Mixed or average reviews - based on 35 Critics What's this?

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Mixed or average reviews- based on 279 Ratings

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  • Summary: Once a bustling location, Neverwinter has faced a great many disasters in the past hundred years. Rule of the city remains unclear following the unfortunate demise of the last Lord of Neverwinter and factions still battle for dominance after the all-consuming Spellplague took a high toll on the population. Even Neverwinter’s dead are beginning to rise from their graves and march upon the city they once called home. Expand
Score distribution:
  1. Positive: 18 out of 35
  2. Negative: 0 out of 35
  1. Aug 1, 2013
    A sensationally addictive massively multiplayer action RPG, and it's free. What are you waiting for?! [Aug 2013, p.78]
  2. Aug 27, 2013
    The new MMO transposition of the famous paper role-playing game Dungeons & Dragons is a success, and one of the best examples of free-to-play titles currently available.
  3. Jul 16, 2013
    Neverwinter certainly has room to grow, but the amount of game that's available with no barrier of entry — neither fiscal nor educational — is mind-boggling. It misses the mark somewhat on that Dungeons & Dragons feeling of absolute character ownership, but that doesn't make the game any less refreshing to play. With its fast-paced combat and ubiquitously streamlined design, Neverwinter nails the concept of what an action-MMO should be.
  4. Jun 27, 2013
    There’s no doubt in my mind that Neverwinter is most certainly a fun game to play, standing proudly amongst the other F2P MMOs as one of the front liners. However, the suspect use of the F2P model along with a linear, unimaginative quest progression and a lack of good end game content make me feel it still has much to grow before I can proclaim it to be the F2P that completely wiped away the stigma they hold in today’s game market.
  5. Jul 15, 2013
    Online incarnation of Neverwinter is an interesting proposal for fans of MMO and action RPG, that enjoy a fantasy setting. The game is pretty and playable, but I'm not sure if the Foundry is enough to keep players for a long time. Creating your own quests is really cool, but it does not make up for an unbalanced PvP. Let's hope Cryptic Studios considers all of the opinions and solves the problem of expensive micro-transactions, as well as gives max-level players something interesting to do.
  6. May 30, 2013
    Neverwinter is worth a visit by anyone who is a fan of both MMOs and of action-RPGs. Despite some glaring issues, including the lacklustre PvP and the Zen Market, the game is wildly fun and is a worthwhile detour on one’s journey through the MMO space today. It remains to be seen what Cryptic does with the feedback it has received from the players during the past month, but Neverwinter is one to keep an eye on as time goes by. As the title says, Neverwinter is an Astral Diamond in the Rough.
  7. Sep 17, 2013
    Neverwinter is a disappointing MMO. There isn’t a lot of freedom for players to roam and it doesn’t re-imagine itself in the open world genre. For a free-to-play game it offers too little.

See all 35 Critic Reviews

Score distribution:
  1. Positive: 42 out of 111
  2. Negative: 48 out of 111
  1. Jun 20, 2013
    the game is very fun. the game has great action in the combat. It fells like a true action rpg with mmo elements. The game looks great. It is fast to install. Expand
  2. Dec 26, 2013
    Nunca joguei um melhor RPG, gráfico perfeito, jogabilidade e ainda por cima esta traduzido, deixa muitos outros jogos para trás, a desenvolvedora está de parabéns. Expand
  3. Jun 29, 2013
    This game is a pleasant surprise. I read the reviews here before downloading, and perhaps wasn't expecting much at all but I became en-wrapped in the game quickly. The combat system is fun compared to most MMOs. The graphics are somewhat dated as some reviews point out, but that didn't detract from the joy of playing for me. Joining a group was easy, player made content is really cool, and it is remarkably easy and engaging at the start rather than overwhelming or too simplified like some MMOs.

    I haven't used the cash system to buy anything, but for a free to play game i find it really enjoyable.
  4. Jun 30, 2014
    While the other teams try to copycat WoW, brilliant minds at Cryptic went one step ahead and copied WoW pirate servers! Or maybe their development budget was too tight to afford a WoW subscription. Anyway, glitched skills? Check! Going through walls? Check! Crashes? Check! Doing dungeon for hour for boss to drop nothing? Check!

    If this game would be described in one word, it would be "bugs". If you think I'm overdramatising, there is actually ingame community dedicated to specifically running content without exploits. That's right, playing the way supposed to be is actually a niche pastime in this game, similar to doing classic raids in modern WoW with XP bar locked to level 60. You are expected to use every single bug and glitch during normal play, or prepare to be kicked.

    Action combat is ok, but forget about being competitive in pvp if you play from EU, because PWE is too cheap to maintain EU server and ping will make you a punchbag. Monetization turned to worse recently since there is no way anymore to turn ingame currency into item store one. Overall this game works for novelty but you gotta have some nerves to play it.
  5. Mar 21, 2014
    I started the game to see if I’d like it's supposed focus on action packed combat. To be honest I was disappointed. The potential for the combat system was immediately apparent to me but an almost criminal lack of polish or customization, and boring gameplay withhold this title from greatness.

    The good:
    1. it's free (self-explanatory I hope)
    2. it's accessible: your character's main attacks are mapped to the mouse buttons like in Diablo III or Torchlight II. You also will not ever find half your screen occupied by different abilities and stats screens such as in WoW.
    3. the population is healthy: even in the starting area this far into the launch there was a large volume of players present. This at least means you won't be lonely in the land it's called.

    The Bad:
    1. "is that supposed to be lip sync?" is what I wondered at every piece of cheesy dialogue. there was a full second delay between the voices of NPC's and their character model's lips moving up and down stiffly.
    2. graphics are atrocious: I have maxed out the settings on my beefy rig and my god does it look bad...please, if you value graphical fidelity avoid this.
    3. It's buggy: voices playing through each other, constant patching scripts, getting stuck in geometry... all the hallmarks of a low polish title are here.

    disclaimer: please note that I did not play more than 2 hours of the game. I have a large library of games at my disposal and precious little play time available. I stopped playing the game because I did not feel like it was worth my time. tastes will differ and I recommend you balance my bad review with positive ones. But in my opinion it's just really bad and not worth your time. the concept behind the battle system has so much win in it though. Hence I refuse to give this title a 1.
  6. Sep 8, 2013
    This game can't decide if it wants to be a PVP focused battle arena game, or a PVE/role-playing game. In order to make the PVP "balanced" between the classes, all the classes that D&D fans know and love have been reworked into some homogeneous soup. Class diversity has been scrapped, and all classes are designed to "kill each other equally" making them boring to an extreme. The classic D&D rules are gone, and now leveling up entails selecting a tiny increases to marginal stats and cooldowns (1% damage increase here, 1% cooldown reduction there). No more role playing. In the end, this is a very average MMO, that ignores everything that made D&D in general (and Neverwinter Nights specifically) great. Expand
  7. Apr 6, 2014
    The combat is fun. Unfortunately, that is the only thing this game has going for it. PvP is massively broken thanks to bots farming glory, player created content has little to no reward for doing it thanks to Craptic's policy of "it's okay to farm OUR content, but don't you dare design more efficient farms than ours".
    The chat system is so broken and badly designed, it's not funny. Every single Craptic title has the same feature, IE: If a certain amount of people ignore you, you get a 24 hour silencing. Takes even less people using the "report spam" feature on you to silence you for 24.....and people are grouping together to silence others intentionally. Oh, and if the silence falls in one of their hits in all of their games.

    Sure all content is free...except for certain races restricted to packs only....which is the exact opposite of what Craptic advertised in the beginning. They said "no charging for races, classes or content." and that went the way of the dodo in the first "expansion pack".

    Character customization is nonexistant. You will look like everyone else in the game....just different colors. Sure, you can dye your armor...but it's still the same damn armor everyone else wears.

    Questing is on rails.

    Having played a character to level 40(yes, I sunk some time into this game. I'm not just going to give it ten or so hours and trash it) I can honestly say the game is NOT pay to IS, however pay to be comfortable, which is much worse, IMHO. You can't truly enjoy the game unless you lay out some cash....and then things get worse. Upgrading characters to be able to do high end content WILL cost you either money or years of time. Yes, literally years.

    Bottom line: Don't waste your time on this free to pay game, nor this company.

See all 111 User Reviews