Metascore
76

Generally favorable reviews - based on 38 Critics

Critic score distribution:
  1. Positive: 29 out of 38
  2. Negative: 0 out of 38
  1. A surprisingly fun and simple RTS, with great pacing and intuitive play.
  2. Multiwinia is, in a two words, chaotically fun.
  3. Multiwinia is a superb showing from the developers at Introversion with approachable, entertaining RTS gameplay and style to spare.
  4. A fast, frenzied trip back to the world that Tron forgot.
  5. It's a gorgeous, charming and suitably priced offering. [Dec 2008, p.99]
  6. Click into its leftfield groove and Multiwinia provides a quirky but devilishly compelling distillation of all that strategy games can be - rich, deep and compressed into intense digestible chunks. Yummy.
  7. While it’s lacking in singleplayer content, Multiwinia is fun, simple, and addictive.
  8. Regardless of whether you're playing single or multiplayer, the game modes in Multiwinia: Survival of the Flattest are well thought out and extremely good fun, even though they will confound you beyond belief should you be a newcomer to the series or, like me, not exactly the best strategist in the world.
  9. For fans of Darwinia, this game is an instant purchase, but I’d recommend waiting on the Arcade version for online play. For anyone on the fence, pick up the demo, and here’s hoping it gets the reaction on consoles it deserves.
  10. Great for getting a quick RTS-style fix, it's unadulterated fun, if slightly on the light side. [Issue#13, p.56]
  11. Best of all, the only real resource you need to manage is the Multiwinians, so the game becomes much less about who has the best build order and more about crushing the two-dimensional skulls of your brightly coloured foes. [Christmas 2008, p.82]
  12. While it certainly lacks the complexity of most RTS titles, Multiwinia still strikes a good balance between strategy and arcade action.
  13. 80
    It's a quick game which uses its brevity as a lure with that one-more go factor scoring very highly. Its rich visual style and strong core gameplay put many other monster titles to shame.
  14. 80
    Multiwinia makes most other RTS games look like bloated, honking walruses.
  15. If you have dedicated friends to play with, pick it up. If not, wait for Darwinia+ to come out on XBLA so you can have some competition. If that doesn't sell like hotcakes, there's no hope for the world.
  16. The graphics in Multiwinia have a certain retro functional aesthetic that fits in perfectly with both the theme of the game and the style of play – simple and elegant, with very little to distract you from the gameplay at hand. Little has changed from Darwinia and system specs are kept comfortably low as a result. The game is quick to load and quick to play, which is all that a game like this should be.
  17. At the end of the day, Multiwinia is both a fun and different type of strategy title.
  18. Fun little RTS on the cheap, proving that creativity can't be declared extinct just yet - even in this day and age of multi-million dollar game budgets. Best when played against human opponents.
  19. This game isn’t just for arcade-aficionados, it’s truly enjoyable. [Issue # 16]
  20. Multiwinia has a ton of longevity to offer. The game will surprise you constantly, while the formidable AI and exciting variety of match types means there’s plenty of manic multiplayer fun to be had.
  21. This hectic, multiplayer-focused Darwinia spin-off is as full of glee and spectacle as any RTS I know. [Holiday 2008, p.73]
  22. If Command & Conquer’s 45 minute matches are too meaty for you, or World In Conflict’s system specs too demanding, then Multiwinia may be the lean and achingly stylish RTS you’re looking for.
  23. Endearing, yet thin. [Dec 2008, p.86]
  24. While there are gamers of all varieties seeking groundbreaking games in their appropriate niches, everyone and anyone is sure to enjoy an experience that is so innovative and downright fun.
  25. Its simplicity and lack of major depths make it a pretty straightforward pick up and play affair.
  26. 76
    Multiwinia largely succeeds as an enjoyable -- if slight -- multiplayer expansion of Introversion’s Darwinia. Its idiosyncratic design is as delightful as ever and the developer’s knack for capturing the essence of 8-bit gaming purity is once again evident.
  27. Multiwinia adds a multiplayer mode and even easier controls to the addictive gameplay and visually striking world of Darwinia.
  28. While the selling point of Multiwinia -- that would be, multiplayer -- is somewhat lacking in regard to number of players all the other pieces are in place for a very satisfying experience.
  29. Even though it is more of an enhancement to Darwinia than a new game, Multiwinia is a worthwhile purchase if you enjoyed Darwinia and were left wanting more with the same theme.
  30. If you want a simple game that doesn't require you to devote the whole of your brain or your evenings, can buy into the game's modern-retro visuals, and can forgive a few flaws; it's undeniably worth a spin. [Dec 2008, p.76]
  31. The nagging doubt about Multiwinia is that it is possibly too simple and short term – fun to drop into in the odd quiet half-hour, but with no visible form of progression, nothing that you will stick with in the long term.
  32. As a game to please fans Introversion probably has another hit on its hands, but Multiwinia is unlikely to broaden its fanbase too considerably.
  33. There’s a lot to like, and equally as much to dislike.
  34. The confusing title hides a solid strategy game. Gamers who enjoy graphics should avoid this game though, strategy fans should play the demo-version before buying Multiwinia.
  35. There isn't all that much to Multiwinia: Survival of the Flattest, unfortunately. The gameplay is short, and necessarily so, because any single match can drag on very quickly, and once a clear lead is established, it is quite difficult to break.
  36. Prepare for an extremely abstract experience. Nicely done multiplayer for renowned "Darwinia". A bit too straightforward for a strategy game though. [Nov 2008]
  37. It isn't a bad game, not at first, and surely it will find some fans out there. Before you do, try the demo, and even then it would be best to tread carefully.
  38. 58
    And speaking of multiplayer, that's about all you'll want Multiwinia for. Repetitive maps, exploitable A.I., and a lack of any backstory or plot whatsoever hamper the single-player mode. That said, the game does have "multi" in its title, and for the price (about $20), you could do worse for an online time-waster.
User Score
8.9

Generally favorable reviews- based on 62 Ratings

User score distribution:
  1. Positive: 17 out of 19
  2. Negative: 1 out of 19
  1. Feb 2, 2012
    6
    Even though Multiwinia is mostly a multi player upgrade to Darwinia, it is an immensely better game than its predecessor. Nearly all aspects of the game have been improved to the point of near greatness in short bursts. In this iteration of the series, the focus is placed on multi player style game modes, which could also be played against the CPU. Multi player servers are available, but the amount of people playing in public games is scarce to none. This is not a problem, as the single player mode provides much entertainment, challenge, and excitement. Unit placement, movement, and orders have been polished beyond comparison to the nearly broken Darwinia. Everything is fluid, fixed, and sleek. There are also many power-ups and surprises that enhance the game play to the extent of limitless replay ability. In everything Darwinia went wrong, Multiwinia corrected and got right. There are so many maps to play in, and several game modes that will guarantee the almost permanent installation of Multiwinia on your system. You will go back to this game time and time again. The fun and excitement it provides is timeless. There is no reason to play the defective Darwinia if you have Multiwinia. The controls are outstanding, especially when you compare them to the controls and path finding disasters of Darwinia. Each game plays differently, as the variety in maps, game modes, random power-ups, and AI will change your experiences throughout. All difficulty levels are challenging and fun to play, even if you lose. Each match takes between five and twenty minutes, and time flies by quickly, as you are constantly paying attention to your enemies, your units, and ordering them around the map. The action is non-stop. Unfortunately, Multiwinia does not keep track of your personal statistics besides Steam achievements (which I do not care for). There is also a lack of leaderboards of any kind because of the non-inclusion of statistics keeping. It would have been extremely nice to have access to both, even if it were for single player only. Sometimes, you may be losing by a considerable amount, and you will still be able to pull off the win. Power-ups are important at times, depending on the luck of the draw. You will develop a liking to some of them, and apathy for others. While Multiwinia is a short-lived gaming experience, it is Introversion's best effort so far. This game is a perfect example of something you keep installed for years to come, always going back to it for quick matches action packed with fun and entertainment. Full Review »
  2. PeterR
    Oct 13, 2008
    7
    The gameplay itself is great. A little hard to micromanage, but practice makes perfect. I had no choice but to knock off a few points because Introversion has taken their minimalist approach a little too far with this one. You can't chat with players until you've started the game (i.e. there's no talking while waiting for a game to start) and many other basic features, like server passwords, are non-existent. Supposedly they're going to patch these things into the game soon. Let's hope they're true to their word. Full Review »
  3. PaulB.
    Sep 17, 2008
    10
    Like most of introversion's games, this smashes the borders between genres. Truly innovative.