May 22, 2011Interesting, although limited development of good RTS towards multiplayer. This game is not a groundbreaker but if you like playing cooperative military action games it has a great potential to entertain you. [Issue#203]
Mar 19, 2012This is really starting to develop in the spirit of Close Combat 5, although the scale is altered and we see some less realistic operational inclusions like on-map artillery, battlefield repair. From a gameplay perspective, however, these work very well. Like CC5, it is all about real-life tactics. No tank rushes, no infantry spamming. Instead it is an immensely complex competition of the minds. Predict your opponents, surprise him, trick him. Learn to use terrain, suppression, flanking, armour differences, numerical superiority, quality. Advance or dig in. Push or reinforce. Infiltrate, mine the roads, ambush. Bleed of his infantry to expose his tanks or assault under smoke cover. Coordinate your attacks with your allies. Tactics is everything. And it is a lot of fun!… Expand
Feb 13, 2012Men of War: Assault Squad is one of the best RTSs out there. It allows the player to control up to 100 troops at a time or use one man to wreck havoc behind enemy lines. Assault Squad fixed most of the AI flaws from MOW and with constant updates it seems to get better and better. This game is easily the most realistic RTS I've ever played.… Expand
Jun 14, 2011For me the game is just nice. Although there is not many improvements comparing with previous parts of Men Of War indeed, the game has nicer graphics, runs much more smoothly than even the first part of MoW, and gives us some more options to use in fight. However, some new options could be added (eg. digging trenches, different camouflages, some better interface (if we have over 30 units in the battle, including artillery and tanks, we need really some seconds to discover where our unit is and to control it using it's picture in the interface. Pros:
Nice feeling of II WW
The best tactical RTS now
Some more options could be added
Not the best interface
Only few maps in Frontline mode… Collapse
Jul 28, 2013One of the, if not the most, realistic WWII RTS's you'll ever play. Nothing is sugar-coated here. If you want realism in your war game then Men of War will not disappoint. If you don't, well, stay far far away and instead give the similarly themed and much more casual friendly Company of Heroes a try.
Vehicles have a pretty deep damage model system (disable track, turret, hull, engine, and even the crew can be killed). Range, accuracy, armor, shell penetration/deflection values, speed, maneuverability, and vulnerability are well designed. Vehicles can be repaired or even captured by the enemy and there are a wide range of vehicles to choose from.
Infantry are just as detailed. They can be controlled as a group or singularly and each have their own inventory systems. Kill an enemy soldier and want to steal his weapons/ammo? Go right ahead. Wanting to choose the exact window you want an infantryman to shoot out of from a building? Yep you can do that.
The cover system? Outstanding. You can hide literally behind/inside anything and the game engine makes attempting to do so a joy. Its the most intuitive cover system I've seen to date.
Love blowing things up? The environmental destruction system at work here is quite impressive. Nearly everything game can be destroyed. The map might start off looking pretty, but by the end you can be guaranteed it will look like a war zone. The effects are great and its pretty awesome to watch a battle unfold.
- Combat System:
Don't expect to find any dumbed down combat system here. You have to use tactics and strategy to win. There is no single unit that will propel you to victory. No simple infantry or tank rushes. Try to select all your forces and click on the enemy will not work here. Cover, flanking, patience, well-timed charges, spreading out, grouping together, and diversifying your army is the only way you will have a chance to win. Fun, challenging, and unpredictable.
Support for up to 8vs8 battles with a multitude of different game-modes. 8 player coop modes versus the AI is also supported. Its got pretty much everything that you'd expect from a RTS game.
- Single Player Experience
Setting up the traditional Player Vs AI skirmish mode to simulate an on-line multi-player game does not exist here. Rather the game offers up a campaign that instead of being story driven one offers up a series of skirmish battles that have the feel of a multi-player game-mode. You start off on one end of the map and have to fight your way to the other capturing resource points and pushing the enemy AI back as you go. You can call in reinforcements, but expect the enemy to do the same. As you progress the distance to the front lines becomes longer for you and shorter for the enemy force. This ramps up the difficulty as you push forward and often creates a constant back-n-forth battle dynamic. Just when you think you are making headway you get pushed back. Both fun trying to alter your tactics/strategies to progress and frustrating at the same time if they fail. Throw in the challenge of having to coordinate on multiple fronts and even on the Normal difficulty level it could take you days, weeks, or perhaps never to beat it. Great for re-playability, but it would be nice to be able to win once in a while without having to grab some friends for coop. (Note: There are also DLCs that add a few more types of single-player game modes.)
Now having said all that... the game is hard as all heII. Even on the normal difficulty it will take every ounce of your ability as a gamer to even have a shot at winning. Not only because of how the single player campaign is structured (as mentioned above) but because of the increasing micromanagement demands. The micromanagement aspects of this game while amazing can also be too detailed for its own good (the resupply system in particular). Each soldier/vehicle has limited ammo and not only does the game do a poor job of relaying "out of ammo" notices to the user... even when you do find someone low on ammo figuring out how to resupply the unit can feel like a complex puzzle in need of solving. Simply selecting your troops and moving them to a resupply truck is not enough. Nope, you have to drag which ammo/weapons you want from the Supply Truck inventory to that of your infantry/vehicle's infantry (and even then it will often leave you baffled). Being a real-time strategy game that requires attentiveness to combat this resupply mechanic feels like a design flaw. A more simplified system would have made the game a lot more enjoyable and mainstream friendly with no real downside.
- Final Thoughts
Men of War is a solid 8. Detailed/impressive in every aspect and a must have for WWII enthusiasts (but casuals beware!)… Expand
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