• Publisher: Kalypso
  • Release Date: Apr 19, 2010
Metascore

Mixed or average reviews - based on 6 Critics What's this?

User Score

Generally unfavorable reviews- based on 5 Ratings

  • Summary: Create your own crazy TV station and take it all the way to the top of the rankings. Fight for 8 different viewer groups and show your competitors who’s boss.
Score distribution:
  1. Positive: 2 out of 6
  2. Negative: 3 out of 6
  1. MUD TV aims at reinventing the classic Mad TV. There are lots of cool jokes and skits on TV and Hollywood and the comic characters are nearly as cute as the ones of the original. But developer Realmforge should have put more time into playtesting. Glitches and bugs spoil the the experience and the presentation is rather lame. A nice try and an O.K. simulation but clearly not a rejuvenation of the original game.
  2. Don't expect this game to be a remake of the classic Mad TV game or you'll be disappointed. It may look similar, but some key elements of the classic game are missing. So it's just a solid simulation game.
  3. Humour doesn't work. [June 2010, p.86]
  4. MUD TV's detail is swamped in white noise, and no amount of fiddling with the antennae will help a game so poorly tuned. [Jun 2010, p.85]

See all 6 Critic Reviews

Score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. Oh, Kalypso. I want to like you, I really do. But you do not design a learning curve so much as a learning cliff. I didn't even pay attention to who made this game, but I was keenly aware a few missions in. The overwhelming cost of everything, the slow time to execute it. and the stress factor are hallmark for me of Kalypso games. It's not that I can't beat them-- I can, and I did beat this one. It's that it's not fun. When I'm done, I save and quit with the feeling of, "Ugh, glad that's over." When I've beaten the game, I don't come away from it feeling as though a second play-through would be easier, or more fun. I'm just glad to put it away and never think of it again.

    MUD TV was such a fantastic premise, it didn't need this treatment. It's worse to see what could have been a fantastically fun play experience converted into a stressful, backed-into-a-corner pressure-fest. It's frustrating to see so many possibilities in a game and see them all killed by the drudgery of someone else's idea of what makes for a challenge. Click something a little too slow, or just hit a stretch of bad luck, and you're so far underwater you might as well start over. It's drudgery where there should be magic.

    Note to Kalypso: I already have a job. I don't need to buy another to do in my leisure time. Design with that in mind, and give people the option of a relaxed mode that actually IS relaxed. Not super-easy. Just flexible and possible to recover from a mistake. Games are best when they're relaxing.
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