Mixed or average reviews - based on 18 Critics

Critic score distribution:
  1. Positive: 7 out of 18
  2. Negative: 0 out of 18
  1. The effort put into the depth of control of this game is very apparent. Each of the four modes of racing controls in subtly different ways, and racing aficionados will definitely be able to tell the difference.
  2. ProStreet dips its tow into semi-professional racing, but remains an accessible and thrilling slice of on-track action. [Jan 2008, p.68]
  3. 80
    But it's that wholly rebuilt, almost-a-sim physics engine that propels ProStreet to such heights. Tossing these weighty sedans and exotics around, knowing you're connected to the road by just four distinct contact points, then late braking into a turn and riding the very limits of adhesion through it, is ungodly fun -- and darned challenging.
  4. One year of game development probably wasn't enough. ProStreet has several weak points regarding technical execution, diversity and game balance. All in all, it's a good, but not great racing game, which doesn't do it's big name credit.
  5. As a stand-alone racer, a competent console conversion; maybe a bit repetitive in the long run, but still a fair effort from EA.
  6. I was expecting something else from the Need for Speed series and, although it’s not a bad game, ProStreet goes into territories where there are strong competitors and, in this types of battles, it doesn’t come out on top.
  7. ProStreet delivers a deeply enjoyable ride, but it would have been considerably more rewarding without the restrained(and ultimately compromised)physics. [Feb 2008, p.74]
  8. Need For Speed ProStreet is barely a worthy sequel to the last 3 strong releases from EA. Mediocrity bleeds through the edges in almost every aspect of this release.
  9. 69
    A disappointing effort in a franchise that has generally been rather solid. It sort of feels like EA is starting over again, leaving the open-world aspects to other games like its own Burnout Paradise, but is seems like Black Box didn't know what to do with what was left.
  10. ProStreet is a solid racing game, but it has some performance issues and is missing most of what made the previous games in the series interesting.
  11. Examining the series, we can’t but name this ProStreet as the ugly duckling of Need For Speed. EA tried to break some principles, therefore getting in the way of other great racing games, but clearly failed.
  12. Customization and realistic damage represent modest signs of progress and they make the gameplay interesting for a while. These additions, as I'm sure most of you will agree, fail to compensate for all those things that made ProStreet's predecessors shine - free-roam driving, outracing the cops, story-driven gameplay and so on.
  13. In terms of the Need for Speed series, this is a dud note. [Feb 2008, p.79]
  14. ProStreet isn't a bad game, it simply doesn't hold a candle to its competition, and Need for Speed fans will be left wondering where all the fun has gone from the illegal, turned legal, street racing series.
  15. Gone are the open environments. Gone are the police chases. Gone are the FMV cut-scenes. Prostreet probably excised so many features with a view of taking things in a fresh direction, but the result is a bewildering one. [Jan 2008, p.60]
  16. 60
    Honestly, we still prefer Most Wanted to ProStreet even though ProStreet offers significantly improved tire smoke that actually wraps around the wheel wells of your car, because Most Wanted had cops that chased us and provided a really compelling reason to drive as fast as humanly possible.
  17. Without the old brill, open world and silly plot, ProStreet's mediocrity has no place to hide. [Jan 2008, p.76]
  18. By taking out the two aspects of the series that made it stand out from the slew of other racing games on the market, Need For Speed ProStreet ends up as an exercise in mediocrity and offers nothing new or remarkable.
User Score

Mixed or average reviews- based on 134 Ratings

User score distribution:
  1. Positive: 10 out of 24
  2. Negative: 10 out of 24
  1. MeukoM.
    Nov 23, 2007
    I think that this is the best need for speed since porsche.. ALL the nfs' have been waaay to arcadish for my tastes. This is a very good start for EA.. if they keep this up, they will rise the NFS series to the porsche level.. which has been the most realistic nfs yet! Full Review »
  2. May 31, 2013
    I think that this game is brilliant. It just suffered from the inappropriate title, because that's what most people seem to be focusing on. If it was called "Pro Racing" or something like that, it would've been seen in a different light.
    Nonetheless, this game strikes the perfect balance between arcade and simulator. It's nice seeing a car act more realistic in a NFS game, compared to the previous titles.
    It kept the best parts of the previous games the customization options and got rid of the annoying ones the cars don't act like plastic gravity-defying chunks anymore.
    Also the graphics are very good, even today in 2013 they still look beautiful on the highest settings.
    If you like arcade-simulators I strongly recommend this game.
    Full Review »
  3. AnonymousMC
    Mar 4, 2008
    I really enjoyed it actually. The physics are definitely much improved, and the removal of rubber-band AI is a godsend. The graphics and damage modelling are beautiful, but above all the game drives really well, especially when turning off all the driving helps. That said, the drift and drag modes are trivially easy and quickly get boring, especially with all the cinematics surrounding them that cannot be skipped over. The high speed races don't add very much either except for a wonderful sense of speed, but the basic track races are actually well done and tweaking the chassi is actually usefully implemented even though it's nowhere near as realistic as more serious racers. The "story" adds nothing, so in this respect there is less value than in Most Wanted for instance. Full Review »