- Publisher: Mastertronic
- Release Date: Oct 9, 2013
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Oct 14, 201380Unique and emotional in so many ways, while tackling issues rarely before seen in videogames, it can be safely said without any hyperbole that this is one of the most important artistic creations ever to come out of Ireland.
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Oct 16, 201361Montague’s Mount draws you in by creating an eerie atmosphere and a degree of mystery. Some puzzles leave you feeling satisfied, while some have you wishing for a hint system. It looks pretty good, despite some graphical hitches, and it’s backed up by some excellent audio design. There is definitely room for improvement, but it’s a decent debut title from this new indie developer.
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Oct 16, 201360Montague's Mount promises a journey through the mind of a tortured man, by the shores of an Irish island and endless emotions. Actually we got an adventure burdened by its design flaws and soft script although it has potential for the future.
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Oct 11, 201335Between its lack of polish, its absurd puzzles and its weak writing, there's nothing here to merit a playthrough. Maybe a strong atmosphere can be enough, but it certainly isn't in this case.
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Oct 16, 201330Just like the island of Montague’s Mount is empty, so too is this game. There’s no substance — just darkness, rain, and the airy affectation of what “emotional” games should be like. But emotions are more than sad-looking photos, plodding pace, quiet narration and soft violin music. In Montague’s Mount, just like that ethereal mountain, emotion is decidedly absent. All that’s left is boredom.
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Oct 16, 201320A haphazard collection of obtuse puzzles strewn about an ill-lighted world that does nothing to call attention to them. While it might be easy to assume these frustrations echo the protagonist's apparent mental illness, PolyPusher Studios utterly fails to teach you about the limits and goals of its own work, and does little to illuminate how its puzzles relate to the real-world experience Montague's Mount tries to evoke.
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Oct 16, 201320It's been a while since I really had to struggle to get to the end of a game because it was that much of a let-down. Had I not had to review Montague's Mount, it would not have lasted ten minutes on my hard drive.