Mystery of the Nautilus Image
Metascore
57

Mixed or average reviews - based on 6 Critics What's this?

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  • Summary: Inspired by Jules Verne's: 20,000 Leagues Under the Sea. A young marine researcher detects a large metal structure on the sonar. Unbelievably, the researcher suspects that it might be the legendary Nautilus, an underwater vessel, was said to have been lost well over a century ago. UponInspired by Jules Verne's: 20,000 Leagues Under the Sea. A young marine researcher detects a large metal structure on the sonar. Unbelievably, the researcher suspects that it might be the legendary Nautilus, an underwater vessel, was said to have been lost well over a century ago. Upon exploring the craft, he further discovers that Captain Nemo (the missing Captain) has designed a form of artificial intelligence (AI) onboard the vessel. Further, the AI mistakenly greets the researcher as the Captain (Nemo) and begins to interact. Discovering that the researcher is not the Captain however, spurs the AI into a high security - Intruder Watch - mode. Thus the race begins as the researcher and the vastly superior form of AI begin a deadly game of trying to outsmart one another for control of the Nautilus. [DreamCatcher Interactive] Expand
Score distribution:
  1. Positive: 1 out of 6
  2. Negative: 1 out of 6
  1. Some parts are done extremely right, and the wrong things, while wrong throughout, are relatively minor irritants. Besides, these days you just have to love a game with no mazes in it.
  2. While there are minor deficiencies, such as an over-dependence on timed sequences, a short duration, occasional tediousness, and an absence of novelty, this well-scripted and audiovisually pleasing title has assets that make you forget about these limitations.
  3. A disappointment. I can’t imagine this game being targeted for anything other than the fledgling adventurer.
  4. I think the game would have worked better if the developers had stayed with the appropriate technology, and if they had allowed players to deal more with the machinery of the Nautilus rather than forcing them to construct bombs (twice) and outwit a deranged computer (numerous times).
  5. What starts with the promise of a rather enticing treatment of the famous Jules Verne novel, almost immediately becomes derailed by a search for some of the most minute hotspots ever encountered in a game, and one of the more messy game interfaces.
  6. Everything about this game prolongs your agony, right down to the soundtrack. [Dec 2002, p.133]
Score distribution:
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