• Publisher: Aspyr
  • Release Date: Mar 16, 2009
Metascore
80 out of 100

Generally favorable reviews - based on 22 Critics

Critic score distribution:
  1. Positive: 18 out of 22
  2. Negative: 0 out of 22
  1. This might be the most gripping tactics title I've played in getting on for a decade.
  2. It's not a perfect game by any accounts, but it's by far one of the better titles in my collection, and one I'm proud to recommend to fans of either action or strategy games.
  3. Possibly the best game about WWII, unless you want your games simplistic and easy, in which case you should settle for WII games. Like Soldiers, Men of War will be the best game no-one will buy. I hope I am wrong. [Apr 2009]
  4. Fascinating and gripping expedition to the fields of World War Two will take your breath away because of its complexity and unsparing realism. Attention to detail will warm every heart of a true strategy fan. [Mar 2009]
  5. So if you want to enjoy the looks of a Tiger tank and watch it perform exactly like the Discovery boys told us it did, then you don’t miss out on Men of War. For anything.
User Score

Generally favorable reviews- based on 82 Ratings

User score distribution:
  1. Positive: 25 out of 34
  2. Negative: 4 out of 34
  1. Somehow, 1C Company has managed to make a strategy wargame more painful than the act of war itself.
    Seriously, as interesting as this game loo
    ks with it's multitude of different units, vehicles and weapons, it is an exersize in frustration and mediocrity.
    Single player sways between pitched battles where you're expected to position an entire army in the 15 seconds it takes for the enemy forces to reach you, to laughable stealth missions in which stealth is literally not an option (don't forget insta-failing missions for conditions that you're never actually made aware of).
    I honestly don't know what the developers were thinking when they made this game, other than "let's try to take a tried and tested formula and make it as unfun as we can". Maybe it was a team building exersize or something.
    Worst part is that I'm being generous, there's like 20% of a reasonable game hidden in here. It's just a shame that you have to wade through the 80% of effluent that is the rest of this embarrassment to get to it.
    Full Review »
  2. 5
    First off: I was looking for an experience more realistic than CoH and I have definitely found it with MoW. Problem is: I want to like MoW a lot more than I actually like it. It's so close to being a good game that it physically pains me that it almost gets there and yet just falls short. It's the small details that have let me down... 1) Micromanagement: Why are my soldiers so incompetent? With the scales of the battles in this game you would figure they'd allow for your units to handle certain functions, like moving to new cover after their current cover had been destroyed , by themselves, when your attention was elsewhere! Units refuse to pick up ammo on their own! Constantly forcing you to lose ground while trying to discover who's run out... and then micromanaging each unit into searching for it! I'm not against micromanaging units... but when is enough, ENOUGH!? Scrolling back across the map from reloading your soldier's ammo supply on the far side, only to discover all of your units dead because they refused to find new cover after an enemy tank had destroyed the wall they were standing behind, is beyond micromanagement... it's TEDIUM! This level of minutiae belongs in a Turn Based Strategy game, NOT an RTS. There just is not enough time to handle all of the details AND keep the battles immersive. Most of the loss of life in this game comes from this and it dampens the games flow. (Plus, if you're going to make me loot enemy bodies for equipment, why can't I don their uniforms during stealth missions?) 2) AI issues: The AI in this game is totally schizophrenic! Not only are your own soldiers helpless babies, but the enemy soldiers threat detection occillates between deaf/dumb/blind and omniscient overlord! In one particular stealth mission I had an enemy soldier run ACROSS the entire map, straight to the back of a cluster of thick bushes, to discover the body I'd just hidden, and sound the alarm... while not 20 minutes earlier, same mission, one of my soldiers accidentally let a grenade fly, killed 2 enemies, UNNOTICED by the 3 guards not 20 feet away!!! WHA!?! It makes no sense... Not to mention units that have ammo, no damage to them, glitching into uselessness! It's frustrating trying to hold off enemy tanks with artillery only to have the unit in question stop targeting... Damage? No... Proper number of soldiers manning equipment? Yep... Ammo? Check... Line of sight? Yes... Hmmm... WTF! It was JUST %$#*#$ WORKING! I can practically hear the hardcore strategy enthusiasts: "You just don't understand strategy games", "You're obviously not skilled enough", "Leave it to the big dawgs"... and all of that BS. Truth is: I AM a Strategy Enthusiast! The positives here just DO NOT make up for all of the faults. I can see what 1C was aiming for here... but, IMO they missed (I genuinely hope they'll be able to polish the experience off in future iterations... I look forward to it...). And, although, I have ample patience for strategy titles, I just do not have enough patience for poor execution... . Full Review »
  3. PhilippeR
    5
    This is basically the same game as soldiers: heroes of WW2. The AI is still as dumb. It might be funny for 12years old who like to kill tons of stupid enemies but don't waste your money if you want something more challenging. The engine is pretty good (cover, damage and stuff) but the AI makes it worthless as a SP game. Full Review »