May 7, 2011Myst III is a wonderful game, and extremely true to the series' puzzle game mechanic. As usual, fairly descent acting from Rand Miller as Atrus, and a surprise in Brad Dourif (who played Wormtongue in Lord of the Rings) as the exile. I won't get into too much detail, since whatever in this game isn't story is plot, but you will once again find yourself solving all sorts of puzzles involving light, kinematics, power and energy, and a paradise. The only real complaint I have is that the 360 degree camera is a little disconcerting at first, especially after the immobile camera of Myst and Riven: The Sequel to Myst. But you get used to it pretty fast and I soon appreciated the full range of motion it gives.
By the way, I think the entire Myst series is very underrated and extremely under-played. I would definitely recommend the entire series to any casual puzzle gamer.… Expand
Sep 27, 2013Although it's quite a short game at around 6 hours or so, even then it feels like the substance is spread too thinly, so that there is a lasting impression of tedium.
The art is very nice and the graphics still hold up okay in 2013.
The story is nice, though the exposition is rather clumsy most of your interaction with the main character comes through rather unconvincing journal entries scattered around the game. It's a bit melodramatic, too, though in a charming kind of way. By far the highlight of the story are the multiple endings, and the clever way that they work.
The game play lets the game down. When the puzzles are clearly designed, they are usually obvious, and solving them is just a matter of going through the motions, which is often tedious. When they are not clear, they can be very frustrating. The game often seems to use trial and error as a crutch one level in particular seems to consist virtually entirely in wandering around a confusing environment, clicking random items until one of them does something. I was stuck for a very long time at the very end of this level because the 'solution' to the puzzle involved randomly performing an action with a completely unrelated and unpredictable consequence. Out of the entire game, I'd say there were only three or so puzzles which were truly novel, well-designed, and enjoyable.
Overall, I'd say check the game out if you like the look of it, but don't hesitate to look up a solution when you feel really lost, because it's likely a trivial thing which is the designer's fault rather than your own.… Expand