User Score

Mixed or average reviews- based on 93 Ratings

User score distribution:
  1. Positive: 62 out of 93
  2. Negative: 18 out of 93

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  1. Jan 14, 2014
    This is one of the most fun games I've played in recent memory. If they add more maps and fix the matchmaking system (which at the moment kind of works but sorta doesn't) this could be GOTY 2014. The long dev cycle certainly payed off as this game is fluid and fast and crazy fun.
  2. Jan 13, 2014
    Nidhogg provides some of the fastest and most enjoyable monochromatic bloodletting one could hope to experience. The premise is simple. You are a pixelated swordsman in a territorial conflict with your opponent, most often your best friend sitting right beside you. Each standoff is lightning fast, and invariably ends in a gratuitous splattering of blood. Kill your opponent with a well-timed and well-placed lunge, hurl your épée at his head, or just knock him down and rip his heart out. Savagery is encouraged, and provides a hilarious counterpoint to the civilized image of fencing. Once you have managed to kill your opponent, you can progress to your goal until just seconds later, he respawns and you must again defeat him to progress. Lose, and he gains ground on you. This ebb and flow continues until one of you reaches the final screen where the winner is given a true hero’s sendup: He is eaten by a flying worm.

    Nidhogg is not just a circus of inanity and violence, but is some of the best fun you can have with your friends. Controls are responsive, animations are fast and smooth, and landing consecutive killing blows provides a jolt of dopamine that keeps you coming back for more. There are multiple arenas to choose from, each one visually unique and designed to make you rethink your strategy. Some corridors are too tight for jumping or sword throwing, so both your opponent and the landscape will make you think on your toes.

    Visually, Nidhogg exhibits a unique combination of minimalism through pixilation and solid colors. It highlights the expression of characters through animation rather than textures. It is aesthetically arresting and securely has its own style. These visuals are elevated even further when coupled with an exceptional soundtrack by Daedelus.

    Nidhogg could have provided only the core one-on-one experience, but if you look deeper there are a lot of extras. There is a tournament mode supporting up to 8 players. There is a multitude of variants in gameplay to explore. There is a single player experience pitting you against an increasingly difficult array of AI personalities. Additionally, there is an online multiplayer component, but at the time of this review, I experienced some unfortunate glitches. In several matches I experienced moments where I killed my opponent, but immediately the game changed states, and my character unexplainably died. It wasn’t often, but it was often enough to sour the experience. I’m told that the online component is still a work in progress, so if you don’t have a friend handy to play local multiplayer check the forums for progress.

    Nidhogg was first shown in 2010, and since then Messhoff, comprised of Mark Essen and Kristy Norindr, have worked to shine the core game into a full-fledged release. Nidhogg is available today on Steam for $11.99, and if you have friends, it is well worth your dollars.
  3. Jan 27, 2014
    Nidhogg is an indie game that relies COMPLETELY on multiplayer. If you are a solo player, you can deduct 5 points from this score already. The game has no story (not that it needs one) and has a short and boring arcade mode, that seems to be made just to please the lone players. You may even hate the game until you play with friends. There isn't a character roster, unlike other fighting games; Player 1 is yellow and Player 2 is orange. They have the exact same moves, so it's your color preference. The visuals have a retro flavor, but are really fluid, something that helps giving the game its own personality. Each match follows the same basic steps:
    1. The players start the battle on a "screen" of the stage selected. They have to kill the opponent in order to advance to the next screen at the left or right extreme of the screen (depending on the character selected)
    2. The killer runs through the screens until he reaches the final one. His objective is to reach its end in order to win the match. The killed, meanwhile, respawns in its way, and has to kill its opponent in order to be able to advance.
    3. If the killed manages to kill his opponent, he is now able to pass screens, while taking that privilege from its victim. He has to pass all the screens his enemy advanced and reach the end of his final screen. The match ends when one of them reaches the end of the "final screen".

    The game is just that. The thing is that the fighters have lots of moves in their arsenal. Alongside stabbing, they can jump to do a divekick and hopefully take their enemy's sword, can throw their sword for a one-hit-kill proyectile (with the punishment of being left with only punches if the attack is deflected) and much more techniques. The best part is that the game only uses two buttons and the d-pad, meaning that is really easy to learn, yet hard to master. It has lots of customizable options as well, and a tournament mode for up to 9 players. The best part is that matches are as entertaining to watch as they are to play. It also has online mode, but it doesn't work too well, and having your friends close and taunt each other is half the fun. If you have some friends and time to spare, this game is a must-have.
  4. Sep 24, 2014
    Nidhogg is a very fun game. What it lacks in content it makes up for in mechanics- its fighting system is fast, skill-based, and is very dynamic. Every type of attack has a viable counter, making its combat also rely heavily on deception. The keyboard controls are weak, however it is very fun to play with controllers. Its single player mode is lacking (but still enjoyable), made up of a series of battles with formidable CPU opponents.It really shines in multiplayer, however, as it is a truly fun back-to-basics fighting game that is great to play with friends. The graphics serve the game well, but are certainly not the focus of the game. It would be nice if there were more maps, however. Expand
  5. Feb 25, 2014
    For an Indie game, this game had reached its potential unlike many others. Although I hate the P2P only servers, this game still had blown me away with the excitement and fun-ness of it all. Good Job
  6. Apr 17, 2014
    One of the most fun and original fighting games I've ever played. It's simple, and I believe thats where some of the negative reviews come from. If you have a competitive buddy who wants to play a fighting game, this is the game for you.
  7. May 6, 2014
    Nidhogg doesnt have a lot of variety, but the gameplay is solid and tons of fun. This is a blast of a 2 player game. More people can play if you take turns (loser switches or whatever) and normally you'd hate to sit and watch but it is just too frantic and fun. More casual gamers will love just sitting and watching as you yell and fight. Absolutely recommend this one.
  8. Mar 9, 2014
    While perhaps not a 10, I'm giving it one to offset some of the negative reviews. It's a clever little game with a strangely addictive gameplay. It's a lot of fun for what it is... and it's a simple game with fast-paced action, reminiscent of the glory days of Pong and Joust.
  9. Feb 11, 2014
    Highly addictive platforming game with fast paced action, great soundtrack and all up a solid, balanced, well designed action filled platformer. There is a small amount of lag whilst playing online but the game remains playable regardless.
  10. Mar 4, 2014
    This game is nearly flawless in my opinion. The combat is smooth and skillful, the graphics are original and defiantly are a treasure to see every time you load up a map. Each map has its own feel, style, and play method and always keeps you on your toes. The single-player is challenging and has a great difficulty curve that eases you into the hard, final bosses. Overall the only flaw with the game is the minor fact that during multi-player, people have developed the strategy to, as soon as they get the initiative, run past you, making it nearly impossible to stop them, but in the case of local play, this could be easily solved. Expand
  11. Jun 29, 2014
    This game is a masterpiece
    It is addictive and fun
    Especially with friends
    Awesome platforming and sword action
    Good competitive play and just good game overall

Generally favorable reviews - based on 42 Critics

Critic score distribution:
  1. Positive: 34 out of 42
  2. Negative: 0 out of 42
  1. 80
    The art of swordplay meets the art of dynamic gameplay. An offer for two that shines mostly through local multiplayer. [Issue #239]
  2. Mar 10, 2014
    A peculiar, thrilling and essential addition to your PC games collection. Best played with friends/enemies. [Apr 2014, p.76]
  3. Mar 9, 2014
    A beautifully presented retro game that proves less really can be more, but lacks any lasting appeal beyond the immense joys of local multiplayer. [Apr 2014, p.70]