A unique and engaging game of exploration, that manages to be challenging without any real combat or puzzles. It can also be quite tense and scary, as you're being stalked by a lone, but very dangerous, predator.
Bob Johnson and Joe Johnson have done a real incredible job with this game. Just about everything in this game is fantastic, the storyline, graphics, gameplay, you name it! This game is definitely worth paying for at whatever the cost!
It's an indie game so if you are looking for just shine and polish then this is not for you. If you are looking for atmosphere, genuine open world game-play, exploration where it is possible to get lost, more realistic movement where you should be wary of steep slopes, and moments that will make your heart pound then this is it.
The UI is excellent with little clutter on the screen and if you want to look at your map or take a compass bearing you have to stop and look down. You see what is in your inventory by looking at what is in your hand for the most part. There is a journal to record your discoveries so you can reference what you found. And you must draw the map yourself by triangulating key markers on the landscape rather than have it auto-fill as you move around.
The best game of 2012 for me.
A survival –not horror– simulator, that will leave us out in a wild island so we can fight for our live. First consider whether this would be an experience you want to live, and if so, please go ahead and buy it.
We would very much like to state that we have found an underdog in this game but unfortunately we can’t ignore the lack of interesting content, nor overlook the technical shortcomings. [February 2013]
I loved the experience of exploring this landscape! They really captured the feeling of running down a hill, on the edge of control, and that's what makes exploring this world, especially when running, so fun. What keeps it fun is the scale of the environment: the ecology of the island is quite varied, depending on where you are. You're really rewarded for striking out in your own direction and exploring, and the fact that you have to manually fill in your map adds to this, making you feel like you really know the land. And getting to know the land is, of course, really helpful when you're trying to get about, especially at speed. This game may not be for the impatient, or those who need their hand held and told where to go and what to do all the time, or who like to feel in control over everything, but if it was, it wouldn't be so rewarding for the rest of us.
It's not perfect and pretty hardcore. But I love graphics in it. I love open world exploration and atmoshere in it. In Miasmata I really feel that I'm in woods. Probably someday I will finish it once more.
The game is pretty and mysterious, and I like that. But the recommended hardware on Steam needs to be reevaluated, my computer is a lot better than what they listed but I still got a kinda choppy fps. It's not a huge deal though. The main reason I give it a 7 is that the game is incredibly slow and easily becomes boring. Other than that, it's fun to look at and explore around the island.
Interesting concept, good graphics, but aside from that I have to agree with some other people here when they say it feels unfinished. like the knives/axes which do nothing, the food, which does nothing, then you have water everywhere but if you so much as step in a puddle you start to drown, and develop a fever, or if you slip and fall even 20 seconds after taking 'medicine' you will get a fever again immediately.
so to sum it up, you spend hours upon hours,. just wandering around the woods, finding plants so when you slip and fall or step in a puddle you have medicine so you dont die, ohh and once in a while you run from a monster
3/10 for effort. This game has a good premise and a really interesting environment. I don't really consider it to be a "game" though certainly not a "survival game". It's more of a short walk through someones landscape painting. A few things that didn't really make sense to me and made the game feel unfinished. Why give me a knife and have animals running around and then not allow me to kill them for food? To survive in this all you do it seems is drink water and take medicine to avoid your growing fever. You arn't require to hunt and eat at all despite the presence of all these slow moving animals and insects. The animals and insects play no part in your research either so it's plant collection only. Very strange. Almost has a feeling of they wanted to let you do all that but didn't have time to finish the game. For that reason I had to drop the rating because you shouldn't release something this unfinished for money. Needs way more depth to be considered a "game" in my opinion. Avoiding "The Creature" by simply getting out of it's line of sight then stumbling (literally stumbling) from point A to point B while collecting plants simply doesn't cut it in my book. I'm disappointed because I wanted to love it and think it could have been so much more had it been finished.
SummaryMiasmata is a first-person survival/adventure game, developed from the ground-up by brothers Joe and Bob Johnson. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. Your adventure begins on the shores of a remote and mysterious island.