Mixed or average reviews - based on 9 Critics What's this?

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Mixed or average reviews- based on 973 Ratings

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  • Summary: MechWarrior Online is the first offiicially licensed free-to-play title in the MechWarrior franchise.
Score distribution:
  1. Positive: 2 out of 9
  2. Negative: 0 out of 9
  1. Nov 4, 2013
    Slightly overpriced, but a more than worthy successor to one of PC gaming’s greatest franchises that nails the important part: combat.
  2. Sep 24, 2013
    Piranha has long promised that “community warfare” will address this lack of endgame, but that feature has been delayed so often that it’s hard to be sure if it’s ever coming out. It’s a bit of a shame that there’s so little reason to keep at MechWarrior Online. The matches themselves are fun–and as it is free-to-play, there’s no barrier to entry–but without any form of metagame it’s hard to stay engaged.
  3. Sep 28, 2013
    Once you get the hang of it all, the strategic combat and its required pre-game build strategy and in-game adaptivity is fun, but don’t expect to master its tricky team-based combat and overwhelming upgrade system without a serious commitment.
  4. Oct 22, 2013
    MechWarrior Online does a pretty good job in balancing out the gameplay and gives you lots of BattleMechs, weapons and items to buy, but it's got only two game modes and it's definitely not that fun.
  5. Sep 30, 2013
    When firing on all cylinders, MWO is an enjoyable sim-shooter, but for all the overheating energy weapons in the world, the current product still feels a little half-baked.
  6. Sep 27, 2013
    If the game had made better use of its assets and given us a reason to care about more than the fleeting pleasures of customization and combat, it might be worth enduring the currency grind. As it is, like its strongest mechs, it runs out of power far too fast.
  7. Sep 30, 2013
    At the core, MechWarrior Online delivers deep, fun tactical combat, serving it up with a fantastic visual experience. There are all sorts of nuances and tricks to discover that help set skilled players apart from newcomers. But all of that is squandered by an incomplete wrapping that’s more focused on selling items than covering the basics. This is reinforced by the high price of some item shop ‘Mechs.

See all 9 Critic Reviews

Score distribution:
  1. Sep 17, 2013
    It's a F2P game you can play every night and enjoy with friends. It has classic Mech combat and at this moment I think the balance is the best it's ever been since Closed Beta. The game is addicting and it's incredibly fun to design different Mechs. Between this and League of Legends all my competitive Multiplayer needs have been ruthlessly satisfied for many, many months. All the stuff that isn't in the game yet isn't a buzzkill to me like it appears to be for many others, and only gives me something to look forward to. Judging the game as it is currently though I figure if I am looking forward to sitting down for a couple hours on it nearly every day then it deserves a rating of ten in my book. Expand
  2. Sep 25, 2013
    Well on its way to being the best MechWarrior game. Sure it has its rough spots at the moment, but they don't detract from the game.

    Definitely worth a try.
  3. Sep 17, 2013
    Gameplay wise, sound wise, overall mechanics wise, this game is a 9. Replayability is not great, with the devs having missed most of their deadlines and failed to release the big thing, community warfare. Because of this, I can't give more than 7 to MWO. It's a fun game to play a few hours per week. I'd say I still do 5-8 matches per day. But, without the main features in, it's hard to have reasons to play more.

    To the developer, PGI, I give them a 4/10, mostly because they disrespected their core community, the founders, the Battletech veterans and nostalgics, those who gave them money to create the best Mechwarrior title possible. Also, because I find them a bit lazy (never engaged crunch mode before launch) and also because they're extremely stubborn even though the community has often been proven right (weapon balance issues). There are still a few things to fix for the mechanics to be perfect (ECM is broken, NARC is broken, SRMs and LRMs are broken), but the game is still fun after all. If PGI can look at themselves in the mirror and correct their mistakes, MWO can become a great game. They need to stop trying to cater to the casual crowd and make a real Mechwarrior title (3rd person was unnecessary). Mechwarrior IS supposed to be fun, no need to try to create a chimera out of it. Build it, and they will come, as the saying goes.

    Graphics: 8 (good, could be better)
    Sounds: 9 (nothing to say here, music is missing)
    Replayability: 5 (needs Community Warfare)
    Presentation: 5 (UI 2.0 is badly needed)
    Fun factor: 9
    Gameplay mechanics: 6.5 (ECM, NARC, LRMs, etc being the reason it's not higher)
  4. Sep 17, 2013
    Chipped in for the "crowd funding of the game" and it WAS fun for the first few months. The next year after open beta though, it went downhill.

    Currently game has no lobbies, matchmaking is simplistic at best, and the graphics are actually worse than they were a year ago. Also expect to be confused for a WHILE after you start playing. Protip: Ask someone to explain ghost heat to you.

    The game as been more-or-less in its current state for ALMOST A YEAR. If that doesn't tell you much about the game, I don't know what will. It's gotten stale, and the design decisions the development team has taken with the things they have changed range from confusing at best to outright bad for the game.

    Play if you like mechs. You might have fun for awhile, but unless the game changes in any real meaningful way anytime soon, expect to be bored after that time.

    Also I'd advise against spending money unless you clearly agree with where the game is and where it's going. Don't let the developers place that "carrot on a stick" with some promises. They haven't delivered on any of them yet, don't expect that to change.
  5. Sep 18, 2013
    Summary: Very good game play, but lacks everything else.
    The game play is great 'Mechs look amazing and weapons sound and look right, albeit
    the 'Mech scaling needs some work. Unfortunately it is only a Solaris Arena games at the moment, so it get boring after a few matches as there are not enough game modes or maps to keep interest up.

    There is no hint of any meta game, it has been postponed for over a year already, and it still shows no progress. The direction of the game is currently moving towards simplifying and faster pace, so the future does not look too good.

    Had it been closer to the vision stated in the dev diaries this game should have a 8/10 or higher, but the current game is not finished and lasting long
  6. Nov 6, 2013
    One of the things I look into before getting into an mmo is not only how good the game looks, but also how it plays as well as how the community is. I got to say after scrutinizing the forums and learning the history of the game, which strongly reminds me of my days back in SWG, I decided to put this game down, if it is of any indication, there isnt much future left in it. Gameplay wise, it extremely generic with certain options completely dominating the game, the 3rd person view feels akward and completly ruins whatever immersion there is to be had when facing an enemy team of exactly the same suits. Definetly not newbie friendly. If there was any potential to this tittle, its been completly thorn from it. Expand
  7. Aug 3, 2014
    this game is just garbage, laggy, glitchy, 3 modes of deathmatch, pay 2 win model waste of time. Go back and play MW4 you'll thank me later. I've played since closed beta and this game just gets worse and worse... Expand

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