Mixed or average reviews - based on 17 Critics

Critic score distribution:
  1. Positive: 3 out of 17
  2. Negative: 3 out of 17
  1. An incredible game. I would say it’s a must have for every RTS fan out there. I haven’t enjoyed a game this much for quite a long time.
  2. Nothing much new other than the setting, but a worthy spin-off in the Sim/Theme genre. [PC Zone]
  3. "Black & White" without the creature, the plot or the bugs. [Dec 2004, p.102]
  4. 73
    A let down is the lack of control over the military units, the consistent and predictable AI especially within the vikings.
  5. Ultimately the game’s strength, at least in terms of gameplay, lies in balancing the needs of communities and creatively planning functioning medieval settlements. It may not be deep, but it feels pretty accurate.
  6. A fun and entertaining game especially if you're a strategy fan; however on or two quirks, a lack of passion and an generally clunky feel deter from the overall experience.
  7. The simplistic battle mode and lack of micro-management might not tax every single brain cell but when you become successful, nothing quite beats popping into first person mode and walking past the bustling marketplace that you created.
  8. While good company can and does overshadow some of what the game does wrong, it cannot mask the fact that Dungeon Lords, on the whole, isn't very fun.
  9. This is one of those great but flawed games; if you’re up for the challenge then tackle it head on, you will be rewarded.
  10. It's too easy, it looks and sounds merely adequate and the combat sections are painful to experience.
  11. It left me feeling frustrated and many times I found myself ranting away after quitting. The major things in need of improvement are the means by which you earn money, the levels of food consumption and production (which run low very easily), the dated graphics, and, probably the biggest thing, your people’s satisfaction.
  12. City management was never meant to be adrenaline-invoking, vein-busting excitement. On the other hand, we’ve seen the genre served so much better, and look better, too. Make no mistake, madam: this here Medieval Lords is cut from very ordinary cloth.
  13. It's less punishing than "1503 A.D." and not as insufferably cute as "The Settlers." It has none of the depth of "Children of the Nile" or its Impressions predecessors. And it's as mildly entertaining and ultimately forgettable as it sounds. [Feb 2005, p.71]
  14. A familiar-feeling game with absolutely no personality. [Apr 2005, p.87]
  15. 45
    Fraught with AI horrors and intrusively complicated sets of criteria required to keep your city from falling victim to its own social woes, the game experience reveals that it has no concept of entertainment, nor any idea how to promote fun and a sense of accomplishment.
  16. 45
    Build…but only where it will let you. Defend…against an enemy you can't attack. And Expand…because your absolutely idiotic villagers will bitch and moan for hours if you don't.
  17. If you don't buy one game this year, Medieval Lords should be it. [March 2005, p.72]
User Score

Universal acclaim- based on 6 Ratings

User score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. HishamH.
    Sep 13, 2004
    Unbelievable graffix, great gameplay, excellent new engine, great 3D and very life like. a FULL 10 on 10!