
    5
    Personally, I do not normally read any reviews on games before playing it as it may give me a biased perspective on it. However this is the first time I totally regret not reading any reviews on ME3 before playing it. Although I admit i've been hearing countless praises for its prior titles.
    Mass Effect 3 was my introduction to the series as I have not played the prior games yet (and I
    must admit, ME3 is totally preventing me from playing it). Im sure ME fans know that this game has its own very unique atmosphere while containing many moral and philosophical twists. I was immediately hooked on to the game thinking this might be one of my favorite games in my life. To be honest, ME3 Gameplay was pretty good at the least above average in my opinion. It was very interesting, entertaining until the end where (keep in mind, ME3 was an introduction to Mass Effect for me) it just became flat out abysmal and insulting.
    Non, and I mean NON of my hard thought decisions throughout the game even mattered in the end and I can't imagine what it would have been like to the players who spent so much time on previous titles. Im not sure what the writers were thinking but when I heard that damned space kid at the end telling me the few options I have, I knew they made a BIG mistake. Simply said, the ending ruined the game 100%. Im afraid the ending was one of the saddest and most pathetic close ups in video game history and I offer my sympathy to those who played throughout the whole series.
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  56. Mar 18, 2014
    5
    Mass Effect 3 was most defiantly a good game in the series. I enjoyed the gameplay, the choice making, story, and characters. Unfortunately, the ending will make you puzzled at the fact of why you couldn't do something different. The ending will most likely abandon the series as a lost cause. We could say to Bioware "There is always another way." Bioware probably knew this, but we are dealing with the publisher EA Games. Expand
  57. Sep 12, 2014
    5
    I highly regret this full price preorder this is one of the few times I have ever pre purchased a videogame believing it a solid bet. I played and completed both ME1 & 2 but something about this title really offended me as PC gamer. The plastic and lifeless visuals coupled with a bland 'illusion of choice' script leaves the characters feeling unrealistic and the locations static. Maybe I have just been spoiled by recent gaming highs (TLOU, GTAV, BF4) but where is the quality this time? Where are 2012 level AAA character animations, voice emotion and smart dialogue. Makes me think then why bother releasing this rubbish? Looks like the space RPG genre still has room on the shelf.
    Highly regret this purchase.
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  58. Oct 15, 2014
    5
    What the hell happened? I thought ME3 would be just as good as ME2, or even better, God willing. Nope! The whole thing feels downgraded from ME2: the story, the soundtrack, the sound effects, even the combat seems downgraded! Okay, enough raging. Let's get on with it . Things that the game does well: The graphics are amazing, even on bad computers, there are new things available in the combat that make it seem a little more real, the voice acting is splendid, and the DLC's are not bad.

    That's all.

    Oh boy, here come the bad things: A) the ending (I'm not saying a word about how it goes) sucks hard, B) there are no more heavy weapons, C) there are less points where you can implement renegade/paragon interrupt buttons, and... wait for it... the combat. Sure, it may seem more real thanks to the combat rolls, but a) the gunfire sound effects stinks, there's no more bullet visibility (when you can see the bullets flying around), there's, like, three types of enemies all in all (Reapers, Cerberus, Geth), and the soundtrack sucks hard! Whereas in ME2 you would have some sort of really, really, really epic music every time you entered combat, here there's no more of that. It's the same **** music every **** time, and it is dreadful!

    The only reason I gave this story a 5 is because of the sick story.

    What happened, BioWare? Did EA finally take over and do their crappy work?

    Okay. Finally done raging. I need some noodles.
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  59. Oct 23, 2014
    5
    This would be better if it wasn't such an obvious cash grab. The game you buy is half the game. Get the other half in installments for $8 here and $20 there. They listened regarding the repetition of the minigames, but didn't supply an alternative for unlocking doors and such, just erased all challenge. Minor hints of spoilers below without giving too much away. PROS: -No more mining planets for minerals.
    -That one bears repeating: no more mining planets for minerals
    -ingenious follow through to a third game on the romance/baggage train
    -weapon upgrades
    -dialogue & companions with humor
    -finishes the story, offers closure
    -graphics
    -combat

    CONS:
    -obvious cash grab in the final hour, only half the game provided with base price
    -the Kaiden storyline (your already made choices in other games win or lose you points to keeping him)
    -you get like 3 companion choices unless you buy more...no lie.
    -inability to get enough war resources unless you buy that opportunity (changed recently)
    -ability to acquire more resources with co-op play which is impossible to find a viable group for
    -repetition in resource gathering
    -over scripted finale

    I didn't mind the ending(s). I thought there was cheese there but it was fine. I also think a trilogy with an actual end is good. A lot of the screaming here is likely because you become attached to Shepard and want to play her in a Mass Effect 4, you want it to keep going because you made her and you like her and you're invested in her. Trilogies are good for movies and books and they can be good for video games too. Let BioWare move on...I'm interested to see what they do after DA is done...they'll need a new adventure trilogy and look at what they've done/learned with their DA and mass effects series. Mass Effect being done in three is a good thing when you think about it.
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  60. Sep 27, 2014
    5
    Bioware has been progressively dumbing down the immersion felt in the Mass Effect universe, starting with the transition from Mass Effect to Mass Effect 2 and now dealing the killing blow with the final game in this wonderful trilogy.

    Don't get me wrong, Mass Effect 3 was a solid single-player experience; however, this is not about a "solid single-player experience", this is about the
    third game in a series known for its immersiveness and ability to make you feel empathy for its characters. In this game, that immersion has been diluted to the point of many characters having their purpose in the overall plot made negligible and simply added in to provide a cameo for the fans of other Mass Effect fiction (see: James Vega), and this unfortunately includes our protagonist: the one character you were supposed to feel connected with given the game's status as an "RPG".

    Sure, some of this was solved by DLC, but the simple fact that we're talking about "solving problems" for a game that spent a sizeable amount of time in development means that there is a problem. But, that is all about the immersion.

    The crippling point of this game - for I had foolishly thought that the game could still be saved - was not the lack of immersion, it was the poorly developed plotline that had great beginning. Having been built-up by the first two games in the trilogy, I expected that the pacing and ultimate resolution of the plot would not leave me with a sour taste in my mouth as it did. The plotline is developed in a ridiculously cliché manner, to the point that it feels like I was watching a series of overly edited cinematics with gameplay only serving as a buffer between viewings. Is it a bad thing per se? No, but this takes us back to this game's position as the third game in its series, meaning that it has a certain standard to live up to and a certain method of gameplay that a player of such a series would expect. The new method of delivering the plot is disjointing at best and game-ruining at worst, with me leaning closer to the latter end of the spectrum.

    Finally, we get to the ending (with me addressing the vanilla ending, as I should be). While not absolutely terrible, it does leave enormous gaps of "What happened?" moments that should NOT be happening with the closer of a series. Sure, inference and speculation are alright if another game was to be expected, but the this is the final game of the series that would star Commander Shepard, so this game - as the other 2 provided - should have given us a sense of finality even if it was not decisively final. While Leviathan fixed many of the holes that were exhaustively mentioned by reviewers, there should not have been anything to fix (refer to my DLC rant).

    Tl;dr - The game was decent as a single-player experience, awful as a multiplayer experience, atrocious as a Mass Effect game, and the apotheosis of plot failure as a Mass Effect trilogy finisher.

    Mass Effect 3 made me experience a thought that should never be experienced with an RPG, much less one as wonderful as Mass Effect: "Do I really want to play this again?"
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  61. Mar 15, 2012
    4
    Excellent game till the end. Oh boy how can someone screw the 5 years long series of 3 parts in a five minutes is beyond me. Well, RIP Bioware, I am finished with you.
  62. Mar 15, 2012
    4
    Mass Effect 3 features a decent single player storyline that, despite the early introduction of a fanciful 'Secret Weapon of Awesomeness', is quite entertaining for about 20-25 hours. The gameplay works, even if it's rather repetitive and doesn't really expand on what ME2 had to offer. The much discossed ending of the trilogy is indeed a storytelling disaster, the only part of which that speaks in BioWare's favour being the fact that they had the audacity to make their deus ex machina an actual "god out of the machine". I wasn't too impressed by the multiplayer, which, with it's 11 waves of whack-a-mole, is only mildly more interesting than the bot-servers of earlier FPS games. Expand
  63. Mar 30, 2012
    4
    Somehow, everything good about Mass Effect left with the writer that was responsible for the opening part of the trilogy. I cant think of any positive thing about ME3, none, only the terrible things remain. Suddenly, I realized how poor of a sci-fi ME is, things that didnt matter suddenly became game-breaking for me. For example, the animations, the "every species speaks english", the sci-fi clichés, the bisexuality, etc. All in all, the story is just plain boring, not to mention it has many plot holes. Dialogues were terrible and the ending was a colosal dissapointment, something for people to gloat about for decades to come. Expand
  64. Jul 17, 2012
    4
    Possibly the most disappointing release I've ever played. I will, in all honesty, never forgive the developer for taking narrative control away from a character I'd spent _years_ with and forcing her to engage in the least satisfying ending- and least in-character actions- imaginable. I haven't even logged into multiplayer in months. Regardless of how many new "cool" weapons and commendation packs they throw at me, the game is dead to me. I paid for it and have no interest in ever going back. And all those "critics" who gave the game a 10/10...I doubt I'll be trusting your opinions from here on out. Expand
  65. Jan 16, 2013
    4
    Anyone who played the previous Mass Effect game and still thinks that this one is good in comparison is just a delusional liar, this sad excuse of a game isn't even HALF of what the previous one was and the conclusion of the story is just unbelievably bad I wonder how is it possible to utterly destroy such a promising franchise.
  66. Mar 6, 2012
    4
    I feel awfully betrayed that the series went from and expansive sci-fi space opera with consequential choices; to a fairly streamlined action adventure with RPG elements. Its attempts at emotional manipulation are slightly hamfisted, not ineffective but very clumsily implemented and unrelated to my character's background - which I imagine Bioware has forgotten about at this point. The writing and designs for some characters also seems out of place, Vega is expected to be a bulky man but not to the extent that he's a jersey Shore cast member, the addition of Jessica Chobot and redesign for Ashley also complement this lovely little tan-orange motif. My largest qualm is with the Day 1 DLC - which I strongly oppose - by all means create new characters that are not plot-integral. But when you create a squad member who is heaily tied to the universe's lore and mystique and then aim to charge an extra $10 for it on top of the game's already hefty pricetag you know you fit a stereotype.The romance system is fine, although I'd like to be able to talk to my companions without the intention of making out with them. I wonà Expand
  67. DKN
    Mar 28, 2012
    4
    *Spoilers Ahead*
    99% of the game were very good, gameplay wise I think its the best game in trilogy, it also has a great main story. There were some concerns, about the game, for example some decisions from previous parts were not transferred to this game as well as i'd hoped, some side quests were boring, your quest log is a disaster, some bugs etc., but nothing game braking... up until
    last 10 minutes.

    The ending was just awful. when i first seen it I thought i did something wrong, i was literally stunned. At the end you are given 3 choices DeusEx:HR style. The endings do not take in to consideration any of your decisions you made during your journey as Shepard. It gives you three choices, but in the end your choice comes down to the color of explosion that will probably destroy all civilizations as we know them, no matter what you do.

    The ending did not just didnt give you any choices or didn't provide closer, and it was completely out of place. It felt like in the last ten minutes developers decided to change the trilogy story and values.

    For me ending completely destroyed the experience from otherwise great game.
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  68. Mar 9, 2012
    4
    I played through the game, and generally enjoyed the content - most of the game felt like a significant improvement over Mass Effect 2.... however, the game has several aspects that completely ruin immersion and just feel like a company grabbing for profit rather than wanting to build a good games or supporting their fan base - which is seriously upsetting. The main gripes are the graphical quality, which hasn't improved at all over ME2 on PC, the controls feel even more like a console port than before with your character going off and doing entire actions without you even asking. Parts of the game feel very rushed, specifically the beginning and end - the beginning just kind of drops you in without letting the game get going, or providing any setting. And the ending.... well I don't know where to start... all of the options are simply appalling, lazy cop outs - I was getting very involved in the story for a good part of the game and then the ending just ruins that completely. In the end I don't mind that I've spent money on the game, I can deal with that, but that I feel betrayed that Bioware doesn't seem to care about their IP beyond how much money it can make... its just plain sad. Expand
  69. Mar 13, 2012
    4
    While the gameplay has improved since the first game in terms of combat mechanics, ME3 marks a distinctly unsatisfying story. Fans of the first two games who import their characters will be dissapointed in the endings especially compared with the previous two installments. This extremely illogical ending to a great IP is only made worse by the inclusion of an important character to the lore of the Mass Effect universe as a paid DLC when it is clear that the character was originally meant to be included with the standard game package. Expand
  70. Jul 8, 2012
    4
    This review contains spoilers, click expand to view. Just finished this game. Mostly left feeling upset, frustrated and angry. I found the game to be dark, bleak and a struggle and to make it worth while I would expect a really exciting and fantastic ending which of course I was well aware I wasnt going to get but had hoped with the EC the endings would be at least a little bit uplifting. NOT ONE BIT!!! Two endings left my shep dead and one left her alive on a heap of rubble. No hugs, accolades or joy for us to see and experience.
    Why Bioware shafted us with these endings, why deny their loyal fan base the exciting and triumphant ends that most of us would expect and want after three whole games!

    Okay here are more negatives- The mulitplayer; we should NOT be FORCED to play multiplayer. Space Exploration- This has changed big time from ME1 and was for me nothing short of boring and annoying, especially running out of fuel ALL THE TIME and no signs as to which galaxies had fuel stations.I wasted a lot of time in the beginning looking for galaxies with fuel stations. Day One dlc- I bought it and to me it was so integral to the game, should not have been dlc. That was greediness on behalf of Bioware. Replay Value 0- For me there is abolutely no point in replaying this game, too much misery and no reward at the end. Cannot put myself through that again.

    What did I like? I loved the scenes between Shepherd and her friends, especially Liara, Kaiden and Garrus. The love scenes with Kaiden were very sweet and I loved them. However Bioware dropped the ball when Thane died and Thessia was ravaged and Shep was nearly killed Kaiden was nowhere to be seen. In a game such as this I would expect the love interest who declared his love for her to be beside her comforting her. He weasnt and he didnt. This killed immersion big time. Biware wanted to make a dark game with a lot of fighting and struggles but they should have given the player some hope, some reason to keep playing. They didnt. I loved ME1 but since that game Bioware have taken out every rpg aspect and turned ME into some type of shooter. So my score is going to reflect this and how I am feeling right now. Crappy!
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  71. Mar 14, 2012
    4
    10 for all of the game up until the ending. 1 for the ending. Bioware managed to destroy 100+ hours of great gameplay across all 3 parts of the trilogy with last 10 minutes of the game. Impressive achievement, but I don't like it.

    The game is awesome in every aspect up until the very end. Don't know why Bioware did this but they did.

    They killed DA franchise with DA2 and now this.
    Not pre-ordering any Bioware game. Will wait until reviews come in. Expand
  72. Mar 14, 2012
    4
    This review contains spoilers, click expand to view. Right up to the end sequence, ME3 was on track to be the BEST GAME SERIES I've ever played from a story perspective. Then the final cutscene played and every single choice made in the game boiled down to 3 identical endings (other than explosion color). Seriously, they really, REALLY screwed the pooch on this one. Now as said, right up to the end sequence, this is the best game story EVER, which makes the FUBAR ending all the more painful. Expand
  73. Mar 8, 2012
    4
    The gameplay is great and all, and the story is as good and ever, but BioWare/EA made a huge mistake in essentially FORCING the player to play a ton of the multiplayer to get a halfway decent ending for the single-player. Bioware claims that the game can be beat without playing the multiplayer, but that's mostly lip service; you CAN beat the game without the MP, but you're going to get a terrible ending if you didn't go and do EVERYTHING possible in the SP, and even if you do, you can't get better than a subpar ending. That's a really, really bad design decision - especially considering how bad the MP is. It doesn't encourage teamwork, it encourages leaving your teammates to die so you can take all the kills and you don't have to fight for cover or deal with them drawing fire to your location when you're trying to be sneaky. Expand
  74. Mar 6, 2012
    4
    Mass Effect 1 is the best PC port in the trilogy. more customizable keyboard bindings , walking stance on/off, you can holster your gun, better writing, better fov. This game is lacks all of these, they don't even care about PC players anymore. I can not fathom why they do not want to take advantage of the power of the PC and release high resolution textures, like they did with DA II. The game also has fewer dialogue options and more auto dialogue, they really really want the Gears of War derpy console market. Expand
  75. Mar 7, 2012
    4
    This review contains spoilers, click expand to view. I'm rating this a steady 4. Aesthetics are amazing compared to the first 2 games, but that's pretty much where the pros end. Paragon/Renegade are useless now (they are joined together into "Reputation"), the spacebar for everything got me killed a few times, diplomacy between the Geth and Quarians is not possible, etc. I could handle misc team members from ME2 dying if you didn't help them in time, I could handle that you only have 6 squad members, but the thing that turned me off to the whole series is the lack of effort given in the final ultimatum... Such terrible, non-redeeming options. It makes me not want to replay the series because I know the end is not worth it. Expand
  76. Mar 7, 2012
    4
    This game is not a surprise at all. The second installment was a real disappointment, but the direction for the third game was clear. Dialog is limited to 2 answers, one is nice, the other is more of the harsh kind. You have to play the boring MP to actually increase your odds collecting fleetstrength, a lot of the dialog is uninspired and boring, the animations are clumsy, the combat is repetetiv and forgettable, and the rest is just an interactive movie with game elements. Its not a good game and not a good sf-movie. It is something in between unable to satisfy even the lowest expectations. To be blunt: ME3 is a weak last installment. The shooter part is not up to par compared to a full fledged shooter, while the the weak rpg-elements are hardly worth mentioning. It's a dumbed down interactive movie with very little gameplay and an unsatisfactory story which ends with a huge letdown. Expand
  77. May 27, 2012
    4
    While I enjoyed playing the first two Mass Effect games this one left me with a disappointing experience. It just wasn't fun anymore. The most this game has to offer is the voice acting but it feels like I've heard it all before. I believe that to get a slightly "richer" experience you'll need all Mass Effect games which I have but also all the downloadable content which is something i'm not willing to pay for. Expand
  78. Mar 20, 2012
    4
    This review contains spoilers, click expand to view. Being a huge Mass Effect fan, I can safely say I am disappointed at the "final" of the trilogy. The first game was practically a new genre, a new step in video games that gave a sense of awe, the second game followed this and near matched the sense of awe and continued the genre breaking gameplay but the third game almost takes a step back from the action-roleplay and becomes more 'Gears of War' by focusing on combat, with pretty much all new mechanics revolving around improving the combat system. A step backwards with an action-roleplaying game, the previous games were fantastic and this game broke the trend. The awe inspiring is still here in this game however, when the Victory fleet flew through the mass relay and the final space battle began I was in awe there is no doubt about it, when I talk to all the characters I have bonded with over the previous games, it brought tears to my eyes, it was almost poetic but then my emotions turn to confusion and anger at the finally of the game. We were promised vastly different endings, there would be no A, B, C options and that your choices mattered but in the end, you get 3 options to end the game with no matter of the choices you have made in the previous games, no matter how high your War Assets were (which was a silly mechanic). It really comes down to what is your favourite colour? Blue, Green or Red which is what the 3 endings are, the same ending in different colours, so in reality there is only 1 ending that has filters put over it and tweaked. Even at the end of this sillyness, there is no closure to all those relationships you have developed, you never know if Garrus retired some place tropical or if Tali built her house on Rannoch or if Liara had little blue children. I don't mind Shepard dying, a bittersweet ending can be good if executed properly, this was not executed properly and it fails for it. As we had learned before, the destruction of a mass relay causes a supernova like explosion and destroys a whole system so you have just destroyed practically all life in the galaxy which is worse than the reapers. Even putting that aside, the destruction of the mass relays means everyone is stranded where they where, including the Victory fleet which will now starve to death. Joker fleeing the battle for no reason, it just doesn't make sense.

    Now apart from the endings, there is a lot of other discouraging things to be mentioned. A day 1 DLC that "was developed by a different team after the main game was finished" yet if you change 1 line of code on the game files, you can get the Prothean on your game without the DLC. A DLC that costs $10.00 for the most interesting character and one of the best guns in the game. The reveal of Tali's face, being a slightly edited stockphoto from google images. Reputation having no physical effect on the game apart from the terminator look, going so far of having to do renegade actions to save your own life? Wat. Even if Bioware was to release a new DLC for a different ending which I highly doubt, why do they need to release a new ending, it should have been on the disk, it should not have sucked so badly that it has distressed the whole of the mass effect community and destroyed the metacritic score for it. I'll be even more amazed if they make you pay for it. I however don't see why people are complaining there is multiplayer, it is a great thing to play with your friends every now and then and it adds more value to your money however integrating multiplayer into singleplayer and forcing you to play it so you can get the 'best' ending in the singleplayer is just pathetic and whoever organized that should lose their job.

    So yeah, the journey was still interesting and thrilling at times but the destination and cheap cashing in's just ruined everything that we had been working up to.
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  79. Apr 28, 2013
    4
    This game is a fistula. What is a fistula? In anatomic terms it's an abnormal hole connecting two things that should not be connected. One of the most problematic is obstetric fistula which connects the vagina (awesome) with the bowels (super not-awesome). This game connects amazing writing, good gameplay with a ending.

    You can't fix this game's ending but you can help women world-wide
    suffering from obstetric fistula. Go to http://www.fistulafoundation.org/ and donate today! Expand
  80. Mar 9, 2012
    4
    That's not what I was expecting. First ME was a great game - action RPG. You could feel, that you're Shepard. ME2 - epic game but it lost a bit spirit. ME3 - it is still epic but I feel that it's only a game. Not a film nor RPG. It lost everything that was most important in ME.
  81. Mar 11, 2012
    4
    Holy cow, a 92 average critic rating and then you've got this hyped game that has you wondering within a few hours why on earth you'd been anticipating this title for so long. I'm really struggling to even give it a 5, and on second thought I'll give it a 4. It really looks like BioWare has sold its soul to the, uhm, to EA. After the let down called The Old Republic, we get an even bigger let down. Maybe they sunk so much money into TOR that nothing good could come from ME3. If you haven't bought it already, do yourself a favor and don't fall for this trap. If you liked ME1 and ME2 then stick with those games and don't let ME3 ruin the whole experience. Expand
  82. Mar 27, 2012
    4
    A series with great potential ruined by a terrible ending that makes you wonder how was it approved to be in a game. It truly baffles me why the writers gave us this ending which is full of plot holes and has no closure whatsoever. It also offers no choice other than choosing the colour of the big explosion in the end, even though the developers promised before the game's release that the game would offer many different and distinct endings. It's truly a shame to see a great company like bioware become nothing but liars and incompetent of creating a decent video game in years. Dragon Age 2, Star Wars The Old Republic and now Mass Effect 3. It's sad to say but the old good bioware is dead, gone forever. Expand
  83. Mar 15, 2012
    4
    One of the greatest stories of all time, ruined by an ending that invalidates everything the player has accomplished through the span of all 3 games.

    Does not matter one bit any choice or decision you made on your playthroughs leading up to the final chapter, your actions meant nothing because bad logic and space magic.
  84. Mar 11, 2012
    4
    This review contains spoilers, click expand to view. I remember the very first time I played through mass effect. It was an enthralling experience. Never before had a game allowed you to explore unknown worlds in your awesome tank and fly across the galaxy in a state of the art super-ship. The game had an excellent upgrades system with hundreds of different types of armor and customizations that could be implemented. The storyline was exciting and original. Something that would have made gene Roddenberry proud and the ending to the game was satisfying yet left you begging for more. Mass Effect 2 was a shell of the 1st game. Gutting the original of all its great customizations and removing the ability to drive across the vast terrains of uncharted planets. Instead the game allows you to 'scan' planets (an extremely irritating and dull task) for their minerals. No longer did you have the amount of customization that was present in Mass Effect 1. The game was now more of a 3rd person shooter, like gears of war. I enjoyed Mass Effect because I felt it was the anti-gears. Focusing on storyline and character interactions instead of violent battles and never ending waves of enemies. The combat in Mass Effect was elegant and sleek, and because of all the upgrades you could become very powerful with nearly unbreakable shields and weapons that should kill your foes in 1 shot. Mass Effect 2 does away with all those powerful upgrades and instead gives you **** in its place. The same goes for mass effect 3, but I'll get to that in a moment. Mass Effect 2 has a rather stupid storyline. When Mass Effect 2's first trailer came out it was for nothing more than shock value. Shepard 'dies' in the 1st few moments of the game only to brought back immediately and you are swept into working for Cerberus (so much for the free will we were given in Mass Effect). Overall the storyline in the second game felt like nothing more than filler material. Continuing on to Mass Effect 3, Bioware has completely cut ties with any similarities from Mass Effect 1. The game features combat along the same lines as Gears of War. It almost feels as though Bioware was trying to copy gears of wars combat. Another major complaint that I have about the game is the addition of politically correct homosexual relationships added into the story. Shepard was a very straight military man in the first two games. However now he now has the so called 'choice' to become a homosexual. The choice to become a homosexual is forced upon you. If you speak to the homosexual character and do not choose to use your paragon influence on him/her the game gives you renegade points instead. I decided not to talk to the homosexual character at all because every time I did he/she was trying to hit on me. There are also numerous homosexual references in the game and at one point if you are the male Shepard you will even hit on Vega (who is straight) when he comes up to your quarters for a chat. These politically correct homosexual references are just another way to force homosexuality on the masses and I personally disprove of Bio waresâ Expand
  85. Mar 6, 2012
    4
    This review contains spoilers, click expand to view. I just want to say this before I begin: I loved Mass Effect 1 and I loved Mass Effect 2, despite how streamlined it was. Characterization was excellent and I felt like I was accomplishing something everywhere I went. That just doesn't happen in Mass Effect 3.

    I'm about 15 hours into the game and I've been really, really trying to enjoy it, but none of the content really feels "right." You're fighting a war to defend the galaxy from total extinction but no one will help you until you clean their noses and make sure the dishes are tucked away nicely. It's ridiculous. Combat has been simplified even further, but instead of enemies dying in a few hits like they did in ME2 which allowed for good flow they are all bullet sponges. Eventually I just gave up on using my guns and punched everyone to death because it was faster and actually did damage.

    Animations are absolutely hideous. Running, walking, talking, everything is just freaking awful. When you run your arms flail around ridiculously and everything is stiff. Just go watch Anderson running in the demo to see how bad it is.

    Characterization has also taken a big hit. You get bulk mcbigguy who randomly switches between English and Spanish at will, bland Asari, etc. Mordin's voice actor was replaced with someone who lacks the same charm as the original and they even managed to butcher Garrus. That's not even mentioning how bad the dialog is. Here are some examples without spoilers:

    Shepard: How are things?
    Person: Bad [specific details].
    Shepard: That bad?
    Person: Yes.
    ----
    Shepard: How are you holding up?
    Person: It's tough, you know?
    Shepard (Paragon): There was this kid back on Earth, I watched him die before your eyes.
    Person: That sucks.
    ----

    I am truly disappointed. I didn't believe that Bioware could mess up this badly after Dragon Age 2, I thought they learned their lesson. I was wrong.
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  86. Mar 6, 2012
    4
    well, i was totally dissapointed by this game. i loved me 1 and me 2 was even better, i had hoped that they would have fixed the problems in both in me3 and finished the story and it all sounded cool, the way that the game was laid out and how it would progress. i got it today and put it in and the first thing that i noticed was they changed everything about the old games. the graphics were realistic in 1 and got more realistic in 2, it looked like a movie. now it looks cartoonish or like an anime. this is probably the worst direction i could think of to go in for me. the first thing i noticed also was the alliance uniforms are different, those things on their shoulders are huge and the little chain thing, it all just screams anime or cartoon to me. i can't stand it. the next thing i noticed was the writing was waaaaaaaaaaaaaaaaaayyy worse than the first two. this is mass effect, its supposed to have excellent writing, like some of the best that you'll find. and i found the intro to be really just, im not sure how to describe it. bad. not on par with mass effect 1 and 2. the dialogue with characters in the game is worse, less detailed, less believeable. the story is just, bad. i mean, it seems like something youd find in some other video games but not mass effect. its not believable. characters just do a 180 from who they were in me2 or 1. they changed a lot of the graphics and the way the game works on missions from me 1 and 2 that didn't need changing. i heard a lot of people left or got fired or something for this game, and, you can definately tell. i heard one of the main writers left or was fired also, and you can definately tell that. at some times you can tell little pieces of the old mass effect series that are good, but mostly its something new and different and just doesn't play well. playing on palavens moon was pretty cool, and the geth ship next to the main battery. overall they just made all of these changes to something that didnt need changing. Expand
  87. Mar 7, 2012
    4
    It is impossible to import your Shepard from the previous games as the new face creation mechanism will not identify the elements from the save file. Importing your save is what has made Mass Effect as prolific as it is. Unplayable until a patch for an issue that should have been resolved during the testing phase. They apparently had the time to make $10 day one DLC but not enough time to ensure that a critical component of the main game is functioning properly?

    Aside from this I have played through the first segment with the base Shepard, and it appears to have restored mass effect to initial appeal from the boring outing that was ME2.

    Still I'll go no farther without my Shepard character. Product is in a condition that I reasonably should not have expected. Any other industrial sector and they'd be compelled by law to restore my money, however, software laws let them off the hook. Fix it.
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  88. Mar 7, 2012
    4
    This review contains spoilers, click expand to view. The game is good, very good and yet... that ending, oh yes I do mean one ending, they are all the same sadly. [Its a made up story from a man to his son/grandson.] Though you also get to chose one of three endings at the very end that completely invalidates the other two games within the series and is very insulting. It is in essence a Deus Ex Machina moment, and I kid you not it is literally a God Child that created the reapers that shows up at the end and gives you one of three choices, your galactic readiness, your war supplies, and weather you were paragon or renegade means nothing, absolutely nothing to the story. Though if your readiness and supplies are high people survive which is confusing since I thought it would have an impact on the actual fight but it doesn't at all. Ah if you want to play Mass Effect 3, by all means knock yourself out, just stop before you play the final mission if you want to have a great game experience, otherwise play Mass Effect 1 and 2 which are far superior games. Expand
  89. Mar 7, 2012
    4
    Mass Effect 3 is, at best, a disappointing game. At its worst, it's a cliched mess of nonsense dialogue and forced decisions. What's most disappointing for me, is the separated structure of the game. Dialogue happens, then gameplay, then dialogue, then gameplay. There's no fusion. Mass Effect 3 has lengthy fighting sequences and lengthy dialogue and story sequences, but the two never mix. There's no story in the fight, something happens then something else happens. It's depressing. This game has turned me off to Bioware. I won't be getting their next game. Expand
  90. Mar 8, 2012
    4
    I haven't been so let down with a game since Deus Ex: Invisible War. The problems with this game are numerous and I could go on and on. I really don't have a clue how websites can give this 9s and 10s and expect to be taken seriously.

    The graphics are worse than ME2. It's the same engine, how did that happen? The Illusive Man's skin is smudged and compressed now and in some places NPCs
    are replaced with cheesy looking sprites when a bit further away. Lens flares are WAY overused, even for a Mass Effect game, often being way bigger than they even need to be. Animation is noticeably stiffer and models teleport around in cutscenes. Anderson's running animation in the intro is just laughably bad. I've seen far better work from modders.

    The story will be fine once in a while but ridiculous bits keep pulling me out. For instance, in the Protheans's flashback, ONLY he has a Jamacan accent (which sounds silly in its own right) but none of his other race has it. They also use human military ranks apparently. Tali's big unmasking has been reduced to a badly photoshopped stock image they pulled off of the internet. Joker dates EDI. I mean seriously? He dates a robot? What's next? A romance with option with Legion? Actually don't answer that. The endings are completely ripped off of Deus Ex. And there are so many holes in the plot, I don't know where to begin.

    From Ashes, the Day 1 DLC is $10 for...get ready...30 mins of content. If that. Great huh? Avoid buying it if your money is important to you.

    Just all around disappointed in this game and I've had enough from EA/Bioware.
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  91. Mar 8, 2012
    4
    This review contains spoilers, click expand to view. I had to wait a few hours after finishing the game before writing a review because I wanted to take some time to look back on ME1/ME2 and be as fair and objective as possible when collecting my thoughts on ME3. This game is amazing in several ways: (1) dialogue between familiar (and to some extent unfamiliar) characters feels more real and natural, (2) combat is a lot more interesting and, in some scenes, more challenging than both ME1 and ME2, (3) the cinematic scenes depicting various key events in the story are visually engaging and easy to connect with emotionally, (4) the romance interactions between Shepard and his/her LI is a vast improvement from both ME1 and ME2, and (5) the overall visual element of the game (the Citadel, the new worlds that you visit--Rannoch and Thessia for example, and the characters themselves) made it really easy to immerse yourself in the game. Having been a huge fan of ME1 and ME2, I was happy to see that Bioware came through in these areas. I had moments where I laughed, moments where I felt giddy, and plenty of moments where I cried (e.g., Thane's death). That being said, I was incredibly surprised at how much the ending affected me. Up until the very last moments in the game (I would say up until the part where the destroyer reaper vaporizes people around you while you painfully drag yourself toward the beam), I would have given the game a 10/10 hands down. I would have bowed down to Bioware for telling the greatest story ever told. And then there was the ending: (1) The number of plot holes left is an insult to the bajillion hours that I invested in the first two games, (2) the Deus Ex-style ending completely chaffed my soul, and (3) I received next to NO closure on all of the relationships that I've been building up until the point. What happened to the people on the citadel (e.g., Bailey, the council, etc.) What happens to my team? What happens to the two squadmates that I took with me in the final battle scene? What happens to the races that I just spent hours trying to unite in hopes of a more relevant and fitting ending? I loved the Deus Ex ending in Deus Ex because it fit with what the story was about up until the end; Mass Effect was more than just a morally ambiguous thought exercise on organic vs. synthetic existence--it's SO much more than that--so why condense it all to that? I don't need Shepard to live in the end (and I certainly don't need a happily-ever-after ending where nobody dies and everyone is all smiles at the end of the reaper invasion), but I sure as hell was under the impression that I'd have the choice. I put so much thought into paragon vs. renegade, which is arguably the main driving force in the plot up until the very last scene, and it seems like no matter what you do you are boxed into an ending that's uncomfortable, unclear, and unnervingly disappointing. I was amazed at how emotionally connected I felt to the Mass Effect series, and spent what felt like an eternity looking forward to the final part of the trilogy. In terms of ME3, I felt completely satisfied with the exception of the ending, which seemed totally out of place and unnecessarily broke my enthusiasm and passion for the game. Do I hate the entire series now because of the way it ends? No. Will I deny that all 3 games are amazing in multiple ways and have allowed me to be a part of an epic story? No. Can I jump on the 10/10 bandwagon for ME3? Absolutely not, because the ending of such a huge story is critical, and in my opinion it was an epic fail in this game. If I could go back in time, I would probably have not played the game past Shepard's last speech to his/her team--at least at that point you were excited/terrified/scared, but you also had the hope that other characters instilled in you, and the hope that you spent so much time instilling into other characters. So in the end, I can't give this game a positive review, although it kills me to know that it would have been such an easy thing to do if the ending had (a) more variation and more of an actual decision-making component to it (such that all endings aren't essentially the same--I know there is room for argument here, but I maintain that it can all boil down the same basic ending), (b) incorporated more of the choices that you have been making for the past three games, (c) more relevance to the personal side of Shepard (e.g., how Shepard has evolved over time and who Shepard has become), and (d) more closure on all of the characters, relationships, and decisions that you just spent three games experiencing. You almost did it, Bioware. So close and yet so far. Expand
  92. Mar 12, 2012
    4
    Mass Effect 3 does not live up to the hype, at all. First of all, almost no graphics options. I mean what the hell? Just porting from console is so frigging lazy it makes me sick. Look at Remedy, they did it right with Alan Wake. The textures on some stuff in this game is absolutely hideous. The animations are bad (males walk really weird in this game ++). Some of the explosions and gun effects are really low quality. Then there is the FOV in this game, it reminds me of Resident Evil 5. Why can't you adjust ANYTHING in this game? Oh yeah, I forgot... it's a really bad console port. Also you have to use the space bar for absolutely EVERYTHING. On the plus side it has some great voice acting, interesting characters and locations. Not enough to make it worth my money though. Sadly. The last Bioware game I bought was Dragon Age 2, and yeah, I was very disappointed then as well. I hoped they would redeem themselves with this game, but I was unfortunately wrong. This is the last game I will buy from Bioware, and I can't recommend buying this game to others. If you want to play it, rent it, or buy it used on console. Expand
  93. Mar 8, 2012
    4
    After playing Mass Effect 1 & 2 I had high hopes for ME3. Sadly this game did not live up to the hype. While there was improvement there is also far more problems that can't be overlooked. I'll cover the improvements first. Pros.
    1) Certain combat mechanics have been refined. Building your character works similar to the previous games but a lot more skills a far more useful this time
    around. Allowing more customization to how we would prefer our abilities to work as we progress was a really great idea.

    2) Weapon Customization and the Weight system are in my opinion the best part of this game. Which is sad with all things considered. I prefer to carry few weapons. I used the heavy pistol and the sniper rifle. Because of this I was very light allowing for quick power cool downs. I maintained 200% cool down reduction due to the customization. Customization was various, you could increase weapon damage, accuracy, stability, penetration and a few other helpful additions. 3.) Reputation was a welcome change. I was getting tired of Paragon and Renegade responses only having an effect on anything. Here there is that grey choice/response and it actually contributes.

    4.) It was nice to see many of those that survived the previous two games, even if those reunions are unbelievably short, seeming almost rushed. We'll get to that last one in a bit.

    Cons.

    1.) I already said combat was somewhat refined. But it also has its issues. One of those biggest issues being the combat can be incredibly clunky. Space bar does almost everything. You sprint with it, you pick up things with it, you dive and evade with it, you get into and out of cover with it, it does far to much and doesn't always do what you want it to.

    2.)Missions and journal tracking are poorly executed here. Most missions are picked up by eavesdropping on random people aboard the Citadel. This becomes troublesome because you'll often find yourself sitting there listening to conversations while not entirely sure it'll have anything for you. There were a few times I ended up running past them because the area was so cluttered I couldn't make out where it was coming from, especially when there are multiple NPC's engaging in conversation around you. Most you can do is just stand there wait for something to be added to your journal. Secondly the journal is terrible. It's very vague and remains that way through out missions. A mission that reads "find Cerberus Documents" will always say "find Cerberus Documents" even after finding them, there is no reliable way to check your progress in it. It does however update with "New" beside missions, but this is easily over looked when scrolling through the missions tab or forgetting to mark it as viewed when you get the missions. 3.) The call of duty audience, Bioware really wants them, so much so that they're sacrificing choice in every game mode. I played through RPG mode, the traditional "mode" we're familiar with when it comes to BioWare titles. I was surprised when the conversation radial rarely appeared. It seemed most of Shepard's responses were automated. 4.) Lets talk about a lot of returning squad mates. While I was happy to see them, that feeling was short lived. After browsing through ME3 romances I noticed they were far more in depth. So if your LI (love interest) was exclusively in ME2 prepare to be disappointed. As an example I romanced Miranda, the LI scene was short and quick, you were in, you talked, fade to black, you're out of the room. No time to talk after, say good bye, nothing. The last time I seen her was near the end where she played a pretty major role in the plot. But even here, being reunited for the last time lacked any form of communication or closure. Maybe it's not this way with all of them, but I was pretty disappointed.

    5.)Tali's face is so original. Oh no, it's an image taken from google then photoshoped. I didn't romance Tali, if you did I really feel bad for you. I'd be pissed at the lack of effort put into her and her race as a whole. They're humans in space suits with no immunities. 5.) I'm running out of room. So lets get to the obvious. The ending, holy hell are they familiar. After doing some digging it seems they pretty much ripped the ending right away from Deus Ex Human Revolution. While it worked for that game. It does not work here. This is what we've been building up to? Technically 3 endings where the only difference is 3-4 seconds and changes in color? There was absolutely no closure here, nothing.was.solved. You're screwed no matter what you pick. This is not what the player wants to feel after so much time in this series. Like Tali's face, the ending background was stolen, from a Windows wallpaper. TL:DR Wait until it's in the bargain bin. Even then, you're better off imagining your own ending. Dream about it if you have to. Dream seems sum up the ending in more then one way.
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  94. Mar 8, 2012
    4
    The only thing surprising about the negative reaction to this game is that took you all so long to realize these overpaid basement-dwellers have been making hackneyed, nerd-baiting snoozefests since the overrated Knights of the Old Republic (a game with one of the all-time stupidest twists in any medium). It speaks multitudes of Bioware's lack of creativity that the second they break free of their D&D and Star Wars licenses (disregarding Jade Empire, which I admittedly haven't played), they jump immediately into creating aesthetically bland space operas and high fantasy romps because the 'spergers can't have their pinned-on mittens ruffled by change or new ideas. Compare the openings of games like Bioshock or Skyrim - games that give you a sense of true mystery and dread, games that prelude to their greater themes and ideas in the first few minutes - to Bioware's uninspired openings: You're standing around as you're totally personal and unique and awesome character (let's just call him/her "M. Sue" for argument's sake) whose super-unique jawline just gives him LOADS of personality, I'm sure, then someone talks your ear off for twenty minutes about PURELY EXPOSITORY BUNK and then whatever they're talking about attacks you in your vanilla spaceship/Game of Thrones field. Sure, you can't judge a game entirely by its opening, but this really illustrates how little Bioware understands about storytelling, tone, or personal expression in art. Their obsession with being "cinematic" is laughable as well, because, 1.) D&D campaigning (the only sort of story structure Bioware seems able to create) is in no way "cinematic," 2.) gaming has reached a level of artistry that most people who take the medium seriously are past trying to just be film's little brother (a reason why the actual gameplay in this developer's titles is so often maligned), and 3.) if this unholy mix of Uncanny Valley Barbie dolls and outdated space opera chic somehow stumbled into the multiplexes, it would tank faster than you could say "The Spirits Within." I'm not one to say you can't make an engrossing game based on going around talking to people... hell, I love the LucasArts adventure games of yesterday. But the difference is those games had style in spades - from the whimsical noir of Grim Fandango to the truly creepy mystery of The Dig - whereas Bioware is simply content to milk easy characterizations and plots (if I ever have to help another space-slut track down her deadbeat space-dad because he owes her space-money or WHATEVER, may I be forced to have sex with a Krogan for the rest of my days), knowing they're working in a field where, until recently, the bar was low enough to get away with it. (It is also interesting to note Dragon Age II, despite its numerous gameplay flaws, was the only Bioware game that comes close to being more than the sum of hastily borrowed parts. And of course it was the start of the internet backlash; nerds don't like it when you slip some beef into their pink slime.) It genuinely makes me angry that the writers try to pass off their totally exploitative (and cringe-worthily awkward) sex scenes as promotions of sexual equality, because they didn't just include hot lesbian action to turn on the fanboys then realize they needed to include some male homosexuality as to not look entirely pandering. The company is skilled at creating an immersive experience, I will give them that, and not every moment spent in their universes is entirely unpleasant. But with schlock writing, unoriginal concepts, and often shoddy gameplay, why do they get a pass for creating a world that's cool to hang out in for a couple hours? That is the bare minimum you're expected to do when creating a piece of narrative entertainment! If you honestly think these games are the pinnacle of any sort of storytelling or characterization, by God, read more books, watch more films, play more games, live more life. Then, come back and see how your Shepard (OMG, does YOUR Shepard Renegade Interrupt people because MY Shepard totally does lololol) and all his dead-eyed and dull-voiced pals relate to things made by people who have seen sunlight in the last ten years. My theory is, they won't. Expand
  95. Mar 8, 2012
    4
    Got to say i am very disappointed with this game, i dont know if its just me but the graphics have got worse the game mechanics are still clunky and unwieldy (despite that i still love ME2) the character writing has gotten extremely chicle... What the hell happened to Kotor/Jade empire bio ware that's what i want to know. Also this game being clearly developed for consoles has not helped it in the slightest Expand
  96. Mar 18, 2012
    4
    The game is technically and script/story wise incomplete. Many plot holes, inconsistencies with prequels, odd side missions and even "anime" style character. Playthrough comparing to prequels is different and boring. Day 1 DLC of very important character considering prequels and lore, otherwise not present in the game but found by players on disk and activated by them without any download so what kind of DLC is that good question. Graphics are medium, Mass Effect 2 has better graphics, porting from consoles almost 1 to 1 without use of PC technical superiority, not even keyboard. A lot of things binding to "space" and you cant change it. Controls taken away from player in terms of less movement/view possibilities such as holstering for example. Much less dialogue choices but much more cutscenes without any choices. Bug of importing characters from prequels and even if imported not look same, only remotely similar. Game have good combat mechanics and very good sound/voices. Positioned as RPG/Action in advertisement. Third person Shooter with few RPG style dialogues and a lot of cutscenes in reality. Replay value hangs on very low to none. Expand
  97. Mar 9, 2012
    4
    I had to sign up just to review this game. This was such a huge disappointment. I love Mass Effect and have put countless hours into the first 2 games and I was so excited for Mass Effect 3. I had multiple Shepards ready to go but after the terrible ending I doubt I'll be importing them. I don't even want to replay the first two games anymore. The game was wonderful right up till the end, if it hadn't been for those horrible endings I would have given this game a much higher score. The combat was great, the story up till then was great, the relationship between Shepard and squadmates was great, it was a terrific game. Then the endings ruined it and made you feel like all the choices you made really didn't matter after all. They were bleak and depressing, didn't really even make sense, and left many more questions than answers. And everyone gets to choose from the same three terrible endings no matter what choices you made throughout the three games. It was just depressing. Shepards story deserved a much better ending than this. Expand
  98. Mar 9, 2012
    4
    SPOILERS!

    As an avid Mass Effect fan, I was really looking forward to this game. I even did the Origin predownload so I could start playing at midnight exactly. I loaded it up and at 12:03am started playing. 14.5hrs and like 20 rockstars later I sat facing my computer with tears running down my face. Hey maybe I am emotional, but when 71hrs of my life (ME1 +2 +3) goes down the drain, I
    have a right to cry.

    Honestly, I didn't mind the ending I got, in as much as it was an "epic conclusion to an epic MOVIE". Yep, Bioware took a great video game series and converted it into a movie blockbuster where the hero sacrifices all to save the galaxy. Well guess what, a video game isn't supposed to play like a movie! The ending should work in accordance with the actions the players have taken to ensure the final outcome while providing an emotionally (for an RPG like this) enthralling story. Not move inescapably to an inevitably gut wrenching conclusion. Additionally, the game has reduced the replay value of the entire trilogy to virtually nill. Why should I replay ME1-ME3 when I know that regardless of my "numerous and poignant choices" the end is depressingly the same? Moreover, the addition of "gameplay types" (or whatever its called) is nothing but an excuse to cover an irritating reduction of player control over dialogue, another irritating movie-like feature of the game. Furthermore, Bioware's attempt to give players more 'sexual freedom of choice' is just downright disgusting! Introducing male homosexuality this late in the series as a casual (and awkward) fling is demeaning to the community, especially when lesbian romance has been a choice since ME1! If Bioware wished to make a statement about gender homosexual equality, put it in a news release or do it with some respect at least. Finally, when the face importing issues are included in the tally, I can only give this game a 4/10. If it had been a $9 movie ticket and not an $80 game, I would have given it a 12/10.

    Oh well, maybe I should have realized the tone that was set in the opening minutes when the child Bioware didn't allow me to rescue was killed by a machine Bioware made nearly invincible while I stood upon a retreating ship listening to an irritatinally opressive score would have been carried through to the end of the game. So its my own fault for playing the game hoping that what I KNEW was going to happen wouldn't. (As a side note, didn't a thresher maw take down one of them and I took down a thresher maw on Tuchanka, right? So if A beats B and I beat A, shouldn't I beat B?) P.S. The multiplayer aspect of the game is quite enjoyable has been the redeeming aspect of the game in my opinion.
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  99. Mar 10, 2012
    4
    This review contains spoilers, click expand to view. This is one of the biggest betrayals in the history of video games since Ultima 9. I loved the series. From start to finish. Well at least up to a couple of minutes before the finish.
    The story disappoints on the end. And without story Mass Effect is a sub-par action game and nothing more. I'll let the bugs, horrible animation and dumbed down gameplay go for the time being. The game is such a let down that it made a feel a little sick. First of all having lost my ME2 saves, there's a whole different world in ME3. A world which totally disregards almost everything that happened in ME2 and ME1. Up to the point of having characters which had a lot of history in ME2, meet like total strangers in ME3. But whatever I let that slide too, maybe I should have back-upped my saves.
    The endings are awful and whatever you choice you made over the last 2 games and this one become moot. It sort of feels like the story writers were either drunk or they had watched the last 2 Matrix movies or they had no time to finish a cohesive story and just rambled on about their pseudo-philosophy.
    The game's story becomes so pretentious that it renders anything you've build up over the years from playing these games into a joke. I'm a minority and I'll say that I enjoyed DA2 but the signs from Bioware's decline were evident there. Maybe I thought that they wouldn't throw the ME series under the bus just to get their cash. Maybe they would give a sh*t about their fanbase. Maybe they would try hard to properly finish a so far brilliant series. But no. Everything you knew and loved about the game goes down the drain in the last 10 minutes of the game. It's so horrific to watch and play through it.
    At first it looks like a joke, you thing "No, they couldn't possibly suggest..." but then reality kicks in and your start to fearfully realize that this is it. This is the end they are offering you. You can get your war assets to a point that you might get something positive but for that multiplayer is essential which is completely pointless and annoying for many players. Why punish people who either dislike the multiplayer aspect or just plain can't be bothered with something that's its not supposed to affect the single player part of the game?
    There is no redemption in ME3, this is just shockingly bad. You may defend the game, you might appreciate the "Shepard dies" ending(s) but the fact of the matter is that the game not only restricts your choices to strictly linear level but it also spits on your face by making every effort you've put into creating a better character, a unique character with his own choices and personality, completely pointless.
    Mass Effect 3 is a bad game even if you're not invested in the trilogy like many of the fans were. From a technical point of view, the game has graphic issues, the facial animations have been worsened since the last game (don't know how they managed to pull that off), the action is mediocre at best, always repetitive and sickeningly linear. The dialogue is poor at times and borderline b-movie-esque, there are many plots holes in the story, both in itself but also when comparing the last two games, and for the game time is relatively short, assuming you follow the main questline. With 100% completion of all side quests, no dialogue/cutscene skipping, observing ALL secondary dialogues/chats between NPCs where available, talking to ALL crew members all the time and exhausting all conservation option, the game time will not exceed 30 hours. That makes the game not a game but a visual novel. Which would be fine by me; Mass Effect 2 follows the exact same pattern, but the disappointment at the end of the game is just too much to forgive from all this pile of flaws. BioWare have made a terrible game and a terrible mistake by creating ME3 as they did. I feel sorry for all ME universe fans like me who highly anticipated the game and spends their money just to see one of their favorite worlds destroyed by shoddy writing. I would say to any fans of Mass Effect who might be deterred from buying the game to just wait till the price drops and then get it, so they can see for themselves. I felt insulted while playing the game and this has never happened to me before and I've played a lot of bad games over the last two decades. Shame to you BioWare. Even 20 DLCs won't make this right. And I'm sure you'll start releasing them soon enough but I don't think this fish is gonna bite.
    PS: You've got a lot of work to do in order to reclaim your fans when ME4 comes out. A lot of work...
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Metascore
89

Generally favorable reviews - based on 23 Critics

Critic score distribution:
  1. Positive: 23 out of 23
  2. Mixed: 0 out of 23
  3. Negative: 0 out of 23
  1. Apr 11, 2012
    90
    BioWare captures the scale of the conflict well, but always focuses on the people involved in it. It's pretty amazing just how badly EA disregarded the heart of the game – the characters and the world – when they began their marking blitzkrieg, but don't worry, it's oh so definitely there – Day 1 DLC, controversial endings, and questionable use of resources be damned. This is a fine, lovingly crafted game with a clear vision despite the realities of corporations and damning business practices.
  2. Apr 5, 2012
    80
    A game that's more shooter than role-playing, and a conclusion that's more spectacular than dramatic. [Apr 2012, p.47]
  3. Mar 31, 2012
    85
    Finishing a trilogy is always difficult. Tying off dozens of story threads which had been woven by players into many different tapestries is a daunting task. Mass Effect 3 is the first game that succeeded at this colossal undertaking.